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-rw-r--r--src/server/database/Database/QueryResultStructured.h14
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp38
-rw-r--r--src/server/game/Movement/Waypoints/WaypointManager.cpp12
-rw-r--r--src/server/game/Quests/QuestDef.cpp4
4 files changed, 35 insertions, 33 deletions
diff --git a/src/server/database/Database/QueryResultStructured.h b/src/server/database/Database/QueryResultStructured.h
index 7995e879821..afd17edf5d6 100644
--- a/src/server/database/Database/QueryResultStructured.h
+++ b/src/server/database/Database/QueryResultStructured.h
@@ -20,6 +20,7 @@
#include <boost/preprocessor/cat.hpp>
#include <boost/preprocessor/comma_if.hpp>
+#include <boost/preprocessor/facilities/empty.hpp>
#include <boost/preprocessor/seq/enum.hpp>
#include <boost/preprocessor/seq/for_each.hpp>
#include <boost/preprocessor/seq/for_each_i.hpp>
@@ -29,11 +30,11 @@
#define DEFINE_FIELD_ACCESSOR_CACHE_FIELD(r, data, field) Field const& field() const\
{\
- return Result.Fetch()[indexes.field];\
+ return Fields[indexes.field];\
}
-#define DEFINE_FIELD_ACCESSOR_CACHE(struct_name, result_type, fields_list) \
- struct struct_name \
+#define DEFINE_FIELD_ACCESSOR_CACHE(namespace_name, struct_name, result_type, fields_list) \
+ struct namespace_name struct_name \
{ \
struct Indexes\
{\
@@ -42,11 +43,12 @@
std::size_t BOOST_PP_SEQ_ENUM(fields_list);\
};\
BOOST_PP_SEQ_FOR_EACH(DEFINE_FIELD_ACCESSOR_CACHE_FIELD, ~, fields_list) \
- result_type const& Result; \
+ struct_name(result_type const& result) : Fields(result.Fetch()), indexes(indexes_impl(result)) { }\
+ Field* Fields; \
static Indexes const& indexes_impl(result_type const& result) { static Indexes const instance(result); return instance; }\
- Indexes const& indexes = indexes_impl(Result);\
+ Indexes const& indexes;\
}
-#define DEFINE_FIELD_ACCESSOR_CACHE_ANONYMOUS(result_type, fields_list) DEFINE_FIELD_ACCESSOR_CACHE(BOOST_PP_CAT(FieldAccessors, __LINE__), result_type, fields_list)
+#define DEFINE_FIELD_ACCESSOR_CACHE_ANONYMOUS(result_type, fields_list) DEFINE_FIELD_ACCESSOR_CACHE(BOOST_PP_EMPTY(), BOOST_PP_CAT(FieldAccessors, __LINE__), result_type, fields_list)
#endif // TRINITYCORE_QUERY_RESULT_STRUCTURED_H
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 69c119e67db..d47d494a313 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -11128,11 +11128,11 @@ void ObjectMgr::LoadPlayerChoices()
uint32 mawPowersCount = 0;
{
- DEFINE_FIELD_ACCESSOR_CACHE_ANONYMOUS(ResultSet, (ChoiceId)(UiTextureKitId)(SoundKitId)(CloseSoundKitId)(Duration)(Question)(PendingChoiceText)
- (InfiniteRange)(HideWarboardHeader)(KeepOpenAfterChoice)(ShowChoicesAsList)(ForceDontShowChoicesAsList)(MaxResponses)(ScriptName)) fields { .Result = *choices };
-
do
{
+ DEFINE_FIELD_ACCESSOR_CACHE_ANONYMOUS(ResultSet, (ChoiceId)(UiTextureKitId)(SoundKitId)(CloseSoundKitId)(Duration)(Question)(PendingChoiceText)
+ (InfiniteRange)(HideWarboardHeader)(KeepOpenAfterChoice)(ShowChoicesAsList)(ForceDontShowChoicesAsList)(MaxResponses)(ScriptName)) fields { *choices };
+
int32 choiceId = fields.ChoiceId().GetInt32();
PlayerChoice& choice = _playerChoices[choiceId];
@@ -11159,11 +11159,11 @@ void ObjectMgr::LoadPlayerChoices()
"UiTextureAtlasElementID, SoundKitID, GroupID, UiTextureKitID, Answer, Header, SubHeader, ButtonTooltip, Description, Confirmation, RewardQuestID "
"FROM playerchoice_response ORDER BY `Index` ASC"))
{
- DEFINE_FIELD_ACCESSOR_CACHE_ANONYMOUS(ResultSet, (ChoiceId)(ResponseId)(ChoiceArtFileId)(Flags)(WidgetSetID)(UiTextureAtlasElementID)(SoundKitID)
