diff options
-rw-r--r-- | src/server/game/DataStores/DBCEnums.h | 51 |
1 files changed, 31 insertions, 20 deletions
diff --git a/src/server/game/DataStores/DBCEnums.h b/src/server/game/DataStores/DBCEnums.h index 70af15da6e9..922d29b0f50 100644 --- a/src/server/game/DataStores/DBCEnums.h +++ b/src/server/game/DataStores/DBCEnums.h @@ -389,27 +389,38 @@ enum SummonPropFlags enum VehicleSeatFlags { - VEHICLE_SEAT_FLAG_HAS_LOWER_ANIM_FOR_ENTER = 0x00000001, - VEHICLE_SEAT_FLAG_HAS_LOWER_ANIM_FOR_RIDE = 0x00000002, - VEHICLE_SEAT_FLAG_SHOULD_USE_VEH_SEAT_EXIT_ANIM_ON_VOLUNTARY_EXIT = 0x00000008, - VEHICLE_SEAT_FLAG_HIDE_PASSENGER = 0x00000200, // Passenger is hidden - VEHICLE_SEAT_FLAG_ALLOW_TURNING = 0x00000400, // needed for CGCamera__SyncFreeLookFacing - VEHICLE_SEAT_FLAG_CAN_CONTROL = 0x00000800, // Lua_UnitInVehicleControlSeat - VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL = 0x00001000, // Can cast spells with SPELL_AURA_MOUNTED from seat (possibly 4.x only, 0 seats on 3.3.5a) - VEHICLE_SEAT_FLAG_UNCONTROLLED = 0x00002000, // can override !& VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT - VEHICLE_SEAT_FLAG_CAN_ATTACK = 0x00004000, // Can attack, cast spells and use items from vehicle - VEHICLE_SEAT_FLAG_SHOULD_USE_VEH_SEAT_EXIT_ANIMN_ON_FORCED_EXIT = 0x00008000, - VEHICLE_SEAT_FLAG_HAS_VEH_EXIT_ANIM_VOLUNTARY_EXIT = 0x00040000, - VEHICLE_SEAT_FLAG_HAS_VEH_EXIT_ANIM_FORCED_EXIT = 0x00080000, - VEHICLE_SEAT_FLAG_REC_HAS_VEHICLE_ENTER_ANIM = 0x00400000, - VEHICLE_SEAT_FLAG_ENABLE_VEHICLE_ZOOM = 0x01000000, - VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT = 0x02000000, // Lua_CanExitVehicle - can enter and exit at free will - VEHICLE_SEAT_FLAG_CAN_SWITCH = 0x04000000, // Lua_CanSwitchVehicleSeats + VEHICLE_SEAT_FLAG_HAS_LOWER_ANIM_FOR_ENTER = 0x00000001, + VEHICLE_SEAT_FLAG_HAS_LOWER_ANIM_FOR_RIDE = 0x00000002, + VEHICLE_SEAT_FLAG_UNK3 = 0x00000004, + VEHICLE_SEAT_FLAG_SHOULD_USE_VEH_SEAT_EXIT_ANIM_ON_VOLUNTARY_EXIT = 0x00000008, + VEHICLE_SEAT_FLAG_UNK5 = 0x00000010, + VEHICLE_SEAT_FLAG_UNK6 = 0x00000020, + VEHICLE_SEAT_FLAG_UNK7 = 0x00000040, + VEHICLE_SEAT_FLAG_UNK8 = 0x00000080, + VEHICLE_SEAT_FLAG_UNK9 = 0x00000100, + VEHICLE_SEAT_FLAG_HIDE_PASSENGER = 0x00000200, // Passenger is hidden + VEHICLE_SEAT_FLAG_ALLOW_TURNING = 0x00000400, // needed for CGCamera__SyncFreeLookFacing + VEHICLE_SEAT_FLAG_CAN_CONTROL = 0x00000800, // Lua_UnitInVehicleControlSeat + VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL = 0x00001000, // Can cast spells with SPELL_AURA_MOUNTED from seat (possibly 4.x only, 0 seats on 3.3.5a) + VEHICLE_SEAT_FLAG_UNCONTROLLED = 0x00002000, // can override !& VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT + VEHICLE_SEAT_FLAG_CAN_ATTACK = 0x00004000, // Can attack, cast spells and use items from vehicle + VEHICLE_SEAT_FLAG_SHOULD_USE_VEH_SEAT_EXIT_ANIM_ON_FORCED_EXIT = 0x00008000, + VEHICLE_SEAT_FLAG_UNK17 = 0x00010000, + VEHICLE_SEAT_FLAG_UNK18 = 0x00020000, + VEHICLE_SEAT_FLAG_HAS_VEH_EXIT_ANIM_VOLUNTARY_EXIT = 0x00040000, + VEHICLE_SEAT_FLAG_HAS_VEH_EXIT_ANIM_FORCED_EXIT = 0x00080000, + VEHICLE_SEAT_FLAG_UNK21 = 0x00100000, + VEHICLE_SEAT_FLAG_UNK22 = 0x00200000, + VEHICLE_SEAT_FLAG_REC_HAS_VEHICLE_ENTER_ANIM = 0x00400000, + VEHICLE_SEAT_FLAG_IS_USING_VEHICLE_CONTROLS = 0x00800000, // Lua_IsUsingVehicleControls + VEHICLE_SEAT_FLAG_ENABLE_VEHICLE_ZOOM = 0x01000000, + VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT = 0x02000000, // Lua_CanExitVehicle - can enter and exit at free will + VEHICLE_SEAT_FLAG_CAN_SWITCH = 0x04000000, // Lua_CanSwitchVehicleSeats VEHICLE_SEAT_FLAG_HAS_START_WARITING_FOR_VEH_TRANSITION_ANIM_ENTER = 0x08000000, - VEHICLE_SEAT_FLAG_HAS_START_WARITING_FOR_VEH_TRANSITION_ANIM_EXIT = 0x10000000, - VEHICLE_SEAT_FLAG_CAN_CAST = 0x20000000, // Lua_UnitHasVehicleUI - VEHICLE_SEAT_FLAG_UNK2 = 0x40000000, // checked in conjunction with 0x800 in CastSpell2 - VEHICLE_SEAT_FLAG_ALLOWS_INTERACTION = 0x80000000 + VEHICLE_SEAT_FLAG_HAS_START_WARITING_FOR_VEH_TRANSITION_ANIM_EXIT = 0x10000000, + VEHICLE_SEAT_FLAG_CAN_CAST = 0x20000000, // Lua_UnitHasVehicleUI + VEHICLE_SEAT_FLAG_UNK2 = 0x40000000, // checked in conjunction with 0x800 in CastSpell2 + VEHICLE_SEAT_FLAG_ALLOWS_INTERACTION = 0x80000000 }; enum VehicleSeatFlagsB |