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-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_illidari_council.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidari_council.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidari_council.cpp
index a8f90ff8c6d..e3973970bee 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_illidari_council.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_illidari_council.cpp
@@ -153,10 +153,7 @@ struct boss_illidari_council : public BossAI
for (uint32 bossData : CouncilData)
{
if (Creature* council = instance->GetCreature(bossData))
- {
- instance->SendEncounterUnit(ENCOUNTER_FRAME_ENGAGE, council);
DoZoneInCombat(council);
- }
}
events.ScheduleEvent(EVENT_EMPYREAL_EQUIVALENCY, 2s);
events.ScheduleEvent(EVENT_BERSERK, 15min);
@@ -170,10 +167,6 @@ struct boss_illidari_council : public BossAI
if (!me->IsInEvadeMode())
{
_inCombat = false;
- for (uint32 bossData : CouncilData)
- if (Creature* council = instance->GetCreature(bossData))
- instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, council);
-
summons.DespawnAll();
_DespawnAtEvade();
}
@@ -190,7 +183,6 @@ struct boss_illidari_council : public BossAI
if (Creature* council = instance->GetCreature(bossData))
{
// Allow loot
- instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, council);
council->LowerPlayerDamageReq(council->GetMaxHealth());
council->CastSpell(council, SPELL_QUIET_SUICIDE, true);
}