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-rw-r--r--src/bindings/scripts/scripts/npc/npcs_special.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp6
-rw-r--r--src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjal_trash.cpp6
-rw-r--r--src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp8
-rw-r--r--src/bindings/scripts/scripts/zone/karazhan/karazhan.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/magisters_terrace/boss_felblood_kaelthas.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/naxxramas/boss_sapphiron.cpp6
-rw-r--r--src/bindings/scripts/scripts/zone/onyxias_lair/boss_onyxia.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/shadowmoon_valley/shadowmoon_valley.cpp12
-rw-r--r--src/bindings/scripts/scripts/zone/sunwell_plateau/boss_felmyst.cpp6
-rw-r--r--src/bindings/scripts/scripts/zone/sunwell_plateau/boss_kalecgos.cpp6
-rw-r--r--src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/undercity/undercity.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/zulaman/boss_akilzon.cpp2
-rw-r--r--src/game/MovementHandler.cpp49
-rw-r--r--src/game/Object.cpp28
-rw-r--r--src/game/Object.h2
-rw-r--r--src/game/Opcodes.cpp2
-rw-r--r--src/game/SharedDefines.h4
-rw-r--r--src/game/SpellEffects.cpp1
-rw-r--r--src/game/Unit.cpp4
-rw-r--r--src/game/Unit.h4
-rw-r--r--src/game/Vehicle.cpp42
-rw-r--r--src/game/Vehicle.h2
-rw-r--r--src/game/WorldSession.cpp2
27 files changed, 100 insertions, 116 deletions
diff --git a/src/bindings/scripts/scripts/npc/npcs_special.cpp b/src/bindings/scripts/scripts/npc/npcs_special.cpp
index 15d6370a82c..f63295e3a50 100644
--- a/src/bindings/scripts/scripts/npc/npcs_special.cpp
+++ b/src/bindings/scripts/scripts/npc/npcs_special.cpp
@@ -153,7 +153,7 @@ struct TRINITY_DLL_DECL npc_dancing_flamesAI : public ScriptedAI
float x, y, z;
m_creature->GetPosition(x,y,z);
m_creature->Relocate(x,y,z + 0.94f);
- m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT | MOVEMENTFLAG_LEVITATING);
+ m_creature->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_DANCE);
WorldPacket data; //send update position to client
m_creature->BuildHeartBeatMsg(&data);
diff --git a/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp b/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp
index ff34df08c4b..afa1669bba1 100644
--- a/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp
+++ b/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp
@@ -548,7 +548,7 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI
{
case 1://lift off
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
- m_creature->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING + MOVEMENTFLAG_ONTRANSPORT);
+ m_creature->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING);
m_creature->StopMoving();
DoYell(SAY_TAKEOFF, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_TAKEOFF);
@@ -618,7 +618,7 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI
Timer[EVENT_FLIGHT_SEQUENCE] = 2000;
break;
case 9://land
- m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING + MOVEMENTFLAG_ONTRANSPORT);
+ m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
m_creature->StopMoving();
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
for(uint8 i = 0; i < 2; i++)
@@ -1843,7 +1843,7 @@ void boss_illidan_stormrageAI::Reset()
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, 0);
m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID+1, 0);
- m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING + MOVEMENTFLAG_ONTRANSPORT);
+ m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
m_creature->setActive(false);
Summons.DespawnAll();
}
diff --git a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjal_trash.cpp b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjal_trash.cpp
index aeca740179c..b3f3ef07498 100644
--- a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjal_trash.cpp
+++ b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjal_trash.cpp
@@ -555,7 +555,7 @@ struct mob_giant_infernalAI : public hyjal_trashAI
{
trigger->SetVisibility(VISIBILITY_OFF);
trigger->setFaction(m_creature->getFaction());
- trigger->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
+ trigger->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
