diff options
-rw-r--r-- | src/game/Guild.cpp | 29 | ||||
-rw-r--r-- | src/game/Guild.h | 1 | ||||
-rw-r--r-- | src/game/GuildHandler.cpp | 4 |
3 files changed, 8 insertions, 26 deletions
diff --git a/src/game/Guild.cpp b/src/game/Guild.cpp index 2b0c81f350d..8cc12918169 100644 --- a/src/game/Guild.cpp +++ b/src/game/Guild.cpp @@ -678,7 +678,7 @@ void Guild::SetRankName(uint32 rankId, std::string name_) // name now can be used for encoding to DB CharacterDatabase.escape_string(name_); - CharacterDatabase.PExecute("UPDATE guild_rank SET rname='%s' WHERE rid='%u' AND guildid='%u'", name_.c_str(), (rankId+1), m_Id); + CharacterDatabase.PExecute("UPDATE guild_rank SET rname='%s' WHERE rid='%u' AND guildid='%u'", name_.c_str(), rankId, m_Id); } void Guild::SetRankRights(uint32 rankId, uint32 rights) @@ -688,7 +688,7 @@ void Guild::SetRankRights(uint32 rankId, uint32 rights) m_Ranks[rankId].rights = rights; - CharacterDatabase.PExecute("UPDATE guild_rank SET rights='%u' WHERE rid='%u' AND guildid='%u'", rights, (rankId+1), m_Id); + CharacterDatabase.PExecute("UPDATE guild_rank SET rights='%u' WHERE rid='%u' AND guildid='%u'", rights, rankId, m_Id); } int32 Guild::GetRank(uint32 LowGuid) @@ -946,7 +946,7 @@ void Guild::LogGuildEvent(uint8 EventType, uint32 PlayerGuid1, uint32 PlayerGuid // Bank content related void Guild::DisplayGuildBankContent(WorldSession *session, uint8 TabId) { - WorldPacket data(SMSG_GUILD_BANK_LIST,1200); + WorldPacket data(SMSG_GUILD_BANK_LIST, 1300); GuildBankTab const* tab = GetBankTab(TabId); if (!tab) @@ -957,8 +957,7 @@ void Guild::DisplayGuildBankContent(WorldSession *session, uint8 TabId) data << uint64(GetGuildBankMoney()); data << uint8(TabId); - // remaining slots for today - data << uint32(GetMemberSlotWithdrawRem(session->GetPlayer()->GetGUIDLow(), TabId)); + data << uint32(GetMemberSlotWithdrawRem(session->GetPlayer()->GetGUIDLow(), TabId)); // remaining slots for today data << uint8(0); // Tell client this is a tab content packet data << uint8(GUILD_BANK_MAX_SLOTS); @@ -971,20 +970,6 @@ void Guild::DisplayGuildBankContent(WorldSession *session, uint8 TabId) sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)"); } -void Guild::DisplayGuildBankMoneyUpdate() -{ - WorldPacket data(SMSG_GUILD_BANK_LIST, 8+1+4+1+1); - - data << uint64(GetGuildBankMoney()); - data << uint8(0); // TabId, default 0 - data << uint32(0); // slot withdrow, default 0 - data << uint8(0); // Tell client this is a tab content packet - data << uint8(0); // not send items - BroadcastPacket(&data); - - sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)"); -} - void Guild::DisplayGuildBankContentUpdate(uint8 TabId, int32 slot1, int32 slot2) { GuildBankTab const* tab = GetBankTab(TabId); @@ -1093,9 +1078,9 @@ void Guild::DisplayGuildBankTabsInfo(WorldSession *session) data << uint64(GetGuildBankMoney()); data << uint8(0); // TabInfo packet must be for TabId 0 - data << uint32(0xFFFFFFFF); // bit 9 must be set for this packet to work + //data << uint32(0xFFFFFFFF); // bit 9 must be set for this packet to work + data << uint32(0); data << uint8(1); // Tell Client this is a TabInfo packet - data << uint8(m_PurchasedTabs); // here is the number of tabs for(int i = 0; i < m_PurchasedTabs; ++i) @@ -1400,7 +1385,7 @@ void Guild::SetBankMoneyPerDay(uint32 rankId, uint32 money) if (itr->second.RankId == rankId) itr->second.BankResetTimeMoney = 0; - CharacterDatabase.PExecute("UPDATE guild_rank SET BankMoneyPerDay='%u' WHERE rid='%u' AND guildid='%u'", money, (rankId+1), m_Id); + CharacterDatabase.PExecute("UPDATE guild_rank SET BankMoneyPerDay='%u' WHERE rid='%u' AND guildid='%u'", money, rankId, m_Id); CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeMoney='0' WHERE guildid='%u' AND rank='%u'", m_Id, rankId); } diff --git a/src/game/Guild.h b/src/game/Guild.h index e17d2e201c8..f2495da1305 100644 --- a/src/game/Guild.h +++ b/src/game/Guild.h @@ -389,7 +389,6 @@ class Guild // ** Guild bank ** // Content & item deposit/withdraw void DisplayGuildBankContent(WorldSession *session, uint8 TabId); - void DisplayGuildBankMoneyUpdate(); void SwapItems( Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 BankTabDst, uint8 BankTabSlotDst, uint32 SplitedAmount); void MoveFromBankToChar( Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 PlayerBag, uint8 PlayerSlot, uint32 SplitedAmount); diff --git a/src/game/GuildHandler.cpp b/src/game/GuildHandler.cpp index 1362366fdcb..2d5bd1b91b5 100644 --- a/src/game/GuildHandler.cpp +++ b/src/game/GuildHandler.cpp @@ -995,7 +995,6 @@ void WorldSession::HandleGuildBankDepositMoney( WorldPacket & recv_data ) pGuild->DisplayGuildBankTabsInfo(this); pGuild->DisplayGuildBankContent(this, 0); - pGuild->DisplayGuildBankMoneyUpdate(); } void WorldSession::HandleGuildBankWithdrawMoney( WorldPacket & recv_data ) @@ -1043,8 +1042,7 @@ void WorldSession::HandleGuildBankWithdrawMoney( WorldPacket & recv_data ) pGuild->SendMoneyInfo(this, GetPlayer()->GetGUIDLow()); pGuild->DisplayGuildBankTabsInfo(this); - pGuild->DisplayGuildBankContent(this, 0); - pGuild->DisplayGuildBankMoneyUpdate(); + pGuild->DisplayGuildBankContent(this,0); } void WorldSession::HandleGuildBankSwapItems( WorldPacket & recv_data ) |