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-rw-r--r--src/server/scripts/World/npc_innkeeper.cpp55
1 files changed, 8 insertions, 47 deletions
diff --git a/src/server/scripts/World/npc_innkeeper.cpp b/src/server/scripts/World/npc_innkeeper.cpp
index 4a0ac7165c6..aeaecc9da91 100644
--- a/src/server/scripts/World/npc_innkeeper.cpp
+++ b/src/server/scripts/World/npc_innkeeper.cpp
@@ -36,20 +36,11 @@ enum Spells
SPELL_TREAT = 24715
};
-#define LOCALE_TRICK_OR_TREAT_0 "Trick or Treat!"
-#define LOCALE_TRICK_OR_TREAT_2 "Des bonbons ou des blagues!"
-#define LOCALE_TRICK_OR_TREAT_3 "Süßes oder Saures!"
-#define LOCALE_TRICK_OR_TREAT_6 "¡Truco o trato!"
-
-#define LOCALE_INNKEEPER_0 "Make this inn my home."
-#define LOCALE_INNKEEPER_2 "Faites de cette auberge votre foyer."
-#define LOCALE_INNKEEPER_3 "Ich möchte dieses Gasthaus zu meinem Heimatort machen."
-#define LOCALE_INNKEEPER_6 "Fija tu hogar en esta taberna."
-
-#define LOCALE_VENDOR_0 "I want to browse your goods."
-#define LOCALE_VENDOR_2 "Je voudrais regarder vos articles."
-#define LOCALE_VENDOR_3 "Ich sehe mich nur mal um."
-#define LOCALE_VENDOR_6 "Quiero ver tus mercancías."
+enum Npc
+{
+ NPC_GOSSIP_MENU = 9733,
+ NPC_GOSSIP_MENU_EVENT = 342,
+};
class npc_innkeeper : public CreatureScript
{
@@ -63,46 +54,16 @@ public:
bool OnGossipHello(Player* player) override
{
if (IsHolidayActive(HOLIDAY_HALLOWS_END) && !player->HasAura(SPELL_TRICK_OR_TREATED))
- {
- char const* localizedEntry;
- switch (player->GetSession()->GetSessionDbcLocale())
- {
- case LOCALE_frFR: localizedEntry = LOCALE_TRICK_OR_TREAT_2; break;
- case LOCALE_deDE: localizedEntry = LOCALE_TRICK_OR_TREAT_3; break;
- case LOCALE_esES: localizedEntry = LOCALE_TRICK_OR_TREAT_6; break;
- case LOCALE_enUS: default: localizedEntry = LOCALE_TRICK_OR_TREAT_0;
- }
- AddGossipItemFor(player, GOSSIP_ICON_CHAT, localizedEntry, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- }
+ AddGossipItemFor(player, NPC_GOSSIP_MENU_EVENT, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
if (me->IsQuestGiver())
player->PrepareQuestMenu(me->GetGUID());
if (me->IsVendor())
- {
- char const* localizedEntry;
- switch (player->GetSession()->GetSessionDbcLocale())
- {
- case LOCALE_frFR: localizedEntry = LOCALE_VENDOR_2; break;
- case LOCALE_deDE: localizedEntry = LOCALE_VENDOR_3; break;
- case LOCALE_esES: localizedEntry = LOCALE_VENDOR_6; break;
- case LOCALE_enUS: default: localizedEntry = LOCALE_VENDOR_0;
- }
- AddGossipItemFor(player, GOSSIP_ICON_VENDOR, localizedEntry, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
- }
+ AddGossipItemFor(player, NPC_GOSSIP_MENU, 2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
if (me->IsInnkeeper())
- {
- char const* localizedEntry;
- switch (player->GetSession()->GetSessionDbcLocale())
- {
- case LOCALE_frFR: localizedEntry = LOCALE_INNKEEPER_2; break;
- case LOCALE_deDE: localizedEntry = LOCALE_INNKEEPER_3; break;
- case LOCALE_esES: localizedEntry = LOCALE_INNKEEPER_6; break;
- case LOCALE_enUS: default: localizedEntry = LOCALE_INNKEEPER_0;
- }
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, localizedEntry, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INN);
- }
+ AddGossipItemFor(player, NPC_GOSSIP_MENU, 1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INN);
player->TalkedToCreature(me->GetEntry(), me->GetGUID());
SendGossipMenuFor(player, player->GetGossipTextId(me), me->GetGUID());