diff options
-rw-r--r-- | src/server/game/Achievements/CriteriaHandler.cpp | 7 | ||||
-rw-r--r-- | src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp | 11 | ||||
-rw-r--r-- | src/server/game/Battlegrounds/BattlegroundMgr.cpp | 13 | ||||
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 361 | ||||
-rw-r--r-- | src/server/game/Globals/ObjectMgr.h | 48 | ||||
-rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 8 | ||||
-rw-r--r-- | src/server/game/Instances/InstanceScript.cpp | 11 | ||||
-rw-r--r-- | src/server/game/Loot/LootMgr.cpp | 85 | ||||
-rw-r--r-- | src/server/scripts/Commands/cs_lookup.cpp | 62 | ||||
-rw-r--r-- | src/server/scripts/Commands/cs_misc.cpp | 52 | ||||
-rw-r--r-- | src/server/scripts/Commands/cs_quest.cpp | 10 |
11 files changed, 341 insertions, 327 deletions
diff --git a/src/server/game/Achievements/CriteriaHandler.cpp b/src/server/game/Achievements/CriteriaHandler.cpp index 4552cd989c2..d8e6a0321c0 100644 --- a/src/server/game/Achievements/CriteriaHandler.cpp +++ b/src/server/game/Achievements/CriteriaHandler.cpp @@ -4214,9 +4214,12 @@ void CriteriaMgr::LoadCriteriaList() scenarioCriteriaTreeIds[scenarioStep->Criteriatreeid] = scenarioStep; std::unordered_map<uint32 /*criteriaTreeID*/, QuestObjective const*> questObjectiveCriteriaTreeIds; - for (std::pair<uint32 /*questID*/, Quest const*> itr : sObjectMgr->GetQuestTemplates()) + for (auto const& questTemplate : sObjectMgr->GetQuestTemplates()) { - for (QuestObjective const& objective : itr.second->Objectives) + if (!questTemplate) + continue; + + for (QuestObjective const& objective : questTemplate->Objectives) { if (objective.Type != QUEST_OBJECTIVE_CRITERIA_TREE) continue; diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp index 194c8f790be..18b8e67aba5 100644 --- a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp +++ b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp @@ -65,11 +65,12 @@ bool AuctionBotSeller::Initialize() TC_LOG_DEBUG("ahbot", "Forced Exclusion " SZFMTD " items", excludeItems.size()); TC_LOG_DEBUG("ahbot", "Loading npc vendor items for filter.."); - CreatureTemplateContainer const* creatures = sObjectMgr->GetCreatureTemplates(); - for (auto it = creatures->begin(); it != creatures->end(); ++it) - if (VendorItemData const* data = sObjectMgr->GetNpcVendorItemList(it->first)) - for (VendorItem const& vendorItem : data->m_items) - npcItems.insert(vendorItem.item); + CreatureTemplateContainer const& creatures = sObjectMgr->GetCreatureTemplates(); + for (auto const& creatureTemplate : creatures) + if (creatureTemplate) + if (VendorItemData const* data = sObjectMgr->GetNpcVendorItemList(creatureTemplate->Entry)) + for (VendorItem const& vendorItem : data->m_items) + npcItems.insert(vendorItem.item); TC_LOG_DEBUG("ahbot", "Npc vendor filter has " SZFMTD " items", npcItems.size()); diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp index a2b10719953..269c8b6b992 100644 --- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp +++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp @@ -749,13 +749,16 @@ void BattlegroundMgr::LoadBattleMastersEntry() void BattlegroundMgr::CheckBattleMasters() { - CreatureTemplateContainer const* ctc = sObjectMgr->GetCreatureTemplates(); - for (CreatureTemplateContainer::const_iterator itr = ctc->begin(); itr != ctc->end(); ++itr) + CreatureTemplateContainer const& ctc = sObjectMgr->GetCreatureTemplates(); + for (auto const& creatureTemplate : ctc) { - if ((itr->second.npcflag & UNIT_NPC_FLAG_BATTLEMASTER) && mBattleMastersMap.find(itr->second.Entry) == mBattleMastersMap.end()) + if (!creatureTemplate) + continue; + + if ((creatureTemplate->npcflag & UNIT_NPC_FLAG_BATTLEMASTER) && mBattleMastersMap.find(creatureTemplate->Entry) == mBattleMastersMap.end()) { - TC_LOG_ERROR("sql.sql", "Creature_Template Entry: %u has UNIT_NPC_FLAG_BATTLEMASTER, but no data in the `battlemaster_entry` table. Removing flag.", itr->second.Entry); - const_cast<CreatureTemplate*>(&itr->second)->npcflag &= ~UNIT_NPC_FLAG_BATTLEMASTER; + TC_LOG_ERROR("sql.sql", "Creature_Template Entry: %u has UNIT_NPC_FLAG_BATTLEMASTER, but no data in the `battlemaster_entry` table. Removing flag.", creatureTemplate->Entry); + const_cast<CreatureTemplate*>(creatureTemplate.get())->npcflag &= ~UNIT_NPC_FLAG_BATTLEMASTER; } } } diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 8bd7173f44f..a9987ae6954 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -223,10 +223,6 @@ ObjectMgr::ObjectMgr(): _voidItemId(1), DBCLocaleIndex(LOCALE_enUS) { - for (uint8 i = 0; i < MAX_CLASSES; ++i) - - for (uint8 j = 0; j < MAX_RACES; ++j) - _playerInfo[j][i] = nullptr; } ObjectMgr* ObjectMgr::instance() @@ -237,31 +233,6 @@ ObjectMgr* ObjectMgr::instance() ObjectMgr::~ObjectMgr() { - for (QuestMap::iterator i = _questTemplates.begin(); i != _questTemplates.end(); ++i) - delete i->second; - - for (PetLevelInfoContainer::iterator i = _petInfoStore.begin(); i != _petInfoStore.end(); ++i) - delete[] i->second; - - for (int race = 0; race < MAX_RACES; ++race) - { - for (int class_ = 0; class_ < MAX_CLASSES; ++class_) - { - if (_playerInfo[race][class_]) - delete[] _playerInfo[race][class_]->levelInfo; - delete _playerInfo[race][class_]; - } - } - - for (CacheVendorItemContainer::iterator itr = _cacheVendorItemStore.begin(); itr != _cacheVendorItemStore.end(); ++itr) - itr->second.Clear(); - - for (DungeonEncounterContainer::iterator itr =_dungeonEncounterStore.begin(); itr != _dungeonEncounterStore.end(); ++itr) - for (DungeonEncounterList::iterator encounterItr = itr->second.begin(); encounterItr != itr->second.end(); ++encounterItr) - delete *encounterItr; - - for (AccessRequirementContainer::iterator itr = _accessRequirementStore.begin(); itr != _accessRequirementStore.end(); ++itr) - delete itr->second; } void ObjectMgr::AddLocaleString(std::string&& value, LocaleConstant localeConstant, std::vector<std::string>& data) @@ -390,7 +361,7 @@ void ObjectMgr::LoadCreatureTemplates() // 69 70 71 72 73 74 75 76 // "RacialLeader, movementId, WidgetSetID, WidgetSetUnitConditionID, RegenHealth, mechanic_immune_mask, spell_school_immune_mask, flags_extra, " // 77 - // "ScriptName FROM creature_template WHERE entry = ? OR 1 = ?"); + // "ScriptName FROM creature_template WHERE entry = ? OR 1 = ? ORDER BY entry DESC"); WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_TEMPLATE); stmt->setUInt32(0, 0); @@ -403,29 +374,35 @@ void ObjectMgr::LoadCreatureTemplates() return; } - _creatureTemplateStore.reserve(result->GetRowCount()); + uint32 count = 0; + + uint32 const maxCreatureId = (*result)[0].GetUInt32(); + _creatureTemplateStore.resize(maxCreatureId + 1); do { Field* fields = result->Fetch(); LoadCreatureTemplate(fields); - } - while (result->NextRow()); + + ++count; + } while (result->NextRow()); // We load the creature models after loading but before checking LoadCreatureTemplateModels(); // Checking needs to be done after loading because of the difficulty self referencing - for (CreatureTemplateContainer::const_iterator itr = _creatureTemplateStore.begin(); itr != _creatureTemplateStore.end(); ++itr) - CheckCreatureTemplate(&itr->second); + for (auto const& creatureTemplate : _creatureTemplateStore) + if (creatureTemplate) + CheckCreatureTemplate(creatureTemplate.get()); - TC_LOG_INFO("server.loading", ">> Loaded %u creature definitions in %u ms", uint32(_creatureTemplateStore.size()), GetMSTimeDiffToNow(oldMSTime)); + TC_LOG_INFO("server.loading", ">> Loaded %u creature definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadCreatureTemplate(Field* fields) { uint32 entry = fields[0].GetUInt32(); - CreatureTemplate& creatureTemplate = _creatureTemplateStore[entry]; + _creatureTemplateStore[entry] = std::make_unique<CreatureTemplate>(); + CreatureTemplate& creatureTemplate = *_creatureTemplateStore[entry].get(); creatureTemplate.Entry = entry; @@ -686,8 +663,8 @@ void ObjectMgr::LoadCreatureScalingData() uint32 entry = fields[0].GetUInt32(); Difficulty difficulty = Difficulty(fields[1].GetUInt8()); - auto itr = _creatureTemplateStore.find(entry); - if (itr == _creatureTemplateStore.end()) + CreatureTemplate const* creatureTemplate = GetCreatureTemplate(entry); + if (!creatureTemplate) { TC_LOG_ERROR("sql.sql", "Creature template (Entry: %u) does not exist but has a record in `creature_template_scaling`", entry); continue; @@ -700,7 +677,7 @@ void