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-rw-r--r--src/server/game/AI/CoreAI/CombatAI.cpp10
-rw-r--r--src/server/game/AI/CoreAI/CombatAI.h10
-rw-r--r--src/server/game/AI/CoreAI/GameObjectAI.cpp7
-rw-r--r--src/server/game/AI/CoreAI/GameObjectAI.h4
-rw-r--r--src/server/game/AI/CoreAI/GuardAI.cpp4
-rw-r--r--src/server/game/AI/CoreAI/GuardAI.h2
-rw-r--r--src/server/game/AI/CoreAI/PassiveAI.cpp27
-rw-r--r--src/server/game/AI/CoreAI/PassiveAI.h10
-rw-r--r--src/server/game/AI/CoreAI/PetAI.cpp9
-rw-r--r--src/server/game/AI/CoreAI/PetAI.h2
-rw-r--r--src/server/game/AI/CoreAI/ReactorAI.cpp2
-rw-r--r--src/server/game/AI/CoreAI/ReactorAI.h2
-rw-r--r--src/server/game/AI/CoreAI/TotemAI.cpp2
-rw-r--r--src/server/game/AI/CoreAI/TotemAI.h2
-rw-r--r--src/server/game/AI/CreatureAI.h2
-rw-r--r--src/server/game/AI/CreatureAIFactory.h60
-rw-r--r--src/server/game/AI/CreatureAIRegistry.cpp9
-rw-r--r--src/server/game/AI/CreatureAISelector.cpp146
-rw-r--r--src/server/game/AI/CreatureAISelector.h7
-rw-r--r--src/server/game/AI/GameObjectAIFactory.h54
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp14
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.h4
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp4
-rw-r--r--src/server/game/Entities/Creature/Creature.h2
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp7
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h2
-rw-r--r--src/server/game/Movement/MotionMaster.cpp19
-rw-r--r--src/server/game/Movement/MovementGenerator.cpp7
-rwxr-xr-xsrc/server/game/Movement/MovementGenerator.h24
-rw-r--r--src/server/game/Movement/MovementGeneratorImpl.h29
-rw-r--r--src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp2
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/IdleMovementGenerator.h2
-rw-r--r--src/server/shared/Dynamic/FactoryHolder.h17
-rw-r--r--src/server/shared/Dynamic/ObjectRegistry.h71
34 files changed, 273 insertions, 302 deletions
diff --git a/src/server/game/AI/CoreAI/CombatAI.cpp b/src/server/game/AI/CoreAI/CombatAI.cpp
index 2f2461b5ab0..ec60d790fee 100644
--- a/src/server/game/AI/CoreAI/CombatAI.cpp
+++ b/src/server/game/AI/CoreAI/CombatAI.cpp
@@ -32,7 +32,7 @@
// AggressorAI
/////////////////
-int AggressorAI::Permissible(const Creature* creature)
+int32 AggressorAI::Permissible(Creature const* creature)
{
// have some hostile factions, it will be selected by IsHostileTo check at MoveInLineOfSight
if (!creature->IsCivilian() && !creature->IsNeutralToAll())
@@ -344,3 +344,11 @@ void VehicleAI::CheckConditions(uint32 diff)
else
m_ConditionsTimer -= diff;
}
+
+int32 VehicleAI::Permissible(Creature const* creature)
+{
+ if (creature->IsVehicle())
+ return PERMIT_BASE_SPECIAL;
+
+ return PERMIT_BASE_NO;
+}
diff --git a/src/server/game/AI/CoreAI/CombatAI.h b/src/server/game/AI/CoreAI/CombatAI.h
index 9e4e05d9544..9082ad515e8 100644
--- a/src/server/game/AI/CoreAI/CombatAI.h
+++ b/src/server/game/AI/CoreAI/CombatAI.h
@@ -28,7 +28,7 @@ class TC_GAME_API AggressorAI : public CreatureAI
explicit AggressorAI(Creature* c) : CreatureAI(c) { }
void UpdateAI(uint32) override;
- static int Permissible(const Creature*);
+ static int32 Permissible(Creature const* creature);
};
typedef std::vector<uint32> SpellVct;
@@ -45,7 +45,7 @@ class TC_GAME_API CombatAI : public CreatureAI
void UpdateAI(uint32 diff) override;
void SpellInterrupted(uint32 spellId, uint32 unTimeMs) override;
- static int Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; }
+ static int32 Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; }
protected:
EventMap events;
@@ -71,7 +71,7 @@ struct TC_GAME_API ArcherAI : public CreatureAI
void AttackStart(Unit* who) override;
void UpdateAI(uint32 diff) override;
- static int Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; }
+ static int32 Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; }
protected:
float m_minRange;
@@ -85,7 +85,7 @@ struct TC_GAME_API TurretAI : public CreatureAI
void AttackStart(Unit* who) override;
void UpdateAI(uint32 diff) override;
- static int Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; }
+ static int32 Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; }
protected:
float m_minRange;
@@ -104,7 +104,7 @@ struct TC_GAME_API VehicleAI : public CreatureAI
void AttackStart(Unit*) override { }
void OnCharmed(bool apply) override;
- static int Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; }
+ static int32 Permissible(Creature const* creature);
private:
void LoadConditions();
diff --git a/src/server/game/AI/CoreAI/GameObjectAI.cpp b/src/server/game/AI/CoreAI/GameObjectAI.cpp
index 48caa63dbce..94fe71f449d 100644
--- a/src/server/game/AI/CoreAI/GameObjectAI.cpp
+++ b/src/server/game/AI/CoreAI/GameObjectAI.cpp
@@ -20,11 +20,8 @@
#include "GameObject.h"
#include "QuestDef.h"
-//GameObjectAI::GameObjectAI(GameObject* g) : go(g) { }
-int GameObjectAI::Permissible(const GameObject* go)
+int32 GameObjectAI::Permissible(GameObject const* /*go*/)
{
- if (go->GetAIName() == "GameObjectAI")
- return PERMIT_BASE_SPECIAL;
return PERMIT_BASE_NO;
}
@@ -35,7 +32,7 @@ uint32 GameObjectAI::GetDialogStatus(Player* /*player*/)
NullGameObjectAI::NullGameObjectAI(GameObject* g) : GameObjectAI(g) { }
-int NullGameObjectAI::Permissible(GameObject const* /*go*/)
+int32 NullGameObjectAI::Permissible(GameObject const* /*go*/)
{
return PERMIT_BASE_IDLE;
}
diff --git a/src/server/game/AI/CoreAI/GameObjectAI.h b/src/server/game/AI/CoreAI/GameObjectAI.h
index 655035d505b..4bfc6c7a2f3 100644
--- a/src/server/game/AI/CoreAI/GameObjectAI.h
+++ b/src/server/game/AI/CoreAI/GameObjectAI.h
@@ -46,7 +46,7 @@ class TC_GAME_API GameObjectAI
virtual void SetGUID(uint64 /*guid*/, int32 /*id = 0 */) { }
virtual uint64 GetGUID(int32 /*id = 0 */) const { return 0; }
- static int Permissible(GameObject const* go);
+ static int32 Permissible(GameObject const* /*go*/);
// Called when a player opens a gossip dialog with the gameobject.
