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-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.cpp34
-rw-r--r--src/server/game/Battlegrounds/Arena.cpp6
-rw-r--r--src/server/game/Battlegrounds/Battleground.h2
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp24
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp32
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp3
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp3
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp72
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp18
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp3
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp3
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp3
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp61
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp32
-rw-r--r--src/server/game/Entities/Player/Player.cpp966
-rw-r--r--src/server/game/Entities/Player/Player.h2
-rw-r--r--src/server/game/Instances/InstanceScript.h8
-rw-r--r--src/server/game/OutdoorPvP/OutdoorPvP.h2
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/instance_culling_of_stratholme.cpp14
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp10
-rw-r--r--src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp10
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp6
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp10
-rw-r--r--src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp12
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp12
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp12
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_thorim.cpp18
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp19
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/ulduar.h18
-rw-r--r--src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp12
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp47
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPHP.h8
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp86
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPNA.h26
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp14
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPSI.h9
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp33
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPTF.h11
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp41
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPZM.h31
40 files changed, 825 insertions, 908 deletions
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
index 909229a1f7d..5b61c876038 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
@@ -1150,19 +1150,24 @@ uint32 BattlefieldWG::GetData(uint32 data) const
void BattlefieldWG::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
- packet.Worldstates.emplace_back(uint32(BATTLEFIELD_WG_WORLD_STATE_ATTACKER), int32(GetAttackerTeam()));
- packet.Worldstates.emplace_back(uint32(BATTLEFIELD_WG_WORLD_STATE_DEFENDER), int32(GetDefenderTeam()));
+ packet.Worldstates.emplace_back(BATTLEFIELD_WG_WORLD_STATE_DEFENDED_A, GetData(BATTLEFIELD_WG_DATA_DEF_A));
+ packet.Worldstates.emplace_back(BATTLEFIELD_WG_WORLD_STATE_DEFENDED_H, GetData(BATTLEFIELD_WG_DATA_DEF_H));
+ packet.Worldstates.emplace_back(BATTLEFIELD_WG_WORLD_STATE_ATTACKED_A, GetData(BATTLEFIELD_WG_DATA_WON_A));
+ packet.Worldstates.emplace_back(BATTLEFIELD_WG_WORLD_STATE_ATTACKED_H, GetData(BATTLEFIELD_WG_DATA_WON_H));
+ packet.Worldstates.emplace_back(BATTLEFIELD_WG_WORLD_STATE_ATTACKER, GetAttackerTeam());
+ packet.Worldstates.emplace_back(BATTLEFIELD_WG_WORLD_STATE_DEFENDER, GetDefenderTeam());
+
// Note: cleanup these two, their names look awkward
- packet.Worldstates.emplace_back(uint32(BATTLEFIELD_WG_WORLD_STATE_ACTIVE), int32(IsWarTime() ? 0 : 1));
- packet.Worldstates.emplace_back(uint32(BATTLEFIELD_WG_WORLD_STATE_SHOW_WORLDSTATE), int32(IsWarTime() ? 1 : 0));
+ packet.Worldstates.emplace_back(BATTLEFIELD_WG_WORLD_STATE_ACTIVE, IsWarTime() ? 0 : 1);
+ packet.Worldstates.emplace_back(BATTLEFIELD_WG_WORLD_STATE_SHOW_WORLDSTATE, IsWarTime() ? 1 : 0);
- for (uint32 i = 0; i < 2; ++i)
- packet.Worldstates.emplace_back(ClockWorldState[i], int32(GameTime::GetGameTime() + (m_Timer / 1000)));
+ for (uint32 itr = 0; itr < 2; ++itr)
+ packet.Worldstates.emplace_back(ClockWorldState[itr], int32(GameTime::GetGameTime()) + int32(m_Timer) / int32(1000));
- packet.Worldstates.emplace_back(uint32(BATTLEFIELD_WG_WORLD_STATE_VEHICLE_H), int32(GetData(BATTLEFIELD_WG_DATA_VEHICLE_H)));
- packet.Worldstates.emplace_back(uint32(BATTLEFIELD_WG_WORLD_STATE_MAX_VEHICLE_H), int32(GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_H)));
- packet.Worldstates.emplace_back(uint32(BATTLEFIELD_WG_WORLD_STATE_VEHICLE_A), int32(GetData(BATTLEFIELD_WG_DATA_VEHICLE_A)));
- packet.Worldstates.emplace_back(uint32(BATTLEFIELD_WG_WORLD_STATE_MAX_VEHICLE_A), int32(GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_A)));
+ packet.Worldstates.emplace_back(BATTLEFIELD_WG_WORLD_STATE_VEHICLE_H, GetData(BATTLEFIELD_WG_DATA_VEHICLE_H));
+ packet.Worldstates.emplace_back(BATTLEFIELD_WG_WORLD_STATE_MAX_VEHICLE_H, GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_H));
+ packet.Worldstates.emplace_back(BATTLEFIELD_WG_WORLD_STATE_VEHICLE_A, GetData(BATTLEFIELD_WG_DATA_VEHICLE_A));
+ packet.Worldstates.emplace_back(BATTLEFIELD_WG_WORLD_STATE_MAX_VEHICLE_A, GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_A));
for (BfWGGameObjectBuilding* building : BuildingsInZone)
building->FillInitialWorldStates(packet);
@@ -1174,10 +1179,9 @@ void BattlefieldWG::FillInitialWorldStates(WorldPackets::WorldState::InitWorldSt
void BattlefieldWG::SendInitWorldStatesTo(Player* player)
{
WorldPackets::WorldState::InitWorldStates packet;
- packet.AreaID = m_ZoneId;
packet.MapID = m_MapId;
- packet.SubareaID = 0;
-
+ packet.AreaID = m_ZoneId;
+ packet.SubareaID = player->GetAreaId();
FillInitialWorldStates(packet);
player->SendDirectMessage(packet.Write());
@@ -1755,7 +1759,7 @@ void BfWGGameObjectBuilding::UpdateTurretAttack(bool disable)
void BfWGGameObjectBuilding::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
- packet.Worldstates.emplace_back(uint32(_worldState), int32(_state));
+ packet.Worldstates.emplace_back(_worldState, _state);
}
void BfWGGameObjectBuilding::Save()
@@ -1840,7 +1844,7 @@ void WintergraspWorkshop::UpdateGraveyardAndWorkshop()
void WintergraspWorkshop::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
- packet.Worldstates.emplace_back(uint32(_staticInfo->WorldStateId), int32(_state));
+ packet.Worldstates.emplace_back(_staticInfo->WorldStateId, _state);
}
void WintergraspWorkshop::Save()
diff --git a/src/server/game/Battlegrounds/Arena.cpp b/src/server/game/Battlegrounds/Arena.cpp
index 548327a678a..5190b4372df 100644
--- a/src/server/game/Battlegrounds/Arena.cpp
+++ b/src/server/game/Battlegrounds/Arena.cpp
@@ -24,8 +24,8 @@
#include "ObjectAccessor.h"
#include "Player.h"
#include "World.h"
-#include "WorldStatePackets.h"
#include "WorldSession.h"
+#include "WorldStatePackets.h"
Arena::Arena(BattlegroundTemplate const* battlegroundTemplate) : Battleground(battlegroundTemplate)
{
@@ -74,8 +74,8 @@ void Arena::RemovePlayer(Player* /*player*/, ObjectGuid /*guid*/, uint32 /*team*
void Arena::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
- packet.Worldstates.emplace_back(uint32(ARENA_WORLD_STATE_ALIVE_PLAYERS_GREEN), int32(GetAlivePlayersCountByTeam(HORDE)));
- packet.Worldstates.emplace_back(uint32(ARENA_WORLD_STATE_ALIVE_PLAYERS_GOLD), int32(GetAlivePlayersCountByTeam(ALLIANCE)));
+ packet.Worldstates.emplace_back(ARENA_WORLD_STATE_ALIVE_PLAYERS_GREEN, GetAlivePlayersCountByTeam(HORDE));
+ packet.Worldstates.emplace_back(ARENA_WORLD_STATE_ALIVE_PLAYERS_GOLD, GetAlivePlayersCountByTeam(ALLIANCE));
}
void Arena::UpdateArenaWorldState()
diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h
index 56dfc065ac9..2e942d5c7a7 100644
--- a/src/server/game/Battlegrounds/Battleground.h
+++ b/src/server/game/Battlegrounds/Battleground.h
@@ -378,7 +378,7 @@ class TC_GAME_API Battleground
// Packet Transfer
// method that should fill worldpacket with actual world states (not yet implemented for all battlegrounds!)
