diff options
3 files changed, 19 insertions, 26 deletions
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp index 181fb49ba2e..d0e4b7be63b 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp @@ -903,17 +903,15 @@ class boss_yogg_saron : public CreatureScript                  DoCast(me, SPELL_KNOCK_AWAY);                  me->ResetLootMode(); -                switch (_instance->GetData(DATA_KEEPERS_COUNT)) -                { -                    case 0: -                        me->AddLootMode(LOOT_MODE_HARD_MODE_4); -                    case 1: -                        me->AddLootMode(LOOT_MODE_HARD_MODE_3); -                    case 2: -                        me->AddLootMode(LOOT_MODE_HARD_MODE_2); -                    case 3: -                        me->AddLootMode(LOOT_MODE_HARD_MODE_1); -                } +                uint32 keepersCount = _instance->GetData(DATA_KEEPERS_COUNT); +                if (keepersCount == 0) +                    me->AddLootMode(LOOT_MODE_HARD_MODE_4); +                if (keepersCount <= 1) +                    me->AddLootMode(LOOT_MODE_HARD_MODE_3); +                if (keepersCount <= 2) +                    me->AddLootMode(LOOT_MODE_HARD_MODE_2); +                if (keepersCount <= 3) +                    me->AddLootMode(LOOT_MODE_HARD_MODE_1);              }              void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override diff --git a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/shattered_halls.cpp b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/shattered_halls.cpp index 81c1283768b..500b0ae4bcb 100644 --- a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/shattered_halls.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/shattered_halls.cpp @@ -84,17 +84,13 @@ class boss_shattered_executioner : public CreatureScript                  _Reset();                  // _Reset() resets the loot mode, so we add them again, if any -                switch (instance->GetData(DATA_PRISONERS_EXECUTED)) -                { -                    case 0: -                        me->AddLootMode(LOOT_MODE_HARD_MODE_3); -                    case 1: -                        me->AddLootMode(LOOT_MODE_HARD_MODE_2); -                    case 2: -                        me->AddLootMode(LOOT_MODE_HARD_MODE_1); -                    default: -                        break; -                } +                uint32 prisonersExecuted = instance->GetData(DATA_PRISONERS_EXECUTED); +                if (prisonersExecuted == 0) +                    me->AddLootMode(LOOT_MODE_HARD_MODE_3); +                if (prisonersExecuted <= 1) +                    me->AddLootMode(LOOT_MODE_HARD_MODE_2); +                if (prisonersExecuted <= 2) +                    me->AddLootMode(LOOT_MODE_HARD_MODE_1);                  if (instance->GetBossState(DATA_KARGATH) == DONE)                      me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); diff --git a/src/server/scripts/Outland/zone_hellfire_peninsula.cpp b/src/server/scripts/Outland/zone_hellfire_peninsula.cpp index 471c776d54b..d1a31906d58 100644 --- a/src/server/scripts/Outland/zone_hellfire_peninsula.cpp +++ b/src/server/scripts/Outland/zone_hellfire_peninsula.cpp @@ -770,7 +770,8 @@ public:          void Initialize()          {              circleRounds = 0; -            point = 0; +            point = 3; +            wpreached = false;          }          void Reset() override @@ -778,9 +779,7 @@ public:              events.Reset();              summons.DespawnAll(); -            circleRounds = 0; -            point = 3; -            wpreached = false; +            Initialize();          }          void DoAction(int32 action) override  | 
