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-rw-r--r--sql/updates/722_world_script_texts.sql9
-rw-r--r--src/bindings/scripts/scripts/zone/ghostlands/ghostlands.cpp28
2 files changed, 23 insertions, 14 deletions
diff --git a/sql/updates/722_world_script_texts.sql b/sql/updates/722_world_script_texts.sql
new file mode 100644
index 00000000000..8be4cd9a86f
--- /dev/null
+++ b/sql/updates/722_world_script_texts.sql
@@ -0,0 +1,9 @@
+DELETE FROM `script_texts` WHERE `entry` BETWEEN -1000146 AND -1000140;
+INSERT INTO `script_texts` (`entry`,`content_default`,`sound`,`type`,`language`,`comment`) VALUES
+(-1000140,'Let\'s go.',0,0,1,'lilatha SAY_START'),
+(-1000141,'$N, let\'s use the antechamber to the right.',0,0,1,'lilatha SAY_PROGRESS1'),
+(-1000142,'I can see the light at the end of the tunnel!',0,0,1,'lilatha SAY_PROGRESS2'),
+(-1000143,'There\'s Farstrider Enclave now, $C. Not far to go... Look out! Troll ambush!!',0,0,1,'lilatha SAY_PROGRESS3'),
+(-1000144,'Thank you for saving my life and bringing me back to safety, $N',0,0,1,'lilatha SAY_END1'),
+(-1000145,'Captain Helios, I\'ve been rescued from the Amani Catacombs. Reporting for duty, sir!',0,0,1,'lilatha SAY_END2'),
+(-1000146,'Liatha, get someone to look at those injuries. Thank you for bringing her back safely.',0,0,1,'lilatha CAPTAIN_ANSWER'); \ No newline at end of file
diff --git a/src/bindings/scripts/scripts/zone/ghostlands/ghostlands.cpp b/src/bindings/scripts/scripts/zone/ghostlands/ghostlands.cpp
index ca9c9c6bf44..b38e21687da 100644
--- a/src/bindings/scripts/scripts/zone/ghostlands/ghostlands.cpp
+++ b/src/bindings/scripts/scripts/zone/ghostlands/ghostlands.cpp
@@ -131,13 +131,13 @@ bool GOHello_gilded_brazier(Player *player, GameObject* _GO)
## npc_ranger_lilatha
######*/
-#define SAY_START "Let's go."
-#define SAY_PROGRESS1 "$N, let's use the antechamber to the right."
-#define SAY_PROGRESS2 "I can see the light at the end of the tunnel!"
-#define SAY_PROGRESS3 "There's Farstrider Enclave now, $C. Not far to go... Look out! Troll ambush!!"
-#define SAY_END1 "Thank you for saving my life and bringing me back to safety, $N"
-#define SAY_END2 "Captain Helios, I've been rescued from the Amani Catacombs. Reporting for duty, sir!"
-#define CAPTAIN_ANSWER "Liatha, get someone to look at those injuries. Thank you for bringing her back safely."
+#define SAY_START -1000140
+#define SAY_PROGRESS1 -1000141
+#define SAY_PROGRESS2 -1000142
+#define SAY_PROGRESS3 -1000143
+#define SAY_END1 -1000144
+#define SAY_END2 -1000145
+#define SAY_CAPTAIN_ANSWER -1000146
#define QUEST_ESCAPE_FROM_THE_CATACOMBS 9212
#define GO_CAGE 181152
@@ -164,18 +164,18 @@ struct TRINITY_DLL_DECL npc_ranger_lilathaAI : public npc_escortAI
GameObject* Cage = FindGameObject(GO_CAGE);
if(Cage)
Cage->SetGoState(0);
- DoSay(SAY_START, LANG_UNIVERSAL, player);
+ DoScriptText(SAY_START, m_creature, player);
break;
}
case 5:
- DoSay(SAY_PROGRESS1, LANG_UNIVERSAL, player); break;
+ DoScriptText(SAY_PROGRESS1, m_creature, player);
case 11:
- DoSay(SAY_PROGRESS2, LANG_UNIVERSAL, player);
+ DoScriptText(SAY_PROGRESS2, m_creature, player);
m_creature->SetOrientation(4.762841);
break;
case 18:
{
- DoSay(SAY_PROGRESS3, LANG_UNIVERSAL, player);
+ DoScriptText(SAY_PROGRESS3, m_creature, player);
Creature* Summ1 = m_creature->SummonCreature(16342, 7627.083984, -7532.538086, 152.128616, 1.082733, TEMPSUMMON_DEAD_DESPAWN, 0);
Creature* Summ2 = m_creature->SummonCreature(16343, 7620.432129, -7532.550293, 152.454865, 0.827478, TEMPSUMMON_DEAD_DESPAWN, 0);
Summ1->Attack(m_creature, true);
@@ -193,14 +193,14 @@ struct TRINITY_DLL_DECL npc_ranger_lilathaAI : public npc_escortAI
break;
case 32:
m_creature->SetOrientation(2.978281);
- DoSay(SAY_END1, LANG_UNIVERSAL, player);
+ DoScriptText(SAY_END1, m_creature, player);
break;
case 33:
m_creature->SetOrientation(5.858011);
- DoSay(SAY_END2, LANG_UNIVERSAL, player);
+ DoScriptText(SAY_END2, m_creature, player);
Unit* CaptainHelios = FindCreature(NPC_CAPTAIN_HELIOS, 50);
if(CaptainHelios)
- ((Creature*)CaptainHelios)->Say(CAPTAIN_ANSWER, LANG_UNIVERSAL, PlayerGUID);
+ DoScriptText(SAY_CAPTAIN_ANSWER, CaptainHelios, player);
break;
}
}