trigger->CastSpell(m_creature,SPELL_METEOR,true);
}
m_creature->GetMotionMaster()->Clear();
@@ -1320,7 +1320,7 @@ struct mob_frost_wyrmAI : public hyjal_trashAI
{
FrostBreathTimer = 5000;
MoveTimer = 0;
- m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
+ m_creature->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
}
void WaypointReached(uint32 i)
@@ -1436,7 +1436,7 @@ struct mob_gargoyleAI : public hyjal_trashAI
Zpos = 10.0;
StrikeTimer = 2000+rand()%5000;
MoveTimer = 0;
- m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
+ m_creature->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
}
void WaypointReached(uint32 i)
diff --git a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp
index 87bb245c382..aaedc7adcbd 100644
--- a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp
+++ b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp
@@ -764,7 +764,7 @@ struct TRINITY_DLL_DECL mob_toxic_sporebatAI : public ScriptedAI
void Reset()
{
- m_creature->AddUnitMovementFlag(/*MOVEMENTFLAG_ONTRANSPORT + */MOVEMENTFLAG_LEVITATING);
+ m_creature->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
m_creature->setFaction(14);
movement_timer = 0;
ToxicSpore_Timer = 5000;
diff --git a/src/bindings/scripts/scripts/zone/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp b/src/bindings/scripts/scripts/zone/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp
index 86d76952b45..a27c826816b 100644
--- a/src/bindings/scripts/scripts/zone/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp
+++ b/src/bindings/scripts/scripts/zone/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp
@@ -133,7 +133,7 @@ struct TRINITY_DLL_DECL boss_nazanAI : public ScriptedAI
flight = false;
BellowingRoar_Timer = 6000;
ConeOfFire_Timer = 12000;
- m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
+ m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
m_creature->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
m_creature->GetMotionMaster()->Clear();
if(Unit *victim = SelectUnit(SELECT_TARGET_NEAREST,0))
@@ -334,7 +334,7 @@ struct TRINITY_DLL_DECL boss_vazruden_the_heraldAI : public ScriptedAI
if(summoned->GetEntry() == ENTRY_NAZAN)
{
((boss_nazanAI *)summoned->AI())->VazrudenGUID = VazrudenGUID;
- summoned->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
+ summoned->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
summoned->SetSpeed(MOVE_FLIGHT, 2.5);
if(victim)
((ScriptedAI*)summoned->AI())->AttackStart(victim,false);
diff --git a/src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp b/src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp
index fd7e6176433..f59367e25b7 100644
--- a/src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp
+++ b/src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp
@@ -109,7 +109,7 @@ struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI
MovePhase = 0;
m_creature->SetSpeed(MOVE_RUN, 2.0f);
- m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
+ m_creature->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
m_creature->setActive(true);
@@ -228,7 +228,7 @@ struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI
m_creature->InterruptSpell(CURRENT_GENERIC_SPELL);
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
- m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
+ m_creature->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
(*m_creature).GetMotionMaster()->Clear(false);
(*m_creature).GetMotionMaster()->MovePoint(0,IntroWay[2][0],IntroWay[2][1],IntroWay[2][2]);
@@ -251,7 +251,7 @@ struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI
{
if(MovePhase >= 7)
{
- m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
+ m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
m_creature->GetMotionMaster()->MovePoint(8,IntroWay[7][0],IntroWay[7][1],IntroWay[7][2]);
}
@@ -266,7 +266,7 @@ struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI
{
if(MovePhase >= 7)
{
- m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
+ m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
m_creature->GetMotionMaster()->MovePoint(8,IntroWay[7][0],IntroWay[7][1],IntroWay[7][2]);
}
diff --git a/src/bindings/scripts/scripts/zone/karazhan/karazhan.cpp b/src/bindings/scripts/scripts/zone/karazhan/karazhan.cpp