virtual bool GossipHello(Player* /*player*/, bool /*reportUse*/) { return false; }
@@ -88,6 +88,6 @@ class TC_GAME_API NullGameObjectAI : public GameObjectAI
void UpdateAI(uint32 /*diff*/) override { }
- static int Permissible(GameObject const* /*go*/);
+ static int32 Permissible(GameObject const* /*go*/);
};
#endif
diff --git a/src/server/game/AI/CoreAI/GuardAI.cpp b/src/server/game/AI/CoreAI/GuardAI.cpp
index f9d3b96cadb..2b358945bd9 100644
--- a/src/server/game/AI/CoreAI/GuardAI.cpp
+++ b/src/server/game/AI/CoreAI/GuardAI.cpp
@@ -26,10 +26,10 @@ GuardAI::GuardAI(Creature* creature) : ScriptedAI(creature)
{
}
-int GuardAI::Permissible(Creature const* creature)
+int32 GuardAI::Permissible(Creature const* creature)
{
if (creature->IsGuard())
- return PERMIT_BASE_SPECIAL;
+ return PERMIT_BASE_PROACTIVE;
return PERMIT_BASE_NO;
}
diff --git a/src/server/game/AI/CoreAI/GuardAI.h b/src/server/game/AI/CoreAI/GuardAI.h
index a731e160e90..037094cff4b 100644
--- a/src/server/game/AI/CoreAI/GuardAI.h
+++ b/src/server/game/AI/CoreAI/GuardAI.h
@@ -27,7 +27,7 @@ class TC_GAME_API GuardAI : public ScriptedAI
public:
explicit GuardAI(Creature* creature);
- static int Permissible(Creature const* creature);
+ static int32 Permissible(Creature const* creature);
void UpdateAI(uint32 diff) override;
bool CanSeeAlways(WorldObject const* obj) override;
diff --git a/src/server/game/AI/CoreAI/PassiveAI.cpp b/src/server/game/AI/CoreAI/PassiveAI.cpp
index 417a3c9bf04..5c3e8026600 100644
--- a/src/server/game/AI/CoreAI/PassiveAI.cpp
+++ b/src/server/game/AI/CoreAI/PassiveAI.cpp
@@ -22,6 +22,17 @@ PassiveAI::PassiveAI(Creature* c) : CreatureAI(c) { me->SetReactState(REACT_PASS
PossessedAI::PossessedAI(Creature* c) : CreatureAI(c) { me->SetReactState(REACT_PASSIVE); }
NullCreatureAI::NullCreatureAI(Creature* c) : CreatureAI(c) { me->SetReactState(REACT_PASSIVE); }
+int32 NullCreatureAI::Permissible(Creature const* creature)
+{
+ if (creature->HasNpcFlag(UNIT_NPC_FLAG_SPELLCLICK))
+ return PERMIT_BASE_PROACTIVE + 50;
+
+ if (creature->IsTrigger())
+ return PERMIT_BASE_REACTIVE;
+
+ return PERMIT_BASE_IDLE;
+}
+
void PassiveAI::UpdateAI(uint32)
{
if (me->IsInCombat() && me->getAttackers().empty())
@@ -76,8 +87,24 @@ void CritterAI::EnterEvadeMode(EvadeReason why)
CreatureAI::EnterEvadeMode(why);
}
+int32 CritterAI::Permissible(Creature const* creature)
+{
+ if (creature->IsCritter() && !creature->HasUnitTypeMask(UNIT_MASK_GUARDIAN))
+ return PERMIT_BASE_PROACTIVE;
+
+ return PERMIT_BASE_NO;
+}
+
void TriggerAI::IsSummonedBy(Unit* summoner)
{
if (me->m_spells[0])
me->CastSpell(me, me->m_spells[0], false, nullptr, nullptr, summoner->GetGUID());
}
+
+int32 TriggerAI::Permissible(Creature const* creature)
+{
+ if (creature->IsTrigger() && creature->m_spells[0])
+ return PERMIT_BASE_PROACTIVE;
+
+ return PERMIT_BASE_NO;
+}
diff --git a/src/server/game/AI/CoreAI/PassiveAI.h b/src/server/game/AI/CoreAI/PassiveAI.h
index 43ad670e0df..41d4c2bfb12 100644
--- a/src/server/game/AI/CoreAI/PassiveAI.h
+++ b/src/server/game/AI/CoreAI/PassiveAI.h
@@ -29,7 +29,7 @@ class TC_GAME_API PassiveAI : public CreatureAI
void AttackStart(Unit*) override { }
void UpdateAI(uint32) override;
- static int Permissible(const Creature*) { return PERMIT_BASE_IDLE; }
+ static int32 Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; }
};
class TC_GAME_API PossessedAI : public CreatureAI
@@ -47,7 +47,7 @@ class TC_GAME_API PossessedAI : public CreatureAI
void OnCharmed(bool /*apply*/) override;
- static int Permissible(const Creature*) { return PERMIT_BASE_IDLE; }
+ static int32 Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; }
};
class TC_GAME_API NullCreatureAI : public CreatureAI
@@ -61,7 +61,7 @@ class TC_GAME_API NullCreatureAI : public CreatureAI
void EnterEvadeMode(EvadeReason /*why*/) override { }
void OnCharmed(bool /*apply*/) override { }
- static int Permissible(const Creature*) { return PERMIT_BASE_IDLE; }
+ static int32 Permissible(Creature const* creature);
};
class TC_GAME_API CritterAI : public PassiveAI
@@ -71,6 +71,8 @@ class TC_GAME_API CritterAI : public PassiveAI
void DamageTaken(Unit* done_by, uint32& /*damage*/) override;
void EnterEvadeMode(EvadeReason why) override;
+
+ static int32 Permissible(Creature const* creature);
};
class TC_GAME_API TriggerAI : public NullCreatureAI
@@ -78,6 +80,8 @@ class TC_GAME_API TriggerAI : public NullCreatureAI
public:
explicit TriggerAI(Creature* c) : NullCreatureAI(c) { }
void IsSummonedBy(Unit* summoner) override;
+
+ static int32 Permissible(Creature const* creature);
};
#endif
diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp
index a39e4a8dfc0..aa0dbfb76e3 100644
--- a/src/server/game/AI/CoreAI/PetAI.cpp
+++ b/src/server/game/AI/CoreAI/PetAI.cpp
@@ -31,11 +31,18 @@
#include "SpellMgr.h"
#include "Util.h"
-int PetAI::Permissible(const Creature* creature)
+int32 PetAI::Permissible(Creature const* creature)
{
if (creature->IsPet())
return PERMIT_BASE_SPECIAL;