ObjectMgr::LoadCreatureScalingData() creatureLevelScaling.DeltaLevelMax = fields[5].GetInt16(); creatureLevelScaling.ContentTuningID = fields[6].GetInt32(); - itr->second.scalingStore[difficulty] = creatureLevelScaling; + const_cast<CreatureTemplate*>(creatureTemplate)->scalingStore[difficulty] = creatureLevelScaling; ++count; } while (result->NextRow()); @@ -3018,13 +2995,17 @@ void ObjectMgr::LoadItemTemplates() uint32 oldMSTime = getMSTime(); uint32 sparseCount = 0; + uint32 const maxItemId = sItemSparseStore.GetNumRows(); + _itemTemplateStore.resize(maxItemId + 1); + for (ItemSparseEntry const* sparse : sItemSparseStore) { ItemEntry const* db2Data = sItemStore.LookupEntry(sparse->ID); if (!db2Data) continue; - ItemTemplate& itemTemplate = _itemTemplateStore[sparse->ID]; + _itemTemplateStore[sparse->ID] = std::make_unique<ItemTemplate>(); + ItemTemplate& itemTemplate = *_itemTemplateStore[sparse->ID].get(); itemTemplate.BasicData = db2Data; itemTemplate.ExtendedData = sparse; @@ -3101,11 +3082,11 @@ void ObjectMgr::LoadItemTemplates() // Load item effects (spells) for (ItemEffectEntry const* effectEntry : sItemEffectStore) { - auto itemItr = _itemTemplateStore.find(effectEntry->ParentItemID); - if (itemItr == _itemTemplateStore.end()) + ItemTemplate const* itemTemplate = GetItemTemplate(effectEntry->ParentItemID); + if (!itemTemplate) continue; - itemItr->second.Effects.push_back(effectEntry); + const_cast<ItemTemplate*>(itemTemplate)->Effects.push_back(effectEntry); } TC_LOG_INFO("server.loading", ">> Loaded %u item templates in %u ms", sparseCount, GetMSTimeDiffToNow(oldMSTime)); @@ -3123,7 +3104,8 @@ void ObjectMgr::LoadItemTemplateAddon() { Field* fields = result->Fetch(); uint32 itemId = fields[0].GetUInt32(); - if (!GetItemTemplate(itemId)) + ItemTemplate* itemTemplate = const_cast<ItemTemplate*>(GetItemTemplate(itemId)); + if (!itemTemplate) { TC_LOG_ERROR("sql.sql", "Item %u specified in `item_template_addon` does not exist, skipped.", itemId); continue; @@ -3136,13 +3118,12 @@ void ObjectMgr::LoadItemTemplateAddon() TC_LOG_ERROR("sql.sql", "Minimum money loot specified in `item_template_addon` for item %u was greater than maximum amount, swapping.", itemId); std::swap(minMoneyLoot, maxMoneyLoot); } - ItemTemplate& itemTemplate = _itemTemplateStore[itemId]; - itemTemplate.FlagsCu = fields[1].GetUInt32(); - itemTemplate.FoodType = fields[2].GetUInt8(); - itemTemplate.MinMoneyLoot = minMoneyLoot; - itemTemplate.MaxMoneyLoot = maxMoneyLoot; - itemTemplate.SpellPPMRate = fields[5].GetFloat(); - itemTemplate.RandomBonusListTemplateId = fields[6].GetUInt32(); + itemTemplate->FlagsCu = fields[1].GetUInt32(); + itemTemplate->FoodType = fields[2].GetUInt8(); + itemTemplate->MinMoneyLoot = minMoneyLoot; + itemTemplate->MaxMoneyLoot = maxMoneyLoot; + itemTemplate->SpellPPMRate = fields[5].GetFloat(); + itemTemplate->RandomBonusListTemplateId = fields[6].GetUInt32(); ++count; } while (result->NextRow()); } @@ -3161,13 +3142,14 @@ void ObjectMgr::LoadItemScriptNames() { Field* fields = result->Fetch(); uint32 itemId = fields[0].GetUInt32(); - if (!GetItemTemplate(itemId)) + ItemTemplate* itemTemplate = const_cast<ItemTemplate*>(GetItemTemplate(itemId)); + if (!itemTemplate) { TC_LOG_ERROR("sql.sql", "Item %u specified in `item_script_names` does not exist, skipped.", itemId); continue; } - _itemTemplateStore[itemId].ScriptId = GetScriptId(fields[1].GetString()); + itemTemplate->ScriptId = GetScriptId(fields[1].GetString()); ++count; } while (result->NextRow()); } @@ -3177,10 +3159,7 @@ void ObjectMgr::LoadItemScriptNames() ItemTemplate const* ObjectMgr::GetItemTemplate(uint32 entry) const { - ItemTemplateContainer::const_iterator itr = _itemTemplateStore.find(entry); - if (itr != _itemTemplateStore.end()) - return &(itr->second); - return nullptr; + return entry < _itemTemplateStore.size() ? _itemTemplateStore[entry].get() : nullptr; } void ObjectMgr::LoadVehicleTemplateAccessories() @@ -3360,21 +3339,19 @@ void ObjectMgr::LoadPetLevelInfo() continue; } - PetLevelInfo*& pInfoMapEntry = _petInfoStore[creature_id]; + auto& pInfoMapEntry = _petInfoStore[creature_id]; if (!pInfoMapEntry) - pInfoMapEntry = new PetLevelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)]; + pInfoMapEntry = std::make_unique<PetLevelInfo[]>(sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)); // data for level 1 stored in [0] array element, ... - PetLevelInfo* pLevelInfo = &pInfoMapEntry[current_level-1]; + PetLevelInfo* pLevelInfo = &pInfoMapEntry[current_level - 1]; pLevelInfo->health = fields[2].GetUInt16(); pLevelInfo->mana = fields[3].GetUInt16(); pLevelInfo->armor = fields[9].GetUInt32(); - for (int i = 0; i < MAX_STATS; i++) - { - pLevelInfo->stats[i] = fields[i+4].GetUInt16(); - } + for (uint8 i = 0; i < MAX_STATS; i++) + pLevelInfo->stats[i] = fields[i + 4].GetUInt16(); ++count; } @@ -3383,13 +3360,13 @@ void ObjectMgr::LoadPetLevelInfo() // Fill gaps and check integrity for (PetLevelInfoContainer::iterator itr = _petInfoStore.begin(); itr != _petInfoStore.end(); ++itr) { - PetLevelInfo* pInfo = itr->second; + auto& pInfo = itr->second; // fatal error if no level 1 data if (!pInfo || pInfo[0].health == 0) { TC_LOG_ERROR("sql.sql", "Creature %u does not have pet stats data for Level 1!", itr->first); - exit(1); + ABORT(); } // fill level gaps @@ -3411,11 +3388,11 @@ PetLevelInfo const* ObjectMgr::GetPetLevelInfo(uint32 creature_id, uint8 level) if (level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) level = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); - PetLevelInfoContainer::const_iterator itr = _petInfoStore.find(creature_id); + auto itr = _petInfoStore.find(creature_id); if (itr == _petInfoStore.end()) return nullptr; - return &itr->second[level-1]; // data for level 1 stored in [0] array element, ... + return &itr->second[level - 1]; // data for level 1 stored in [0] array element, ... } void ObjectMgr::PlayerCreateInfoAddItemHelper(uint32 race_, uint32 class_, uint32 itemId, int32 count) @@ -3454,7 +3431,7 @@ void ObjectMgr::LoadPlayerInfo() if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 player create definitions. DB table `playercreateinfo` is empty."); - exit(1); + ABORT(); } else { @@ -3512,7 +3489,7 @@ void ObjectMgr::LoadPlayerInfo() continue; } - PlayerInfo* info = new PlayerInfo(); + std::unique_ptr<PlayerInfo> info = std::make_unique<PlayerInfo>(); info->mapId = mapId; info->areaId = areaId; info->positionX = positionX; @@ -3521,7 +3498,7 @@ void ObjectMgr::LoadPlayerInfo() info->orientation = orientation; info->displayId_m = maleModel->DisplayID; info->displayId_f = femaleModel->DisplayID; - _playerInfo[current_race][current_class] = info; + _playerInfo[current_race][current_class] = std::move(info); ++count; } @@ -3553,7 +3530,7 @@ void ObjectMgr::LoadPlayerInfo() if (!characterLoadout->RaceMask.HasRace(raceIndex)) continue; - if (PlayerInfo* playerInfo = _playerInfo[raceIndex][characterLoadout->ChrClassID]) + if (auto& playerInfo = _playerInfo[raceIndex][characterLoadout->ChrClassID]) { for (ItemTemplate const* itemTemplate : *items) { @@ -3666,7 +3643,7 @@ void ObjectMgr::LoadPlayerInfo() if (rcInfo->RaceMask.HasRace(raceIndex)) for (uint32 classIndex = CLASS_WARRIOR; classIndex < MAX_CLASSES; ++classIndex) if (rcInfo->ClassMask == -1 || ((1 << (classIndex - 1)) & rcInfo->ClassMask)) - if (PlayerInfo* info = _playerInfo[raceIndex][classIndex]) + if (auto& info = _playerInfo[raceIndex][classIndex]) info->skills.push_back(rcInfo); TC_LOG_INFO("server.loading", ">> Loaded player create skills in %u ms", GetMSTimeDiffToNow(oldMSTime)); @@ -3714,7 +3691,7 @@ void ObjectMgr::LoadPlayerInfo() { if (classMask == 0 || ((1 << (classIndex - 1)) & classMask)) { - if (PlayerInfo* info = _playerInfo[raceIndex][classIndex]) + if (auto& info = _playerInfo[raceIndex][classIndex]) { info->customSpells.push_back(spellId); ++count; @@ -3774,7 +3751,7 @@ void ObjectMgr::LoadPlayerInfo() { if (classMask == 0 || ((1 << (classIndex - 1)) & classMask)) { - if (PlayerInfo* info = _playerInfo[raceIndex][classIndex]) + if (auto& info = _playerInfo[raceIndex][classIndex]) { info->castSpells.push_back(spellId); ++count; @@ -3823,7 +3800,7 @@ void ObjectMgr::LoadPlayerInfo() continue; } - if (PlayerInfo* info = _playerInfo[current_race][current_class]) + if (auto& info = _playerInfo[current_race][current_class]) info->action.push_back(PlayerCreateInfoAction(fields[2].GetUInt16(), fields[3].GetUInt32(), fields[4].GetUInt16())); ++count; @@ -3851,7 +3828,7 @@ void ObjectMgr::LoadPlayerInfo() if (!raceStatsResult) { TC_LOG_ERROR("server.loading", ">> Loaded 0 race stats definitions. DB table `player_racestats` is empty."); - exit(1); + ABORT(); } do @@ -3876,7 +3853,7 @@ void ObjectMgr::LoadPlayerInfo() if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 level stats definitions. DB table `player_classlevelstats` is empty."); - exit(1); + ABORT(); } uint32 count = 0; @@ -3905,13 +3882,13 @@ void ObjectMgr::LoadPlayerInfo() for (std::size_t race = 0; race < raceStatModifiers.size(); ++race) { - if (PlayerInfo* info = _playerInfo[race][current_class]) + if (auto& info = _playerInfo[race][current_class]) { if (!info->levelInfo) - info->levelInfo = new PlayerLevelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)]; + info->levelInfo = std::make_unique<PlayerLevelInfo[]>(sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)); PlayerLevelInfo& levelInfo = info->levelInfo[current_level - 1]; - for (int i = 0; i < MAX_STATS; ++i) + for (uint8 i = 0; i < MAX_STATS; ++i) levelInfo.stats[i] = fields[i + 2].GetUInt16() + raceStatModifiers[race].StatModifier[i]; } } @@ -3921,19 +3898,19 @@ void ObjectMgr::LoadPlayerInfo() while (result->NextRow()); // Fill gaps and check integrity - for (int race = 0; race < MAX_RACES; ++race) + for (uint8 race = 0; race < MAX_RACES; ++race) { // skip non existed races if (!sChrRacesStore.LookupEntry(race)) continue; - for (int class_ = 0; class_ < MAX_CLASSES; ++class_) + for (uint8 class_ = 0; class_ < MAX_CLASSES; ++class_) { // skip non existed classes if (!sChrClassesStore.LookupEntry(class_)) continue; - PlayerInfo* info = _playerInfo[race][class_]; + auto& info = _playerInfo[race][class_]; if (!info) continue; @@ -3959,7 +3936,7 @@ void ObjectMgr::LoadPlayerInfo() if (!info->levelInfo || info->levelInfo[0].stats[0] == 0) { TC_LOG_ERROR("sql.sql", "Race %i Class %i Level 1 does not have stats data!", race, class_); - exit(1); + ABORT(); } // fill level gaps @@ -4057,12 +4034,12 @@ void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint8 level, Play if (level < 1 || race >= MAX_RACES || class_ >= MAX_CLASSES) return; - PlayerInfo const* pInfo = _playerInfo[race][class_]; + auto const& pInfo = _playerInfo[race][class_]; if (!pInfo) return; if (level <= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) - *info = pInfo->levelInfo[level-1]; + *info = pInfo->levelInfo[level - 1]; else BuildPlayerLevelInfo(race, class_, level, info); } @@ -4070,10 +4047,10 @@ void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint8 level, Play void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, PlayerLevelInfo* info) const { // base data (last known level) - *info = _playerInfo[race][_class]->levelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)-1]; + *info = _playerInfo[race][_class]->levelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) - 1]; // if conversion from uint32 to uint8 causes unexpected behaviour, change lvl to uint32 - for (uint8 lvl = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)-1; lvl < level; ++lvl) + for (uint8 lvl = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) - 1; lvl < level; ++lvl) { switch (_class) { @@ -4139,9 +4116,6 @@ void ObjectMgr::LoadQuests() { uint32 oldMSTime = getMSTime(); - // For reload case - for (auto itr = _questTemplates.begin(); itr != _questTemplates.end(); ++itr) - delete itr->second; _questTemplates.clear(); _questTemplatesAutoPush.clear(); _questObjectives.clear(); @@ -4179,13 +4153,18 @@ void ObjectMgr::LoadQuests() "AcceptedSoundKitID, CompleteSoundKitID, AreaGroupID, TimeAllowed, AllowableRaces, TreasurePickerID, Expansion, ManagedWorldStateID, QuestSessionBonus, " //107 108 109 110 111 112 113 114 115 "LogTitle, LogDescription, QuestDescription, AreaDescription, PortraitGiverText, PortraitGiverName, PortraitTurnInText, PortraitTurnInName, QuestCompletionLog" - " FROM quest_template"); + " FROM quest_template ORDER BY ID DESC"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 quests definitions. DB table `quest_template` is empty."); return; } + uint32 const maxQuestId = (*result)[0].GetUInt32(); + _questTemplates.resize(maxQuestId + 1); + + uint32 count = 0; + // create multimap previous quest for each existed quest // some quests can have many previous maps set by NextQuestId in previous quest // for example set of race quests can lead to single not race specific quest @@ -4193,10 +4172,11 @@ void ObjectMgr::LoadQuests() { Field* fields = result->Fetch(); - Quest* newQuest = new Quest(fields); - _questTemplates[newQuest->GetQuestId()] = newQuest; + std::unique_ptr<Quest> newQuest = std::make_unique<Quest>(fields); + _questTemplates[newQuest->GetQuestId()] = std::move(newQuest); + ++count; if (newQuest->IsAutoPush()) - _questTemplatesAutoPush.push_back(newQuest); + _questTemplatesAutoPush.push_back(newQuest.get()); // BROKEN BUT WILL BE FIXED IN THE REVERT CHERRY-PICK } while (result->NextRow()); struct QuestLoaderHelper @@ -4255,9 +4235,11 @@ void ObjectMgr::LoadQuests() Field* fields = result->Fetch(); uint32 questId = fields[0].GetUInt32(); - auto itr = _questTemplates.find(questId); - if (itr != _questTemplates.end()) - (itr->second->*loader.LoaderFunction)(fields); + if (questId < _questTemplates.size() && _questTemplates[questId]) + { + Quest* const quest = _questTemplates[questId].get(); + (quest->*loader.LoaderFunction)(fields); + } else TC_LOG_ERROR("server.loading", "Table `%s` has data for quest %u but such quest does not exist", loader.TableName, questId); } while (result->NextRow()); @@ -4296,22 +4278,23 @@ void ObjectMgr::LoadQuests() uint32 questId = fields[2].GetUInt32(); // Do not throw error here because error for non existing quest is thrown while loading quest objectives. we do not need duplication - auto itr = _questTemplates.find(questId); - if (itr != _questTemplates.end()) - itr->second->LoadQuestObjectiveVisualEffect(fields); + Quest const* quest = GetQuestTemplate(questId); + if (quest) + const_cast<Quest*>(quest)->LoadQuestObjectiveVisualEffect(fields); } while (result->NextRow()); } std::map<uint32, uint32> usedMailTemplates; // Post processing - for (QuestMap::iterator iter = _questTemplates.begin(); iter != _questTemplates.end(); ++iter) + for (auto& qinfo : _questTemplates) { - // skip post-loading checks for disabled quests - if (DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, iter->first, nullptr)) + if (!qinfo) continue; - Quest* qinfo = iter->second; + // skip post-loading checks for disabled quests + if (DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, qinfo->GetQuestId(), nullptr)) + continue; // additional quest integrity checks (GO, creature_template and items must be loaded already) @@ -4799,10 +4782,9 @@ void ObjectMgr::LoadQuests() usedMailTemplates.emplace(qinfo->_rewardMailTemplateId, qinfo->GetQuestId()); } - if (qinfo->_nextQuestInChain) + if (uint32 nextQuestInChain = qinfo->_nextQuestInChain) { - auto qNextItr = _questTemplates.find(qinfo->_nextQuestInChain); - if (qNextItr == _questTemplates.end()) + if (nextQuestInChain >= _questTemplates.size() || !_questTemplates[nextQuestInChain]) { TC_LOG_ERROR("sql.sql", "Quest %u has `NextQuestInChain` = %u but quest %u does not exist, quest chain will not work.", qinfo->GetQuestId(), qinfo->_nextQuestInChain, qinfo->_nextQuestInChain); @@ -4886,19 +4868,18 @@ void ObjectMgr::LoadQuests() } // fill additional data stores - if (qinfo->_prevQuestID) + if (uint32 prevQuestId = std::abs(qinfo->_prevQuestID)) { - if (_questTemplates.find(abs(qinfo->GetPrevQuestId())) == _questTemplates.end()) + if (prevQuestId >= _questTemplates.size() || !_questTemplates[prevQuestId]) TC_LOG_ERROR("sql.sql", "Quest %d has PrevQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetPrevQuestId()); } - if (qinfo->_nextQuestID) + if (uint32 nextQuestId = qinfo->_nextQuestID) { - auto qNextItr = _questTemplates.find(qinfo->_nextQuestID); - if (qNextItr == _questTemplates.end()) + if (nextQuestId >= _questTemplates.size() || !