index 3b550c34e72..e1b30a51b10 100644
--- a/src/bindings/scripts/scripts/zone/karazhan/karazhan.cpp
+++ b/src/bindings/scripts/scripts/zone/karazhan/karazhan.cpp
@@ -534,7 +534,7 @@ struct TRINITY_DLL_DECL npc_image_of_medivhAI : public ScriptedAI
EventStarted = true;
Creature* Arcanagos = m_creature->SummonCreature(MOB_ARCANAGOS,ArcanagosPos[0],ArcanagosPos[1],ArcanagosPos[2],0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,20000);
ArcanagosGUID = Arcanagos->GetGUID();
- Arcanagos->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
+ Arcanagos->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
(*Arcanagos).GetMotionMaster()->MovePoint(0,ArcanagosPos[0],ArcanagosPos[1],ArcanagosPos[2]);
Arcanagos->SetOrientation(ArcanagosPos[3]);
m_creature->SetOrientation(MedivPos[3]);
diff --git a/src/bindings/scripts/scripts/zone/magisters_terrace/boss_felblood_kaelthas.cpp b/src/bindings/scripts/scripts/zone/magisters_terrace/boss_felblood_kaelthas.cpp
index b35b6a98642..cf84d38b5d3 100644
--- a/src/bindings/scripts/scripts/zone/magisters_terrace/boss_felblood_kaelthas.cpp
+++ b/src/bindings/scripts/scripts/zone/magisters_terrace/boss_felblood_kaelthas.cpp
@@ -462,7 +462,7 @@ struct TRINITY_DLL_DECL mob_felkael_phoenixAI : public ScriptedAI
void Reset()
{
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE + UNIT_FLAG_NON_ATTACKABLE);
- m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
+ m_creature->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
m_creature->CastSpell(m_creature,SPELL_PHOENIX_BURN,true);
BurnTimer = 2000;
Death_Timer = 2700;
@@ -596,7 +596,7 @@ struct TRINITY_DLL_DECL mob_arcane_sphereAI : public ScriptedAI
ChangeTargetTimer = 6000 + rand()%6000;
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
+ m_creature->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
m_creature->setFaction(14);
DoCast(m_creature, SPELL_ARCANE_SPHERE_PASSIVE, true);
}
diff --git a/src/bindings/scripts/scripts/zone/naxxramas/boss_sapphiron.cpp b/src/bindings/scripts/scripts/zone/naxxramas/boss_sapphiron.cpp
index c0c2f457f0c..7842bb238b1 100644
--- a/src/bindings/scripts/scripts/zone/naxxramas/boss_sapphiron.cpp
+++ b/src/bindings/scripts/scripts/zone/naxxramas/boss_sapphiron.cpp
@@ -63,7 +63,7 @@ struct TRINITY_DLL_DECL boss_sapphironAI : public ScriptedAI
Icebolt_Count = 0;
IsInFly = false;
- m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING + MOVEMENTFLAG_ONTRANSPORT);
+ m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
}
void Aggro(Unit *who)
@@ -103,7 +103,7 @@ struct TRINITY_DLL_DECL boss_sapphironAI : public ScriptedAI
{
phase = 2;
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
- m_creature->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING + MOVEMENTFLAG_ONTRANSPORT);
+ m_creature->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
m_creature->GetMotionMaster()->Clear(false);
m_creature->GetMotionMaster()->MoveIdle();
m_creature->SetHover(true);
@@ -141,7 +141,7 @@ struct TRINITY_DLL_DECL boss_sapphironAI : public ScriptedAI
{
phase = 1;
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
- m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING + MOVEMENTFLAG_ONTRANSPORT);
+ m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
m_creature->GetMotionMaster()->Clear(false);
m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim());
m_creature->SetHover(true);
diff --git a/src/bindings/scripts/scripts/zone/onyxias_lair/boss_onyxia.cpp b/src/bindings/scripts/scripts/zone/onyxias_lair/boss_onyxia.cpp
index 9e2370af086..98e9322aad6 100644
--- a/src/bindings/scripts/scripts/zone/onyxias_lair/boss_onyxia.cpp
+++ b/src/bindings/scripts/scripts/zone/onyxias_lair/boss_onyxia.cpp
@@ -125,7 +125,7 @@ struct TRINITY_DLL_DECL boss_onyxiaAI : public ScriptedAI
if(((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 60) && (Phase == 1))
{
Phase = 2;
- m_creature->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING + MOVEMENTFLAG_ONTRANSPORT);
+ m_creature->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
m_creature->SetHover(true);
m_creature->GetMotionMaster()->Clear(false);
m_creature->GetMotionMaster()->MoveIdle();
