diff options
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 4 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.h | 2 | ||||
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 2 |
3 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 5da9a2c1eac..92fb8a6c406 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -18018,7 +18018,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder) uint32 runeCooldown = GetRuneBaseCooldown(); while (runes < maxRunes) { - SetRuneCooldown(runes, runeCooldown, false); + SetRuneCooldown(runes, runeCooldown); ++runes; } } @@ -25469,7 +25469,7 @@ uint32 Player::GetRuneBaseCooldown() const return cooldown; } -void Player::SetRuneCooldown(uint8 index, uint32 cooldown, bool casted /*= false*/) +void Player::SetRuneCooldown(uint8 index, uint32 cooldown) { m_runes->Cooldown[index] = cooldown; m_runes->SetRuneState(index, (cooldown == 0) ? true : false); diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index f9d0710277d..f392ba70e10 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -2269,7 +2269,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> uint8 GetRunesState() const; uint32 GetRuneCooldown(uint8 index) const { return m_runes->Cooldown[index]; } uint32 GetRuneBaseCooldown() const; - void SetRuneCooldown(uint8 index, uint32 cooldown, bool casted = false); + void SetRuneCooldown(uint8 index, uint32 cooldown); void ResyncRunes() const; void AddRunePower(uint8 index) const; void InitRunes(); diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index e5c74c91f55..10668afa77f 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -4656,7 +4656,7 @@ void Spell::TakeRunePower(bool didHit) { if (!player->GetRuneCooldown(i) && runeCost > 0) { - player->SetRuneCooldown(i, didHit ? player->GetRuneBaseCooldown() : uint32(RUNE_MISS_COOLDOWN), true); + player->SetRuneCooldown(i, didHit ? player->GetRuneBaseCooldown() : uint32(RUNE_MISS_COOLDOWN)); --runeCost; } } |