- (GroupID)(UiTextureKitID)(Answer)(Header)(SubHeader)(ButtonTooltip)(Description)(Confirmation)(RewardQuestID)) fields{ .Result = *responses };
-
do
{
+ DEFINE_FIELD_ACCESSOR_CACHE_ANONYMOUS(ResultSet, (ChoiceId)(ResponseId)(ChoiceArtFileId)(Flags)(WidgetSetID)(UiTextureAtlasElementID)(SoundKitID)
+ (GroupID)(UiTextureKitID)(Answer)(Header)(SubHeader)(ButtonTooltip)(Description)(Confirmation)(RewardQuestID)) fields{ *responses };
+
int32 choiceId = fields.ChoiceId().GetInt32();
int32 responseId = fields.ResponseId().GetInt32();
@@ -11200,11 +11200,11 @@ void ObjectMgr::LoadPlayerChoices()
if (QueryResult rewards = WorldDatabase.Query("SELECT ChoiceId, ResponseId, TitleId, PackageId, SkillLineId, SkillPointCount, ArenaPointCount, HonorPointCount, Money, Xp FROM playerchoice_response_reward"))
{
- DEFINE_FIELD_ACCESSOR_CACHE_ANONYMOUS(ResultSet, (ChoiceId)(ResponseId)(TitleId)(PackageId)(SkillLineId)
- (SkillPointCount)(ArenaPointCount)(HonorPointCount)(Money)(Xp)) fields{ .Result = *rewards };
-
do
{
+ DEFINE_FIELD_ACCESSOR_CACHE_ANONYMOUS(ResultSet, (ChoiceId)(ResponseId)(TitleId)(PackageId)(SkillLineId)
+ (SkillPointCount)(ArenaPointCount)(HonorPointCount)(Money)(Xp)) fields{ *rewards };
+
int32 choiceId = fields.ChoiceId().GetInt32();
int32 responseId = fields.ResponseId().GetInt32();
@@ -11260,10 +11260,10 @@ void ObjectMgr::LoadPlayerChoices()
if (QueryResult rewards = WorldDatabase.Query("SELECT ChoiceId, ResponseId, ItemId, BonusListIDs, Quantity FROM playerchoice_response_reward_item ORDER BY `Index` ASC"))
{
- DEFINE_FIELD_ACCESSOR_CACHE_ANONYMOUS(ResultSet, (ChoiceId)(ResponseId)(ItemId)(BonusListIDs)(Quantity)) fields { .Result = *rewards };
-
do
{
+ DEFINE_FIELD_ACCESSOR_CACHE_ANONYMOUS(ResultSet, (ChoiceId)(ResponseId)(ItemId)(BonusListIDs)(Quantity)) fields { *rewards };
+
int32 choiceId = fields.ChoiceId().GetInt32();
int32 responseId = fields.ResponseId().GetInt32();
uint32 itemId = fields.ItemId().GetUInt32();
@@ -11309,10 +11309,10 @@ void ObjectMgr::LoadPlayerChoices()
if (QueryResult rewards = WorldDatabase.Query("SELECT ChoiceId, ResponseId, CurrencyId, Quantity FROM playerchoice_response_reward_currency ORDER BY `Index` ASC"))
{
- DEFINE_FIELD_ACCESSOR_CACHE_ANONYMOUS(ResultSet, (ChoiceId)(ResponseId)(CurrencyId)(Quantity)) fields { .Result = *rewards };
-
do
{
+ DEFINE_FIELD_ACCESSOR_CACHE_ANONYMOUS(ResultSet, (ChoiceId)(ResponseId)(CurrencyId)(Quantity)) fields { *rewards };
+
int32 choiceId = fields.ChoiceId().GetInt32();
int32 responseId = fields.ResponseId().GetInt32();
uint32 currencyId = fields.CurrencyId().GetUInt32();
@@ -11354,10 +11354,10 @@ void ObjectMgr::LoadPlayerChoices()
if (QueryResult rewards = WorldDatabase.Query("SELECT ChoiceId, ResponseId, FactionId, Quantity FROM playerchoice_response_reward_faction ORDER BY `Index` ASC"))
{
- DEFINE_FIELD_ACCESSOR_CACHE_ANONYMOUS(ResultSet, (ChoiceId)(ResponseId)(FactionId)(Quantity)) fields { .Result = *rewards };
-
do
{
+ DEFINE_FIELD_ACCESSOR_CACHE_ANONYMOUS(ResultSet, (ChoiceId)(ResponseId)(FactionId)(Quantity)) fields { *rewards };
+
int32 choiceId = fields.ChoiceId().GetInt32();
int32 responseId = fields.ResponseId().GetInt32();
uint32 factionId = fields.FactionId().GetUInt32();
@@ -11399,10 +11399,10 @@ void ObjectMgr::LoadPlayerChoices()
if (QueryResult rewards = WorldDatabase.Query("SELECT ChoiceId, ResponseId, ItemId, BonusListIDs, Quantity FROM playerchoice_response_reward_item_choice ORDER BY `Index` ASC"))
{