_questTemplates[nextQuestId]) TC_LOG_ERROR("sql.sql", "Quest %d has NextQuestId %u, but no such quest", qinfo->GetQuestId(), qinfo->_nextQuestID); else - qNextItr->second->DependentPreviousQuests.push_back(qinfo->GetQuestId()); + _questTemplates[nextQuestId]->DependentPreviousQuests.push_back(qinfo->GetQuestId()); } if (qinfo->_exclusiveGroup) @@ -4940,7 +4921,7 @@ void ObjectMgr::LoadQuests() if (Quest const* quest = GetQuestTemplate(paragonReputation->QuestID)) const_cast<Quest*>(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_REPEATABLE); - TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " quests definitions in %u ms", _questTemplates.size(), GetMSTimeDiffToNow(oldMSTime)); + TC_LOG_INFO("server.loading", ">> Loaded %u quests definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadQuestStartersAndEnders() @@ -5493,10 +5474,14 @@ void ObjectMgr::LoadEventScripts() std::set<uint32> evt_scripts; // Load all possible script entries from gameobjects - GameObjectTemplateContainer const* gotc = sObjectMgr->GetGameObjectTemplates(); - for (GameObjectTemplateContainer::const_iterator itr = gotc->begin(); itr != gotc->end(); ++itr) - if (uint32 eventId = itr->second.GetEventScriptId()) + for (auto const& gameObjectTemplate : _gameObjectTemplateStore) + { + if (!gameObjectTemplate) + continue; + + if (uint32 eventId = gameObjectTemplate->GetEventScriptId()) evt_scripts.insert(eventId); + } // Load all possible script entries from spells for (SpellNameEntry const* spellNameEntry : sSpellNameStore) @@ -5858,7 +5843,7 @@ void ObjectMgr::LoadInstanceEncounters() continue; } - std::map<uint32, std::pair<uint32, DungeonEncounterEntry const*>>::const_iterator itr = dungeonLastBosses.find(lastEncounterDungeon); + auto itr = dungeonLastBosses.find(lastEncounterDungeon); if (lastEncounterDungeon) { if (itr != dungeonLastBosses.end()) @@ -5914,14 +5899,14 @@ void ObjectMgr::LoadInstanceEncounters() if (sDB2Manager.GetMapDifficultyData(dungeonEncounter->MapID, Difficulty(difficulty->ID))) { DungeonEncounterList& encounters = _dungeonEncounterStore[MAKE_PAIR64(dungeonEncounter->MapID, difficulty->ID)]; - encounters.push_back(new DungeonEncounter(dungeonEncounter, EncounterCreditType(creditType), creditEntry, lastEncounterDungeon)); + encounters.push_back(std::make_unique<DungeonEncounter>(dungeonEncounter, EncounterCreditType(creditType), creditEntry, lastEncounterDungeon)); } } } else { DungeonEncounterList& encounters = _dungeonEncounterStore[MAKE_PAIR64(dungeonEncounter->MapID, dungeonEncounter->DifficultyID)]; - encounters.push_back(new DungeonEncounter(dungeonEncounter, EncounterCreditType(creditType), creditEntry, lastEncounterDungeon)); + encounters.push_back(std::make_unique<DungeonEncounter>(dungeonEncounter, EncounterCreditType(creditType), creditEntry, lastEncounterDungeon)); } ++count; @@ -6451,6 +6436,11 @@ uint32 ObjectMgr::GetTaxiMountDisplayId(uint32 id, uint32 team, bool allowed_alt return mountModel.CreatureDisplayID; } +Quest const* ObjectMgr::GetQuestTemplate(uint32 quest_id) const +{ + return quest_id < _questTemplates.size() ? _questTemplates[quest_id].get() : nullptr; +} + void ObjectMgr::LoadGraveyardZones() { uint32 oldMSTime = getMSTime(); @@ -6721,7 +6711,7 @@ AccessRequirement const* ObjectMgr::GetAccessRequirement(uint32 mapid, Difficult { AccessRequirementContainer::const_iterator itr = _accessRequirementStore.find(MAKE_PAIR64(mapid, difficulty)); if (itr != _accessRequirementStore.end()) - return itr->second; + return itr->second.get(); return nullptr; } @@ -6859,13 +6849,7 @@ void ObjectMgr::LoadAccessRequirements() { uint32 oldMSTime = getMSTime(); - if (!_accessRequirementStore.empty()) - { - for (AccessRequirementContainer::iterator itr = _accessRequirementStore.begin(); itr != _accessRequirementStore.end(); ++itr) - delete itr->second; - - _accessRequirementStore.clear(); // need for reload case - } + _accessRequirementStore.clear(); // need for reload case // 0 1 2 3 4 5 6 7 8 9 QueryResult result = WorldDatabase.Query("SELECT mapid, difficulty, level_min, level_max, item, item2, quest_done_A, quest_done_H, completed_achievement, quest_failed_text FROM access_requirement"); @@ -6898,7 +6882,9 @@ void ObjectMgr::LoadAccessRequirements() uint64 requirement_ID = MAKE_PAIR64(mapid, difficulty); - AccessRequirement* ar = new AccessRequirement(); + auto& ar = _accessRequirementStore[requirement_ID]; + ar = std::make_unique<AccessRequirement>(); + ar->levelMin = fields[2].GetUInt8(); ar->levelMax = fields[3].GetUInt8(); ar->item = fields[4].GetUInt32(); @@ -6954,8 +6940,6 @@ void ObjectMgr::LoadAccessRequirements() ar->achievement = 0; } } - - _accessRequirementStore[requirement_ID] = ar; ++count; } while (result->NextRow()); @@ -7236,9 +7220,12 @@ void ObjectMgr::LoadGameObjectTemplate() { uint32 oldMSTime = getMSTime(); + uint32 const maxdb2GameObjectId = sGameObjectsStore.GetNumRows(); + _gameObjectTemplateStore.resize(maxdb2GameObjectId + 1); for (GameObjectsEntry const* db2go : sGameObjectsStore) { - GameObjectTemplate& go = _gameObjectTemplateStore[db2go->ID]; + _gameObjectTemplateStore[db2go->ID] = std::make_unique<GameObjectTemplate>(); + GameObjectTemplate& go = *_gameObjectTemplateStore[db2go->ID].get(); go.entry = db2go->ID; go.type = db2go->TypeID; go.displayId = db2go->DisplayID; @@ -7258,7 +7245,7 @@ void ObjectMgr::LoadGameObjectTemplate() "Data13, Data14, Data15, Data16, Data17, Data18, Data19, Data20, Data21, Data22, Data23, Data24, Data25, Data26, Data27, Data28, " // 37 38 39 40 41 42 43 44 "Data29, Data30, Data31, Data32, Data33, ContentTuningId, AIName, ScriptName " - "FROM gameobject_template"); + "FROM gameobject_template ORDER BY entry DESC"); if (!result) { @@ -7266,7 +7253,9 @@ void ObjectMgr::LoadGameObjectTemplate() return; } - _gameObjectTemplateStore.reserve(result->GetRowCount()); + uint32 const maxGameObjectId = (*result)[0].GetUInt32(); + if (maxGameObjectId > maxdb2GameObjectId) + _gameObjectTemplateStore.resize(maxGameObjectId + 1); uint32 count = 0; do { @@ -7274,7 +7263,8 @@ void ObjectMgr::LoadGameObjectTemplate() uint32 entry = fields[0].GetUInt32(); - GameObjectTemplate& got = _gameObjectTemplateStore[entry]; + _gameObjectTemplateStore[entry] = std::make_unique<GameObjectTemplate>(); + GameObjectTemplate& got = *_gameObjectTemplateStore[entry].get(); got.entry = entry; got.type = uint32(fields[1].GetUInt8()); got.displayId = fields[2].GetUInt32(); @@ -7934,7 +7924,7 @@ void ObjectMgr::LoadQuestPOI() { uint32 oldMSTime = getMSTime(); - _questPOIStore.clear(); // need for reload case + _questPOIStore.clear(); // need for reload case uint32 count = 0; @@ -8063,13 +8053,15 @@ void ObjectMgr::LoadNPCSpellClickSpells() // all spellclick data loaded, now we check if there are creatures with NPC_FLAG_SPELLCLICK but with no data // NOTE: It *CAN* be the other way around: no spellclick flag but with spellclick data, in case of creature-only vehicle accessories - CreatureTemplateContainer const* ctc = sObjectMgr->GetCreatureTemplates(); - for (CreatureTemplateContainer::const_iterator itr = ctc->begin(); itr != ctc->end(); ++itr) + for (auto const& creatureTemplate : _creatureTemplateStore) { - if ((itr->second.npcflag & UNIT_NPC_FLAG_SPELLCLICK) && _spellClickInfoStore.find(itr->second.Entry) == _spellClickInfoStore.end()) + if (!creatureTemplate) + continue; + + if ((creatureTemplate->npcflag & UNIT_NPC_FLAG_SPELLCLICK) && _spellClickInfoStore.find(creatureTemplate->Entry) == _spellClickInfoStore.end()) { - TC_LOG_ERROR("sql.sql", "npc_spellclick_spells: Creature template %u has UNIT_NPC_FLAG_SPELLCLICK but no data in spellclick table! Removing flag", itr->second.Entry); - const_cast<CreatureTemplate*>(&itr->second)->npcflag &= ~UNIT_NPC_FLAG_SPELLCLICK; + TC_LOG_ERROR("sql.sql", "npc_spellclick_spells: Creature template %u has UNIT_NPC_FLAG_SPELLCLICK but no data in spellclick table! Removing flag", creatureTemplate->Entry); + const_cast<CreatureTemplate*>(creatureTemplate.get())->npcflag &= ~UNIT_NPC_FLAG_SPELLCLICK; } } @@ -8128,7 +8120,7 @@ void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map, QuestRelationsReve uint32 quest = result->Fetch()[1].GetUInt32(); uint32 poolId = result->Fetch()[2].GetUInt32(); - if (_questTemplates.find(quest) == _questTemplates.end()) + if (quest >= _questTemplates.size() || !