diff options
-rw-r--r-- | src/server/game/AI/CoreAI/UnitAI.h | 3 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 3 |
2 files changed, 6 insertions, 0 deletions
diff --git a/src/server/game/AI/CoreAI/UnitAI.h b/src/server/game/AI/CoreAI/UnitAI.h index 30fa8a56958..bcfa93f33f3 100644 --- a/src/server/game/AI/CoreAI/UnitAI.h +++ b/src/server/game/AI/CoreAI/UnitAI.h @@ -284,6 +284,9 @@ class TC_GAME_API UnitAI // Called when the unit leaves combat virtual void JustExitedCombat() { } + // Called when the unit is about to be removed from the world (despawn, grid unload, corpse disappearing, player logging out etc.) + virtual void LeavingWorld() { } + // Called at any Damage to any victim (before damage apply) virtual void DamageDealt(Unit* /*victim*/, uint32& /*damage*/, DamageEffectType /*damageType*/) { } diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 86db8294fcb..ea7e53e5838 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -9064,6 +9064,9 @@ void Unit::RemoveFromWorld() if (IsInWorld()) { m_duringRemoveFromWorld = true; + if (IsAIEnabled) + GetAI()->LeavingWorld(); + if (IsVehicle()) RemoveVehicleKit(true); |