- DEFINE_FIELD_ACCESSOR_CACHE_ANONYMOUS(ResultSet, (ChoiceId)(ResponseId)(ItemId)(BonusListIDs)(Quantity)) fields { .Result = *rewards };
-
do
{
+ DEFINE_FIELD_ACCESSOR_CACHE_ANONYMOUS(ResultSet, (ChoiceId)(ResponseId)(ItemId)(BonusListIDs)(Quantity)) fields { *rewards };
+
int32 choiceId = fields.ChoiceId().GetInt32();
int32 responseId = fields.ResponseId().GetInt32();
uint32 itemId = fields.ItemId().GetUInt32();
@@ -11448,10 +11448,10 @@ void ObjectMgr::LoadPlayerChoices()
if (QueryResult mawPowersResult = WorldDatabase.Query("SELECT ChoiceId, ResponseId, TypeArtFileID, Rarity, SpellID, MaxStacks FROM playerchoice_response_maw_power"))
{
- DEFINE_FIELD_ACCESSOR_CACHE_ANONYMOUS(ResultSet, (ChoiceId)(ResponseId)(TypeArtFileID)(Rarity)(SpellID)(MaxStacks)) fields { .Result = *mawPowersResult };
-
do
{
+ DEFINE_FIELD_ACCESSOR_CACHE_ANONYMOUS(ResultSet, (ChoiceId)(ResponseId)(TypeArtFileID)(Rarity)(SpellID)(MaxStacks)) fields { *mawPowersResult };
+
int32 choiceId = fields.ChoiceId().GetInt32();
int32 responseId = fields.ResponseId().GetInt32();
diff --git a/src/server/game/Movement/Waypoints/WaypointManager.cpp b/src/server/game/Movement/Waypoints/WaypointManager.cpp
index c1e8d4dde36..481fdc1a43d 100644
--- a/src/server/game/Movement/Waypoints/WaypointManager.cpp
+++ b/src/server/game/Movement/Waypoints/WaypointManager.cpp
@@ -26,8 +26,8 @@
#include "TemporarySummon.h"
#include "Unit.h"
-DEFINE_FIELD_ACCESSOR_CACHE(WaypointMgr::PathQueryResult, PreparedResultSet, (PathId)(MoveType)(Flags)(Velocity));
-DEFINE_FIELD_ACCESSOR_CACHE(WaypointMgr::PathNodeQueryResult, PreparedResultSet, (PathId)(NodeId)(PositionX)(PositionY)(PositionZ)(Orientation)(Delay));
+DEFINE_FIELD_ACCESSOR_CACHE(WaypointMgr::, PathQueryResult, PreparedResultSet, (PathId)(MoveType)(Flags)(Velocity));
+DEFINE_FIELD_ACCESSOR_CACHE(WaypointMgr::, PathNodeQueryResult, PreparedResultSet, (PathId)(NodeId)(PositionX)(PositionY)(PositionZ)(Orientation)(Delay));
WaypointMgr::WaypointMgr() = default;
WaypointMgr::~WaypointMgr() = default;
@@ -61,7 +61,7 @@ void WaypointMgr::_LoadPaths()
do
{
- LoadPathFromDB({ .Result = *result });
+ LoadPathFromDB(*result);
++count;
} while (result->NextRow());
@@ -88,7 +88,7 @@ void WaypointMgr::_LoadPathNodes()
do
{
- LoadPathNodesFromDB({ .Result = *result });
+ LoadPathNodesFromDB(*result);
++count;
}
while (result->NextRow());
@@ -186,7 +186,7 @@ void WaypointMgr::ReloadPath(uint32 pathId)
do
{
- LoadPathFromDB({ .Result = *result });
+ LoadPathFromDB(*result);
} while (result->NextRow());
}
@@ -206,7 +206,7 @@ void WaypointMgr::ReloadPath(uint32 pathId)
do
{
- LoadPathNodesFromDB({ .Result = *result });
+ LoadPathNodesFromDB(*result);
} while (result->NextRow());
if (WaypointPath* path = Trinity::Containers::MapGetValuePtr(_pathStore, pathId))
diff --git a/src/server/game/Quests/QuestDef.cpp b/src/server/game/Quests/QuestDef.cpp
index 0b7b7a2e668..610212d40a6 100644
--- a/src/server/game/Quests/QuestDef.cpp
+++ b/src/server/game/Quests/QuestDef.cpp
@@ -48,9 +48,9 @@
(ManagedWorldStateID)(QuestSessionBonus)(LogTitle)(LogDescription)(QuestDescription)(AreaDescription)(PortraitGiverText)(PortraitGiverName)\
(PortraitTurnInText)(PortraitTurnInName)(QuestCompletionLog)
-DEFINE_FIELD_ACCESSOR_CACHE(Quest::QuestTemplateQueryResult, ResultSet, QUEST_TEMPLATE_FIELDS);
+DEFINE_FIELD_ACCESSOR_CACHE(Quest::, QuestTemplateQueryResult, ResultSet, QUEST_TEMPLATE_FIELDS);
-Quest::Quest(QueryResult const& questRecord) : Quest(QuestTemplateQueryResult{ .Result = *questRecord })
+Quest::Quest(QueryResult const& questRecord) : Quest(*questRecord)
{
}