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-rw-r--r--src/game/IdleMovementGenerator.cpp9
-rw-r--r--src/game/MotionMaster.cpp2
2 files changed, 3 insertions, 8 deletions
diff --git a/src/game/IdleMovementGenerator.cpp b/src/game/IdleMovementGenerator.cpp
index 44575302e75..17e777db240 100644
--- a/src/game/IdleMovementGenerator.cpp
+++ b/src/game/IdleMovementGenerator.cpp
@@ -65,12 +65,5 @@ void
AssistanceDistractMovementGenerator::Finalize(Unit &unit)
{
unit.clearUnitState(UNIT_STAT_DISTRACTED);
- if (Unit* victim = unit.getVictim())
- {
- if (unit.isAlive())
- {
- unit.AttackStop();
- ((Creature*)&unit)->AI()->AttackStart(victim);
- }
- }
+ ((Creature*)&unit)->SetReactState(REACT_AGGRESSIVE);
}
diff --git a/src/game/MotionMaster.cpp b/src/game/MotionMaster.cpp
index f8241987d16..3a7832fe914 100644
--- a/src/game/MotionMaster.cpp
+++ b/src/game/MotionMaster.cpp
@@ -375,6 +375,8 @@ MotionMaster::MoveSeekAssistance(float x, float y, float z)
{
DEBUG_LOG("Creature (Entry: %u GUID: %u) seek assistance (X: %f Y: %f Z: %f)",
i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z );
+ i_owner->AttackStop();
+ ((Creature*)i_owner)->SetReactState(REACT_PASSIVE);
Mutate(new AssistanceMovementGenerator(x,y,z), MOTION_SLOT_ACTIVE);
}
}