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-rw-r--r--src/server/game/Spells/Spell.cpp36
-rw-r--r--src/server/game/Spells/Spell.h28
-rw-r--r--src/server/game/Spells/SpellScript.cpp2
-rw-r--r--src/server/game/Spells/SpellScript.h2
4 files changed, 34 insertions, 34 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 45afa9a7745..bb1ab3c7333 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -3106,7 +3106,7 @@ void Spell::prepare(SpellCastTargets const& targets, AuraEffect const* triggered
if ((_triggeredCastFlags & TRIGGERED_IGNORE_COMBO_POINTS) || m_CastItem)
m_needComboPoints = false;
- uint32 param1 = 0, param2 = 0;
+ int32 param1 = 0, param2 = 0;
SpellCastResult result = CheckCast(true, &param1, &param2);
// target is checked in too many locations and with different results to handle each of them
// handle just the general SPELL_FAILED_BAD_TARGETS result which is the default result for most DBC target checks
@@ -3340,7 +3340,7 @@ void Spell::_cast(bool skipCheck)
// skip check if done already (for instant cast spells for example)
if (!skipCheck)
{
- auto cleanupSpell = [this, modOwner](SpellCastResult res, uint32* p1 = nullptr, uint32* p2 = nullptr)
+ auto cleanupSpell = [this, modOwner](SpellCastResult res, int32* p1 = nullptr, int32* p2 = nullptr)
{
SendCastResult(res, p1, p2);
SendInterrupted(0);
@@ -3352,7 +3352,7 @@ void Spell::_cast(bool skipCheck)
SetExecutedCurrently(false);
};
- uint32 param1 = 0, param2 = 0;
+ int32 param1 = 0, param2 = 0;
SpellCastResult castResult = CheckCast(false, &param1, &param2);
if (castResult != SPELL_CAST_OK)
{
@@ -3984,7 +3984,7 @@ void Spell::finish(bool ok)
}
template<class T>
-inline void FillSpellCastFailedArgs(T& packet, ObjectGuid castId, SpellInfo const* spellInfo, SpellCastResult result, SpellCustomErrors customError, uint32* param1 /*= nullptr*/, uint32* param2 /*= nullptr*/, Player* caster)
+inline void FillSpellCastFailedArgs(T& packet, ObjectGuid castId, SpellInfo const* spellInfo, SpellCastResult result, SpellCustomErrors customError, int32* param1 /*= nullptr*/, int32* param2 /*= nullptr*/, Player* caster)
{
packet.CastID = castId;
packet.SpellID = spellInfo->Id;
@@ -4183,7 +4183,7 @@ inline void FillSpellCastFailedArgs(T& packet, ObjectGuid castId, SpellInfo cons
}
}
-void Spell::SendCastResult(SpellCastResult result, uint32* param1 /*= nullptr*/, uint32* param2 /*= nullptr*/) const
+void Spell::SendCastResult(SpellCastResult result, int32* param1 /*= nullptr*/, int32* param2 /*= nullptr*/) const
{
if (result == SPELL_CAST_OK)
return;
@@ -4203,7 +4203,7 @@ void Spell::SendCastResult(SpellCastResult result, uint32* param1 /*= nullptr*/,
m_caster->ToPlayer()->SendDirectMessage(castFailed.Write());
}
-void Spell::SendPetCastResult(SpellCastResult result, uint32* param1 /*= nullptr*/, uint32* param2 /*= nullptr*/) const
+void Spell::SendPetCastResult(SpellCastResult result, int32* param1 /*= nullptr*/, int32* param2 /*= nullptr*/) const
{
if (result == SPELL_CAST_OK)
return;
@@ -4220,7 +4220,7 @@ void Spell::SendPetCastResult(SpellCastResult result, uint32* param1 /*= nullptr
owner->ToPlayer()->SendDirectMessage(petCastFailed.Write());
}
-void Spell::SendCastResult(Player* caster, SpellInfo const* spellInfo, SpellCastVisual spellVisual, ObjectGuid cast_count, SpellCastResult result, SpellCustomErrors customError /*= SPELL_CUSTOM_ERROR_NONE*/, uint32* param1 /*= nullptr*/, uint32* param2 /*= nullptr*/)
+void Spell::SendCastResult(Player* caster, SpellInfo const* spellInfo, SpellCastVisual spellVisual, ObjectGuid cast_count, SpellCastResult result, SpellCustomErrors customError /*= SPELL_CUSTOM_ERROR_NONE*/, int32* param1 /*= nullptr*/, int32* param2 /*= nullptr*/)
{
if (result == SPELL_CAST_OK)
return;
@@ -5103,7 +5103,7 @@ void Spell::HandleEffects(Unit* pUnitTarget, Item* pItemTarget, GameObject* pGOT