@@ -135,7 +135,7 @@ struct TRINITY_DLL_DECL boss_onyxiaAI : public ScriptedAI
if(((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 40) && (Phase == 2))
{
Phase = 3;
- m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING + MOVEMENTFLAG_ONTRANSPORT);
+ m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
m_creature->SetHover(false);
m_creature->GetMotionMaster()->MovePoint(0, -10.6155, -219.357, -87.7344);
DoStartMovement(m_creature->getVictim());
diff --git a/src/bindings/scripts/scripts/zone/shadowmoon_valley/shadowmoon_valley.cpp b/src/bindings/scripts/scripts/zone/shadowmoon_valley/shadowmoon_valley.cpp
index 0a84d13349e..6ead5c42082 100644
--- a/src/bindings/scripts/scripts/zone/shadowmoon_valley/shadowmoon_valley.cpp
+++ b/src/bindings/scripts/scripts/zone/shadowmoon_valley/shadowmoon_valley.cpp
@@ -98,7 +98,7 @@ struct TRINITY_DLL_DECL mob_mature_netherwing_drakeAI : public ScriptedAI
{
float PlayerX, PlayerY, PlayerZ;
caster->GetClosePoint(PlayerX, PlayerY, PlayerZ, m_creature->GetObjectSize());
- m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
+ m_creature->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
m_creature->GetMotionMaster()->MovePoint(1, PlayerX, PlayerY, PlayerZ);
PlayerGUID = caster->GetGUID();
}
@@ -114,7 +114,7 @@ struct TRINITY_DLL_DECL mob_mature_netherwing_drakeAI : public ScriptedAI
IsEating = true;
EatTimer = 5000;
m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_ATTACKUNARMED);
- m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
+ m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
}
}
@@ -194,7 +194,7 @@ struct TRINITY_DLL_DECL mob_enslaved_netherwing_drakeAI : public ScriptedAI
m_creature->setFaction(FACTION_DEFAULT);
FlyTimer = 10000;
- m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
+ m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
m_creature->SetVisibility(VISIBILITY_ON);
}
@@ -243,7 +243,7 @@ struct TRINITY_DLL_DECL mob_enslaved_netherwing_drakeAI : public ScriptedAI
PlayerGUID = 0;
}
m_creature->SetVisibility(VISIBILITY_OFF);
- m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
+ m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
m_creature->RemoveCorpse();
}
@@ -282,7 +282,7 @@ struct TRINITY_DLL_DECL mob_enslaved_netherwing_drakeAI : public ScriptedAI
dz += 25;
}
- m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
+ m_creature->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
m_creature->GetMotionMaster()->MovePoint(1, dx, dy, dz);
}
}
@@ -759,7 +759,7 @@ struct TRINITY_DLL_DECL npc_overlord_morghorAI : public ScriptedAI
case 19: DoScriptText(LORD_ILLIDAN_SAY_7, Illi); return 5000; break;
case 20:
Illi->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
- Illi->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
+ Illi->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
return 500; break;
case 21: DoScriptText(OVERLORD_SAY_5, m_creature); return 500; break;
case 22:
diff --git a/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_felmyst.cpp b/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_felmyst.cpp
index 442ac05816c..dfaaadcd889 100644
--- a/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_felmyst.cpp
+++ b/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_felmyst.cpp
@@ -155,7 +155,7 @@ struct TRINITY_DLL_DECL boss_felmystAI : public ScriptedAI
Timer[EVENT_BERSERK] = 600000;
FlightCount = 0;
- m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING + MOVEMENTFLAG_ONTRANSPORT);
+ m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
m_creature->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, 10);
m_creature->SetFloatValue(UNIT_FIELD_COMBATREACH, 10);
@@ -282,7 +282,7 @@ struct TRINITY_DLL_DECL boss_felmystAI : public ScriptedAI
m_creature->AttackStop();
m_creature->GetMotionMaster()->Clear(false);
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
- m_creature->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING + MOVEMENTFLAG_ONTRANSPORT);
+ m_creature->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING);
m_creature->StopMoving();
DoYell(YELL_TAKEOFF, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_TAKEOFF);
@@ -373,7 +373,7 @@ struct TRINITY_DLL_DECL boss_felmystAI : public ScriptedAI
Timer[EVENT_FLIGHT_SEQUENCE] = 0;