_questTemplates[quest]) { TC_LOG_ERROR("sql.sql", "Table `%s`: Quest %u listed for entry %u does not exist.", table.c_str(), quest, id); continue; @@ -8397,7 +8389,7 @@ void ObjectMgr::LoadGameObjectForQuests() _gameObjectForQuestStore.clear(); // need for reload case - if (sObjectMgr->GetGameObjectTemplates()->empty()) + if (_gameObjectTemplateStore.empty()) { TC_LOG_INFO("server.loading", ">> Loaded 0 GameObjects for quests"); return; @@ -8406,42 +8398,43 @@ void ObjectMgr::LoadGameObjectForQuests() uint32 count = 0; // collect GO entries for GO that must activated - GameObjectTemplateContainer const* gotc = sObjectMgr->GetGameObjectTemplates(); - for (GameObjectTemplateContainer::const_iterator itr = gotc->begin(); itr != gotc->end(); ++itr) + for (auto const& gameObjectTemplate : _gameObjectTemplateStore) { - switch (itr->second.type) + if (!gameObjectTemplate) + continue; + + switch (gameObjectTemplate->type) { case GAMEOBJECT_TYPE_QUESTGIVER: - _gameObjectForQuestStore.insert(itr->second.entry); + _gameObjectForQuestStore.insert(gameObjectTemplate->entry); ++count; break; case GAMEOBJECT_TYPE_CHEST: { // scan GO chest with loot including quest items - uint32 loot_id = (itr->second.GetLootId()); - + uint32 lootId = gameObjectTemplate->GetLootId(); // find quest loot for GO - if (itr->second.chest.questID || LootTemplates_Gameobject.HaveQuestLootFor(loot_id)) + if (gameObjectTemplate->chest.questID || LootTemplates_Gameobject.HaveQuestLootFor(lootId)) { - _gameObjectForQuestStore.insert(itr->second.entry); + _gameObjectForQuestStore.insert(gameObjectTemplate->entry); ++count; } break; } case GAMEOBJECT_TYPE_GENERIC: { - if (itr->second.generic.questID > 0) //quests objects + if (gameObjectTemplate->generic.questID > 0) //quests objects { - _gameObjectForQuestStore.insert(itr->second.entry); + _gameObjectForQuestStore.insert(gameObjectTemplate->entry); ++count; } break; } case GAMEOBJECT_TYPE_GOOBER: { - if (itr->second.goober.questID > 0) //quests objects + if (gameObjectTemplate->goober.questID > 0) //quests objects { - _gameObjectForQuestStore.insert(itr->second.entry); + _gameObjectForQuestStore.insert(gameObjectTemplate->entry); ++count; } break; @@ -8607,7 +8600,7 @@ int32 ObjectMgr::GetBaseReputationOf(FactionEntry const* factionEntry, uint8 rac uint32 classMask = 1 << (playerClass - 1); - for (int i = 0; i < 4; i++) + for (uint8 i = 0; i < 4; ++i) { if ((!factionEntry->ReputationClassMask[i] || factionEntry->ReputationClassMask[i] & classMask) && @@ -9022,7 +9015,7 @@ void ObjectMgr::LoadCreatureTrainers() TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " default trainers in %u ms", _creatureDefaultTrainers.size(), GetMSTimeDiffToNow(oldMSTime)); } -int ObjectMgr::LoadReferenceVendor(int32 vendor, int32 item, std::set<uint32> *skip_vendors) +uint32 ObjectMgr::LoadReferenceVendor(int32 vendor, int32 item, std::set<uint32> *skip_vendors) { // find all items from the reference vendor WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_NPC_VENDOR_REF); @@ -9551,14 +9544,16 @@ void ObjectMgr::LoadCreatureClassLevelStats() } while (result->NextRow()); - CreatureTemplateContainer const* ctc = sObjectMgr->GetCreatureTemplates(); - for (auto itr = ctc->begin(); itr != ctc->end(); ++itr) + for (auto const& creatureTemplate : _creatureTemplateStore) { - std::pair<int16, int16> levels = itr->second.GetMinMaxLevel(); + if (!creatureTemplate) + continue; + + std::pair<int16, int16> levels = creatureTemplate->GetMinMaxLevel(); for (int16 lvl = levels.first; lvl <= levels.second; ++lvl) { - if (_creatureBaseStatsStore.find(MAKE_PAIR16(lvl, itr->second.unit_class)) == _creatureBaseStatsStore.end()) - TC_LOG_ERROR("sql.sql", "Missing base stats for creature class %u level %u", itr->second.unit_class, lvl); + if (_creatureBaseStatsStore.find(MAKE_PAIR16(lvl, creatureTemplate->unit_class)) == _creatureBaseStatsStore.end()) + TC_LOG_ERROR("sql.sql", "Missing base stats for creature class %u level %u", creatureTemplate->unit_class, lvl); } } @@ -9985,11 +9980,7 @@ TerrainSwapInfo const* ObjectMgr::GetTerrainSwapInfo(uint32 terrainSwapId) const GameObjectTemplate const* ObjectMgr::GetGameObjectTemplate(uint32 entry) const { - GameObjectTemplateContainer::const_iterator itr = _gameObjectTemplateStore.find(entry); - if (itr != _gameObjectTemplateStore.end()) - return &(itr->second); - - return nullptr; + return entry < _gameObjectTemplateStore.size() ? _gameObjectTemplateStore[entry].get() : nullptr; } GameObjectTemplateAddon const* ObjectMgr::GetGameObjectTemplateAddon(uint32 entry) const @@ -10003,11 +9994,12 @@ GameObjectTemplateAddon const* ObjectMgr::GetGameObjectTemplateAddon(uint32 entr CreatureTemplate const* ObjectMgr::GetCreatureTemplate(uint32 entry) const { - CreatureTemplateContainer::const_iterator itr = _creatureTemplateStore.find(entry); - if (itr != _creatureTemplateStore.end()) - return &(itr->second); + return entry < _creatureTemplateStore.size() ? _creatureTemplateStore[entry].get() : nullptr; +} - return nullptr; +QuestPOIData const* ObjectMgr::GetQuestPOIData(int32 QuestID) +{ + return Trinity::Containers::MapGetValuePtr(_questPOIStore, QuestID); } VehicleTemplate const* ObjectMgr::GetVehicleTemplate(Vehicle* veh) const @@ -10034,7 +10026,7 @@ VehicleAccessoryList const* ObjectMgr::GetVehicleAccessoryList(Vehicle* veh) con DungeonEncounterList const* ObjectMgr::GetDungeonEncounterList(uint32 mapId, Difficulty difficulty) const { - DungeonEncounterContainer::const_iterator itr = _dungeonEncounterStore.find(MAKE_PAIR64(mapId, difficulty)); + auto itr = _dungeonEncounterStore.find(MAKE_PAIR64(mapId, difficulty)); if (itr != _dungeonEncounterStore.end()) return &itr->second; return nullptr; @@ -10046,10 +10038,10 @@ PlayerInfo const* ObjectMgr::GetPlayerInfo(uint32 race, uint32 class_) const return nullptr; if (class_ >= MAX_CLASSES) return nullptr; - PlayerInfo const* info = _playerInfo[race][class_]; + auto const& info = _playerInfo[race][class_]; if (!info) return nullptr; - return info; + return info.get(); } void ObjectMgr::LoadRaceAndClassExpansionRequirements() @@ -10359,18 +10351,21 @@ void ObjectMgr::InitializeQueriesData(QueryDataGroup mask) // Initialize Query data for creatures if (mask & QUERY_DATA_CREATURES) - for (auto& creaturePair : _creatureTemplateStore) - creaturePair.second.InitializeQueryData(); + for (auto const& creatureTemplate : _creatureTemplateStore) + if (creatureTemplate) + creatureTemplate->InitializeQueryData(); // Initialize Query Data for gameobjects if (mask & QUERY_DATA_GAMEOBJECTS) - for (auto& gameobjectPair : _gameObjectTemplateStore) - gameobjectPair.second.InitializeQueryData(); + for (auto const& gameObjectTemplate : _gameObjectTemplateStore) + if (gameObjectTemplate) + gameObjectTemplate->InitializeQueryData(); // Initialize Query Data for quests if (mask & QUERY_DATA_QUESTS) - for (auto& questPair : _questTemplates) - questPair.second->InitializeQueryData(); + for (auto const& questTemplate : _questTemplates) + if (questTemplate) + questTemplate->InitializeQueryData(); // Initialize Quest POI data if (mask & QUERY_DATA_POIS) diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h index c3d99b2369d..f2911b515de 100644 --- a/src/server/game/Globals/ObjectMgr.h +++ b/src/server/game/Globals/ObjectMgr.h @@ -495,7 +495,7 @@ struct TrinityString }; typedef std::map<ObjectGuid, ObjectGuid> LinkedRespawnContainer; -typedef std::unordered_map<uint32, CreatureTemplate> CreatureTemplateContainer; +typedef std::vector<std::unique_ptr<CreatureTemplate>> CreatureTemplateContainer; typedef std::unordered_map<uint32, CreatureAddon> CreatureTemplateAddonContainer; typedef std::unordered_map<ObjectGuid::LowType, CreatureData> CreatureDataContainer; typedef std::unordered_map<ObjectGuid::LowType, CreatureAddon> CreatureAddonContainer; @@ -504,7 +504,7 @@ typedef std::unordered_map<uint8, EquipmentInfo> EquipmentInfoContainerInternal; typedef std::unordered_map<uint32, EquipmentInfoContainerInternal> EquipmentInfoContainer; typedef std::unordered_map<uint32, CreatureModelInfo> CreatureModelContainer; typedef std::unordered_map<uint32, std::vector<uint32>> CreatureQuestItemMap; -typedef std::unordered_map<uint32, GameObjectTemplate> GameObjectTemplateContainer; +typedef std::vector<std::unique_ptr<GameObjectTemplate>> GameObjectTemplateContainer; typedef std::unordered_map<uint32, GameObjectTemplateAddon> GameObjectTemplateAddonContainer; typedef std::unordered_map<ObjectGuid::LowType, GameObjectData> GameObjectDataContainer; typedef std::unordered_map<ObjectGuid::LowType, GameObjectAddon> GameObjectAddonContainer; @@ -515,7 +515,7 @@ typedef std::unordered_map<uint16, std::vector<InstanceSpawnGroupInfo>> Instance typedef std::map<TempSummonGroupKey, std::vector<TempSummonData>> TempSummonDataContainer; typedef