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-rw-r--r--src/server/game/AI/CoreAI/UnitAI.h3
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp3
2 files changed, 6 insertions, 0 deletions
diff --git a/src/server/game/AI/CoreAI/UnitAI.h b/src/server/game/AI/CoreAI/UnitAI.h
index 30fa8a56958..bcfa93f33f3 100644
--- a/src/server/game/AI/CoreAI/UnitAI.h
+++ b/src/server/game/AI/CoreAI/UnitAI.h
@@ -284,6 +284,9 @@ class TC_GAME_API UnitAI
// Called when the unit leaves combat
virtual void JustExitedCombat() { }
+ // Called when the unit is about to be removed from the world (despawn, grid unload, corpse disappearing, player logging out etc.)
+ virtual void LeavingWorld() { }
+
// Called at any Damage to any victim (before damage apply)
virtual void DamageDealt(Unit* /*victim*/, uint32& /*damage*/, DamageEffectType /*damageType*/) { }
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 86db8294fcb..ea7e53e5838 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -9064,6 +9064,9 @@ void Unit::RemoveFromWorld()
if (IsInWorld())
{
m_duringRemoveFromWorld = true;
+ if (IsAIEnabled)
+ GetAI()->LeavingWorld();
+
if (IsVehicle())
RemoveVehicleKit(true);