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-rw-r--r--src/server/game/Movement/PathGenerator.cpp11
-rw-r--r--src/server/game/Spells/Spell.cpp2
-rw-r--r--src/tools/mmaps_generator/MapBuilder.cpp26
-rw-r--r--src/tools/mmaps_generator/MapBuilder.h1
4 files changed, 21 insertions, 19 deletions
diff --git a/src/server/game/Movement/PathGenerator.cpp b/src/server/game/Movement/PathGenerator.cpp
index 0bfdde918eb..3c61f531de0 100644
--- a/src/server/game/Movement/PathGenerator.cpp
+++ b/src/server/game/Movement/PathGenerator.cpp
@@ -245,19 +245,14 @@ void PathGenerator::BuildPolyPath(G3D::Vector3 const& startPos, G3D::Vector3 con
// *** poly path generating logic ***
// start and end are on same polygon
- // just need to move in straight line
+ // handle this case as if they were 2 different polygons, building a line path split in some few points
if (startPoly == endPoly)
{
TC_LOG_DEBUG("maps.mmaps", "++ BuildPolyPath :: (startPoly == endPoly)");
- BuildShortcut();
-
_pathPolyRefs[0] = startPoly;
- _polyLength = 1;
-
- _type = farFromPoly ? PATHFIND_INCOMPLETE : PATHFIND_NORMAL;
- TC_LOG_DEBUG("maps.mmaps", "++ BuildPolyPath :: path type %d", _type);
- return;
+ _pathPolyRefs[1] = endPoly;
+ _polyLength = 2;
}
// look for startPoly/endPoly in current path
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 03ded265b6b..0be841208e6 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -5509,7 +5509,7 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint
// first try with raycast, if it fails fall back to normal path
bool result = m_preGeneratedPath->CalculatePath(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), false, false);
if (m_preGeneratedPath->GetPathType() & PATHFIND_SHORT)
- return SPELL_FAILED_OUT_OF_RANGE;
+ return SPELL_FAILED_NOPATH;
else if (!result || m_preGeneratedPath->GetPathType() & (PATHFIND_NOPATH | PATHFIND_INCOMPLETE))
return SPELL_FAILED_NOPATH;
else if (m_preGeneratedPath->IsInvalidDestinationZ(target)) // Check position z, if not in a straight line
diff --git a/src/tools/mmaps_generator/MapBuilder.cpp b/src/tools/mmaps_generator/MapBuilder.cpp
index 35ede6fb9f4..6b10adb4abe 100644
--- a/src/tools/mmaps_generator/MapBuilder.cpp
+++ b/src/tools/mmaps_generator/MapBuilder.cpp
@@ -877,16 +877,8 @@ namespace MMAP
return static_cast<uint32>(m_mapid) != mapID;
if (m_skipContinents)
- switch (mapID)
- {
- case 0:
- case 1:
- case 530:
- case 571:
- return true;
- default:
- break;
- }
+ if (isContinentMap(mapID))
+ return true;
if (m_skipJunkMaps)
switch (mapID)
@@ -966,6 +958,20 @@ namespace MMAP
}
}
+ bool MapBuilder::isContinentMap(uint32 mapID)
+ {
+ switch (mapID)
+ {
+ case 0:
+ case 1:
+ case 530:
+ case 571:
+ return true;
+ default:
+ return false;
+ }
+ }
+
/**************************************************************************/
bool MapBuilder::shouldSkipTile(uint32 mapID, uint32 tileX, uint32 tileY)
{
diff --git a/src/tools/mmaps_generator/MapBuilder.h b/src/tools/mmaps_generator/MapBuilder.h
index b7ad8cb04b4..753ce8c7237 100644
--- a/src/tools/mmaps_generator/MapBuilder.h
+++ b/src/tools/mmaps_generator/MapBuilder.h
@@ -143,6 +143,7 @@ namespace MMAP
bool shouldSkipMap(uint32 mapID);
bool isTransportMap(uint32 mapID);
+ bool isContinentMap(uint32 mapID);
bool shouldSkipTile(uint32 mapID, uint32 tileX, uint32 tileY);
rcConfig GetMapSpecificConfig(uint32 mapID, float bmin[3], float bmax[3], const TileConfig &tileConfig);