diff options
-rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 31 | ||||
-rw-r--r-- | src/server/game/Entities/Creature/Creature.h | 8 | ||||
-rw-r--r-- | src/server/game/World/World.cpp | 2 | ||||
-rw-r--r-- | src/server/game/World/World.h | 1 | ||||
-rw-r--r-- | src/server/worldserver/worldserver.conf.dist | 8 |
5 files changed, 41 insertions, 9 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 72aa452a4fb..9a6c9db819f 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -815,8 +815,24 @@ void Creature::Update(uint32 diff) if (m_regenTimer == 0) { - if (!IsInEvadeMode() && (!IsEngaged() || IsPolymorphed() || CanNotReachTarget())) // regenerate health if not in combat or if polymorphed - RegenerateHealth(); + if (!IsInEvadeMode()) + { + // regenerate health if not in combat or if polymorphed) + if (!IsEngaged() || IsPolymorphed()) + RegenerateHealth(); + else if (CanNotReachTarget()) + { + // regenerate health if cannot reach the target and the setting is set to do so. + // this allows to disable the health regen of raid bosses if pathfinding has issues for whatever reason + if (sWorld->getBoolConfig(CONFIG_REGEN_HP_CANNOT_REACH_TARGET_IN_RAID) || !GetMap()->IsRaid()) + { + RegenerateHealth(); + TC_LOG_DEBUG("entities.unit.chase", "RegenerateHealth() enabled because Creature cannot reach the target. Detail: %s", GetDebugInfo().c_str()); + } + else + TC_LOG_DEBUG("entities.unit.chase", "RegenerateHealth() disabled even if the Creature cannot reach the target. Detail: %s", GetDebugInfo().c_str()); + } + } if (GetPowerType() == POWER_ENERGY) Regenerate(POWER_ENERGY); @@ -2844,6 +2860,17 @@ float Creature::GetPetChaseDistance() const return range; } +void Creature::SetCannotReachTarget(bool cannotReach) +{ + if (cannotReach == m_cannotReachTarget) + return; + m_cannotReachTarget = cannotReach; + m_cannotReachTimer = 0; + + if (cannotReach) + TC_LOG_DEBUG("entities.unit.chase", "Creature::SetCannotReachTarget() called with true. Details: %s", GetDebugInfo().c_str()); +} + bool Creature::SetWalk(bool enable) { if (!Unit::SetWalk(enable)) diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index bf90eb90528..a33a09b227c 100644 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -284,13 +284,7 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma virtual uint32 GetPetAutoSpellOnPos(uint8 pos) const; float GetPetChaseDistance() const; - void SetCannotReachTarget(bool cannotReach) - { - if (cannotReach == m_cannotReachTarget) - return; - m_cannotReachTarget = cannotReach; - m_cannotReachTimer = 0; - } + void SetCannotReachTarget(bool cannotReach); bool CanNotReachTarget() const { return m_cannotReachTarget; } void SetHomePosition(float x, float y, float z, float o) { m_homePosition.Relocate(x, y, z, o); } diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index 92551cf92e7..93f1b919dab 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -767,6 +767,8 @@ void World::LoadConfigSettings(bool reload) /// @todo Add MonsterSight (with meaning) in worldserver.conf or put them as define m_float_configs[CONFIG_SIGHT_MONSTER] = sConfigMgr->GetFloatDefault("MonsterSight", 50.0f); + m_bool_configs[CONFIG_REGEN_HP_CANNOT_REACH_TARGET_IN_RAID] = sConfigMgr->GetBoolDefault("Creature.RegenHPCannotReachTargetInRaid", true); + if (reload) { uint32 val = sConfigMgr->GetIntDefault("GameType", 0); diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h index 3765fb81e3a..24338a7eee3 100644 --- a/src/server/game/World/World.h +++ b/src/server/game/World/World.h @@ -177,6 +177,7 @@ enum WorldBoolConfigs CONFIG_CACHE_DATA_QUERIES, CONFIG_CHECK_GOBJECT_LOS, CONFIG_RESPAWN_DYNAMIC_ESCORTNPC, + CONFIG_REGEN_HP_CANNOT_REACH_TARGET_IN_RAID, BOOL_CONFIG_VALUE_COUNT }; diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist index fa0ddf42a79..998f40cbaca 100644 --- a/src/server/worldserver/worldserver.conf.dist +++ b/src/server/worldserver/worldserver.conf.dist @@ -1785,6 +1785,14 @@ Creature.MovingStopTimeForPlayer = 180000 MonsterSight = 50.000000 # +# Creature.RegenHPCannotReachTargetInRaid +# Description: Regenerates HP for Creatures in Raids if they cannot reach the target. +# Default: 1 - (Enabled) +# 0 - (Disabled) + +Creature.RegenHPCannotReachTargetInRaid = 1 + +# ################################################################################################### ################################################################################################### |