- virtual void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& /*data*/) { }
+ virtual void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& /*packet*/) { }
void SendPacketToTeam(uint32 teamId, WorldPacket const* packet, Player* except = nullptr) const;
void SendPacketToAll(WorldPacket const* packet) const;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
index 08dcaabf01e..90ccc50a6b5 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
@@ -305,32 +305,32 @@ void BattlegroundAB::FillInitialWorldStates(WorldPackets::WorldState::InitWorldS
// Node icons
for (uint8 node = 0; node < BG_AB_DYNAMIC_NODES_COUNT; ++node)
- packet.Worldstates.emplace_back(uint32(BG_AB_OP_NODEICONS[node]), int32((m_Nodes[node] == 0) ? 1 : 0));
+ packet.Worldstates.emplace_back(BG_AB_OP_NODEICONS[node], (m_Nodes[node] == 0) ? 1 : 0);
// Node occupied states
for (uint8 node = 0; node < BG_AB_DYNAMIC_NODES_COUNT; ++node)
- for (uint8 i = 1; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
- packet.Worldstates.emplace_back(uint32(BG_AB_OP_NODESTATES[node] + plusArray[i]), int32((m_Nodes[node] == i) ? 1 : 0));
+ for (uint8 itr = 1; itr < BG_AB_DYNAMIC_NODES_COUNT; ++itr)
+ packet.Worldstates.emplace_back(BG_AB_OP_NODESTATES[node] + plusArray[itr], (m_Nodes[node] == itr) ? 1 : 0);
// How many bases each team owns
- uint8 ally = 0, horde = 0;
+ int32 ally = 0, horde = 0;
for (uint8 node = 0; node < BG_AB_DYNAMIC_NODES_COUNT; ++node)
if (m_Nodes[node] == BG_AB_NODE_STATUS_ALLY_OCCUPIED)
++ally;
else if (m_Nodes[node] == BG_AB_NODE_STATUS_HORDE_OCCUPIED)
++horde;
- packet.Worldstates.emplace_back(uint32(BG_AB_OP_OCCUPIED_BASES_ALLY), int32(ally));
- packet.Worldstates.emplace_back(uint32(BG_AB_OP_OCCUPIED_BASES_HORDE), int32(horde));
+ packet.Worldstates.emplace_back(BG_AB_OP_OCCUPIED_BASES_ALLY, ally);
+ packet.Worldstates.emplace_back(BG_AB_OP_OCCUPIED_BASES_HORDE, horde);
// Team scores
- packet.Worldstates.emplace_back(uint32(BG_AB_OP_RESOURCES_MAX), int32(BG_AB_MAX_TEAM_SCORE));
- packet.Worldstates.emplace_back(uint32(BG_AB_OP_RESOURCES_WARNING), int32(BG_AB_WARNING_NEAR_VICTORY_SCORE));
- packet.Worldstates.emplace_back(uint32(BG_AB_OP_RESOURCES_ALLY), int32(m_TeamScores[TEAM_ALLIANCE]));
- packet.Worldstates.emplace_back(uint32(BG_AB_OP_RESOURCES_HORDE), int32(m_TeamScores[TEAM_HORDE]));
+ packet.Worldstates.emplace_back(BG_AB_OP_RESOURCES_MAX, BG_AB_MAX_TEAM_SCORE);
+ packet.Worldstates.emplace_back(BG_AB_OP_RESOURCES_WARNING, BG_AB_WARNING_NEAR_VICTORY_SCORE);
+ packet.Worldstates.emplace_back(BG_AB_OP_RESOURCES_ALLY, m_TeamScores[TEAM_ALLIANCE]);
+ packet.Worldstates.emplace_back(BG_AB_OP_RESOURCES_HORDE, m_TeamScores[TEAM_HORDE]);
- // other unknown
- packet.Worldstates.emplace_back(uint32(0x745), 0x2);
+ // other unknown BG_AB_UNK_01
+ packet.Worldstates.emplace_back(1861, 2);
}
void BattlegroundAB::_SendNodeUpdate(uint8 node)
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
index bfd5dd3028c..eab5eada052 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
@@ -1024,30 +1024,30 @@ void BattlegroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object)
void BattlegroundAV::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
- for (uint8 i = BG_AV_NODES_FIRSTAID_STATION; i < BG_AV_NODES_MAX; ++i)
+ for (uint8 itr = BG_AV_NODES_FIRSTAID_STATION; itr < BG_AV_NODES_MAX; ++itr)
{
- uint16 owner = m_Nodes[i].Owner;
- BG_AV_States state = m_Nodes[i].State;
+ uint16 owner = m_Nodes[itr].Owner;
+ BG_AV_States state = m_Nodes[itr].State;
- packet.Worldstates.emplace_back(uint32(BGAVNodeInfo[i].WorldStateIds.AllianceAssault), int32(owner == ALLIANCE && state == POINT_ASSAULTED));
- packet.Worldstates.emplace_back(uint32(BGAVNodeInfo[i].WorldStateIds.AllianceControl), int32(owner == ALLIANCE && state >= POINT_DESTROYED));
- packet.Worldstates.emplace_back(uint32(BGAVNodeInfo[i].WorldStateIds.HordeAssault), int32(owner == HORDE && state == POINT_ASSAULTED));
- packet.Worldstates.emplace_back(uint32(BGAVNodeInfo[i].WorldStateIds.HordeControl), int32(owner == HORDE && state >= POINT_DESTROYED));
+ packet.Worldstates.emplace_back(BGAVNodeInfo[itr].WorldStateIds.AllianceAssault, (owner == ALLIANCE && state == POINT_ASSAULTED) ? 1 : 0);
+ packet.Worldstates.emplace_back(BGAVNodeInfo[itr].WorldStateIds.AllianceControl, (owner == ALLIANCE && state >= POINT_DESTROYED) ? 1 : 0);
+ packet.Worldstates.emplace_back(BGAVNodeInfo[itr].WorldStateIds.HordeAssault, (owner == HORDE && state == POINT_ASSAULTED) ? 1 : 0);
+ packet.Worldstates.emplace_back(BGAVNodeInfo[itr].WorldStateIds.HordeControl, (owner == HORDE && state >= POINT_DESTROYED) ? 1 : 0);
}
- packet.Worldstates.emplace_back(uint32(AV_SNOWFALL_N), int32(m_Nodes[BG_AV_NODES_SNOWFALL_GRAVE].Owner == AV_NEUTRAL_TEAM));
-
- packet.Worldstates.emplace_back(uint32(AV_Alliance_Score), int32(m_Team_Scores[0]));
- packet.Worldstates.emplace_back(uint32(AV_Horde_Score), int32(m_Team_Scores[1]));
+ packet.Worldstates.emplace_back(AV_SNOWFALL_N, (m_Nodes[BG_AV_NODES_SNOWFALL_GRAVE].Owner == AV_NEUTRAL_TEAM ? 1 : 0));
+ packet.Worldstates.emplace_back(AV_Alliance_Score, m_Team_Scores[0]);
+ packet.Worldstates.emplace_back(AV_Horde_Score, m_Team_Scores[1]);
- if (GetStatus() == STATUS_IN_PROGRESS){ //only if game started the teamscores are displayed
- packet.Worldstates.emplace_back(uint32(AV_SHOW_A_SCORE), 1);
- packet.Worldstates.emplace_back(uint32(AV_SHOW_H_SCORE), 1);
+ // only if game started the teamscores are displayed
+ if (GetStatus() == STATUS_IN_PROGRESS) {
+ packet.Worldstates.emplace_back(AV_SHOW_A_SCORE, 1);
+ packet.Worldstates.emplace_back(AV_SHOW_H_SCORE, 1);
}
else
{
- packet.Worldstates.emplace_back(uint32(AV_SHOW_A_SCORE), 0);
- packet.Worldstates.emplace_back(uint32(AV_SHOW_H_SCORE), 0);
+ packet.Worldstates.emplace_back(AV_SHOW_A_SCORE, 0);
+ packet.Worldstates.emplace_back(AV_SHOW_H_SCORE, 0);
}
SendMineWorldStates(AV_NORTH_MINE);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp
index cff1ecf3f66..57b77332ff2 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp
@@ -61,7 +61,8 @@ void BattlegroundBE::HandleAreaTrigger(Player* player, uint32 trigger, bool ente
void BattlegroundBE::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
- packet.Worldstates.emplace_back(0x9f3, 1);
+ packet.Worldstates.emplace_back(2547, 1); // BATTLEGROUND_BLADES_EDGE_ARENA_SHOW
+
Arena::FillInitialWorldStates(packet);
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp
index e5bc13db919..a07d32017dc 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp
@@ -147,7 +147,8 @@ void BattlegroundDS::HandleAreaTrigger(Player* player, uint32 trigger, bool ente
void BattlegroundDS::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
- packet.Worldstates.emplace_back(3610, 1);
+ packet.Worldstates.emplace_back(3610, 1); // ARENA_WORLD_STATE_ALIVE_PLAYERS_SHOW
+
Arena::FillInitialWorldStates(packet);
