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-rwxr-xr-xsrc/server/game/AI/EventAI/CreatureEventAI.cpp2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundRV.cpp3
2 files changed, 1 insertions, 4 deletions
diff --git a/src/server/game/AI/EventAI/CreatureEventAI.cpp b/src/server/game/AI/EventAI/CreatureEventAI.cpp
index fa2c0e3856b..a1a3cc6c48a 100755
--- a/src/server/game/AI/EventAI/CreatureEventAI.cpp
+++ b/src/server/game/AI/EventAI/CreatureEventAI.cpp
@@ -1319,7 +1319,7 @@ bool CreatureEventAI::CanCast(Unit* Target, SpellInfo const *Spell, bool Trigger
return false;
//Unit is out of range of this spell
- if (!me->IsInRange(Target, Spell->GetMinRange(false), Spell->GetMinRange(true)))
+ if (!me->IsInRange(Target, Spell->GetMinRange(false), Spell->GetMaxRange(false)))
return false;
return true;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp
index dc06e5453f9..f8518db6f5a 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp
@@ -63,11 +63,9 @@ void BattlegroundRV::Update(uint32 diff)
switch(getState())
{
case BG_RV_STATE_OPEN_FENCES:
- {
setTimer(BG_RV_PILAR_TO_FIRE_TIMER);
setState(BG_RV_STATE_CLOSE_FIRE);
break;
- }
case BG_RV_STATE_CLOSE_FIRE:
for (i = BG_RV_OBJECT_FIRE_1; i <= BG_RV_OBJECT_FIREDOOR_2; ++i)
DoorClose(i);
@@ -88,7 +86,6 @@ void BattlegroundRV::Update(uint32 diff)
setState(BG_RV_STATE_CLOSE_PILARS);
break;
case BG_RV_STATE_CLOSE_PILARS:
- uint32 i;
for (i = BG_RV_OBJECT_PILAR_1; i <= BG_RV_OBJECT_PULLEY_2; ++i)
DoorOpen(i);
setTimer(BG_RV_PILAR_TO_FIRE_TIMER);