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-rw-r--r--src/game/Map.cpp6
-rw-r--r--src/game/Object.cpp6
-rw-r--r--src/game/SpellAuras.h4
3 files changed, 11 insertions, 5 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index 20590eb071b..0989c4b4dab 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -519,10 +519,10 @@ Map::Add(T *obj)
DEBUG_LOG("Object %u enters grid[%u,%u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY());
//something, such as vehicle, needs to be update immediately
- //if(obj->GetTypeId() != TYPEID_UNIT)
- UpdateObjectVisibility(obj,cell,p);
+ if(obj->GetTypeId() != TYPEID_UNIT)
+ UpdateObjectVisibility(obj,cell,p);
- //AddNotifier(obj);
+ AddNotifier(obj);
}
void Map::MessageBroadcast(Player *player, WorldPacket *msg, bool to_self, bool to_possessor)
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index eb7ce37734d..af024de0896 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -1649,6 +1649,8 @@ TempSummon *Map::SummonCreature(uint32 entry, float x, float y, float z, float a
Add((Creature*)summon);
summon->InitSummon(duration);
+ ObjectAccessor::UpdateObjectVisibility(summon);
+
return summon;
}
@@ -1706,6 +1708,8 @@ Vehicle* WorldObject::SummonVehicle(uint32 entry, float x, float y, float z, flo
map->Add((Creature*)v);
+ ObjectAccessor::UpdateObjectVisibility(v);
+
return v;
}
@@ -1810,6 +1814,8 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
if(duration > 0)
pet->SetDuration(duration);
+ ObjectAccessor::UpdateObjectVisibility(pet);
+
return pet;
}
diff --git a/src/game/SpellAuras.h b/src/game/SpellAuras.h
index a8c06828b48..f0120596ce9 100644
--- a/src/game/SpellAuras.h
+++ b/src/game/SpellAuras.h
@@ -65,8 +65,8 @@ class TRINITY_DLL_SPEC Aura
void SetAuraMaxDuration(int32 duration) { m_maxduration = duration; }
int32 GetAuraDuration() const { return m_duration; }
void SetAuraDuration(int32 duration);
- void RefreshAura(){ SetAuraDuration (m_maxduration); }
- inline bool IsExpired() { if(!GetAuraDuration() && !(IsPermanent() || (IsPassive()))) return true; return false;};
+ void RefreshAura() { SetAuraDuration(m_maxduration); }
+ bool IsExpired() const { return !GetAuraDuration() && !(IsPermanent() || IsPassive()); }
void SendAuraUpdate();
uint8 GetAuraSlot() const { return m_auraSlot; }