return nullptr;
}
-SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint32* param2 /*= nullptr*/)
+SpellCastResult Spell::CheckCast(bool strict, int32* param1 /*= nullptr*/, int32* param2 /*= nullptr*/)
{
// check death state
if (m_caster->ToUnit() && !m_caster->ToUnit()->IsAlive() && !m_spellInfo->IsPassive() && !(m_spellInfo->HasAttribute(SPELL_ATTR0_CASTABLE_WHILE_DEAD) || (IsTriggered() && !m_triggeredByAuraSpell)))
@@ -6162,7 +6162,7 @@ SpellCastResult Spell::CheckPetCast(Unit* target)
return CheckCast(true);
}
-SpellCastResult Spell::CheckCasterAuras(uint32* param1) const
+SpellCastResult Spell::CheckCasterAuras(int32* param1) const
{
Unit* unitCaster = (m_originalCaster ? m_originalCaster : m_caster->ToUnit());
if (!unitCaster)
@@ -6291,7 +6291,7 @@ SpellCastResult Spell::CheckCasterAuras(uint32* param1) const
return SPELL_CAST_OK;
}
-bool Spell::CheckSpellCancelsAuraEffect(AuraType auraType, uint32* param1) const
+bool Spell::CheckSpellCancelsAuraEffect(AuraType auraType, int32* param1) const
{
Unit* unitCaster = (m_originalCaster ? m_originalCaster : m_caster->ToUnit());
if (!unitCaster)
@@ -6320,42 +6320,42 @@ bool Spell::CheckSpellCancelsAuraEffect(AuraType auraType, uint32* param1) const
return true;
}
-bool Spell::CheckSpellCancelsCharm(uint32* param1) const
+bool Spell::CheckSpellCancelsCharm(int32* param1) const
{
return CheckSpellCancelsAuraEffect(SPELL_AURA_MOD_CHARM, param1) &&
CheckSpellCancelsAuraEffect(SPELL_AURA_AOE_CHARM, param1) &&
CheckSpellCancelsAuraEffect(SPELL_AURA_MOD_POSSESS, param1);
}
-bool Spell::CheckSpellCancelsStun(uint32* param1) const
+bool Spell::CheckSpellCancelsStun(int32* param1) const
{
return CheckSpellCancelsAuraEffect(SPELL_AURA_MOD_STUN, param1) &&
CheckSpellCancelsAuraEffect(SPELL_AURA_MOD_STUN_DISABLE_GRAVITY, param1);
}
-bool Spell::CheckSpellCancelsSilence(uint32* param1) const
+bool Spell::CheckSpellCancelsSilence(int32* param1) const
{
return CheckSpellCancelsAuraEffect(SPELL_AURA_MOD_SILENCE, param1) &&
CheckSpellCancelsAuraEffect(SPELL_AURA_MOD_PACIFY_SILENCE, param1);
}
-bool Spell::CheckSpellCancelsPacify(uint32* param1) const
+bool Spell::CheckSpellCancelsPacify(int32* param1) const
{
return CheckSpellCancelsAuraEffect(SPELL_AURA_MOD_PACIFY, param1) &&
CheckSpellCancelsAuraEffect(SPELL_AURA_MOD_PACIFY_SILENCE, param1);
}
-bool Spell::CheckSpellCancelsFear(uint32* param1) const
+bool Spell::CheckSpellCancelsFear(int32* param1) const
{
return CheckSpellCancelsAuraEffect(SPELL_AURA_MOD_FEAR, param1);
}
-bool Spell::CheckSpellCancelsConfuse(uint32* param1) const
+bool Spell::CheckSpellCancelsConfuse(int32* param1) const
{
return CheckSpellCancelsAuraEffect(SPELL_AURA_MOD_CONFUSE, param1);
}
-bool Spell::CheckSpellCancelsNoActions(uint32* param1) const
+bool Spell::CheckSpellCancelsNoActions(int32* param1) const
{
return CheckSpellCancelsAuraEffect(SPELL_AURA_MOD_NO_ACTIONS, param1);
}
@@ -6608,7 +6608,7 @@ SpellCastResult Spell::CheckPower() const
return SPELL_CAST_OK;
}
-SpellCastResult Spell::CheckItems(uint32* param1 /*= nullptr*/, uint32* param2 /*= nullptr*/) const
+SpellCastResult Spell::CheckItems(int32* param1 /*= nullptr*/, int32* param2 /*= nullptr*/) const
{
Player* player = m_caster->ToPlayer();
if (!player)
diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h
index 55ef3386253..bd86cf8a98e 100644
--- a/src/server/game/Spells/Spell.h
+++ b/src/server/game/Spells/Spell.h
@@ -438,7 +438,7 @@ class TC_GAME_API Spell
void TakeReagents();
void TakeCastItem();
- SpellCastResult CheckCast(bool strict, uint32* param1 = nullptr, uint32* param2 = nullptr);
+ SpellCastResult CheckCast(bool strict, int32* param1 = nullptr, int32* param2 = nullptr);
SpellCastResult CheckPetCast(Unit* target);
// handlers
@@ -448,21 +448,21 @@ class TC_GAME_API Spell
void _handle_immediate_phase();