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
index bffbddfeb6c..803b7a4e46c 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
@@ -857,43 +857,41 @@ bool BattlegroundEY::UpdatePlayerScore(Player* player, uint32 type, uint32 value
void BattlegroundEY::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
- packet.Worldstates.emplace_back(uint32(EY_HORDE_BASE), int32(m_TeamPointsCount[TEAM_HORDE]));
- packet.Worldstates.emplace_back(uint32(EY_ALLIANCE_BASE), int32(m_TeamPointsCount[TEAM_ALLIANCE]));
- packet.Worldstates.emplace_back(0xAB6, 0x0);
- packet.Worldstates.emplace_back(0xAB5, 0x0);
- packet.Worldstates.emplace_back(0xAB4, 0x0);
- packet.Worldstates.emplace_back(0xAB3, 0x0);
- packet.Worldstates.emplace_back(0xAB2, 0x0);
- packet.Worldstates.emplace_back(0xAB1, 0x0);
- packet.Worldstates.emplace_back(0xAB0, 0x0);
- packet.Worldstates.emplace_back(0xAAF, 0x0);
-
- packet.Worldstates.emplace_back(uint32(DRAENEI_RUINS_HORDE_CONTROL), int32(m_PointOwnedByTeam[DRAENEI_RUINS] == HORDE && m_PointState[DRAENEI_RUINS] == EY_POINT_UNDER_CONTROL));
- packet.Worldstates.emplace_back(uint32(DRAENEI_RUINS_ALLIANCE_CONTROL), int32(m_PointOwnedByTeam[DRAENEI_RUINS] == ALLIANCE && m_PointState[DRAENEI_RUINS] == EY_POINT_UNDER_CONTROL));
- packet.Worldstates.emplace_back(uint32(DRAENEI_RUINS_UNCONTROL), int32(m_PointState[DRAENEI_RUINS] != EY_POINT_UNDER_CONTROL));
- packet.Worldstates.emplace_back(uint32(MAGE_TOWER_ALLIANCE_CONTROL), int32(m_PointOwnedByTeam[MAGE_TOWER] == ALLIANCE && m_PointState[MAGE_TOWER] == EY_POINT_UNDER_CONTROL));
- packet.Worldstates.emplace_back(uint32(MAGE_TOWER_HORDE_CONTROL), int32(m_PointOwnedByTeam[MAGE_TOWER] == HORDE && m_PointState[MAGE_TOWER] == EY_POINT_UNDER_CONTROL));
- packet.Worldstates.emplace_back(uint32(MAGE_TOWER_UNCONTROL), int32(m_PointState[MAGE_TOWER] != EY_POINT_UNDER_CONTROL));
- packet.Worldstates.emplace_back(uint32(FEL_REAVER_HORDE_CONTROL), int32(m_PointOwnedByTeam[FEL_REAVER] == HORDE && m_PointState[FEL_REAVER] == EY_POINT_UNDER_CONTROL));
- packet.Worldstates.emplace_back(uint32(FEL_REAVER_ALLIANCE_CONTROL), int32(m_PointOwnedByTeam[FEL_REAVER] == ALLIANCE && m_PointState[FEL_REAVER] == EY_POINT_UNDER_CONTROL));
- packet.Worldstates.emplace_back(uint32(FEL_REAVER_UNCONTROL), int32(m_PointState[FEL_REAVER] != EY_POINT_UNDER_CONTROL));
- packet.Worldstates.emplace_back(uint32(BLOOD_ELF_HORDE_CONTROL), int32(m_PointOwnedByTeam[BLOOD_ELF] == HORDE && m_PointState[BLOOD_ELF] == EY_POINT_UNDER_CONTROL));
- packet.Worldstates.emplace_back(uint32(BLOOD_ELF_ALLIANCE_CONTROL), int32(m_PointOwnedByTeam[BLOOD_ELF] == ALLIANCE && m_PointState[BLOOD_ELF] == EY_POINT_UNDER_CONTROL));
- packet.Worldstates.emplace_back(uint32(BLOOD_ELF_UNCONTROL), int32(m_PointState[BLOOD_ELF] != EY_POINT_UNDER_CONTROL));
- packet.Worldstates.emplace_back(uint32(NETHERSTORM_FLAG), int32(m_FlagState == BG_EY_FLAG_STATE_ON_BASE));
-
- packet.Worldstates.emplace_back(0xAD2, 0x1);
- packet.Worldstates.emplace_back(0xAD1, 0x1);
-
- packet.Worldstates.emplace_back(int32(EY_HORDE_RESOURCES), int32(GetTeamScore(TEAM_HORDE)));
- packet.Worldstates.emplace_back(int32(EY_ALLIANCE_RESOURCES), int32(GetTeamScore(TEAM_ALLIANCE)));
- packet.Worldstates.emplace_back(int32(EY_MAX_RESOURCES), int32(BG_EY_MAX_TEAM_SCORE));
-
- packet.Worldstates.emplace_back(0xA05, 0x8E);
- packet.Worldstates.emplace_back(0xAA0, 0x0);
- packet.Worldstates.emplace_back(0xA9F, 0x0);
- packet.Worldstates.emplace_back(0xA9E, 0x0);
- packet.Worldstates.emplace_back(0xC0D, 0x17B);
+ packet.Worldstates.emplace_back(EY_HORDE_BASE, m_TeamPointsCount[TEAM_HORDE]);
+ packet.Worldstates.emplace_back(EY_ALLIANCE_BASE, m_TeamPointsCount[TEAM_ALLIANCE]);
+ packet.Worldstates.emplace_back(2742, 0); // Mage Tower - Horde conflict
+ packet.Worldstates.emplace_back(2741, 0); // Mage Tower - Alliance conflict
+ packet.Worldstates.emplace_back(2740, 0); // Fel Reaver - Horde conflict
+ packet.Worldstates.emplace_back(2739, 0); // Fel Reaver - Alliance conflict
+ packet.Worldstates.emplace_back(2738, 0); // Draenei - Alliance conflict
+ packet.Worldstates.emplace_back(2737, 0); // Draenei - Horde conflict
+ packet.Worldstates.emplace_back(2736, 0); // unk (0 at start)
+ packet.Worldstates.emplace_back(2735, 0); // unk (0 at start)
+
+ packet.Worldstates.emplace_back(DRAENEI_RUINS_HORDE_CONTROL, (m_PointOwnedByTeam[DRAENEI_RUINS] == HORDE && m_PointState[DRAENEI_RUINS] == EY_POINT_UNDER_CONTROL) ? 1 : 0);
+ packet.Worldstates.emplace_back(DRAENEI_RUINS_ALLIANCE_CONTROL, (m_PointOwnedByTeam[DRAENEI_RUINS] == ALLIANCE && m_PointState[DRAENEI_RUINS] == EY_POINT_UNDER_CONTROL) ? 1 : 0);
+ packet.Worldstates.emplace_back(DRAENEI_RUINS_UNCONTROL, (m_PointState[DRAENEI_RUINS] != EY_POINT_UNDER_CONTROL) ? 1 : 0);
+ packet.Worldstates.emplace_back(MAGE_TOWER_ALLIANCE_CONTROL, (m_PointOwnedByTeam[MAGE_TOWER] == ALLIANCE && m_PointState[MAGE_TOWER] == EY_POINT_UNDER_CONTROL) ? 1 : 0);
+ packet.Worldstates.emplace_back(MAGE_TOWER_HORDE_CONTROL, (m_PointOwnedByTeam[MAGE_TOWER] == HORDE && m_PointState[MAGE_TOWER] == EY_POINT_UNDER_CONTROL) ? 1 : 0);
+ packet.Worldstates.emplace_back(MAGE_TOWER_UNCONTROL, (m_PointState[MAGE_TOWER] != EY_POINT_UNDER_CONTROL) ? 1 : 0);
+ packet.Worldstates.emplace_back(FEL_REAVER_HORDE_CONTROL, (m_PointOwnedByTeam[FEL_REAVER] == HORDE && m_PointState[FEL_REAVER] == EY_POINT_UNDER_CONTROL) ? 1 : 0);
+ packet.Worldstates.emplace_back(FEL_REAVER_ALLIANCE_CONTROL, (m_PointOwnedByTeam[FEL_REAVER] == ALLIANCE && m_PointState[FEL_REAVER] == EY_POINT_UNDER_CONTROL) ? 1 : 0);
+ packet.Worldstates.emplace_back(FEL_REAVER_UNCONTROL, (m_PointState[FEL_REAVER] != EY_POINT_UNDER_CONTROL) ? 1 : 0);
+ packet.Worldstates.emplace_back(BLOOD_ELF_HORDE_CONTROL, (m_PointOwnedByTeam[BLOOD_ELF] == HORDE && m_PointState[BLOOD_ELF] == EY_POINT_UNDER_CONTROL) ? 1 : 0);
+ packet.Worldstates.emplace_back(BLOOD_ELF_ALLIANCE_CONTROL, (m_PointOwnedByTeam[BLOOD_ELF] == ALLIANCE && m_PointState[BLOOD_ELF] == EY_POINT_UNDER_CONTROL) ? 1 : 0);
+ packet.Worldstates.emplace_back(BLOOD_ELF_UNCONTROL, (m_PointState[BLOOD_ELF] != EY_POINT_UNDER_CONTROL) ? 1 : 0);
+ packet.Worldstates.emplace_back(NETHERSTORM_FLAG, (m_FlagState == BG_EY_FLAG_STATE_ON_BASE) ? 1 : 0);
+
+ packet.Worldstates.emplace_back(NETHERSTORM_FLAG_STATE_HORDE, 1); // Horde top-stats (1 - show, 0 - hide) // 02 -> horde picked up the flag
+ packet.Worldstates.emplace_back(NETHERSTORM_FLAG_STATE_ALLIANCE, 1); // Alliance top-stats (1 - show, 0 - hide) // 02 -> alliance picked up the flag
+ packet.Worldstates.emplace_back(EY_HORDE_RESOURCES, GetTeamScore(TEAM_HORDE)); // Horde resources
+ packet.Worldstates.emplace_back(EY_ALLIANCE_RESOURCES, GetTeamScore(TEAM_ALLIANCE)); // Alliance resources
+ packet.Worldstates.emplace_back(EY_MAX_RESOURCES, BG_EY_MAX_TEAM_SCORE); // Max resources
+ packet.Worldstates.emplace_back(2565, 142); // unk, constant?