break;
case 10:
- m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING + MOVEMENTFLAG_ONTRANSPORT);
+ m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
m_creature->StopMoving();
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
EnterPhase(PHASE_GROUND);
diff --git a/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_kalecgos.cpp b/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_kalecgos.cpp
index 4e0d6f7bc6a..615bcdf4476 100644
--- a/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_kalecgos.cpp
+++ b/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_kalecgos.cpp
@@ -131,7 +131,7 @@ struct TRINITY_DLL_DECL boss_kalecgosAI : public ScriptedAI
m_creature->setFaction(14);
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE + UNIT_FLAG_NOT_SELECTABLE);
- m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
+ m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
m_creature->SetVisibility(VISIBILITY_ON);
m_creature->SetStandState(UNIT_STAND_STATE_SLEEP);
@@ -198,7 +198,7 @@ struct TRINITY_DLL_DECL boss_kalecgosAI : public ScriptedAI
TalkTimer = 10000;
break;
case 3:
- m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
+ m_creature->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
m_creature->GetMotionMaster()->Clear();
m_creature->GetMotionMaster()->MovePoint(0,FLY_X,FLY_Y,FLY_Z);
TalkTimer = 600000;
@@ -217,7 +217,7 @@ struct TRINITY_DLL_DECL boss_kalecgosAI : public ScriptedAI
TalkTimer = 3000;
break;
case 2:
- m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
+ m_creature->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
m_creature->GetMotionMaster()->Clear();
m_creature->GetMotionMaster()->MovePoint(0,FLY_X,FLY_Y,FLY_Z);
TalkTimer = 600000;
diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp
index dd1d9772f31..e9c6b41fe06 100644
--- a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp
+++ b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp
@@ -1421,7 +1421,7 @@ struct TRINITY_DLL_DECL mob_phoenix_tkAI : public ScriptedAI
void Reset()
{
- m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);//birds can fly! :)
+ m_creature->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);//birds can fly! :)
egg = true;
Cycle_Timer = 2000;
m_creature->CastSpell(m_creature,SPELL_BURN,true);
diff --git a/src/bindings/scripts/scripts/zone/undercity/undercity.cpp b/src/bindings/scripts/scripts/zone/undercity/undercity.cpp
index 3194ebc5439..2fe97b343a2 100644
--- a/src/bindings/scripts/scripts/zone/undercity/undercity.cpp
+++ b/src/bindings/scripts/scripts/zone/undercity/undercity.cpp
@@ -91,7 +91,7 @@ struct TRINITY_DLL_DECL npc_lady_sylvanas_windrunnerAI : public ScriptedAI
summoned->CastSpell(target, SPELL_RIBBON_OF_SOULS, false);
}
- summoned->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
+ summoned->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
targetGUID = summoned->GetGUID();
}
}
@@ -174,7 +174,7 @@ struct TRINITY_DLL_DECL npc_highborne_lamenterAI : public ScriptedAI
{
if( EventMove_Timer < diff )
{
- m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT | MOVEMENTFLAG_LEVITATING);
+ m_creature->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
m_creature->SendMonsterMoveWithSpeed(m_creature->GetPositionX(),m_creature->GetPositionY(),HIGHBORNE_LOC_Y_NEW,5000);
m_creature->GetMap()->CreatureRelocation(m_creature,m_creature->GetPositionX(),m_creature->GetPositionY(),HIGHBORNE_LOC_Y_NEW,m_creature->GetOrientation());
EventMove = false;
diff --git a/src/bindings/scripts/scripts/zone/zulaman/boss_akilzon.cpp b/src/bindings/scripts/scripts/zone/zulaman/boss_akilzon.cpp
index 704cadb0bcd..246ec7eb4b2 100644
--- a/src/bindings/scripts/scripts/zone/zulaman/boss_akilzon.cpp
+++ b/src/bindings/scripts/scripts/zone/zulaman/boss_akilzon.cpp
@@ -431,9 +431,7 @@ struct TRINITY_DLL_DECL mob_soaring_eagleAI : public ScriptedAI
m_creature->SetSpeed(MOVE_RUN, 5.0f);
TargetGUID = target->GetGUID();
}
- m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
m_creature->GetMotionMaster()->MovePoint(0, x, y, z);
- m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
arrived = false;
}
}
