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-rw-r--r--sql/updates/9043_world_spell_script_names.sql7
-rw-r--r--src/server/game/Spells/SpellEffects.cpp55
-rw-r--r--src/server/scripts/Spells/spell_mage.cpp165
3 files changed, 166 insertions, 61 deletions
diff --git a/sql/updates/9043_world_spell_script_names.sql b/sql/updates/9043_world_spell_script_names.sql
new file mode 100644
index 00000000000..b18e3b9935c
--- /dev/null
+++ b/sql/updates/9043_world_spell_script_names.sql
@@ -0,0 +1,7 @@
+DELETE FROM spell_script_names WHERE spell_id=19958 AND ScriptName='spell_mage_cold_snap';
+DELETE FROM spell_script_names WHERE spell_id=32826 AND ScriptName='spell_mage_polymorph_visual';
+DELETE FROM spell_script_names WHERE spell_id=31687 AND ScriptName='spell_mage_summon_water_elemental';
+INSERT INTO spell_script_names (spell_id, ScriptName) VALUES
+(11958,'spell_mage_cold_snap'),
+(32826,'spell_mage_polymorph_visual'),
+(31687,'spell_mage_summon_water_elemental');
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 50241314a6b..9338e316316 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1540,61 +1540,6 @@ void Spell::EffectDummy(uint32 i)
break;
}
- case SPELLFAMILY_MAGE:
- switch(m_spellInfo->Id)
- {
- case 11958: // Cold Snap
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // immediately finishes the cooldown on Frost spells
- const SpellCooldowns& cm = m_caster->ToPlayer()->GetSpellCooldownMap();
- for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
- {
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
-
- if (spellInfo->SpellFamilyName == SPELLFAMILY_MAGE &&
- (GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_FROST) &&
- spellInfo->Id != 11958 && GetSpellRecoveryTime(spellInfo) > 0)
- {
- m_caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
- }
- else
- ++itr;
- }
- return;
- }
- case 32826: // Polymorph Cast Visual
- {
- if (unitTarget && unitTarget->GetTypeId() == TYPEID_UNIT)
- {
- //Polymorph Cast Visual Rank 1
- const uint32 spell_list[6] = {
- 32813, // Squirrel Form
- 32816, // Giraffe Form
- 32817, // Serpent Form
- 32818, // Dragonhawk Form
- 32819, // Worgen Form
- 32820 // Sheep Form
- };
- unitTarget->CastSpell(unitTarget, spell_list[urand(0, 5)], true);
- }
- return;
- }
- case 31687: // Summon Water Elemental
- {
- if (!unitTarget)
- return;
-
- // Glyph of Eternal Water
- if (unitTarget->HasAura(70937))
- unitTarget->CastSpell(unitTarget, 70908, true);
- else
- unitTarget->CastSpell(unitTarget, 70907, true);
- }
- }
- break;
case SPELLFAMILY_WARRIOR:
// Charge
if (m_spellInfo->SpellFamilyFlags & SPELLFAMILYFLAG_WARRIOR_CHARGE && m_spellInfo->SpellVisual[0] == 867)
diff --git a/src/server/scripts/Spells/spell_mage.cpp b/src/server/scripts/Spells/spell_mage.cpp
index 4f609800346..a1c88a57531 100644
--- a/src/server/scripts/Spells/spell_mage.cpp
+++ b/src/server/scripts/Spells/spell_mage.cpp
@@ -18,19 +18,172 @@
/*
* Scripts for spells with SPELLFAMILY_MAGE and SPELLFAMILY_GENERIC spells used by mage players.
* Ordered alphabetically using scriptname.
- * Scriptnames of files in this file should be prefixed with "spell_mag_".
+ * Scriptnames of files in this file should be prefixed with "spell_mage_".