std::unordered_map<uint32, CreatureLocale> CreatureLocaleContainer; typedef std::unordered_map<uint32, GameObjectLocale> GameObjectLocaleContainer; -typedef std::unordered_map<uint32, ItemTemplate> ItemTemplateContainer; +typedef std::vector<std::unique_ptr<ItemTemplate>> ItemTemplateContainer; typedef std::unordered_map<uint32, QuestTemplateLocale> QuestTemplateLocaleContainer; typedef std::unordered_map<uint32, QuestObjectivesLocale> QuestObjectivesLocaleContainer; typedef std::unordered_map<uint32, QuestOfferRewardLocale> QuestOfferRewardLocaleContainer; @@ -611,7 +611,7 @@ struct PlayerInfo PlayerCreateInfoSkills skills; //[level-1] 0..MaxPlayerLevel-1 - PlayerLevelInfo* levelInfo = nullptr; + std::unique_ptr<PlayerLevelInfo[]> levelInfo; }; struct PetLevelInfo @@ -935,7 +935,7 @@ struct DungeonEncounter uint32 lastEncounterDungeon; }; -typedef std::list<DungeonEncounter const*> DungeonEncounterList; +typedef std::vector<std::unique_ptr<DungeonEncounter const>> DungeonEncounterList; typedef std::unordered_map<uint64, DungeonEncounterList> DungeonEncounterContainer; struct TerrainSwapInfo @@ -1010,14 +1010,14 @@ class TC_GAME_API ObjectMgr static ObjectMgr* instance(); - typedef std::unordered_map<uint32, Quest*> QuestMap; + typedef std::vector<std::unique_ptr<Quest>> QuestContainer; typedef std::unordered_map<uint32 /*questObjectiveId*/, QuestObjective const*> QuestObjectivesByIdContainer; typedef std::unordered_map<uint32, AreaTriggerStruct> AreaTriggerContainer; typedef std::unordered_map<uint32, uint32> AreaTriggerScriptContainer; - typedef std::unordered_map<uint64, AccessRequirement*> AccessRequirementContainer; + typedef std::unordered_map<uint64, std::unique_ptr<AccessRequirement>> AccessRequirementContainer; typedef std::unordered_map<uint32, RepRewardRate > RepRewardRateContainer; typedef std::unordered_map<uint32, ReputationOnKillEntry> RepOnKillContainer; @@ -1030,14 +1030,14 @@ class TC_GAME_API ObjectMgr typedef std::map<uint32, uint32> CharacterConversionMap; GameObjectTemplate const* GetGameObjectTemplate(uint32 entry) const; - GameObjectTemplateContainer const* GetGameObjectTemplates() const { return &_gameObjectTemplateStore; } - int LoadReferenceVendor(int32 vendor, int32 item, std::set<uint32> *skip_vendors); + GameObjectTemplateContainer const& GetGameObjectTemplates() const { return _gameObjectTemplateStore; } + uint32 LoadReferenceVendor(int32 vendor, int32 item_id, std::set<uint32> *skip_vendors); void LoadGameObjectTemplate(); void LoadGameObjectTemplateAddons(); CreatureTemplate const* GetCreatureTemplate(uint32 entry) const; - CreatureTemplateContainer const* GetCreatureTemplates() const { return &_creatureTemplateStore; } + CreatureTemplateContainer const& GetCreatureTemplates() const { return _creatureTemplateStore; } CreatureModelInfo const* GetCreatureModelInfo(uint32 modelId) const; CreatureModelInfo const* GetCreatureModelRandomGender(CreatureModel* mode, CreatureTemplate const* creatureTemplate) const; static CreatureModel const* ChooseDisplayId(CreatureTemplate const* cinfo, CreatureData const* data = nullptr); @@ -1048,7 +1048,7 @@ class TC_GAME_API ObjectMgr GameObjectTemplateAddon const* GetGameObjectTemplateAddon(uint32 entry) const; CreatureAddon const* GetCreatureTemplateAddon(uint32 entry) const; ItemTemplate const* GetItemTemplate(uint32 entry) const; - ItemTemplateContainer const* GetItemTemplateStore() const { return &_itemTemplateStore; } + ItemTemplateContainer const& GetItemTemplateStore() const { return _itemTemplateStore; } InstanceTemplate const* GetInstanceTemplate(uint32 mapId) const; @@ -1083,13 +1083,9 @@ class TC_GAME_API ObjectMgr void GetTaxiPath(uint32 source, uint32 destination, std::vector<uint32>& path, uint32& cost); uint32 GetTaxiMountDisplayId(uint32 id, uint32 team, bool allowed_alt_team = false); - Quest const* GetQuestTemplate(uint32 quest_id) const - { - QuestMap::const_iterator itr = _questTemplates.find(quest_id); - return itr != _questTemplates.end() ? itr->second : nullptr; - } + Quest const* GetQuestTemplate(uint32 quest_id) const; - QuestMap const& GetQuestTemplates() const { return _questTemplates; } + QuestContainer const& GetQuestTemplates() const { return _questTemplates; } std::vector<Quest const*> const& GetQuestTemplatesAutoPush() const { return _questTemplatesAutoPush; } QuestObjective const* GetQuestObjective(uint32 questObjectiveId) const @@ -1174,13 +1170,7 @@ class TC_GAME_API ObjectMgr return nullptr; } - QuestPOIData const* GetQuestPOIData(int32 QuestID) - { - QuestPOIContainer::const_iterator itr = _questPOIStore.find(QuestID); - if (itr != _questPOIStore.end()) - return &itr->second; - return nullptr; - } + QuestPOIData const* GetQuestPOIData(int32 QuestID); VehicleTemplate const* GetVehicleTemplate(Vehicle* veh) const; VehicleAccessoryList const* GetVehicleAccessoryList(Vehicle* veh) const; @@ -1692,8 +1682,7 @@ class TC_GAME_API ObjectMgr } std::map<HighGuid, std::unique_ptr<ObjectGuidGeneratorBase>> _guidGenerators; - - QuestMap _questTemplates; + QuestContainer _questTemplates; std::vector<Quest const*> _questTemplatesAutoPush; QuestObjectivesByIdContainer _questObjectives; @@ -1775,13 +1764,12 @@ class TC_GAME_API ObjectMgr CreatureBaseStatsContainer _creatureBaseStatsStore; - typedef std::map<uint32, PetLevelInfo*> PetLevelInfoContainer; - // PetLevelInfoContainer[creature_id][level] - PetLevelInfoContainer _petInfoStore; // [creature_id][level] + typedef std::unordered_map<uint32 /*creatureId*/, std::unique_ptr<PetLevelInfo[] /*level*/>> PetLevelInfoContainer; + PetLevelInfoContainer _petInfoStore; void BuildPlayerLevelInfo(uint8 race, uint8 class_, uint8 level, PlayerLevelInfo* plinfo) const; - PlayerInfo* _playerInfo[MAX_RACES][MAX_CLASSES]; + std::unique_ptr<PlayerInfo> _playerInfo[MAX_RACES][MAX_CLASSES]; typedef std::vector<uint32> PlayerXPperLevel; // [level] PlayerXPperLevel _playerXPperLevel; diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 1b8aef79de5..66b91c80497 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -2365,10 +2365,12 @@ void WorldSession::HandleCharRaceOrFactionChangeCallback(std::shared_ptr<WorldPa // Disable all old-faction specific quests { - ObjectMgr::QuestMap const& questTemplates = sObjectMgr->GetQuestTemplates(); - for (ObjectMgr::QuestMap::const_iterator iter = questTemplates.begin(); iter != questTemplates.end(); ++iter) + ObjectMgr::QuestContainer const& questTemplates = sObjectMgr->GetQuestTemplates(); + for (auto const& quest : questTemplates) { - Quest const* quest = iter->second; + if (!quest) + continue; + uint64 newRaceMask = (newTeamId == TEAM_ALLIANCE) ? RACEMASK_ALLIANCE : RACEMASK_HORDE; if (quest->GetAllowableRaces().RawValue != uint64(-1) && !(quest->GetAllowableRaces().RawValue & newRaceMask)) { diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp index 32d219fa03a..0a4c3a42cda 100644 --- a/src/server/game/Instances/InstanceScript.cpp +++ b/src/server/game/Instances/InstanceScript.cpp @@ -770,9 +770,8 @@ void InstanceScript::UpdateEncounterState(EncounterCreditType type, uint32 credi uint32 dungeonId = 0; - for (DungeonEncounterList::const_iterator itr = encounters->begin(); itr != encounters->end(); ++itr) + for (auto const& encounter : *encounters) { - DungeonEncounter const* encounter = *itr; if (encounter->creditType == type && encounter->creditEntry == creditEntry) { completedEncounters |= 1 << encounter->dbcEntry->Bit; @@ -789,15 +788,19 @@ void InstanceScript::UpdateEncounterState(EncounterCreditType type, uint32 credi if (dungeonId) { Map::PlayerList const& players = instance->GetPlayers(); - for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i) + for (auto const& ref : players) { - if (Player* player = i->GetSource()) + if (Player* player = ref.GetSource()) + { if (Group* grp = player->GetGroup()) + { if (grp->isLFGGroup()) { sLFGMgr->FinishDungeon(grp->GetGUID(), dungeonId, instance); return; } + } + } } } } diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp index b853f6e1e00..c7e261f3755 100644 --- a/src/server/game/Loot/LootMgr.cpp +++ b/src/server/game/Loot/LootMgr.cpp @@ -791,13 +791,16 @@ void LoadLootTemplates_Creature() uint32 count = LootTemplates_Creature.LoadAndCollectLootIds(lootIdSet); // Remove real entries and check loot existence - CreatureTemplateContainer const* ctc = sObjectMgr->GetCreatureTemplates(); - for (CreatureTemplateContainer::const_iterator itr = ctc->begin(); itr != ctc->end(); ++itr) + CreatureTemplateContainer const& ctc = sObjectMgr->GetCreatureTemplates(); + for (auto const& creatureTemplate : ctc) { - if (uint32 lootid = itr->second.lootid) + if (!creatureTemplate) + continue; + + if (uint32 lootid = creatureTemplate->lootid) { if (lootIdSet.find(lootid) == lootIdSet.end()) - LootTemplates_Creature.ReportNonExistingId(lootid, "Creature", itr->second.Entry); + LootTemplates_Creature.ReportNonExistingId(lootid, "Creature", creatureTemplate->Entry); else lootIdSetUsed.insert(lootid); } @@ -827,13 +830,9 @@ void LoadLootTemplates_Disenchant() LootIdSet lootIdSet, lootIdSetUsed; uint32 count = LootTemplates_Disenchant.LoadAndCollectLootIds(lootIdSet); - for (uint32 i = 0; i < sItemDisenchantLootStore.GetNumRows(); ++i) + for (ItemDisenchantLootEntry const* disenchant : sItemDisenchantLootStore) { - ItemDisenchantLootEntry const* disenchant = sItemDisenchantLootStore.LookupEntry(i); - if (!disenchant) - continue; - - uint32 lootid = i; + uint32 lootid = disenchant->ID; if (lootIdSet.find(lootid) == lootIdSet.end()) LootTemplates_Disenchant.ReportNonExistingId(lootid); else @@ -885,13 +884,16 @@ void LoadLootTemplates_Gameobject() uint32 count = LootTemplates_Gameobject.LoadAndCollectLootIds(lootIdSet); // remove real entries and check existence loot - GameObjectTemplateContainer const* gotc = sObjectMgr->GetGameObjectTemplates(); - for (GameObjectTemplateContainer::const_iterator itr = gotc->begin(); itr != gotc->end(); ++itr) + GameObjectTemplateContainer const& gotc = sObjectMgr->GetGameObjectTemplates(); + for (auto const& gameObjectTemplate : gotc) { - if (uint32 lootid = itr->second.GetLootId()) + if (!gameObjectTemplate) + continue; + + if (uint32 lootid = gameObjectTemplate->GetLootId()) { if (lootIdSet.find(lootid) == lootIdSet.end()) - LootTemplates_Gameobject.ReportNonExistingId(lootid, "Gameobject", itr->second.entry); + LootTemplates_Gameobject.ReportNonExistingId(lootid, "Gameobject", gameObjectTemplate->entry); else lootIdSetUsed.insert(lootid); } @@ -919,10 +921,15 @@ void LoadLootTemplates_Item() uint32 count = LootTemplates_Item.LoadAndCollectLootIds(lootIdSet); // remove real entries and check existence loot - ItemTemplateContainer const* its = sObjectMgr->GetItemTemplateStore(); - for (ItemTemplateContainer::const_iterator itr = its->begin(); itr != its->end(); ++itr) - if (lootIdSet.find(itr->second.GetId()) != lootIdSet.end() && itr->second.GetFlags() & ITEM_FLAG_HAS_LOOT) - lootIdSet.erase(itr->second.GetId()); + ItemTemplateContainer const& its = sObjectMgr->GetItemTemplateStore(); + for (auto const& itemTemplate : its) + { + if (!itemTemplate) + continue; + + if (lootIdSet.find(itemTemplate->GetId()) != lootIdSet.end() && (itemTemplate->GetFlags() & ITEM_FLAG_HAS_LOOT)) + lootIdSet.erase(itemTemplate->GetId()); + } // output error for any still listed (not referenced from appropriate table) ids LootTemplates_Item.ReportUnusedIds(lootIdSet); @@ -943,14 +950,14 @@ void LoadLootTemplates_Milling() uint32 count = LootTemplates_Milling.LoadAndCollectLootIds(lootIdSet); // remove real entries and check existence loot - ItemTemplateContainer const* its = sObjectMgr->GetItemTemplateStore(); - for (ItemTemplateContainer::const_iterator itr = its->begin(); itr != its->end(); ++itr) + ItemTemplateContainer const& its = sObjectMgr->GetItemTemplateStore(); + for (auto const& itemTemplate : its) { - if (!(itr->second.GetFlags() & ITEM_FLAG_IS_MILLABLE)) + if (!itemTemplate || !(itemTemplate->GetFlags() & ITEM_FLAG_IS_MILLABLE)) continue; - if (lootIdSet.find(itr->second.GetId()) != lootIdSet.end()) - lootIdSet.erase(itr->second.GetId()); + if (lootIdSet.find(itemTemplate->GetId()) != lootIdSet.end()) + lootIdSet.erase(itemTemplate->GetId()); } // output error for any still listed (not referenced from appropriate table) ids @@ -972,13 +979,16 @@ void LoadLootTemplates_Pickpocketing() uint32 count = LootTemplates_Pickpocketing.LoadAndCollectLootIds(lootIdSet); // Remove real entries and check loot existence - CreatureTemplateContainer const* ctc = sObjectMgr->GetCreatureTemplates(); - for (CreatureTemplateContainer::const_iterator itr = ctc->begin(); itr != ctc->end(); ++itr) + CreatureTemplateContainer const& ctc = sObjectMgr->GetCreatureTemplates(); + for (auto const& creatureTemplate : ctc) { - if (uint32 lootid = itr->second.pickpocketLootId) + if (!creatureTemplate) + continue; + + if (uint32 lootid = creatureTemplate->pickpocketLootId) { if (lootIdSet.find(lootid) == lootIdSet.end()) - LootTemplates_Pickpocketing.ReportNonExistingId(lootid, "Creature", itr->second.Entry); + LootTemplates_Pickpocketing.ReportNonExistingId(lootid, "Creature", creatureTemplate->Entry); else lootIdSetUsed.insert(lootid); } @@ -1006,14 +1016,14 @@ void LoadLootTemplates_Prospecting() uint32 count = LootTemplates_Prospecting.LoadAndCollectLootIds(lootIdSet); // remove real entries and check existence loot - ItemTemplateContainer const* its = sObjectMgr->GetItemTemplateStore(); - for (ItemTemplateContainer::const_iterator itr = its->begin(); itr != its->end(); ++itr) + ItemTemplateContainer const& its = sObjectMgr->GetItemTemplateStore(); + for (auto const& itemTemplate : its) { - if (!(itr->second.GetFlags() & ITEM_FLAG_IS_PROSPECTABLE)) + if (!itemTemplate || !(itemTemplate->GetFlags() & ITEM_FLAG_IS_PROSPECTABLE)) continue; - if (lootIdSet.find(itr->second.GetId()) != lootIdSet.end()) - lootIdSet.erase(itr->second.GetId()); + if (lootIdSet.find(itemTemplate->GetId()) != lootIdSet.end()) + lootIdSet.erase(itemTemplate->GetId()); } // output error for any still listed (not referenced from appropriate table) ids @@ -1059,13 +1069,16 @@ void LoadLootTemplates_Skinning() uint32 count = LootTemplates_Skinning.LoadAndCollectLootIds(lootIdSet); // remove real entries and check existence loot - CreatureTemplateContainer const* ctc = sObjectMgr->GetCreatureTemplates(); - for (CreatureTemplateContainer::const_iterator itr = ctc->begin(); itr != ctc->end(); ++itr) + CreatureTemplateContainer const& ctc = sObjectMgr->GetCreatureTemplates(); + for (auto const& creatureTemplate : ctc) { - if (uint32 lootid = itr->second.SkinLootId) + if (!creatureTemplate) + continue; + + if (uint32 lootid = creatureTemplate->SkinLootId) { if (lootIdSet.find(lootid) == lootIdSet.end()) - LootTemplates_Skinning.ReportNonExistingId(lootid, "Creature", itr->second.Entry); + LootTemplates_Skinning.ReportNonExistingId(lootid, "Creature", creatureTemplate->Entry); else lootIdSetUsed.insert(lootid); } diff --git a/src/server/scripts/Commands/cs_lookup.cpp b/src/server/scripts/Commands/cs_lookup.cpp index d54871883ed..53591f83983 100644 --- a/src/server/scripts/Commands/cs_lookup.cpp +++ b/src/server/scripts/Commands/cs_lookup.cpp @@ -177,16 +177,19 @@ public: uint32 count = 0; uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS); - CreatureTemplateContainer const* ctc = sObjectMgr->GetCreatureTemplates(); - for (CreatureTemplateContainer::const_iterator itr = ctc->begin(); itr != ctc->end(); ++itr) + CreatureTemplateContainer const& ctc = sObjectMgr->GetCreatureTemplates(); + for (auto const& creatureTemplate : ctc) { - uint32 id = itr->second.Entry; + if (!creatureTemplate) + continue; + + uint32 id = creatureTemplate->Entry; uint8 localeIndex = handler->GetSessionDbLocaleIndex(); if (CreatureLocale const* creatureLocale = sObjectMgr->GetCreatureLocale(id)) { if (creatureLocale->Name.size() > localeIndex && !creatureLocale->Name[localeIndex].empty()) { - std::string name = creatureLocale->Name[localeIndex]; + std::string const& name = creatureLocale->Name[localeIndex]; if (Utf8FitTo(name, wNamePart)) { @@ -209,7 +212,7 @@ public: } } - std::string name = itr->second.Name; + std::string const& name = creatureTemplate->Name; if (name.empty()) continue; @@ -412,10 +415,10 @@ public: uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS); // Search in ItemSparse - ItemTemplateContainer const* its = sObjectMgr->GetItemTemplateStore(); - for (ItemTemplateContainer::const_iterator itr = its->begin(); itr != its->end(); ++itr) + ItemTemplateContainer const& its = sObjectMgr->GetItemTemplateStore(); + for (auto const& itemTemplate : its) { - std::string name = itr->second.GetName(handler->GetSessionDbcLocale()); + std::string name = itemTemplate->GetName(handler->GetSessionDbcLocale()); if (name.empty()) continue; @@ -428,9 +431,9 @@ public: } if (handler->GetSession()) - handler->PSendSysMessage(LANG_ITEM_LIST_CHAT, itr->second.GetId(), itr->second.GetId(), name.c_str()); + handler->PSendSysMessage(LANG_ITEM_LIST_CHAT, itemTemplate->GetId(), itemTemplate->GetId(), name.c_str()); else - handler->PSendSysMessage(LANG_ITEM_LIST_CONSOLE, itr->second.GetId(), name.c_str()); + handler->PSendSysMessage(LANG_ITEM_LIST_CONSOLE, itemTemplate->GetId(), name.c_str()); if (!found) found = true; @@ -532,16 +535,18 @@ public: uint32 count = 0; uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS); - GameObjectTemplateContainer const* gotc = sObjectMgr->GetGameObjectTemplates(); - for (GameObjectTemplateContainer::const_iterator itr = gotc->begin(); itr != gotc->end(); ++itr) + GameObjectTemplateContainer const& gotc = sObjectMgr->GetGameObjectTemplates(); + for (auto const& gameObjectTemplate : gotc) { + if (!gameObjectTemplate) + continue; + uint8 localeIndex = handler->GetSessionDbLocaleIndex(); - if (GameObjectLocale const* objectLocalte = sObjectMgr->GetGameObjectLocale(itr->second.entry)) + if (GameObjectLocale const* objectLocalte = sObjectMgr->GetGameObjectLocale(gameObjectTemplate->entry)) { if (objectLocalte->Name.size() > localeIndex && !objectLocalte->Name[localeIndex].empty()) { - std::string name = objectLocalte->Name[localeIndex]; - + std::string const& name = objectLocalte->Name[localeIndex]; if (Utf8FitTo(name, wNamePart)) { if (maxResults && count++ == maxResults) @@ -551,9 +556,9 @@ public: } if (handler->GetSession()) - handler->PSendSysMessage(LANG_GO_ENTRY_LIST_CHAT, itr->second.entry, itr->second.entry, name.c_str()); + handler->PSendSysMessage(LANG_GO_ENTRY_LIST_CHAT, gameObjectTemplate->entry, gameObjectTemplate->entry, name.c_str()); else - handler->PSendSysMessage(LANG_GO_ENTRY_LIST_CONSOLE, itr->second.entry, name.c_str()); + handler->PSendSysMessage(LANG_GO_ENTRY_LIST_CONSOLE, gameObjectTemplate->entry, name.c_str()); if (!found) found = true; @@ -563,7 +568,7 @@ public: } } - std::string name = itr->second.name; + std::string const& name = gameObjectTemplate->name; if (name.empty()) continue; @@ -576,9 +581,9 @@ public: } if (handler->GetSession()) - handler->PSendSysMessage(LANG_GO_ENTRY_LIST_CHAT, itr->second.entry, itr->second.entry, name.c_str()); + handler->PSendSysMessage(LANG_GO_ENTRY_LIST_CHAT, gameObjectTemplate->entry, gameObjectTemplate->entry, name.c_str()); else - handler->PSendSysMessage(LANG_GO_ENTRY_LIST_CONSOLE, itr->second.entry, name.c_str()); + handler->PSendSysMessage(LANG_GO_ENTRY_LIST_CONSOLE, gameObjectTemplate->entry, name.c_str()); if (!found) found = true; @@ -612,12 +617,13 @@ public: uint32 count = 0; uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS); - ObjectMgr::QuestMap const& qTemplates = sObjectMgr->GetQuestTemplates(); - for (ObjectMgr::QuestMap::const_iterator iter = qTemplates.begin(); iter != qTemplates.end(); ++iter) + ObjectMgr::QuestContainer const& questTemplates = sObjectMgr->GetQuestTemplates(); + for (auto const& qInfo : questTemplates) { - Quest* qInfo = iter->second; + if (!qInfo) + continue; - int localeIndex = handler->GetSessionDbLocaleIndex(); + uint8 localeIndex = handler->GetSessionDbLocaleIndex(); if (localeIndex >= 0) { uint8 ulocaleIndex = uint8(localeIndex); @@ -669,8 +675,8 @@ public: scalingFactionGroup = contentTuning->GetScalingFactionGroup(); handler->PSendSysMessage(LANG_QUEST_LIST_CHAT, qInfo->GetQuestId(), qInfo->GetQuestId(), - handler->GetSession()->GetPlayer()->GetQuestLevel(qInfo), - handler->GetSession()->GetPlayer()->GetQuestMinLevel(qInfo), + handler->GetSession()->GetPlayer()->GetQuestLevel(qInfo.get()), + handler->GetSession()->GetPlayer()->GetQuestMinLevel(qInfo.get()), maxLevel, scalingFactionGroup, title.c_str(), statusStr); } @@ -732,8 +738,8 @@ public: scalingFactionGroup = contentTuning->GetScalingFactionGroup(); handler->PSendSysMessage(LANG_QUEST_LIST_CHAT, qInfo->GetQuestId(), qInfo->GetQuestId(), - handler->GetSession()->GetPlayer()->GetQuestLevel(qInfo), - handler->GetSession()->GetPlayer()->GetQuestMinLevel(qInfo), + handler->GetSession()->GetPlayer()->GetQuestLevel(qInfo.get()), + handler->GetSession()->GetPlayer()->GetQuestMinLevel(qInfo.get()), maxLevel, scalingFactionGroup, title.c_str(), statusStr); } diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp index 7f534f71b9f..150585b3cc1 100644 --- a/src/server/scripts/Commands/cs_misc.cpp +++ b/src/server/scripts/Commands/cs_misc.cpp @@ -1439,38 +1439,38 @@ public: TC_LOG_DEBUG("misc", handler->GetTrinityString(LANG_ADDITEMSET), itemSetId); bool found = false; - ItemTemplateContainer const* its = sObjectMgr->GetItemTemplateStore(); - for (ItemTemplateContainer::const_iterator itr = its->begin(); itr != its->end(); ++itr) + ItemTemplateContainer const& its = sObjectMgr->GetItemTemplateStore(); + for (auto const& itemTemplate : its) { - if (itr->second.GetItemSet() == itemSetId) + if (!itemTemplate || itemTemplate->GetItemSet() != itemSetId) + continue; + + found = true; + ItemPosCountVec dest; + InventoryResult msg = playerTarget->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemTemplate->GetId(), 1); + if (msg == EQUIP_ERR_OK) { - found = true; - ItemPosCountVec dest; - InventoryResult msg = playerTarget->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itr->second.GetId(), 1); - if (msg == EQUIP_ERR_OK) + std::vector<int32> bonusListIDsForItem = bonusListIDs; // copy, bonuses for each depending on context might be different for each item + if (itemContext != ItemContext::NONE && itemContext < ItemContext::Max) { - std::vector<int32> bonusListIDsForItem = bonusListIDs; // copy, bonuses for each depending on context might be different for each item - if (itemContext != ItemContext::NONE && itemContext < ItemContext::Max) - { - std::set<uint32> contextBonuses = sDB2Manager.GetDefaultItemBonusTree(itr->second.GetId(), itemContext); - bonusListIDsForItem.insert(bonusListIDs.begin(), contextBonuses.begin(), contextBonuses.end()); - } + std::set<uint32> contextBonuses = sDB2Manager.GetDefaultItemBonusTree(itemTemplate->GetId(), itemContext); + bonusListIDsForItem.insert(bonusListIDsForItem.begin(), contextBonuses.begin(), contextBonuses.end()); + } - Item* item = playerTarget->StoreNewItem(dest, itr->second.GetId(), true, {}, GuidSet(), itemContext, bonusListIDsForItem); + Item* item = playerTarget->StoreNewItem(dest, itemTemplate->GetId(), true, {}, GuidSet(), itemContext, bonusListIDsForItem); - // remove binding (let GM give it to another player later) - if (player == playerTarget) - item->SetBinding(false); + // remove binding (let GM give it to another player later) + if (player == playerTarget) + item->SetBinding(false); - player->SendNewItem(item, 1, false, true); - if (player != playerTarget) - playerTarget->SendNewItem(item, 1, true, false); - } - else - { - player->SendEquipError(msg, nullptr, nullptr, itr->second.GetId()); - handler->PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itr->second.GetId(), 1); - } + player->SendNewItem(item, 1, false, true); + if (player != playerTarget) + playerTarget->SendNewItem(item, 1, true, false); + } + else + { + player->SendEquipError(msg, nullptr, nullptr, itemTemplate->GetId()); + handler->PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itemTemplate->GetId(), 1); } } diff --git a/src/server/scripts/Commands/cs_quest.cpp b/src/server/scripts/Commands/cs_quest.cpp index be005c46906..0fd9c121e13 100644 --- a/src/server/scripts/Commands/cs_quest.cpp +++ b/src/server/scripts/Commands/cs_quest.cpp @@ -81,15 +81,15 @@ public: } // check item starting quest (it can work incorrectly if added without item in inventory) - ItemTemplateContainer const* itc = sObjectMgr->GetItemTemplateStore(); - ItemTemplateContainer::const_iterator result = std::find_if(itc->begin(), itc->end(), [quest](ItemTemplateContainer::value_type const& value) + ItemTemplateContainer const& itc = sObjectMgr->GetItemTemplateStore(); + auto itr = std::find_if(std::begin(itc), std::end(itc), [quest](ItemTemplateContainer::value_type const& value) { - return value.second.GetStartQuest() == quest->GetQuestId(); + return value && value->GetStartQuest() == quest->GetQuestId(); }); - if (result != itc->end()) + if (itr != std::end(itc)) { - handler->PSendSysMessage(LANG_COMMAND_QUEST_STARTFROMITEM, entry, result->second.GetId()); + handler->PSendSysMessage(LANG_COMMAND_QUEST_STARTFROMITEM, entry, (*itr)->GetId()); handler->SetSentErrorMessage(true); return false; } |