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-rw-r--r--src/server/game/AI/PlayerAI/PlayerAI.cpp2
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp4
-rw-r--r--src/server/scripts/Spells/spell_dk.cpp4
3 files changed, 4 insertions, 6 deletions
diff --git a/src/server/game/AI/PlayerAI/PlayerAI.cpp b/src/server/game/AI/PlayerAI/PlayerAI.cpp
index 65e60be8eee..9d1e65701bc 100644
--- a/src/server/game/AI/PlayerAI/PlayerAI.cpp
+++ b/src/server/game/AI/PlayerAI/PlayerAI.cpp
@@ -119,8 +119,6 @@ void PlayerAI::DoRangedAttackIfReady()
}
}
- std::cout << "Selected " << rangedAttackSpell << std::endl;
-
if (!rangedAttackSpell)
return;
diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp
index dd3ed10f96f..5410f403ab9 100644
--- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp
@@ -442,7 +442,7 @@ class spell_tyrannus_overlord_brand : public SpellScriptLoader
Player* pTarget = GetTarget()->ToPlayer();
oldAI = pTarget->AI();
oldAIState = pTarget->IsAIEnabled;
- GetTarget()->SetAI(static_cast<UnitAI*>(new player_overlord_brandAI(pTarget, GetCasterGUID())));
+ GetTarget()->SetAI(new player_overlord_brandAI(pTarget, GetCasterGUID()));
GetTarget()->IsAIEnabled = true;
}
@@ -453,7 +453,7 @@ class spell_tyrannus_overlord_brand : public SpellScriptLoader
GetTarget()->IsAIEnabled = oldAIState;
PlayerAI* thisAI = GetTarget()->ToPlayer()->AI();
- GetTarget()->SetAI(static_cast<UnitAI*>(oldAI));
+ GetTarget()->SetAI(oldAI);
delete thisAI;
}
diff --git a/src/server/scripts/Spells/spell_dk.cpp b/src/server/scripts/Spells/spell_dk.cpp
index f1ad785c13d..7c2bb0bfaa5 100644
--- a/src/server/scripts/Spells/spell_dk.cpp
+++ b/src/server/scripts/Spells/spell_dk.cpp
@@ -1911,7 +1911,7 @@ public:
oldAI = player->AI();
oldAIState = player->IsAIEnabled;
- player->SetAI(static_cast<UnitAI*>(new player_ghoulAI(player, player->GetGhoulResurrectGhoulGUID())));
+ player->SetAI(new player_ghoulAI(player, player->GetGhoulResurrectGhoulGUID()));
player->IsAIEnabled = true;
}
@@ -1923,7 +1923,7 @@ public:
player->IsAIEnabled = oldAIState;
PlayerAI* thisAI = player->AI();
- player->SetAI(static_cast<UnitAI*>(oldAI));
+ player->SetAI(oldAI);
delete thisAI;
// Dismiss ghoul if necessary