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-rw-r--r--src/server/game/AI/CoreAI/UnitAI.cpp2
-rw-r--r--src/server/game/AI/CoreAI/UnitAI.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/CoreAI/UnitAI.cpp b/src/server/game/AI/CoreAI/UnitAI.cpp
index 243d45fdcb6..e5e8c921010 100644
--- a/src/server/game/AI/CoreAI/UnitAI.cpp
+++ b/src/server/game/AI/CoreAI/UnitAI.cpp
@@ -302,7 +302,7 @@ ThreatManager& UnitAI::GetThreatManager()
return me->GetThreatManager();
}
-void UnitAI::SortByDistance(std::list<Unit*> list, bool ascending)
+void UnitAI::SortByDistance(std::list<Unit*>& list, bool ascending)
{
list.sort(Trinity::ObjectDistanceOrderPred(me, ascending));
}
diff --git a/src/server/game/AI/CoreAI/UnitAI.h b/src/server/game/AI/CoreAI/UnitAI.h
index 4d660a4289d..38519917bd5 100644
--- a/src/server/game/AI/CoreAI/UnitAI.h
+++ b/src/server/game/AI/CoreAI/UnitAI.h
@@ -343,7 +343,7 @@ class TC_GAME_API UnitAI
UnitAI& operator=(UnitAI const& right) = delete;
ThreatManager& GetThreatManager();
- void SortByDistance(std::list<Unit*> list, bool ascending = true);
+ void SortByDistance(std::list<Unit*>& list, bool ascending = true);
};
#endif