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-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 852269855df..e35f4fb889b 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -2163,7 +2163,7 @@ void GameObject::SetTransportState(GOState state, uint32 stopFrame /*= 0*/)
m_goValue.Transport.StateUpdateTimer = 0;
m_goValue.Transport.PathProgress = getMSTime();
if (GetGoState() >= GO_STATE_TRANSPORT_STOPPED)
- m_goValue.Transport.StopFrames->at(GetGoState() - GO_STATE_TRANSPORT_STOPPED);
+ m_goValue.Transport.PathProgress += m_goValue.Transport.StopFrames->at(GetGoState() - GO_STATE_TRANSPORT_STOPPED);
SetGoState(GO_STATE_TRANSPORT_ACTIVE);
}
else