+ if (creature->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN))
+ {
+ if (reinterpret_cast<Guardian const*>(creature)->GetOwner()->GetTypeId() == TYPEID_PLAYER)
+ return PERMIT_BASE_PROACTIVE;
+ return PERMIT_BASE_REACTIVE;
+ }
+
return PERMIT_BASE_NO;
}
diff --git a/src/server/game/AI/CoreAI/PetAI.h b/src/server/game/AI/CoreAI/PetAI.h
index c712d42651d..4455c1cd494 100644
--- a/src/server/game/AI/CoreAI/PetAI.h
+++ b/src/server/game/AI/CoreAI/PetAI.h
@@ -33,7 +33,7 @@ class TC_GAME_API PetAI : public CreatureAI
explicit PetAI(Creature* c);
void UpdateAI(uint32) override;
- static int Permissible(const Creature*);
+ static int32 Permissible(Creature const* creature);
void KilledUnit(Unit* /*victim*/) override;
void AttackStart(Unit* target) override;
diff --git a/src/server/game/AI/CoreAI/ReactorAI.cpp b/src/server/game/AI/CoreAI/ReactorAI.cpp
index 836cc1e0358..8b15bed1908 100644
--- a/src/server/game/AI/CoreAI/ReactorAI.cpp
+++ b/src/server/game/AI/CoreAI/ReactorAI.cpp
@@ -18,7 +18,7 @@
#include "ReactorAI.h"
#include "Creature.h"
-int ReactorAI::Permissible(const Creature* creature)
+int32 ReactorAI::Permissible(Creature const* creature)
{
if (creature->IsCivilian() || creature->IsNeutralToAll())
return PERMIT_BASE_REACTIVE;
diff --git a/src/server/game/AI/CoreAI/ReactorAI.h b/src/server/game/AI/CoreAI/ReactorAI.h
index fa0bd2d8ee1..be76f855781 100644
--- a/src/server/game/AI/CoreAI/ReactorAI.h
+++ b/src/server/game/AI/CoreAI/ReactorAI.h
@@ -29,6 +29,6 @@ class TC_GAME_API ReactorAI : public CreatureAI
void MoveInLineOfSight(Unit*) override { }
void UpdateAI(uint32 diff) override;
- static int Permissible(const Creature*);
+ static int32 Permissible(Creature const* creature);
};
#endif
diff --git a/src/server/game/AI/CoreAI/TotemAI.cpp b/src/server/game/AI/CoreAI/TotemAI.cpp
index 4d2bda5faa0..c727ea45003 100644
--- a/src/server/game/AI/CoreAI/TotemAI.cpp
+++ b/src/server/game/AI/CoreAI/TotemAI.cpp
@@ -24,7 +24,7 @@
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
-int TotemAI::Permissible(Creature const* creature)
+int32 TotemAI::Permissible(Creature const* creature)
{
if (creature->IsTotem())
return PERMIT_BASE_PROACTIVE;
diff --git a/src/server/game/AI/CoreAI/TotemAI.h b/src/server/game/AI/CoreAI/TotemAI.h
index 2938190c771..fd25ca86df6 100644
--- a/src/server/game/AI/CoreAI/TotemAI.h
+++ b/src/server/game/AI/CoreAI/TotemAI.h
@@ -35,7 +35,7 @@ class TC_GAME_API TotemAI : public CreatureAI
void EnterEvadeMode(EvadeReason /*why*/) override;
void UpdateAI(uint32 diff) override;
- static int Permissible(Creature const* creature);
+ static int32 Permissible(Creature const* creature);
private:
ObjectGuid i_victimGuid;
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h
index b274a4794d1..41e6ab2501d 100644
--- a/src/server/game/AI/CreatureAI.h
+++ b/src/server/game/AI/CreatureAI.h
@@ -204,7 +204,7 @@ class TC_GAME_API CreatureAI : public UnitAI
bool m_MoveInLineOfSight_locked;
};
-enum Permitions
+enum Permitions : int32
{
PERMIT_BASE_NO = -1,
PERMIT_BASE_IDLE = 1,
diff --git a/src/server/game/AI/CreatureAIFactory.h b/src/server/game/AI/CreatureAIFactory.h
index 656435ad632..92e757d835d 100644
--- a/src/server/game/AI/CreatureAIFactory.h
+++ b/src/server/game/AI/CreatureAIFactory.h
@@ -18,66 +18,34 @@
#ifndef TRINITY_CREATUREAIFACTORY_H
#define TRINITY_CREATUREAIFACTORY_H
-//#include "Policies/Singleton.h"
#include "ObjectRegistry.h"
#include "FactoryHolder.h"
-#include "GameObjectAI.h"
-struct SelectableAI : public FactoryHolder<CreatureAI>, public Permissible<Creature>
+typedef FactoryHolder<CreatureAI, Creature> CreatureAICreator;
+
+struct SelectableAI : public CreatureAICreator, public Permissible<Creature>
{
- SelectableAI(const char* id) : FactoryHolder<CreatureAI>(id) { }
+ SelectableAI(std::string const& name) : CreatureAICreator(name), Permissible<Creature>() { }
};
template<class REAL_AI>
struct CreatureAIFactory : public SelectableAI
{
- CreatureAIFactory(const char* name) : SelectableAI(name) { }
+ CreatureAIFactory(std::string const& name) : SelectableAI(name) { }
- CreatureAI* Create(void*) const override;
+ inline CreatureAI* Create(Creature* c) const override
+ {
+ return new REAL_AI(c);
+ }
- int Permit(const Creature* c) const override { return REAL_AI::Permissible(c); }
+ int32 Permit(Creature const* c) const override
+ {
+ return REAL_AI::Permissible(c);
+ }
};
-template<class REAL_AI>
-inline CreatureAI*
-CreatureAIFactory<REAL_AI>::Create(void* data) const
-{
- Creature* creature = reinterpret_cast<Creature*>(data);
- return (new REAL_AI(creature));
-}
-
-typedef FactoryHolder<CreatureAI> CreatureAICreator;
-typedef FactoryHolder<CreatureAI>::FactoryHolderRegistry CreatureAIRegistry;
+typedef CreatureAICreator::FactoryHolderRegistry CreatureAIRegistry;
#define sCreatureAIRegistry CreatureAIRegistry::instance()
-//GO
-struct SelectableGameObjectAI : public FactoryHolder<GameObjectAI>, public Permissible<GameObject>
-{
