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-rw-r--r--src/server/game/Combat/CombatManager.cpp4
-rw-r--r--src/server/game/Combat/ThreatManager.cpp4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Combat/CombatManager.cpp b/src/server/game/Combat/CombatManager.cpp
index 3bd5f70cd7e..3e3dde0c184 100644
--- a/src/server/game/Combat/CombatManager.cpp
+++ b/src/server/game/Combat/CombatManager.cpp
@@ -307,13 +307,13 @@ void CombatManager::PutReference(ObjectGuid const& guid, CombatReference* ref)
if (ref->_isPvP)
{
auto& inMap = _pvpRefs[guid];
- ASSERT(!inMap && "Duplicate combat state detected - memory leak!");
+ ASSERT(!inMap, "Duplicate combat state at %p being inserted for %s vs %s - memory leak!", ref, _owner->GetGUID().ToString().c_str(), guid.ToString().c_str());
inMap = static_cast<PvPCombatReference*>(ref);
}
else
{
auto& inMap = _pveRefs[guid];
- ASSERT(!inMap && "Duplicate combat state detected - memory leak!");
+ ASSERT(!inMap, "Duplicate combat state at %p being inserted for %s vs %s - memory leak!", ref, _owner->GetGUID().ToString().c_str(), guid.ToString().c_str());
inMap = ref;
}
}
diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp
index 03d12c12def..643020d0c56 100644
--- a/src/server/game/Combat/ThreatManager.cpp
+++ b/src/server/game/Combat/ThreatManager.cpp
@@ -691,7 +691,7 @@ void ThreatManager::SendNewVictimToClients(ThreatReference const* victimRef) con
void ThreatManager::PutThreatListRef(ObjectGuid const& guid, ThreatReference* ref)
{
auto& inMap = _myThreatListEntries[guid];
- ASSERT(!inMap && "Duplicate threat list entry being inserted - memory leak!");
+ ASSERT(!inMap, "Duplicate threat reference at %p being inserted on %s for %s - memory leak!", ref, _owner->GetGUID().ToString().c_str(), guid.ToString().c_str());
inMap = ref;
ref->_handle = _sortedThreatList.push(ref);
}
@@ -715,7 +715,7 @@ void ThreatManager::PurgeThreatListRef(ObjectGuid const& guid, bool sendRemove)
void ThreatManager::PutThreatenedByMeRef(ObjectGuid const& guid, ThreatReference* ref)
{
auto& inMap = _threatenedByMe[guid];
- ASSERT(!inMap && "Duplicate entry being inserted into threatened by me list - potential memory leak!");
+ ASSERT(!inMap, "Duplicate threatened-by-me reference at %p being inserted on %s for %s - memory leak!", ref, _owner->GetGUID().ToString().c_str(), guid.ToString().c_str());
inMap = ref;
}