+ packet.Worldstates.emplace_back(PROGRESS_BAR_PERCENT_GREY, 0); // Capturing progress-bar (100 -> empty (only grey), 0 -> blue|red (no grey), default 0)
+ packet.Worldstates.emplace_back(PROGRESS_BAR_STATUS, 0); // Capturing progress-bar (0 - left, 100 - right)
+ packet.Worldstates.emplace_back(PROGRESS_BAR_SHOW, 0); // Capturing progress-bar (1 - show, 0 - hide)
+ packet.Worldstates.emplace_back(3085, 379); // unk, constant?
for (uint8 point = 0; point < EY_POINTS_MAX; ++point)
{
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
index 925419f9be0..dde0034909c 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
@@ -287,19 +287,19 @@ void BattlegroundIC::HandleAreaTrigger(Player* player, uint32 trigger, bool ente
void BattlegroundIC::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
- packet.Worldstates.emplace_back(uint32(BG_IC_ALLIANCE_RENFORT_SET), 1);
- packet.Worldstates.emplace_back(uint32(BG_IC_HORDE_RENFORT_SET), 1);
- packet.Worldstates.emplace_back(uint32(BG_IC_ALLIANCE_RENFORT), int32(factionReinforcements[TEAM_ALLIANCE]));
- packet.Worldstates.emplace_back(uint32(BG_IC_HORDE_RENFORT), int32(factionReinforcements[TEAM_HORDE]));
+ packet.Worldstates.emplace_back(BG_IC_ALLIANCE_RENFORT_SET, 1);
+ packet.Worldstates.emplace_back(BG_IC_HORDE_RENFORT_SET, 1);
+ packet.Worldstates.emplace_back(BG_IC_ALLIANCE_RENFORT, factionReinforcements[TEAM_ALLIANCE]);
+ packet.Worldstates.emplace_back(BG_IC_HORDE_RENFORT, factionReinforcements[TEAM_HORDE]);
- for (uint8 i = 0; i < MAX_FORTRESS_GATES_SPAWNS; ++i)
+ for (uint8 itr = 0; itr < MAX_FORTRESS_GATES_SPAWNS; ++itr)
{
- uint32 uws = GetWorldStateFromGateEntry(BG_IC_ObjSpawnlocs[i].entry, (GateStatus[GetGateIDFromEntry(BG_IC_ObjSpawnlocs[i].entry)] == BG_IC_GATE_DESTROYED ? true : false));
- packet.Worldstates.emplace_back(uint32(uws), 1);
+ int32 worldState = GetWorldStateFromGateEntry(BG_IC_ObjSpawnlocs[itr].entry, (GateStatus[GetGateIDFromEntry(BG_IC_ObjSpawnlocs[itr].entry)] == BG_IC_GATE_DESTROYED ? true : false));
+ packet.Worldstates.emplace_back(worldState, 1);
}
- for (uint8 i = 0; i < MAX_NODE_TYPES; ++i)
- packet.Worldstates.emplace_back(uint32(nodePoint[i].worldStates[nodePoint[i].nodeState]), 1);
+ for (uint8 itr = 0; itr < MAX_NODE_TYPES; ++itr)
+ packet.Worldstates.emplace_back(nodePoint[itr].worldStates[nodePoint[itr].nodeState], 1);
}
bool BattlegroundIC::SetupBattleground()
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp
index 846578dfc98..16d9f272361 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp
@@ -58,7 +58,8 @@ void BattlegroundNA::HandleAreaTrigger(Player* player, uint32 trigger, bool ente
void BattlegroundNA::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
- packet.Worldstates.emplace_back(0xa11, 1);
+ packet.Worldstates.emplace_back(2577, 1); // BATTLEGROUND_NAGRAND_ARENA_SHOW
+
Arena::FillInitialWorldStates(packet);
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp
index 4b657a69b11..4a31fd302d5 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp
@@ -58,7 +58,8 @@ void BattlegroundRL::HandleAreaTrigger(Player* player, uint32 trigger, bool ente
void BattlegroundRL::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
- packet.Worldstates.emplace_back(0xbba, 1);
+ packet.Worldstates.emplace_back(3002, 1); // BATTELGROUND_RUINS_OF_LORDAERNON_SHOW
+
Arena::FillInitialWorldStates(packet);
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp
index c927f4109d3..143bb9231d7 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp
@@ -102,7 +102,8 @@ void BattlegroundRV::HandleAreaTrigger(Player* player, uint32 trigger, bool ente
void BattlegroundRV::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
- packet.Worldstates.emplace_back(uint32(BG_RV_WORLD_STATE), 1);
+ packet.Worldstates.emplace_back(BG_RV_WORLD_STATE, 1);
+
Arena::FillInitialWorldStates(packet);
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
index 9c14dd3af32..cf5615ad3bf 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
@@ -439,42 +439,39 @@ void BattlegroundSA::StartingEventOpenDoors() { }
void BattlegroundSA::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
- bool allyAttacks = Attackers == TEAM_ALLIANCE;
- bool hordeAttacks = Attackers == TEAM_HORDE;
+ bool const allyAttacks = Attackers == TEAM_ALLIANCE;
+ bool const hordeAttacks = Attackers == TEAM_HORDE;
- packet.Worldstates.emplace_back(uint32(BG_SA_ANCIENT_GATEWS), int32(GateStatus[BG_SA_ANCIENT_GATE]));
- packet.Worldstates.emplace_back(uint32(BG_SA_YELLOW_GATEWS), int32(GateStatus[BG_SA_YELLOW_GATE]));
- packet.Worldstates.emplace_back(uint32(BG_SA_GREEN_GATEWS), int32(GateStatus[BG_SA_GREEN_GATE]));
- packet.Worldstates.emplace_back(uint32(BG_SA_BLUE_GATEWS), int32(GateStatus[BG_SA_BLUE_GATE]));
- packet.Worldstates.emplace_back(uint32(BG_SA_RED_GATEWS), int32(GateStatus[BG_SA_RED_GATE]));
- packet.Worldstates.emplace_back(uint32(BG_SA_PURPLE_GATEWS), int32(GateStatus[BG_SA_PURPLE_GATE]));
+ packet.Worldstates.emplace_back(BG_SA_ANCIENT_GATEWS, GateStatus[BG_SA_ANCIENT_GATE]);
+ packet.Worldstates.emplace_back(BG_SA_YELLOW_GATEWS, GateStatus[BG_SA_YELLOW_GATE]);
+ packet.Worldstates.emplace_back(BG_SA_GREEN_GATEWS, GateStatus[BG_SA_GREEN_GATE]);
+ packet.Worldstates.emplace_back(BG_SA_BLUE_GATEWS, GateStatus[BG_SA_BLUE_GATE]);
+ packet.Worldstates.emplace_back(BG_SA_RED_GATEWS, GateStatus[BG_SA_RED_GATE]);
+ packet.Worldstates.emplace_back(BG_SA_PURPLE_GATEWS, GateStatus[BG_SA_PURPLE_GATE]);
- packet.Worldstates.emplace_back(uint32(BG_SA_BONUS_TIMER), 0);
-
- packet.Worldstates.emplace_back(uint32(BG_SA_HORDE_ATTACKS), int32(hordeAttacks));
- packet.Worldstates.emplace_back(uint32(BG_SA_ALLY_ATTACKS), int32(allyAttacks));
+ packet.Worldstates.emplace_back(BG_SA_BONUS_TIMER, 0);
+ packet.Worldstates.emplace_back(BG_SA_HORDE_ATTACKS, hordeAttacks);
+ packet.Worldstates.emplace_back(BG_SA_ALLY_ATTACKS, allyAttacks);
// Time will be sent on first update...