- SelectableGameObjectAI(const char* id) : FactoryHolder<GameObjectAI>(id) { }
-};
-
-template<class REAL_GO_AI>
-struct GameObjectAIFactory : public SelectableGameObjectAI
-{
- GameObjectAIFactory(const char* name) : SelectableGameObjectAI(name) { }
-
- GameObjectAI* Create(void*) const override;
-
- int Permit(const GameObject* g) const override { return REAL_GO_AI::Permissible(g); }
-};
-
-template<class REAL_GO_AI>
-inline GameObjectAI*
-GameObjectAIFactory<REAL_GO_AI>::Create(void* data) const
-{
- GameObject* go = reinterpret_cast<GameObject*>(data);
- return (new REAL_GO_AI(go));
-}
-
-typedef FactoryHolder<GameObjectAI> GameObjectAICreator;
-typedef FactoryHolder<GameObjectAI>::FactoryHolderRegistry GameObjectAIRegistry;
-
-#define sGameObjectAIRegistry GameObjectAIRegistry::instance()
-
#endif
diff --git a/src/server/game/AI/CreatureAIRegistry.cpp b/src/server/game/AI/CreatureAIRegistry.cpp
index 9aab7376ab2..34cc64af22b 100644
--- a/src/server/game/AI/CreatureAIRegistry.cpp
+++ b/src/server/game/AI/CreatureAIRegistry.cpp
@@ -22,10 +22,11 @@
#include "PetAI.h"
#include "TotemAI.h"
#include "RandomMovementGenerator.h"
-#include "MovementGeneratorImpl.h"
+#include "MovementGenerator.h"
#include "CreatureAIRegistry.h"
#include "WaypointMovementGenerator.h"
#include "CreatureAIFactory.h"
+#include "GameObjectAIFactory.h"
#include "SmartAI.h"
namespace AIRegistry
@@ -47,10 +48,12 @@ namespace AIRegistry
(new CreatureAIFactory<VehicleAI>("VehicleAI"))->RegisterSelf();
(new CreatureAIFactory<SmartAI>("SmartAI"))->RegisterSelf();
+ (new GameObjectAIFactory<NullGameObjectAI>("NullGameObjectAI"))->RegisterSelf();
(new GameObjectAIFactory<GameObjectAI>("GameObjectAI"))->RegisterSelf();
(new GameObjectAIFactory<SmartGameObjectAI>("SmartGameObjectAI"))->RegisterSelf();
- (new MovementGeneratorFactory<RandomMovementGenerator<Creature> >(RANDOM_MOTION_TYPE))->RegisterSelf();
- (new MovementGeneratorFactory<WaypointMovementGenerator<Creature> >(WAYPOINT_MOTION_TYPE))->RegisterSelf();
+ (new IdleMovementFactory())->RegisterSelf();
+ (new MovementGeneratorFactory<RandomMovementGenerator<Creature>>(RANDOM_MOTION_TYPE))->RegisterSelf();
+ (new MovementGeneratorFactory<WaypointMovementGenerator<Creature>>(WAYPOINT_MOTION_TYPE))->RegisterSelf();
}
}
diff --git a/src/server/game/AI/CreatureAISelector.cpp b/src/server/game/AI/CreatureAISelector.cpp
index 487511eff3e..610a8e5b537 100644
--- a/src/server/game/AI/CreatureAISelector.cpp
+++ b/src/server/game/AI/CreatureAISelector.cpp
@@ -17,130 +17,100 @@
#include "Creature.h"
#include "CreatureAISelector.h"
-#include "GameObject.h"
-#include "PassiveAI.h"
+#include "CreatureAIFactory.h"
#include "Log.h"
#include "MovementGenerator.h"
-#include "TemporarySummon.h"
-#include "CreatureAIFactory.h"
+
+#include "GameObject.h"
+#include "GameObjectAIFactory.h"
+
#include "ScriptMgr.h"
namespace FactorySelector
{
- CreatureAI* selectAI(Creature* creature)
+ template <class T>
+ struct PermissibleOrderPred
{
- const CreatureAICreator* ai_factory = NULL;
+ public:
+ PermissibleOrderPred(T const* obj) : _obj(obj) { }
- if (creature->IsPet())
- ai_factory = sCreatureAIRegistry->GetRegistryItem("PetAI");
+ template <class Value>
+ bool operator()(Value const& left, Value const& right) const
+ {
+ Permissible<T> const* leftPermit = ASSERT_NOTNULL(dynamic_cast<Permissible<T> const*>(left.second.get()));
+ Permissible<T> const* rightPermit = ASSERT_NOTNULL(dynamic_cast<Permissible<T> const*>(right.second.get()));
- //scriptname in db
+ return leftPermit->Permit(_obj) < rightPermit->Permit(_obj);
+ }
+
+ private:
+ T const* const _obj;
+ };
+
+ CreatureAI* SelectAI(Creature* creature)
+ {
+ CreatureAICreator const* ai_factory = nullptr;
+
+ // scriptname in db
if (!ai_factory)
if (CreatureAI* scriptedAI = sScriptMgr->GetCreatureAI(creature))
return scriptedAI;
// AIname in db
- std::string ainame=creature->GetAIName();
- if (!ai_factory && !ainame.empty())
- ai_factory = sCreatureAIRegistry->GetRegistryItem(ainame);
-
- // select by NPC flags
- if (!ai_factory)
- {
- if (creature->IsVehicle())
- ai_factory = sCreatureAIRegistry->GetRegistryItem("VehicleAI");
- else if (creature->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN) && ((Guardian*)creature)->GetOwner()->GetTypeId() == TYPEID_PLAYER)
- ai_factory = sCreatureAIRegistry->GetRegistryItem("PetAI");
- else if (creature->HasNpcFlag(UNIT_NPC_FLAG_SPELLCLICK))
- ai_factory = sCreatureAIRegistry->GetRegistryItem("NullCreatureAI");
- else if (creature->IsGuard())
- ai_factory = sCreatureAIRegistry->GetRegistryItem("GuardAI");
- else if (creature->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN))
- ai_factory = sCreatureAIRegistry->GetRegistryItem("PetAI");
- else if (creature->IsTotem())
- ai_factory = sCreatureAIRegistry->GetRegistryItem("TotemAI");
- else if (creature->IsTrigger())
- {
- if (creature->m_spells[0])
- ai_factory = sCreatureAIRegistry->GetRegistryItem("TriggerAI");
- else
- ai_factory = sCreatureAIRegistry->GetRegistryItem("NullCreatureAI");