void _handle_finish_phase();
- SpellCastResult CheckItems(uint32* param1, uint32* param2) const;
+ SpellCastResult CheckItems(int32* param1, int32* param2) const;
SpellCastResult CheckRange(bool strict) const;
SpellCastResult CheckPower() const;
SpellCastResult CheckRuneCost() const;
- SpellCastResult CheckCasterAuras(uint32* param1) const;
+ SpellCastResult CheckCasterAuras(int32* param1) const;
SpellCastResult CheckArenaAndRatedBattlegroundCastRules();
- bool CheckSpellCancelsAuraEffect(AuraType auraType, uint32* param1) const;
- bool CheckSpellCancelsCharm(uint32* param1) const;
- bool CheckSpellCancelsStun(uint32* param1) const;
- bool CheckSpellCancelsSilence(uint32* param1) const;
- bool CheckSpellCancelsPacify(uint32* param1) const;
- bool CheckSpellCancelsFear(uint32* param1) const;
- bool CheckSpellCancelsConfuse(uint32* param1) const;
- bool CheckSpellCancelsNoActions(uint32* param1) const;
+ bool CheckSpellCancelsAuraEffect(AuraType auraType, int32* param1) const;
+ bool CheckSpellCancelsCharm(int32* param1) const;
+ bool CheckSpellCancelsStun(int32* param1) const;
+ bool CheckSpellCancelsSilence(int32* param1) const;
+ bool CheckSpellCancelsPacify(int32* param1) const;
+ bool CheckSpellCancelsFear(int32* param1) const;
+ bool CheckSpellCancelsConfuse(int32* param1) const;
+ bool CheckSpellCancelsNoActions(int32* param1) const;
int32 CalculateDamage(SpellEffectInfo const& spellEffectInfo, Unit const* target, float* var = nullptr) const;
@@ -480,9 +480,9 @@ class TC_GAME_API Spell
void CheckSrc();
void CheckDst();
- static void SendCastResult(Player* caster, SpellInfo const* spellInfo, SpellCastVisual spellVisual, ObjectGuid cast_count, SpellCastResult result, SpellCustomErrors customError = SPELL_CUSTOM_ERROR_NONE, uint32* param1 = nullptr, uint32* param2 = nullptr);
- void SendCastResult(SpellCastResult result, uint32* param1 = nullptr, uint32* param2 = nullptr) const;
- void SendPetCastResult(SpellCastResult result, uint32* param1 = nullptr, uint32* param2 = nullptr) const;
+ static void SendCastResult(Player* caster, SpellInfo const* spellInfo, SpellCastVisual spellVisual, ObjectGuid cast_count, SpellCastResult result, SpellCustomErrors customError = SPELL_CUSTOM_ERROR_NONE, int32* param1 = nullptr, int32* param2 = nullptr);
+ void SendCastResult(SpellCastResult result, int32* param1 = nullptr, int32* param2 = nullptr) const;
+ void SendPetCastResult(SpellCastResult result, int32* param1 = nullptr, int32* param2 = nullptr) const;
void SendMountResult(MountResult result);
void SendSpellStart();
void SendSpellGo();
diff --git a/src/server/game/Spells/SpellScript.cpp b/src/server/game/Spells/SpellScript.cpp
index cc397652093..73452dca696 100644
--- a/src/server/game/Spells/SpellScript.cpp
+++ b/src/server/game/Spells/SpellScript.cpp
@@ -753,7 +753,7 @@ SpellInfo const* SpellScript::GetTriggeringSpell() const
return m_spell->m_triggeredByAuraSpell;
}
-void SpellScript::FinishCast(SpellCastResult result, uint32* param1 /*= nullptr*/, uint32* param2 /*= nullptr*/)
+void SpellScript::FinishCast(SpellCastResult result, int32* param1 /*= nullptr*/, int32* param2 /*= nullptr*/)
{
m_spell->SendCastResult(result, param1, param2);
m_spell->finish(result == SPELL_CAST_OK);
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h
index b217764b552..599518e9214 100644
--- a/src/server/game/Spells/SpellScript.h
+++ b/src/server/game/Spells/SpellScript.h
@@ -504,7 +504,7 @@ class TC_GAME_API SpellScript : public _SpellScript
SpellInfo const* GetTriggeringSpell() const;
// finishes spellcast prematurely with selected error message
- void FinishCast(SpellCastResult result, uint32* param1 = nullptr, uint32* param2 = nullptr);
+ void FinishCast(SpellCastResult result, int32* param1 = nullptr, int32* param2 = nullptr);
void SetCustomCastResultMessage(SpellCustomErrors result);