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index 9a2f119cb42..cf312ad3513 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -482,32 +482,33 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data)
{
sLog.outDebug("WORLD: Recvd CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE");
recv_data.hexlike();
- uint32 a;
- uint16 b;
- uint16 c;
- uint32 d,e,f,g,h,i,j,k;
- int8 seat;
- recv_data >> a >> b >> c;
- recv_data >> d >> e >> f >> g >> h >> i >> j >> k;
- recv_data >> seat;
- //sLog.outError("change seat %u %u %u %u %u %u %u %u %u %u %u %u", a, b,c,d,e,f,g,h,i,j,k,seat);
-
- if(seat == GetPlayer()->GetTransSeat())
+
+ if(!GetPlayer()->m_Vehicle)
return;
- if(GetPlayer()->m_Vehicle)
- {
- if(Vehicle *vehicle = GetPlayer()->m_Vehicle->HasEmptySeat(seat))
- {
- GetPlayer()->m_Vehicle->RemovePassenger(GetPlayer());
- //If the player is going to a turret, the vehicle should be changed
- GetPlayer()->m_Vehicle = vehicle;
- if(!vehicle->AddPassenger(GetPlayer(), seat))
- {
- assert(false);
- }
- }
- }
+ if(recv_data.GetOpcode() == CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE)
+ ReadMovementInfo(recv_data, &GetPlayer()->m_Vehicle->m_movementInfo);
+
+ uint64 guid;
+ if(!recv_data.readPackGUID(guid))
+ return;
+
+ Vehicle *vehicle = ObjectAccessor::GetVehicle(guid);
+ if(!vehicle)
+ return;
+
+ int8 seatNum;
+ recv_data >> seatNum;
+ if(vehicle == GetPlayer()->m_Vehicle && seatNum == GetPlayer()->GetTransSeat())
+ return;
+
+ if(!vehicle->HasEmptySeat(seatNum))
+ return;
+
+ GetPlayer()->m_Vehicle->RemovePassenger(GetPlayer());
+ GetPlayer()->m_Vehicle = vehicle;
+ if(!vehicle->AddPassenger(GetPlayer(), seatNum))
+ assert(false);
}
void WorldSession::HandleRequestVehicleExit(WorldPacket &recv_data)
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index 4d650a86c46..0739f89db2c 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -133,7 +133,7 @@ void Object::BuildMovementUpdateBlock(UpdateData * data, uint32 flags ) const
buf << uint8( UPDATETYPE_MOVEMENT );
buf << GetGUID();
- _BuildMovementUpdate(&buf, flags, 0x00000000);
+ _BuildMovementUpdate(&buf, flags);
data->AddUpdateBlock(buf);
}
@@ -147,7 +147,6 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) c
uint8 updatetype = UPDATETYPE_CREATE_OBJECT;
uint8 flags = m_updateFlag;
- uint32 flags2 = 0;
/** lower flag1 **/
if(target == this) // building packet for oneself
@@ -195,7 +194,7 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) c
buf << (uint8)0xFF << GetGUID();
buf << (uint8)m_objectTypeId;
- _BuildMovementUpdate(&buf, flags, flags2);
+ _BuildMovementUpdate(&buf, flags);
UpdateMask updateMask;
updateMask.SetCount( m_valuesCount );
@@ -259,18 +258,18 @@ void Object::DestroyForPlayer(Player *target) const
target->GetSession()->SendPacket( &data );
}
-void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2) const
+void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags) const
{
*data << (uint8)flags; // update flags
// 0x20
if (flags & UPDATEFLAG_LIVING)
{
+ uint32 flags2 = ((Unit*)this)->GetUnitMovementFlags();
switch(GetTypeId())
{
case TYPEID_UNIT:
{
- flags2 = ((Unit*)this)->GetUnitMovementFlags();
if(((Unit*)this)->m_Vehicle)
flags2 |= MOVEMENTFLAG_ONTRANSPORT;
else
@@ -282,8 +281,6 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2)
break;
case TYPEID_PLAYER:
{
- flags2 = ((Player*)this)->GetUnitMovementFlags();
-
if(((Player*)this)->GetTransport() || ((Player*)this)->m_Vehicle)
flags2 |= MOVEMENTFLAG_ONTRANSPORT;
else
@@ -342,20 +339,8 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2)
*data << ((Unit*)this)->GetSpeed( MOVE_PITCH_RATE );
// 0x08000000
- if(flags2 & MOVEMENTFLAG_SPLINE2)
+ if(GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isInFlight())
{
- if(GetTypeId() != TYPEID_PLAYER)
- {
- sLog.outDebug("_BuildMovementUpdate: MOVEMENTFLAG_SPLINE2 for non-player");
- return;
- }
-
- if(!((Player*)this)->isInFlight())
- {
- sLog.outDebug("_BuildMovementUpdate: MOVEMENTFLAG_SPLINE2 but not in flight");
- return;
- }
-
WPAssert(((Player*)this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE);
FlightPathMovementGenerator *fmg = (FlightPathMovementGenerator*)(((Player*)this)->GetMotionMaster()->top());
@@ -1635,7 +1620,8 @@ TempSummon *Map::SummonCreature(uint32 entry, float x, float y, float z, float a
else if(properties->Type == SUMMON_TYPE_TOTEM)