- }
- else if (creature->IsCritter() && !creature->HasUnitTypeMask(UNIT_MASK_GUARDIAN))
- ai_factory = sCreatureAIRegistry->GetRegistryItem("CritterAI");
- }
+ std::string const& aiName = creature->GetAIName();
+ if (!ai_factory && !aiName.empty())
+ ai_factory = sCreatureAIRegistry->GetRegistryItem(aiName);
// select by permit check
if (!ai_factory)
{
- int best_val = -1;
- typedef CreatureAIRegistry::RegistryMapType RMT;
- RMT const& l = sCreatureAIRegistry->GetRegisteredItems();
- for (RMT::const_iterator iter = l.begin(); iter != l.end(); ++iter)
- {
- const CreatureAICreator* factory = iter->second;
- const SelectableAI* p = dynamic_cast<const SelectableAI*>(factory);
- ASSERT(p);
- int val = p->Permit(creature);
- if (val > best_val)
- {
- best_val = val;
- ai_factory = p;
- }
- }
+ CreatureAIRegistry::RegistryMapType const& items = sCreatureAIRegistry->GetRegisteredItems();
+ auto itr = std::max_element(items.begin(), items.end(), PermissibleOrderPred<Creature>(creature));
+ if (itr != items.end())
+ ai_factory = itr->second.get();
}
- // select NullCreatureAI if not another cases
- ainame = (ai_factory == NULL) ? "NullCreatureAI" : ai_factory->key();
+ if (!ai_factory)
+ ai_factory = sCreatureAIRegistry->GetRegistryItem("NullCreatureAI");
- TC_LOG_DEBUG("scripts", "Creature %s (%s DB GUID: " UI64FMTD ") is using AI type: %s.", creature->GetName().c_str(), creature->GetGUID().ToString().c_str(), creature->GetSpawnId(), ainame.c_str());
- return (ai_factory == NULL ? new NullCreatureAI(creature) : ai_factory->Create(creature));
+ return ASSERT_NOTNULL(ai_factory)->Create(creature);
}
- MovementGenerator* selectMovementGenerator(Creature* creature)
+ MovementGenerator* SelectMovementGenerator(Unit* unit)
{
- MovementGeneratorRegistry& mv_registry(*MovementGeneratorRegistry::instance());
- ASSERT(creature->GetCreatureTemplate());
- const MovementGeneratorCreator* mv_factory = mv_registry.GetRegistryItem(creature->GetDefaultMovementType());
+ MovementGeneratorType type = IDLE_MOTION_TYPE;
+ if (unit->GetTypeId() == TYPEID_UNIT)
+ type = unit->ToCreature()->GetDefaultMovementType();
- /* if (mv_factory == NULL)
- {
- int best_val = -1;
- StringVector l;
- mv_registry.GetRegisteredItems(l);
- for (StringVector::iterator iter = l.begin(); iter != l.end(); ++iter)
- {
- const MovementGeneratorCreator *factory = mv_registry.GetRegistryItem((*iter).c_str());
- const SelectableMovement *p = dynamic_cast<const SelectableMovement *>(factory);
- ASSERT(p != NULL);
- int val = p->Permit(creature);
- if (val > best_val)
- {
- best_val = val;
- mv_factory = p;
- }
- }
- }*/
-
- return (mv_factory == NULL ? NULL : mv_factory->Create(creature));
+ MovementGeneratorCreator const* mv_factory = sMovementGeneratorRegistry->GetRegistryItem(type);
+ return ASSERT_NOTNULL(mv_factory)->Create(unit);
}
GameObjectAI* SelectGameObjectAI(GameObject* go)
{
- GameObjectAICreator const* ai_factory = NULL;
+ GameObjectAICreator const* ai_factory = nullptr;
// scriptname in db
if (GameObjectAI* scriptedAI = sScriptMgr->GetGameObjectAI(go))
return scriptedAI;
- ai_factory = sGameObjectAIRegistry->GetRegistryItem(go->GetAIName());
-
- //future goAI types go here
+ // AIname in db
+ std::string const& aiName = go->GetAIName();
+ if (!ai_factory && !aiName.empty())
+ ai_factory = sGameObjectAIRegistry->GetRegistryItem(aiName);
- std::string ainame = (ai_factory == NULL || go->GetScriptId()) ? "NullGameObjectAI" : ai_factory->key();
+ // select by permit check
+ if (!ai_factory)
+ {
+ GameObjectAIRegistry::RegistryMapType const& items = sGameObjectAIRegistry->GetRegisteredItems();
+ auto itr = std::max_element(items.begin(), items.end(), PermissibleOrderPred<GameObject>(go));
+ if (itr != items.end())
+ ai_factory = itr->second.get();
+ }
- TC_LOG_DEBUG("scripts", "%s used AI is %s.", go->GetGUID().ToString().c_str(), ainame.c_str());
+ if (!ai_factory)
+ ai_factory = sGameObjectAIRegistry->GetRegistryItem("NullGameObjectAI");
- return (ai_factory == NULL ? new NullGameObjectAI(go) : ai_factory->Create(go));
+ return ASSERT_NOTNULL(ai_factory)->Create(go);
}
}
diff --git a/src/server/game/AI/CreatureAISelector.h b/src/server/game/AI/CreatureAISelector.h
index d22bf0bb1e7..b4046a5e982 100644
--- a/src/server/game/AI/CreatureAISelector.h
+++ b/src/server/game/AI/CreatureAISelector.h
@@ -21,13 +21,14 @@
class CreatureAI;
class Creature;
class MovementGenerator;
+class Unit;
class GameObjectAI;
class GameObject;
namespace FactorySelector
{
- TC_GAME_API CreatureAI* selectAI(Creature*);
- TC_GAME_API MovementGenerator* selectMovementGenerator(Creature*);
- TC_GAME_API GameObjectAI* SelectGameObjectAI(GameObject*);
+ TC_GAME_API CreatureAI* SelectAI(Creature* creature);
+ TC_GAME_API MovementGenerator* SelectMovementGenerator(Unit* unit);
+ TC_GAME_API GameObjectAI* SelectGameObjectAI(GameObject* go);
}
#endif
diff --git a/src/server/game/AI/GameObjectAIFactory.h b/src/server/game/AI/GameObjectAIFactory.h