- packet.Worldstates.emplace_back(uint32(BG_SA_ENABLE_TIMER), int32(TimerEnabled));
- packet.Worldstates.emplace_back(uint32(BG_SA_TIMER_MINS), 0);
- packet.Worldstates.emplace_back(uint32(BG_SA_TIMER_SEC_TENS), 0);
- packet.Worldstates.emplace_back(uint32(BG_SA_TIMER_SEC_DECS), 0);
-
- packet.Worldstates.emplace_back(uint32(BG_SA_RIGHT_GY_HORDE), int32(GraveyardStatus[BG_SA_RIGHT_CAPTURABLE_GY] == TEAM_HORDE));
- packet.Worldstates.emplace_back(uint32(BG_SA_LEFT_GY_HORDE), int32(GraveyardStatus[BG_SA_LEFT_CAPTURABLE_GY] == TEAM_HORDE));
- packet.Worldstates.emplace_back(uint32(BG_SA_CENTER_GY_HORDE), int32(GraveyardStatus[BG_SA_CENTRAL_CAPTURABLE_GY] == TEAM_HORDE));
-
- packet.Worldstates.emplace_back(uint32(BG_SA_RIGHT_GY_ALLIANCE), int32(GraveyardStatus[BG_SA_RIGHT_CAPTURABLE_GY] == TEAM_ALLIANCE));
- packet.Worldstates.emplace_back(uint32(BG_SA_LEFT_GY_ALLIANCE), int32(GraveyardStatus[BG_SA_LEFT_CAPTURABLE_GY] == TEAM_ALLIANCE));
- packet.Worldstates.emplace_back(uint32(BG_SA_CENTER_GY_ALLIANCE), int32(GraveyardStatus[BG_SA_CENTRAL_CAPTURABLE_GY] == TEAM_ALLIANCE));
-
- packet.Worldstates.emplace_back(uint32(BG_SA_HORDE_DEFENCE_TOKEN), int32(allyAttacks));
- packet.Worldstates.emplace_back(uint32(BG_SA_ALLIANCE_DEFENCE_TOKEN), int32(hordeAttacks));
-
- packet.Worldstates.emplace_back(uint32(BG_SA_LEFT_ATT_TOKEN_HRD), int32(hordeAttacks));
- packet.Worldstates.emplace_back(uint32(BG_SA_RIGHT_ATT_TOKEN_HRD), int32(hordeAttacks));
- packet.Worldstates.emplace_back(uint32(BG_SA_RIGHT_ATT_TOKEN_ALL), int32(allyAttacks));
- packet.Worldstates.emplace_back(uint32(BG_SA_LEFT_ATT_TOKEN_ALL), int32(allyAttacks));
+ packet.Worldstates.emplace_back(BG_SA_ENABLE_TIMER, TimerEnabled);
+ packet.Worldstates.emplace_back(BG_SA_TIMER_MINS, 0);
+ packet.Worldstates.emplace_back(BG_SA_TIMER_SEC_TENS, 0);
+ packet.Worldstates.emplace_back(BG_SA_TIMER_SEC_DECS, 0);
+
+ packet.Worldstates.emplace_back(BG_SA_RIGHT_GY_HORDE, (GraveyardStatus[BG_SA_RIGHT_CAPTURABLE_GY] == TEAM_HORDE) ? 1 : 0);
+ packet.Worldstates.emplace_back(BG_SA_LEFT_GY_HORDE, (GraveyardStatus[BG_SA_LEFT_CAPTURABLE_GY] == TEAM_HORDE) ? 1 : 0);
+ packet.Worldstates.emplace_back(BG_SA_CENTER_GY_HORDE, (GraveyardStatus[BG_SA_CENTRAL_CAPTURABLE_GY] == TEAM_HORDE) ? 1 : 0);
+ packet.Worldstates.emplace_back(BG_SA_RIGHT_GY_ALLIANCE, (GraveyardStatus[BG_SA_RIGHT_CAPTURABLE_GY] == TEAM_ALLIANCE) ? 1 : 0);
+ packet.Worldstates.emplace_back(BG_SA_LEFT_GY_ALLIANCE, (GraveyardStatus[BG_SA_LEFT_CAPTURABLE_GY] == TEAM_ALLIANCE) ? 1 : 0);
+ packet.Worldstates.emplace_back(BG_SA_CENTER_GY_ALLIANCE, (GraveyardStatus[BG_SA_CENTRAL_CAPTURABLE_GY] == TEAM_ALLIANCE) ? 1 : 0);
+
+ packet.Worldstates.emplace_back(BG_SA_HORDE_DEFENCE_TOKEN, allyAttacks);
+ packet.Worldstates.emplace_back(BG_SA_ALLIANCE_DEFENCE_TOKEN, hordeAttacks);
+ packet.Worldstates.emplace_back(BG_SA_LEFT_ATT_TOKEN_HRD, hordeAttacks);
+ packet.Worldstates.emplace_back(BG_SA_RIGHT_ATT_TOKEN_HRD, hordeAttacks);
+ packet.Worldstates.emplace_back(BG_SA_RIGHT_ATT_TOKEN_ALL, allyAttacks);
+ packet.Worldstates.emplace_back(BG_SA_LEFT_ATT_TOKEN_ALL, allyAttacks);
}
void BattlegroundSA::AddPlayer(Player* player)
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
index 5e33f441530..48e3f63e64d 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
@@ -821,42 +821,42 @@ WorldSafeLocsEntry const* BattlegroundWS::GetExploitTeleportLocation(Team team)
void BattlegroundWS::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
- packet.Worldstates.emplace_back(uint32(BG_WS_FLAG_CAPTURES_ALLIANCE), int32(GetTeamScore(TEAM_ALLIANCE)));
- packet.Worldstates.emplace_back(uint32(BG_WS_FLAG_CAPTURES_HORDE), int32(GetTeamScore(TEAM_HORDE)));
+ packet.Worldstates.emplace_back(BG_WS_FLAG_CAPTURES_ALLIANCE, GetTeamScore(TEAM_ALLIANCE));
+ packet.Worldstates.emplace_back(BG_WS_FLAG_CAPTURES_HORDE, GetTeamScore(TEAM_HORDE));
if (_flagState[TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND)
- packet.Worldstates.emplace_back(uint32(BG_WS_FLAG_UNK_ALLIANCE), -1);
+ packet.Worldstates.emplace_back(BG_WS_FLAG_UNK_ALLIANCE, uint32(-1)); // ??
else if (_flagState[TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER)
- packet.Worldstates.emplace_back(uint32(BG_WS_FLAG_UNK_ALLIANCE), 1);
+ packet.Worldstates.emplace_back(BG_WS_FLAG_UNK_ALLIANCE, 1);
else
- packet.Worldstates.emplace_back(uint32(BG_WS_FLAG_UNK_ALLIANCE), 0);
+ packet.Worldstates.emplace_back(BG_WS_FLAG_UNK_ALLIANCE, 0);
if (_flagState[TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND)
- packet.Worldstates.emplace_back(uint32(BG_WS_FLAG_UNK_HORDE), -1);
+ packet.Worldstates.emplace_back(BG_WS_FLAG_UNK_HORDE, uint32(-1)); // ??
else if (_flagState[TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER)
- packet.Worldstates.emplace_back(uint32(BG_WS_FLAG_UNK_HORDE), 1);
+ packet.Worldstates.emplace_back(BG_WS_FLAG_UNK_HORDE, 1);
else
- packet.Worldstates.emplace_back(uint32(BG_WS_FLAG_UNK_HORDE), 0);
+ packet.Worldstates.emplace_back(BG_WS_FLAG_UNK_HORDE, 0);
- packet.Worldstates.emplace_back(uint32(BG_WS_FLAG_CAPTURES_MAX), int32(BG_WS_MAX_TEAM_SCORE));
+ packet.Worldstates.emplace_back(BG_WS_FLAG_CAPTURES_MAX, BG_WS_MAX_TEAM_SCORE);
if (GetStatus() == STATUS_IN_PROGRESS)
{
- packet.Worldstates.emplace_back(uint32(BG_WS_STATE_TIMER_ACTIVE), 1);
- packet.Worldstates.emplace_back(uint32(BG_WS_STATE_TIMER), int32(25 - _minutesElapsed));
+ packet.Worldstates.emplace_back(BG_WS_STATE_TIMER_ACTIVE, 1);
+ packet.Worldstates.emplace_back(BG_WS_STATE_TIMER, 25 - _minutesElapsed);
}
else
- packet.Worldstates.emplace_back(uint32(BG_WS_STATE_TIMER_ACTIVE), 0);
+ packet.Worldstates.emplace_back(BG_WS_STATE_TIMER_ACTIVE, 0);
if (_flagState[TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER)
- packet.Worldstates.emplace_back(uint32(BG_WS_FLAG_STATE_HORDE), 2);
+ packet.Worldstates.emplace_back(BG_WS_FLAG_STATE_HORDE, 2);
else
- packet.Worldstates.emplace_back(uint32(BG_WS_FLAG_STATE_HORDE), 1);
+ packet.Worldstates.emplace_back(BG_WS_FLAG_STATE_HORDE, 1);
if (_flagState[TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER)
- packet.Worldstates.emplace_back(uint32(BG_WS_FLAG_STATE_ALLIANCE), 2);
+ packet.Worldstates.emplace_back(BG_WS_FLAG_STATE_ALLIANCE, 2);
else
- packet.Worldstates.emplace_back(uint32(BG_WS_FLAG_STATE_ALLIANCE), 1);
+ packet.Worldstates.emplace_back(BG_WS_FLAG_STATE_ALLIANCE, 1);
}
uint32 BattlegroundWS::GetPrematureWinner()
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index f9fe83239d4..94a464de412 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -9170,598 +9170,592 @@ void Player::SendUpdateWorldState(uint32 variable, uint32 value, bool hidden /*=
SendDirectMessage(worldstate.Write());
}
-void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
+// TODO - InitWorldStates should NOT always send the same states
+// Some should keep the same value between different zoneIds and areaIds on the same map
+void Player::SendInitWorldStates(uint32 zoneId, uint32 areaId)
{
- // data depends on zoneid/mapid...