mask = SUMMON_MASK_TOTEM;
else if(properties->Category == SUMMON_CATEGORY_VEHICLE
- || properties->Type == SUMMON_TYPE_VEHICLE)
+ || properties->Type == SUMMON_TYPE_VEHICLE
+ || properties->Type == SUMMON_TYPE_VEHICLE2)
mask = SUMMON_MASK_VEHICLE;
}
diff --git a/src/game/Object.h b/src/game/Object.h
index eff964aba0f..82c61cce091 100644
--- a/src/game/Object.h
+++ b/src/game/Object.h
@@ -331,7 +331,7 @@ class TRINITY_DLL_SPEC Object
virtual void _SetUpdateBits(UpdateMask *updateMask, Player *target) const;
virtual void _SetCreateBits(UpdateMask *updateMask, Player *target) const;
- void _BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 ) const;
+ void _BuildMovementUpdate(ByteBuffer * data, uint8 flags) const;
void _BuildValuesUpdate(uint8 updatetype, ByteBuffer *data, UpdateMask *updateMask, Player *target ) const;
uint16 m_objectType;
diff --git a/src/game/Opcodes.cpp b/src/game/Opcodes.cpp
index 5daa369a743..a18af88673d 100644
--- a/src/game/Opcodes.cpp
+++ b/src/game/Opcodes.cpp
@@ -1173,7 +1173,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x476*/ { "CMSG_REQUEST_VEHICLE_EXIT", STATUS_LOGGEDIN, &WorldSession::HandleRequestVehicleExit },
/*0x477*/ { "CMSG_REQUEST_VEHICLE_PREV_SEAT", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x478*/ { "CMSG_REQUEST_VEHICLE_NEXT_SEAT", STATUS_NEVER, &WorldSession::Handle_NULL },
- /*0x479*/ { "CMSG_REQUEST_VEHICLE_SWITCH_SEAT", STATUS_NEVER, &WorldSession::Handle_NULL },
+ /*0x479*/ { "CMSG_REQUEST_VEHICLE_SWITCH_SEAT", STATUS_LOGGEDIN, &WorldSession::HandleChangeSeatsOnControlledVehicle},
/*0x47A*/ { "CMSG_PET_LEARN_TALENT", STATUS_LOGGEDIN, &WorldSession::HandlePetLearnTalent },
/*0x47B*/ { "CMSG_PET_UNLEARN_TALENTS", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x47C*/ { "SMSG_SET_PHASE_SHIFT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
diff --git a/src/game/SharedDefines.h b/src/game/SharedDefines.h
index 78c61dd061c..b95b2b98ad1 100644
--- a/src/game/SharedDefines.h
+++ b/src/game/SharedDefines.h
@@ -2443,8 +2443,8 @@ enum SummonType
SUMMON_TYPE_GUARDIAN2 = 6,
SUMMON_TYPE_WILD2 = 7,
SUMMON_TYPE_WILD3 = 8,
- SUMMON_TYPE_WILD4 = 9,
- SUMMON_TYPE_VEHICLE = 10,
+ SUMMON_TYPE_VEHICLE = 9,
+ SUMMON_TYPE_VEHICLE2 = 10,
SUMMON_TYPE_OBJECT = 11,
SUMMON_TYPE_CRITTER = 41,
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 13cb0448088..74600181e6f 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -3269,6 +3269,7 @@ void Spell::EffectSummonType(uint32 i)
SummonGuardian(entry, properties);
break;
case SUMMON_TYPE_VEHICLE:
+ case SUMMON_TYPE_VEHICLE2:
SummonVehicle(entry, properties);
break;
case SUMMON_TYPE_TOTEM:
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index fbbfa3a2638..d13b552c053 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -13528,7 +13528,7 @@ void Unit::ExitVehicle()
}
BuildHeartBeatMsg(&data);
- SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? false : true);
+ SendMessageToSet(&data, false);
if(m_Vehicle->GetOwnerGUID() == GetGUID())
m_Vehicle->Dismiss();
@@ -13565,7 +13565,7 @@ void Unit::BuildMovementPacket(ByteBuffer *data) const
// 0x00001000
if(GetUnitMovementFlags() & MOVEMENTFLAG_JUMPING)
{
- *data << (float)m_movementInfo.j_unk;
+ *data << (float)m_movementInfo.j_zspeed;
*data << (float)m_movementInfo.j_sinAngle;
*data << (float)m_movementInfo.j_cosAngle;
*data << (float)m_movementInfo.j_xyspeed;
diff --git a/src/game/Unit.h b/src/game/Unit.h
index fa02de0f5f8..26b2acb0220 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -668,7 +668,7 @@ struct MovementInfo
// last fall time
uint32 fallTime;
// jumping
- float j_unk, j_sinAngle, j_cosAngle, j_xyspeed;
+ float j_zspeed, j_sinAngle, j_cosAngle, j_xyspeed;
// spline
float u_unk1;
@@ -677,7 +677,7 @@ struct MovementInfo
flags = 0;
time = t_time = fallTime = 0;
unk1 = 0;
- x = y = z = o = t_x = t_y = t_z = t_o = s_pitch = j_unk = j_sinAngle = j_cosAngle = j_xyspeed = u_unk1 = 0.0f;
+ x = y = z = o = t_x = t_y = t_z = t_o = s_pitch = j_zspeed = j_sinAngle = j_cosAngle = j_xyspeed = u_unk1 = 0.0f;
t_guid = 0;
}
};
diff --git a/src/game/Vehicle.cpp b/src/game/Vehicle.cpp
index 0a388fe7f04..a788bec1c48 100644
--- a/src/game/Vehicle.cpp
+++ b/src/game/Vehicle.cpp