new file mode 100644
index 00000000000..88dcb5cbb81
--- /dev/null
+++ b/src/server/game/AI/GameObjectAIFactory.h
@@ -0,0 +1,54 @@
+/*
+ * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef TRINITY_GAMEOBJECTAIFACTORY_H
+#define TRINITY_GAMEOBJECTAIFACTORY_H
+
+#include "ObjectRegistry.h"
+#include "FactoryHolder.h"
+
+class GameObject;
+class GameObjectAI;
+
+typedef FactoryHolder<GameObjectAI, GameObject> GameObjectAICreator;
+
+struct SelectableGameObjectAI : public GameObjectAICreator, public Permissible<GameObject>
+{
+ SelectableGameObjectAI(std::string const& name) : GameObjectAICreator(name), Permissible<GameObject>() { }
+};
+
+template<class REAL_GO_AI>
+struct GameObjectAIFactory : public SelectableGameObjectAI
+{
+ GameObjectAIFactory(std::string const& name) : SelectableGameObjectAI(name) { }
+
+ GameObjectAI* Create(GameObject* go) const override
+ {
+ return new REAL_GO_AI(go);
+ }
+
+ int32 Permit(GameObject const* go) const override
+ {
+ return REAL_GO_AI::Permissible(go);
+ }
+};
+
+typedef GameObjectAICreator::FactoryHolderRegistry GameObjectAIRegistry;
+
+#define sGameObjectAIRegistry GameObjectAIRegistry::instance()
+
+#endif
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index b33c6f5093a..065ca31bee0 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -596,13 +596,6 @@ void SmartAI::JustRespawned()
mFollowCreditType = 0;
}
-int SmartAI::Permissible(const Creature* creature)
-{
- if (creature->GetAIName() == "SmartAI")
- return PERMIT_BASE_SPECIAL;
- return PERMIT_BASE_NO;
-}
-
void SmartAI::JustReachedHome()
{
GetScript()->OnReset();
@@ -966,13 +959,6 @@ void SmartAI::CheckConditions(uint32 diff)
mConditionsTimer -= diff;
}
-int SmartGameObjectAI::Permissible(const GameObject* g)
-{
- if (g->GetAIName() == "SmartGameObjectAI")
- return PERMIT_BASE_SPECIAL;
- return PERMIT_BASE_NO;
-}
-
void SmartGameObjectAI::UpdateAI(uint32 diff)
{
GetScript()->OnUpdate(diff);
diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h
index 788e41b9003..070165efa40 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.h
+++ b/src/server/game/AI/SmartScripts/SmartAI.h
@@ -158,7 +158,7 @@ class TC_GAME_API SmartAI : public CreatureAI
ObjectGuid GetGUID(int32 id = 0) const override;
//core related
- static int Permissible(const Creature*);
+ static int32 Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; }
// Called at movepoint reached
void MovepointReached(uint32 id);
@@ -258,7 +258,7 @@ class TC_GAME_API SmartGameObjectAI : public GameObjectAI
void InitializeAI() override;
void Reset() override;
SmartScript* GetScript() { return &mScript; }
- static int Permissible(const GameObject* g);
+ static int32 Permissible(GameObject const* /*go*/) { return PERMIT_BASE_NO; }
bool GossipHello(Player* player, bool reportUse) override;
bool GossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override;
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index fbdfedc6625..ba761b95ed0 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -978,7 +978,7 @@ bool Creature::AIM_Create(CreatureAI* ai /*= nullptr*/)
Motion_Initialize();
- i_AI = ai ? ai : FactorySelector::selectAI(this);
+ i_AI = ai ? ai : FactorySelector::SelectAI(this);
return true;
}
@@ -2810,7 +2810,7 @@ uint8 Creature::GetLevelForTarget(WorldObject const* target) const
return Unit::GetLevelForTarget(target);
}
-std::string Creature::GetAIName() const
+std::string const& Creature::GetAIName() const
{
return sObjectMgr->GetCreatureTemplate(GetEntry())->AIName;
}
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index 4d7171b4c0d..beb9ed4d64f 100644
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -172,7 +172,7 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
CreatureData const* GetCreatureData() const { return m_creatureData; }
CreatureAddon const* GetCreatureAddon() const;
- std::string GetAIName() const;
+ std::string const& GetAIName() const;
std::string GetScriptName() const;
uint32 GetScriptId() const;
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 6df8c23d765..cd3ebd306ea 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -166,12 +166,9 @@ bool GameObject::AIM_Initialize()
return true;
}
-std::string GameObject::GetAIName() const
+std::string const& GameObject::GetAIName() const
{
- if (GameObjectTemplate const* got = sObjectMgr->GetGameObjectTemplate(GetEntry()))
- return got->AIName;
-
- return "";
+ return sObjectMgr->GetGameObjectTemplate(GetEntry())->AIName;
}
void GameObject::CleanupsBeforeDelete(bool finalCleanup)
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index da06d1842f8..7bbf09a26ad 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -283,7 +283,7 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject>
uint32 GetScriptId() const;
GameObjectAI* AI() const { return m_AI; }
- std::string GetAIName() const;
+ std::string const& GetAIName() const;
void SetDisplayId(uint32 displayid);
uint32 GetDisplayId() const { return m_gameObjectData->DisplayID; }
