diff options
-rw-r--r-- | src/server/game/Spells/Auras/SpellAuras.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp index b9746233b96..bc73d8b22f2 100644 --- a/src/server/game/Spells/Auras/SpellAuras.cpp +++ b/src/server/game/Spells/Auras/SpellAuras.cpp @@ -1039,6 +1039,10 @@ bool Aura::CanBeSaved() const if (HasEffectType(SPELL_AURA_MOD_CHARM) || HasEffectType(SPELL_AURA_AOE_CHARM)) return false; + // no battleground player positions + if (HasEffectType(SPELL_AURA_BATTLEGROUND_PLAYER_POSITION) || HasEffectType(SPELL_AURA_BATTLEGROUND_PLAYER_POSITION_FACTIONAL)) + return false; + // Incanter's Absorbtion - considering the minimal duration and problems with aura stacking // we skip saving this aura // Also for some reason other auras put as MultiSlot crash core on keeping them after restart, |