*/
#include "ScriptPCH.h"
+enum MageSpells
+{
+ SPELL_MAGE_COLD_SNAP = 11958,
+ SPELL_MAGE_SQUIRREL_FORM = 32813,
+ SPELL_MAGE_GIRAFFE_FORM = 32816,
+ SPELL_MAGE_SERPENT_FORM = 32817,
+ SPELL_MAGE_DRAGONHAWK_FORM = 32818,
+ SPELL_MAGE_WORGEN_FORM = 32819,
+ SPELL_MAGE_SHEEP_FORM = 32820,
+ SPELL_MAGE_GLYPH_OF_ETERNAL_WATER = 70937,
+ SPELL_MAGE_SUMMON_WATER_ELEMENTAL_PERMANENT = 70908,
+ SPELL_MAGE_SUMMON_WATER_ELEMENTAL_TEMPORARY = 70907,
+};
+
+class spell_mage_cold_snap_SpellScript : public SpellScript
+{
+ bool Validate(SpellEntry const * spellEntry)
+ {
+ return true;
+ };
+
+ void HandleDummy(SpellEffIndex effIndex)
+ {
+ Unit *m_caster = GetCaster();
+
+ if (!m_caster)
+ return;
+
+ if (m_caster->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ // immediately finishes the cooldown on Frost spells
+ const SpellCooldowns& cm = m_caster->ToPlayer()->GetSpellCooldownMap();
+ for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
+ {
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
+
+ if (spellInfo->SpellFamilyName == SPELLFAMILY_MAGE &&
+ (GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_FROST) &&
+ spellInfo->Id != SPELL_MAGE_COLD_SNAP && GetSpellRecoveryTime(spellInfo) > 0)
+ {
+ m_caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
+ }
+ else
+ ++itr;
+ }
+ }
+
+ void Register()
+ {
+ // add dummy effect spell handler to Cold Snap
+ EffectHandlers += EffectHandlerFn(spell_mage_cold_snap_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+};
+
+SpellScript * GetSpellScript_spell_mage_cold_snap()
+{
+ return new spell_mage_cold_snap_SpellScript();
+}
+
+class spell_mage_polymorph_cast_visual_SpellScript : public SpellScript
+{
+ bool Validate(SpellEntry const * spellEntry)
+ {
+ const uint32 spell_list[6] = {
+ SPELL_MAGE_SQUIRREL_FORM,
+ SPELL_MAGE_GIRAFFE_FORM,
+ SPELL_MAGE_SERPENT_FORM,
+ SPELL_MAGE_DRAGONHAWK_FORM,
+ SPELL_MAGE_WORGEN_FORM,
+ SPELL_MAGE_SHEEP_FORM
+ };
+
+ // check if spell ids exist in dbc
+ for (int i = 0; i < 6; i++)
+ if (!sSpellStore.LookupEntry(spell_list[i]))
+ return false;
+ return true;
+ };
+
+ void HandleDummy(SpellEffIndex effIndex)
+ {
+ const uint32 spell_list[6] = {
+ SPELL_MAGE_SQUIRREL_FORM,
+ SPELL_MAGE_GIRAFFE_FORM,
+ SPELL_MAGE_SERPENT_FORM,
+ SPELL_MAGE_DRAGONHAWK_FORM,
+ SPELL_MAGE_WORGEN_FORM,
+ SPELL_MAGE_SHEEP_FORM
+ };
+
+ if (Unit *unitTarget = GetHitUnit())
+ if (unitTarget->GetTypeId() == TYPEID_UNIT)
+ unitTarget->CastSpell(unitTarget, spell_list[urand(0, 5)], true);
+ }
+
+ void Register()
+ {
+ // add dummy effect spell handler to Polymorph visual
+ EffectHandlers += EffectHandlerFn(spell_mage_polymorph_cast_visual_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+};
+
+SpellScript * GetSpellScript_spell_mage_polymorph_visual()
+{
+ return new spell_mage_polymorph_cast_visual_SpellScript();
+}
+
+class spell_mage_summon_water_elemental_SpellScript : public SpellScript
+{
+ bool Validate(SpellEntry const * spellEntry)
+ {
+ if (!sSpellStore.LookupEntry(SPELL_MAGE_GLYPH_OF_ETERNAL_WATER))
+ return false;
+ if (!sSpellStore.LookupEntry(SPELL_MAGE_SUMMON_WATER_ELEMENTAL_TEMPORARY))
+ return false;
+ if (!sSpellStore.LookupEntry(SPELL_MAGE_SUMMON_WATER_ELEMENTAL_PERMANENT))
+ return false;
+ return true;
+ };
+
+ void HandleDummy(SpellEffIndex effIndex)
+ {
+ if (Unit *unitTarget = GetHitUnit())
+ {
+ // Glyph of Eternal Water
+ if (unitTarget->HasAura(SPELL_MAGE_GLYPH_OF_ETERNAL_WATER))
+ unitTarget->CastSpell(unitTarget, SPELL_MAGE_SUMMON_WATER_ELEMENTAL_PERMANENT, true);
+ else
+ unitTarget->CastSpell(unitTarget, SPELL_MAGE_SUMMON_WATER_ELEMENTAL_TEMPORARY, true);
+ }
+ }
+
+ void Register()
+ {
+ // add dummy effect spell handler to Summon Water Elemental
+ EffectHandlers += EffectHandlerFn(spell_mage_summon_water_elemental_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+};
+
+SpellScript * GetSpellScript_spell_mage_summon_water_elemental()
+{
+ return new spell_mage_summon_water_elemental_SpellScript();
+}
+
void AddSC_mage_spell_scripts()
{
- //Script *newscript;
+ Script *newscript;
+
+ newscript = new Script;
+ newscript->Name = "spell_mage_cold_snap";
+ newscript->GetSpellScript = &GetSpellScript_spell_mage_cold_snap;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name = "spell_mage_polymorph_visual";
+ newscript->GetSpellScript = &GetSpellScript_spell_mage_polymorph_visual;
+ newscript->RegisterSelf();
- /*
newscript = new Script;
- newscript->Name = "spell_mag_";
- newscript->GetSpellScript = &GetSpellScript_spell_mag_;
+ newscript->Name = "spell_mage_summon_water_elemental";
+ newscript->GetSpellScript = &GetSpellScript_spell_mage_summon_water_elemental;
newscript->RegisterSelf();
- */
} \ No newline at end of file