uint8 GetNameSetId() const;
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 3b446733bbb..295c70039e6 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -35,9 +35,14 @@
#include "MoveSplineInit.h"
#include "PathGenerator.h"
+inline MovementGenerator* GetIdleMovementGenerator()
+{
+ return sMovementGeneratorRegistry->GetRegistryItem(IDLE_MOTION_TYPE)->Create();
+}
+
inline bool IsStatic(MovementGenerator* movement)
{
- return (movement == &si_idleMovement);
+ return (movement == GetIdleMovementGenerator());
}
MotionMaster::~MotionMaster()
@@ -75,15 +80,7 @@ void MotionMaster::Initialize()
// set new default movement generator
void MotionMaster::InitDefault()
{
- if (_owner->GetTypeId() == TYPEID_UNIT)
- {
- MovementGenerator* movement = FactorySelector::selectMovementGenerator(_owner->ToCreature());
- Mutate(movement == nullptr ? &si_idleMovement : movement, MOTION_SLOT_IDLE);
- }
- else
- {
- Mutate(&si_idleMovement, MOTION_SLOT_IDLE);
- }
+ Mutate(FactorySelector::SelectMovementGenerator(_owner), MOTION_SLOT_IDLE);
}
void MotionMaster::UpdateMotion(uint32 diff)
@@ -198,7 +195,7 @@ void MotionMaster::MoveIdle()
{
//! Should be preceded by MovementExpired or Clear if there's an overlying movementgenerator active
if (empty() || !IsStatic(top()))
- Mutate(&si_idleMovement, MOTION_SLOT_IDLE);
+ Mutate(GetIdleMovementGenerator(), MOTION_SLOT_IDLE);
}
void MotionMaster::MoveTargetedHome()
diff --git a/src/server/game/Movement/MovementGenerator.cpp b/src/server/game/Movement/MovementGenerator.cpp
index 5ce585b483d..661267401d2 100644
--- a/src/server/game/Movement/MovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerator.cpp
@@ -16,5 +16,12 @@
*/
#include "MovementGenerator.h"
+#include "IdleMovementGenerator.h"
MovementGenerator::~MovementGenerator() { }
+
+MovementGenerator* IdleMovementFactory::Create(Unit* /*object*/) const
+{
+ static IdleMovementGenerator instance;
+ return &instance;
+}
diff --git a/src/server/game/Movement/MovementGenerator.h b/src/server/game/Movement/MovementGenerator.h
index fdf5506dd15..4af0709aa06 100755
--- a/src/server/game/Movement/MovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerator.h
@@ -69,20 +69,28 @@ class MovementGeneratorMedium : public MovementGenerator
}
};
-struct SelectableMovement : public FactoryHolder<MovementGenerator, MovementGeneratorType>
+typedef FactoryHolder<MovementGenerator, Unit, MovementGeneratorType> MovementGeneratorCreator;
+
+template<class Movement>
+struct MovementGeneratorFactory : public MovementGeneratorCreator
{
- SelectableMovement(MovementGeneratorType movementGeneratorType) : FactoryHolder<MovementGenerator, MovementGeneratorType>(movementGeneratorType) { }
+ MovementGeneratorFactory(MovementGeneratorType movementGeneratorType) : MovementGeneratorCreator(movementGeneratorType) { }
+
+ MovementGenerator* Create(Unit* /*object*/) const override
+ {
+ return new Movement();
+ }
};
-template<class Movement>
-struct MovementGeneratorFactory : public SelectableMovement
+struct IdleMovementFactory : public MovementGeneratorCreator
{
- MovementGeneratorFactory(MovementGeneratorType movementGeneratorType) : SelectableMovement(movementGeneratorType) { }
+ IdleMovementFactory() : MovementGeneratorCreator(IDLE_MOTION_TYPE) { }
- MovementGenerator* Create(void *) const override;
+ MovementGenerator* Create(Unit* object) const override;
};
-typedef FactoryHolder<MovementGenerator, MovementGeneratorType> MovementGeneratorCreator;
-typedef FactoryHolder<MovementGenerator, MovementGeneratorType>::FactoryHolderRegistry MovementGeneratorRegistry;
+typedef MovementGeneratorCreator::FactoryHolderRegistry MovementGeneratorRegistry;
+
+#define sMovementGeneratorRegistry MovementGeneratorRegistry::instance()
#endif
diff --git a/src/server/game/Movement/MovementGeneratorImpl.h b/src/server/game/Movement/MovementGeneratorImpl.h
deleted file mode 100644
index 0b5474b22b3..00000000000
--- a/src/server/game/Movement/MovementGeneratorImpl.h
+++ /dev/null
@@ -1,29 +0,0 @@
-/*
- * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef TRINITY_MOVEMENTGENERATOR_IMPL_H
-#define TRINITY_MOVEMENTGENERATOR_IMPL_H
-
-#include "MovementGenerator.h"
-
-template<class Movement>
-inline MovementGenerator* MovementGeneratorFactory<Movement>::Create(void * /*data*/) const
-{
- return (new Movement());
-}
-
-#endif
diff --git a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
index 76b1aca3cc2..43638197578 100644
--- a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
@@ -20,8 +20,6 @@
#include "Creature.h"
#include <G3D/g3dmath.h>
-IdleMovementGenerator si_idleMovement;
-
// StopMoving is needed to make unit stop if its last movement generator expires
// But it should not be sent otherwise there are many redundent packets
void IdleMovementGenerator::Initialize(Unit* owner)
diff --git a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h
index 9bb58419433..773d4dc03b7 100755
--- a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h