- Battleground* bg = GetBattleground();
- uint32 mapid = GetMapId();
- OutdoorPvP* pvp = sOutdoorPvPMgr->GetOutdoorPvPToZoneId(zoneid);
+ uint32 mapId = GetMapId();
+ Battleground* battleground = GetBattleground();
+ OutdoorPvP* outdoorPvP = sOutdoorPvPMgr->GetOutdoorPvPToZoneId(zoneId);
InstanceScript* instance = GetInstanceScript();
- Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(zoneid);
+ Battlefield* battlefield = sBattlefieldMgr->GetBattlefieldToZoneId(zoneId);
+
+ TC_LOG_DEBUG("network", "Player::SendInitWorldStates: Sending SMSG_INIT_WORLD_STATES for Map: %u, Zone: %u", mapId, zoneId);
WorldPackets::WorldState::InitWorldStates packet;
- packet.MapID = mapid;
- packet.AreaID = zoneid;
- packet.SubareaID = areaid;
- packet.Worldstates.emplace_back(2264, 0); // 1
- packet.Worldstates.emplace_back(2263, 0); // 2
- packet.Worldstates.emplace_back(2262, 0); // 3
- packet.Worldstates.emplace_back(2261, 0); // 4
- packet.Worldstates.emplace_back(2260, 0); // 5
- packet.Worldstates.emplace_back(2259, 0); // 6
-
- packet.Worldstates.emplace_back(3191, int32(sWorld->getBoolConfig(CONFIG_ARENA_SEASON_IN_PROGRESS) ? sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID) : 0)); // 7 Current Season - Arena season in progress
- // 0 - End of season
- packet.Worldstates.emplace_back(3901, int32(sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID) - sWorld->getBoolConfig(CONFIG_ARENA_SEASON_IN_PROGRESS))); // 8 PreviousSeason
-
- if (mapid == 530) // Outland
- {
- packet.Worldstates.emplace_back(2495, 0); // 7
- packet.Worldstates.emplace_back(2493, 0xF); // 8
- packet.Worldstates.emplace_back(2491, 0xF); // 9
- }
-
- // insert <field> <value>
- switch (zoneid)
- {
- case 1: // Dun Morogh
- case 11: // Wetlands
- case 12: // Elwynn Forest
- case 38: // Loch Modan
- case 40: // Westfall
- case 51: // Searing Gorge
- case 1519: // Stormwind City
- case 1537: // Ironforge
- case 2257: // Deeprun Tram
- case 3703: // Shattrath City});
+ packet.MapID = mapId;
+ packet.AreaID = zoneId;
+ packet.SubareaID = areaId;
+
+ packet.Worldstates.emplace_back(2264, 0); // SCOURGE_EVENT_WORLDSTATE_EASTERN_PLAGUELANDS
+ packet.Worldstates.emplace_back(2263, 0); // SCOURGE_EVENT_WORLDSTATE_TANARIS
+ packet.Worldstates.emplace_back(2262, 0); // SCOURGE_EVENT_WORLDSTATE_BURNING_STEPPES
+ packet.Worldstates.emplace_back(2261, 0); // SCOURGE_EVENT_WORLDSTATE_BLASTED_LANDS
+ packet.Worldstates.emplace_back(2260, 0); // SCOURGE_EVENT_WORLDSTATE_AZSHARA
+ packet.Worldstates.emplace_back(2259, 0); // SCOURGE_EVENT_WORLDSTATE_WINTERSPRING
+
+ // ARENA_SEASON_IN_PROGRESS
+ // 7 - arena season in progress
+ // 0 - end of season
+ packet.Worldstates.emplace_back(3191, sWorld->getBoolConfig(CONFIG_ARENA_SEASON_IN_PROGRESS) ? sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID) : 0);
+
+ // Previous arena season id
+ int32 previousArenaSeason = 0;
+ if (sWorld->getBoolConfig(CONFIG_ARENA_SEASON_IN_PROGRESS) && sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID) > 0)
+ previousArenaSeason = sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID) - 1;
+ packet.Worldstates.emplace_back(3901, previousArenaSeason);
+
+ if (mapId == 530) // Outland
+ {
+ packet.Worldstates.emplace_back(2495, 0); // NA_UI_OUTLAND_01 "Progress: %2494w"
+ packet.Worldstates.emplace_back(2493, 15); // NA_UI_GUARDS_MAX
+ packet.Worldstates.emplace_back(2491, 15); // NA_UI_GUARDS_LEFT
+ }
+
+ switch (zoneId)
+ {
+ case 1: // Dun Morogh
+ case 11: // Wetlands
+ case 12: // Elwynn Forest
+ case 38: // Loch Modan
+ case 40: // Westfall
+ case 51: // Searing Gorge
+ case 1519: // Stormwind City
+ case 1537: // Ironforge
+ case 2257: // Deeprun Tram
+ case 3703: // Shattrath City
break;
- case 1377: // Silithus
- if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_SI)
- pvp->FillInitialWorldStates(packet);
+ case 1377: // Silithus
+ if (outdoorPvP && outdoorPvP->GetTypeId() == OUTDOOR_PVP_SI)
+ outdoorPvP->FillInitialWorldStates(packet);
else
{
- // states are always shown
- packet.Worldstates.emplace_back(2313, 0x0); // 7 ally silityst gathered
- packet.Worldstates.emplace_back(2314, 0x0); // 8 horde silityst gathered
- packet.Worldstates.emplace_back(2317, 0x0); // 9 max silithyst
+ packet.Worldstates.emplace_back(2313, 0); // SI_GATHERED_A
+ packet.Worldstates.emplace_back(2314, 0); // SI_GATHERED_H
+ packet.Worldstates.emplace_back(2317, 0); // SI_SILITHYST_MAX
}
- // dunno about these... aq opening event maybe?
- packet.Worldstates.emplace_back(2322, 0x0); // 10 sandworm N
- packet.Worldstates.emplace_back(2323, 0x0); // 11 sandworm S
- packet.Worldstates.emplace_back(2324, 0x0); // 12 sandworm SW
- packet.Worldstates.emplace_back(2325, 0x0); // 13 sandworm E
+ // unknown, aq opening?
+ packet.Worldstates.emplace_back(2322, 0); // AQ_SANDWORM_N
+ packet.Worldstates.emplace_back(2323, 0); // AQ_SANDWORM_S
+ packet.Worldstates.emplace_back(2324, 0); // AQ_SANDWORM_SW
+ packet.Worldstates.emplace_back(2325, 0); // AQ_SANDWORM_E
break;
- case 2597: // Alterac Valley
- if (bg && bg->GetTypeID(true) == BATTLEGROUND_AV)
- bg->FillInitialWorldStates(packet);
+ case 2597: // Alterac Valley
+ if (battleground && battleground->GetTypeID(true) == BATTLEGROUND_AV)
+ battleground->FillInitialWorldStates(packet);
else
{
- packet.Worldstates.emplace_back(0x7ae, 0x1); // 7 snowfall n
- packet.Worldstates.emplace_back(0x532, 0x1); // 8 frostwolfhut hc
- packet.Worldstates.emplace_back(0x531, 0x0); // 9 frostwolfhut ac
- packet.Worldstates.emplace_back(0x52e, 0x0); // 10 stormpike firstaid a_a
- packet.Worldstates.emplace_back(0x571, 0x0); // 11 east frostwolf tower horde assaulted -unused
- packet.Worldstates.emplace_back(0x570, 0x0); // 12 west frostwolf tower horde assaulted - unused
- packet.Worldstates.emplace_back(0x567, 0x1); // 13 frostwolfe c
- packet.Worldstates.emplace_back(0x566, 0x1); // 14 frostwolfw c
- packet.Worldstates.emplace_back(0x550, 0x1); // 15 irondeep (N) ally
- packet.Worldstates.emplace_back(0x544, 0x0); // 16 ice grave a_a
- packet.Worldstates.emplace_back(0x536, 0x0); // 17 stormpike grave h_c
- packet.Worldstates.emplace_back(0x535, 0x1); // 18 stormpike grave a_c
- packet.Worldstates.emplace_back(0x518, 0x0); // 19 stoneheart grave a_a
- packet.Worldstates.emplace_back(0x517, 0x0); // 20 stoneheart grave h_a
- packet.Worldstates.emplace_back(0x574, 0x0); // 21 1396 unk
- packet.Worldstates.emplace_back(0x573, 0x0); // 22 iceblood tower horde assaulted -unused
- packet.Worldstates.emplace_back(0x572, 0x0); // 23 towerpoint horde assaulted - unused
- packet.Worldstates.emplace_back(0x56f, 0x0); // 24 1391 unk
- packet.Worldstates.emplace_back(0x56e, 0x0); // 25 iceblood a
- packet.Worldstates.emplace_back(0x56d, 0x0); // 26 towerp a
- packet.Worldstates.emplace_back(0x56c, 0x0); // 27 frostwolfe a
- packet.Worldstates.emplace_back(0x56b, 0x0); // 28 froswolfw a
- packet.Worldstates.emplace_back(0x56a, 0x1); // 29 1386 unk
- packet.Worldstates.emplace_back(0x569, 0x1); // 30 iceblood c
- packet.Worldstates.emplace_back(0x568, 0x1); // 31 towerp c
- packet.Worldstates.emplace_back(0x565, 0x0); // 32 stoneh tower a
- packet.Worldstates.emplace_back(0x564, 0x0); // 33 icewing tower a
- packet.Worldstates.emplace_back(0x563, 0x0); // 34 dunn a
- packet.Worldstates.emplace_back(0x562, 0x0); // 35 duns a
- packet.Worldstates.emplace_back(0x561, 0x0); // 36 stoneheart bunker alliance assaulted - unused
- packet.Worldstates.emplace_back(0x560, 0x0); // 37 icewing bunker alliance assaulted - unused
- packet.Worldstates.emplace_back(0x55f, 0x0); // 38 dunbaldar south alliance assaulted - unused
- packet.Worldstates.emplace_back(0x55e, 0x0); // 39 dunbaldar north alliance assaulted - unused
- packet.Worldstates.emplace_back(0x55d, 0x0); // 40 stone tower d
- packet.Worldstates.emplace_back(0x3c6, 0x0); // 41 966 unk
- packet.Worldstates.emplace_back(0x3c4, 0x0); // 42 964 unk
- packet.Worldstates.emplace_back(0x3c2, 0x0); // 43 962 unk
- packet.Worldstates.emplace_back(0x516, 0x1); // 44 stoneheart grave a_c
