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-rwxr-xr-xsrc/server/game/Spells/Spell.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 84d31449c41..af8e1b2c1a9 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -608,8 +608,8 @@ void Spell::InitExplicitTargets(SpellCastTargets const& targets)
// this also makes sure that we correctly send explicit targets to client (removes redundant data)
uint32 neededTargets = m_spellInfo->GetExplicitTargetMask();
- // check if spell needs unit target
- if (neededTargets & TARGET_FLAG_UNIT_MASK)
+ // check if spell needs unit target (allow spells with corpse flag to accept unit targets - unit target is sent by client when corpse not yet released)
+ if (neededTargets & (TARGET_FLAG_UNIT_MASK | TARGET_FLAG_CORPSE_MASK))
{
Unit* target = targets.GetUnitTarget();