@@ -43,6 +43,11 @@ void Vehicle::AddToWorld()
ObjectAccessor::Instance().AddObject(this);
Unit::AddToWorld();
AIM_Initialize();
+ switch(GetEntry())
+ {
+ case 28312:InstallAccessory(28319,7);break;
+ case 32627:InstallAccessory(32629,7);break;
+ }
}
}
@@ -142,24 +147,17 @@ void Vehicle::SetVehicleId(uint32 id)
assert(!m_Seats.empty());
}
-Vehicle* Vehicle::HasEmptySeat(int8 seatNum) const
+bool Vehicle::HasEmptySeat(int8 seatNum) const
{
SeatMap::const_iterator seat = m_Seats.find(seatNum);
- //No such seat
- if(seat == m_Seats.end()) return NULL;
- //Not occupied
- if(!seat->second.passenger) return (Vehicle*)this;
- //Check if turret is empty
- if(seat->second.passenger->GetTypeId() == TYPEID_UNIT
- && ((Creature*)seat->second.passenger)->isVehicle())
- return ((Vehicle*)seat->second.passenger)->HasEmptySeat(seatNum);
- //Occupied
- return NULL;
+ if(seat == m_Seats.end()) return false;
+ return !seat->second.passenger;
}
void Vehicle::InstallAccessory(uint32 entry, int8 seatNum)
{
- Creature *accessory = SummonCreature(entry, GetPositionX(), GetPositionY(), GetPositionZ());
+ //Creature *accessory = SummonCreature(entry, GetPositionX(), GetPositionY(), GetPositionZ());
+ Creature *accessory = SummonVehicle(entry, GetPositionX(), GetPositionY(), GetPositionZ());
if(!accessory)
return;
@@ -202,16 +200,16 @@ bool Vehicle::AddPassenger(Unit *unit, int8 seatNum)
unit->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
VehicleSeatEntry const *veSeat = seat->second.seatInfo;
- unit->m_movementInfo.t_x = veSeat->m_attachmentOffsetX;
- unit->m_movementInfo.t_y = veSeat->m_attachmentOffsetY;
- unit->m_movementInfo.t_z = veSeat->m_attachmentOffsetZ;
+ unit->m_movementInfo.t_x = 0;//veSeat->m_attachmentOffsetX;
+ unit->m_movementInfo.t_y = 0;//veSeat->m_attachmentOffsetY;
+ unit->m_movementInfo.t_z = 0;//veSeat->m_attachmentOffsetZ;
unit->m_movementInfo.t_o = 0;
unit->m_movementInfo.t_time = 4;
unit->m_movementInfo.t_seat = seat->first;
- unit->Relocate(GetPositionX() + veSeat->m_attachmentOffsetX,
- GetPositionY() + veSeat->m_attachmentOffsetY,
- GetPositionZ() + veSeat->m_attachmentOffsetZ,
+ unit->Relocate(GetPositionX() + unit->m_movementInfo.t_x,
+ GetPositionY() + unit->m_movementInfo.t_y,
+ GetPositionZ() + unit->m_movementInfo.t_z,
GetOrientation());
WorldPacket data;
@@ -219,7 +217,7 @@ bool Vehicle::AddPassenger(Unit *unit, int8 seatNum)
{
//ChatHandler(player).PSendSysMessage("Enter seat %u %u", veSeat->m_ID, seat->first);
- if(seat == m_Seats.begin())
+ if(seat->first == 0)
{
((Player*)unit)->SetCharm(this, true);
((Player*)unit)->SetViewpoint(this, true);
@@ -231,8 +229,8 @@ bool Vehicle::AddPassenger(Unit *unit, int8 seatNum)
((Player*)unit)->GetSession()->SendPacket(&data);
}
- BuildHeartBeatMsg(&data);
- SendMessageToSet(&data, unit->GetTypeId() == TYPEID_PLAYER ? false : true);
+ unit->BuildHeartBeatMsg(&data);
+ unit->SendMessageToSet(&data, false);
return true;
}
@@ -258,7 +256,7 @@ void Vehicle::RemovePassenger(Unit *unit)
//SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
- if(unit->GetTypeId() == TYPEID_PLAYER && seat == m_Seats.begin())
+ if(unit->GetTypeId() == TYPEID_PLAYER && seat->first == 0)
{
((Player*)unit)->SetCharm(this, false);
((Player*)unit)->SetViewpoint(this, false);
diff --git a/src/game/Vehicle.h b/src/game/Vehicle.h
index 0ca76687716..0b134348454 100644
--- a/src/game/Vehicle.h
+++ b/src/game/Vehicle.h
@@ -52,7 +52,7 @@ class Vehicle : public Creature
VehicleEntry const *GetVehicleInfo() { return m_vehicleInfo; }
void SetVehicleId(uint32 vehicleid);
- Vehicle* HasEmptySeat(int8 seatNum) const;
+ bool HasEmptySeat(int8 seatNum) const;
bool AddPassenger(Unit *passenger, int8 seatNum = -1);
void RemovePassenger(Unit *passenger);
void InstallAccessory(uint32 entry, int8 seatNum);
diff --git a/src/game/WorldSession.cpp b/src/game/WorldSession.cpp
index da6837b1662..563f5f4a168 100644
--- a/src/game/WorldSession.cpp
+++ b/src/game/WorldSession.cpp
@@ -604,7 +604,7 @@ void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo *mi)
if(mi->flags & MOVEMENTFLAG_JUMPING)
{
CHECK_PACKET_SIZE(data, data.rpos()+4+4+4+4);
- data >> mi->j_unk;
+ data >> mi->j_zspeed;
data >> mi->j_sinAngle;
data >> mi->j_cosAngle;
data >> mi->j_xyspeed;