- packet.Worldstates.emplace_back(0x515, 0x0); // 45 stonheart grave h_c
- packet.Worldstates.emplace_back(0x3b6, 0x0); // 46 950 unk
- packet.Worldstates.emplace_back(0x55c, 0x0); // 47 icewing tower d
- packet.Worldstates.emplace_back(0x55b, 0x0); // 48 dunn d
- packet.Worldstates.emplace_back(0x55a, 0x0); // 49 duns d
- packet.Worldstates.emplace_back(0x559, 0x0); // 50 1369 unk
- packet.Worldstates.emplace_back(0x558, 0x0); // 51 iceblood d
- packet.Worldstates.emplace_back(0x557, 0x0); // 52 towerp d
- packet.Worldstates.emplace_back(0x556, 0x0); // 53 frostwolfe d
- packet.Worldstates.emplace_back(0x555, 0x0); // 54 frostwolfw d
- packet.Worldstates.emplace_back(0x554, 0x1); // 55 stoneh tower c
- packet.Worldstates.emplace_back(0x553, 0x1); // 56 icewing tower c
- packet.Worldstates.emplace_back(0x552, 0x1); // 57 dunn c
- packet.Worldstates.emplace_back(0x551, 0x1); // 58 duns c
- packet.Worldstates.emplace_back(0x54f, 0x0); // 59 irondeep (N) horde
- packet.Worldstates.emplace_back(0x54e, 0x0); // 60 irondeep (N) ally
- packet.Worldstates.emplace_back(0x54d, 0x1); // 61 mine (S) neutral
- packet.Worldstates.emplace_back(0x54c, 0x0); // 62 mine (S) horde
- packet.Worldstates.emplace_back(0x54b, 0x0); // 63 mine (S) ally
- packet.Worldstates.emplace_back(0x545, 0x0); // 64 iceblood h_a
- packet.Worldstates.emplace_back(0x543, 0x1); // 65 iceblod h_c
- packet.Worldstates.emplace_back(0x542, 0x0); // 66 iceblood a_c
- packet.Worldstates.emplace_back(0x540, 0x0); // 67 snowfall h_a
- packet.Worldstates.emplace_back(0x53f, 0x0); // 68 snowfall a_a
- packet.Worldstates.emplace_back(0x53e, 0x0); // 69 snowfall h_c
- packet.Worldstates.emplace_back(0x53d, 0x0); // 70 snowfall a_c
- packet.Worldstates.emplace_back(0x53c, 0x0); // 71 frostwolf g h_a
- packet.Worldstates.emplace_back(0x53b, 0x0); // 72 frostwolf g a_a
- packet.Worldstates.emplace_back(0x53a, 0x1); // 73 frostwolf g h_c
- packet.Worldstates.emplace_back(0x539, 0x0); // 74 frostwolf g a_c
- packet.Worldstates.emplace_back(0x538, 0x0); // 75 stormpike grave h_a
- packet.Worldstates.emplace_back(0x537, 0x0); // 76 stormpike grave a_a
- packet.Worldstates.emplace_back(0x534, 0x0); // 77 frostwolf hut h_a
- packet.Worldstates.emplace_back(0x533, 0x0); // 78 frostwolf hut a_a
- packet.Worldstates.emplace_back(0x530, 0x0); // 79 stormpike first aid h_a
- packet.Worldstates.emplace_back(0x52f, 0x0); // 80 stormpike first aid h_c
- packet.Worldstates.emplace_back(0x52d, 0x1); // 81 stormpike first aid a_c
+ packet.Worldstates.emplace_back(1966, 1); // AV_SNOWFALL_N
+ packet.Worldstates.emplace_back(1330, 1); // AV_FROSTWOLFHUT_H_C
+ packet.Worldstates.emplace_back(1329, 0); // AV_FROSTWOLFHUT_A_C
+ packet.Worldstates.emplace_back(1326, 0); // AV_AID_A_A
+ packet.Worldstates.emplace_back(1393, 0); // East Frostwolf Tower Horde Assaulted - UNUSED
+ packet.Worldstates.emplace_back(1392, 0); // West Frostwolf Tower Horde Assaulted - UNUSED
+ packet.Worldstates.emplace_back(1383, 1); // AV_FROSTWOLFE_CONTROLLED
+ packet.Worldstates.emplace_back(1382, 1); // AV_FROSTWOLFW_CONTROLLED
+ packet.Worldstates.emplace_back(1360, 1); // AV_N_MINE_N
+ packet.Worldstates.emplace_back(1348, 0); // AV_ICEBLOOD_A_A
+ packet.Worldstates.emplace_back(1334, 0); // AV_PIKEGRAVE_H_C
+ packet.Worldstates.emplace_back(1333, 1); // AV_PIKEGRAVE_A_C
+ packet.Worldstates.emplace_back(1304, 0); // AV_STONEHEART_A_A
+ packet.Worldstates.emplace_back(1303, 0); // AV_STONEHEART_H_A
+ packet.Worldstates.emplace_back(1396, 0); // unk
+ packet.Worldstates.emplace_back(1395, 0); // Iceblood Tower Horde Assaulted - UNUSED
+ packet.Worldstates.emplace_back(1394, 0); // Towerpoint Horde Assaulted - UNUSED
+ packet.Worldstates.emplace_back(1391, 0); // unk
+ packet.Worldstates.emplace_back(1390, 0); // AV_ICEBLOOD_ASSAULTED
+ packet.Worldstates.emplace_back(1389, 0); // AV_TOWERPOINT_ASSAULTED
+ packet.Worldstates.emplace_back(1388, 0); // AV_FROSTWOLFE_ASSAULTED
+ packet.Worldstates.emplace_back(1387, 0); // AV_FROSTWOLFW_ASSAULTED
+ packet.Worldstates.emplace_back(1386, 1); // unk
+ packet.Worldstates.emplace_back(1385, 1); // AV_ICEBLOOD_CONTROLLED
+ packet.Worldstates.emplace_back(1384, 1); // AV_TOWERPOINT_CONTROLLED
+ packet.Worldstates.emplace_back(1381, 0); // AV_STONEH_ASSAULTED
+ packet.Worldstates.emplace_back(1380, 0); // AV_ICEWING_ASSAULTED
+ packet.Worldstates.emplace_back(1379, 0); // AV_DUNN_ASSAULTED
+ packet.Worldstates.emplace_back(1378, 0); // AV_DUNS_ASSAULTED
+ packet.Worldstates.emplace_back(1377, 0); // Stoneheart Bunker Alliance Assaulted - UNUSED
+ packet.Worldstates.emplace_back(1376, 0); // Icewing Bunker Alliance Assaulted - UNUSED
+ packet.Worldstates.emplace_back(1375, 0); // Dunbaldar South Alliance Assaulted - UNUSED
+ packet.Worldstates.emplace_back(1374, 0); // Dunbaldar North Alliance Assaulted - UNUSED
+ packet.Worldstates.emplace_back(1373, 0); // AV_STONEH_DESTROYED
+ packet.Worldstates.emplace_back(966, 0); // AV_UNK_02
+ packet.Worldstates.emplace_back(964, 0); // AV_UNK_01
+ packet.Worldstates.emplace_back(962, 0); // AV_STORMPIKE_COMMANDERS
+ packet.Worldstates.emplace_back(1302, 1); // AV_STONEHEART_A_C
+ packet.Worldstates.emplace_back(1301, 0); // AV_STONEHEART_H_C
+ packet.Worldstates.emplace_back(950, 0); // AV_STORMPIKE_LIEUTENANTS
+ packet.Worldstates.emplace_back(1372, 0); // AV_ICEWING_DESTROYED
+ packet.Worldstates.emplace_back(1371, 0); // AV_DUNN_DESTROYED
+ packet.Worldstates.emplace_back(1370, 0); // AV_DUNS_DESTROYED
+ packet.Worldstates.emplace_back(1369, 0); // unk
+ packet.Worldstates.emplace_back(1368, 0); // AV_ICEBLOOD_DESTROYED
+ packet.Worldstates.emplace_back(1367, 0); // AV_TOWERPOINT_DESTROYED
+ packet.Worldstates.emplace_back(1366, 0); // AV_FROSTWOLFE_DESTROYED
+ packet.Worldstates.emplace_back(1365, 0); // AV_FROSTWOLFW_DESTROYED
+ packet.Worldstates.emplace_back(1364, 1); // AV_STONEH_CONTROLLED
+ packet.Worldstates.emplace_back(1363, 1); // AV_ICEWING_CONTROLLED
+ packet.Worldstates.emplace_back(1362, 1); // AV_DUNN_CONTROLLED
+ packet.Worldstates.emplace_back(1361, 1); // AV_DUNS_CONTROLLED
+ packet.Worldstates.emplace_back(1359, 0); // AV_N_MINE_H
+ packet.Worldstates.emplace_back(1358, 0); // AV_N_MINE_A
+ packet.Worldstates.emplace_back(1357, 1); // AV_S_MINE_N
+ packet.Worldstates.emplace_back(1356, 0); // AV_S_MINE_H
+ packet.Worldstates.emplace_back(1355, 0); // AV_S_MINE_A
+ packet.Worldstates.emplace_back(1349, 0); // AV_ICEBLOOD_H_A
+ packet.Worldstates.emplace_back(1347, 1); // AV_ICEBLOOD_H_C
+ packet.Worldstates.emplace_back(1346, 0); // AV_ICEBLOOD_A_C
+ packet.Worldstates.emplace_back(1344, 0); // AV_SNOWFALL_H_A
+ packet.Worldstates.emplace_back(1343, 0); // AV_SNOWFALL_A_A
+ packet.Worldstates.emplace_back(1342, 0); // AV_SNOWFALL_H_C
+ packet.Worldstates.emplace_back(1341, 0); // AV_SNOWFALL_A_C
+ packet.Worldstates.emplace_back(1340, 0); // AV_FROSTWOLF_H_A
+ packet.Worldstates.emplace_back(1339, 0); // AV_FROSTWOLF_A_A
+ packet.Worldstates.emplace_back(1338, 1); // AV_FROSTWOLF_H_C
+ packet.Worldstates.emplace_back(1337, 0); // AV_FROSTWOLF_A_C
+ packet.Worldstates.emplace_back(1336, 0); // AV_PIKEGRAVE_H_A
+ packet.Worldstates.emplace_back(1335, 0); // AV_PIKEGRAVE_A_A
+ packet.Worldstates.emplace_back(1332, 0); // AV_FROSTWOLFHUT_H_A
+ packet.Worldstates.emplace_back(1331, 0); // AV_FROSTWOLFHUT_A_A
+ packet.Worldstates.emplace_back(1328, 0); // AV_AID_H_A
+ packet.Worldstates.emplace_back(1327, 0); // AV_AID_H_C
+ packet.Worldstates.emplace_back(1325, 1); // AV_AID_A_C
}
break;
- case 3277: // Warsong Gulch
- if (bg && bg->GetTypeID(true) == BATTLEGROUND_WS)
- bg->FillInitialWorldStates(packet);
+ case 3277: // Warsong Gulch
+ if (battleground && battleground->GetTypeID(true) == BATTLEGROUND_WS)
+ battleground->FillInitialWorldStates(packet);
else
{
- packet.Worldstates.emplace_back(0x62d, 0x0); // 7 1581 alliance flag captures
- packet.Worldstates.emplace_back(0x62e, 0x0); // 8 1582 horde flag captures
- packet.Worldstates.emplace_back(0x609, 0x0); // 9 1545 unk, set to 1 on alliance flag pickup...