@@ -31,8 +31,6 @@ class IdleMovementGenerator : public MovementGenerator
MovementGeneratorType GetMovementGeneratorType() const override { return IDLE_MOTION_TYPE; }
};
-TC_GAME_API extern IdleMovementGenerator si_idleMovement;
-
class RotateMovementGenerator : public MovementGenerator
{
public:
diff --git a/src/server/shared/Dynamic/FactoryHolder.h b/src/server/shared/Dynamic/FactoryHolder.h
index ce6622daea4..32c4343e503 100644
--- a/src/server/shared/Dynamic/FactoryHolder.h
+++ b/src/server/shared/Dynamic/FactoryHolder.h
@@ -24,23 +24,22 @@
/** FactoryHolder holds a factory object of a specific type
*/
-template<class T, class Key = std::string>
+template<class T, class O, class Key = std::string>
class FactoryHolder
{
public:
- typedef ObjectRegistry<FactoryHolder<T, Key >, Key > FactoryHolderRegistry;
+ typedef ObjectRegistry<FactoryHolder<T, O, Key>, Key> FactoryHolderRegistry;
- FactoryHolder(Key k) : i_key(k) { }
+ explicit FactoryHolder(Key const& k) : _key(k) { }
virtual ~FactoryHolder() { }
- inline Key key() const { return i_key; }
+ inline Key GetKey() const { return _key; }
- void RegisterSelf(void) { FactoryHolderRegistry::instance()->InsertItem(this, i_key); }
- void DeregisterSelf(void) { FactoryHolderRegistry::instance()->RemoveItem(this, false); }
+ void RegisterSelf() { FactoryHolderRegistry::instance()->InsertItem(this, _key); }
/// Abstract Factory create method
- virtual T* Create(void *data = NULL) const = 0;
+ virtual T* Create(O* object = nullptr) const = 0;
private:
- Key i_key;
+ Key const _key;
};
/** Permissible is a classic way of letting the object decide
@@ -52,6 +51,6 @@ class Permissible
{
public:
virtual ~Permissible() { }
- virtual int Permit(const T *) const = 0;
+ virtual int32 Permit(T const*) const = 0;
};
#endif
diff --git a/src/server/shared/Dynamic/ObjectRegistry.h b/src/server/shared/Dynamic/ObjectRegistry.h
index 45380d699d3..89ca33f15fa 100644
--- a/src/server/shared/Dynamic/ObjectRegistry.h
+++ b/src/server/shared/Dynamic/ObjectRegistry.h
@@ -23,14 +23,15 @@
#include <string>
#include <map>
#include <vector>
+#include <memory>
/** ObjectRegistry holds all registry item of the same type
*/
template<class T, class Key = std::string>
-class ObjectRegistry
+class ObjectRegistry final
{
public:
- typedef std::map<Key, T*> RegistryMapType;
+ typedef std::map<Key, std::unique_ptr<T>> RegistryMapType;
static ObjectRegistry<T, Key>* instance()
{
@@ -39,71 +40,41 @@ class ObjectRegistry
}
/// Returns a registry item
- const T* GetRegistryItem(Key key) const
+ T const* GetRegistryItem(Key const& key) const
{
- typename RegistryMapType::const_iterator iter = i_registeredObjects.find(key);
- return( iter == i_registeredObjects.end() ? NULL : iter->second );
+ auto itr = _registeredObjects.find(key);
+ if (itr == _registeredObjects.end())
+ return nullptr;
+ return itr->second.get();
}
/// Inserts a registry item
- bool InsertItem(T *obj, Key key, bool _override = false)
+ bool InsertItem(T* obj, Key const& key, bool force = false)
{
- typename RegistryMapType::iterator iter = i_registeredObjects.find(key);
- if ( iter != i_registeredObjects.end() )
+ auto itr = _registeredObjects.find(key);
+ if (itr != _registeredObjects.end())
{
- if ( !_override )
+ if (!force)
return false;
- delete iter->second;
- i_registeredObjects.erase(iter);
+ _registeredObjects.erase(itr);
}
- i_registeredObjects[key] = obj;
+ _registeredObjects.emplace(std::piecewise_construct, std::forward_as_tuple(key), std::forward_as_tuple(obj));
return true;
}
- /// Removes a registry item
- void RemoveItem(Key key, bool delete_object = true)
- {
- typename RegistryMapType::iterator iter = i_registeredObjects.find(key);
- if ( iter != i_registeredObjects.end() )
- {
- if ( delete_object )
- delete iter->second;
- i_registeredObjects.erase(iter);
- }
- }
-
- /// Returns true if registry contains an item
- bool HasItem(Key key) const
- {
- return (i_registeredObjects.find(key) != i_registeredObjects.end());
- }
-
- /// Inefficiently return a vector of registered items
- unsigned int GetRegisteredItems(std::vector<Key> &l) const
- {
- unsigned int sz = l.size();
- l.resize(sz + i_registeredObjects.size());
- for (typename RegistryMapType::const_iterator iter = i_registeredObjects.begin(); iter != i_registeredObjects.end(); ++iter)
- l[sz++] = iter->first;
- return i_registeredObjects.size();
- }
-
/// Return the map of registered items
- RegistryMapType const &GetRegisteredItems() const
+ RegistryMapType const& GetRegisteredItems() const
{
- return i_registeredObjects;
+ return _registeredObjects;
}
- ObjectRegistry() { }
- ~ObjectRegistry()
- {
- for (typename RegistryMapType::iterator iter=i_registeredObjects.begin(); iter != i_registeredObjects.end(); ++iter)
- delete iter->second;
- i_registeredObjects.clear();
- }
private:
- RegistryMapType i_registeredObjects;
+ RegistryMapType _registeredObjects;
+
+ // non instanceable, only static
+ ObjectRegistry() { }
+ ~ObjectRegistry() { }
};
#endif