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-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedGossip.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedGossip.h b/src/server/game/AI/ScriptedAI/ScriptedGossip.h
index e5e69d97236..a464cf9d1c6 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedGossip.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedGossip.h
@@ -80,6 +80,17 @@ enum eTradeskill
GOSSIP_SENDER_SEC_STABLEMASTER = 10
};
+inline void ClearGossipMenuFor(Player* player) { player->PlayerTalkClass->ClearMenus(); }
+// Using provided text, not from DB
+inline void AddGossipItemFor(Player* player, uint32 icon, const char* text, uint32 sender, uint32 action) { player->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, icon, text, sender, action, "", 0); }
+// Using provided texts, not from DB
+inline void AddGossipItemFor(Player* player, uint32 icon, const char* text, uint32 sender, uint32 action, const char* popupText, uint32 popupMoney, bool coded) { player->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, icon, text, sender, action, popupText, popupMoney, coded); }
+// Uses gossip item info from DB
+inline void AddGossipItemFor(Player* player, uint32 gossipMenuID, uint32 gossipMenuItemID, uint32 sender, uint32 action) { player->PlayerTalkClass->GetGossipMenu().AddMenuItem(gossipMenuID, gossipMenuItemID, sender, action); }
+inline void SendGossipMenuFor(Player* player, uint32 npcTextID, Creature const* creature) { if (creature) SendGossipMenuFor(player, npcTextID, creature->GetGUID()); }
+inline void SendGossipMenuFor(Player* player, uint32 npcTextID, ObjectGuid const& guid) { player->PlayerTalkClass->SendGossipMenu(npcTextID, guid); }
+inline void CloseGossipMenuFor(Player* player) { player->PlayerTalkClass->SendCloseGossip(); }
+
// Defined fuctions to use with player.
// This fuction add's a menu item,