- packet.Worldstates.emplace_back(0x60a, 0x0); // 10 1546 unk, set to 1 on horde flag pickup, after drop it's -1
- packet.Worldstates.emplace_back(0x60b, 0x2); // 11 1547 unk
- packet.Worldstates.emplace_back(0x641, 0x3); // 12 1601 unk (max flag captures?)
- packet.Worldstates.emplace_back(0x922, 0x1); // 13 2338 horde (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing)
- packet.Worldstates.emplace_back(0x923, 0x1); // 14 2339 alliance (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing)
+ packet.Worldstates.emplace_back(1581, 0); // alliance flag captures
+ packet.Worldstates.emplace_back(1582, 0); // horde flag captures
+ packet.Worldstates.emplace_back(1545, 0); // unk, set to 1 on alliance flag pickup...
+ packet.Worldstates.emplace_back(1546, 0); // unk, set to 1 on horde flag pickup, after drop it's -1
+ packet.Worldstates.emplace_back(1547, 2); // unk
+ packet.Worldstates.emplace_back(1601, 3); // unk (max flag captures?)
+ packet.Worldstates.emplace_back(2338, 1); // horde (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing)
+ packet.Worldstates.emplace_back(2339, 1); // alliance (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing)
}
break;
- case 3358: // Arathi Basin
- if (bg && bg->GetTypeID(true) == BATTLEGROUND_AB)
- bg->FillInitialWorldStates(packet);
+ case 3358: // Arathi Basin
+ if (battleground && battleground->GetTypeID(true) == BATTLEGROUND_AB)
+ battleground->FillInitialWorldStates(packet);
else
{
- packet.Worldstates.emplace_back(0x6e7, 0x0); // 7 1767 stables alliance
- packet.Worldstates.emplace_back(0x6e8, 0x0); // 8 1768 stables horde
- packet.Worldstates.emplace_back(0x6e9, 0x0); // 9 1769 unk, ST?
- packet.Worldstates.emplace_back(0x6ea, 0x0); // 10 1770 stables (show/hide)
- packet.Worldstates.emplace_back(0x6ec, 0x0); // 11 1772 farm (0 - horde controlled, 1 - alliance controlled)
- packet.Worldstates.emplace_back(0x6ed, 0x0); // 12 1773 farm (show/hide)
- packet.Worldstates.emplace_back(0x6ee, 0x0); // 13 1774 farm color
- packet.Worldstates.emplace_back(0x6ef, 0x0); // 14 1775 gold mine color, may be FM?
- packet.Worldstates.emplace_back(0x6f0, 0x0); // 15 1776 alliance resources
- packet.Worldstates.emplace_back(0x6f1, 0x0); // 16 1777 horde resources
- packet.Worldstates.emplace_back(0x6f2, 0x0); // 17 1778 horde bases
- packet.Worldstates.emplace_back(0x6f3, 0x0); // 18 1779 alliance bases
- packet.Worldstates.emplace_back(0x6f4, 0x7d0); // 19 1780 max resources (2000)
- packet.Worldstates.emplace_back(0x6f6, 0x0); // 20 1782 blacksmith color
- packet.Worldstates.emplace_back(0x6f7, 0x0); // 21 1783 blacksmith (show/hide)
- packet.Worldstates.emplace_back(0x6f8, 0x0); // 22 1784 unk, bs?
- packet.Worldstates.emplace_back(0x6f9, 0x0); // 23 1785 unk, bs?
- packet.Worldstates.emplace_back(0x6fb, 0x0); // 24 1787 gold mine (0 - horde contr, 1 - alliance contr)
- packet.Worldstates.emplace_back(0x6fc, 0x0); // 25 1788 gold mine (0 - conflict, 1 - horde)
- packet.Worldstates.emplace_back(0x6fd, 0x0); // 26 1789 gold mine (1 - show/0 - hide)
- packet.Worldstates.emplace_back(0x6fe, 0x0); // 27 1790 gold mine color
- packet.Worldstates.emplace_back(0x700, 0x0); // 28 1792 gold mine color, wtf?, may be LM?
- packet.Worldstates.emplace_back(0x701, 0x0); // 29 1793 lumber mill color (0 - conflict, 1 - horde contr)
- packet.Worldstates.emplace_back(0x702, 0x0); // 30 1794 lumber mill (show/hide)
- packet.Worldstates.emplace_back(0x703, 0x0); // 31 1795 lumber mill color color
- packet.Worldstates.emplace_back(0x732, 0x1); // 32 1842 stables (1 - uncontrolled)
- packet.Worldstates.emplace_back(0x733, 0x1); // 33 1843 gold mine (1 - uncontrolled)
- packet.Worldstates.emplace_back(0x734, 0x1); // 34 1844 lumber mill (1 - uncontrolled)
- packet.Worldstates.emplace_back(0x735, 0x1); // 35 1845 farm (1 - uncontrolled)
- packet.Worldstates.emplace_back(0x736, 0x1); // 36 1846 blacksmith (1 - uncontrolled)
- packet.Worldstates.emplace_back(0x745, 0x2); // 37 1861 unk
- packet.Worldstates.emplace_back(0x7a3, 0x708); // 38 1955 warning limit (1800)
+ packet.Worldstates.emplace_back(1767, 0); // stables alliance
+ packet.Worldstates.emplace_back(1768, 0); // stables horde
+ packet.Worldstates.emplace_back(1769, 0); // stables alliance controlled
+ packet.Worldstates.emplace_back(1770, 0); // stables horde controlled
+ packet.Worldstates.emplace_back(1772, 0); // farm alliance
+ packet.Worldstates.emplace_back(1773, 0); // farm horde
+ packet.Worldstates.emplace_back(1774, 0); // farm alliance controlled
+ packet.Worldstates.emplace_back(1775, 0); // farm horde controlled
+ packet.Worldstates.emplace_back(1776, 0); // alliance resources
+ packet.Worldstates.emplace_back(1777, 0); // horde resources
+ packet.Worldstates.emplace_back(1778, 0); // horde bases
+ packet.Worldstates.emplace_back(1779, 0); // alliance bases
+ packet.Worldstates.emplace_back(1780, 2000); // max resources (2000)
+ packet.Worldstates.emplace_back(1782, 0); // blacksmith alliance
+ packet.Worldstates.emplace_back(1783, 0); // blacksmith horde
+ packet.Worldstates.emplace_back(1784, 0); // blacksmith alliance controlled
+ packet.Worldstates.emplace_back(1785, 0); // blacksmith horde controlled
+ packet.Worldstates.emplace_back(1787, 0); // gold mine alliance
+ packet.Worldstates.emplace_back(1788, 0); // gold mine horde
+ packet.Worldstates.emplace_back(1789, 0); // gold mine alliance controlled
+ packet.Worldstates.emplace_back(1790, 0); // gold mine horde controlled
+ packet.Worldstates.emplace_back(1792, 0); // lumber mill alliance
+ packet.Worldstates.emplace_back(1793, 0); // lumber mill horde
+ packet.Worldstates.emplace_back(1794, 0); // lumber mill alliance controlled
+ packet.Worldstates.emplace_back(1795, 0); // lumber mill horde controlled
+ packet.Worldstates.emplace_back(1842, 1); // stables (1 - uncontrolled)
+ packet.Worldstates.emplace_back(1843, 1); // gold mine (1 - uncontrolled)
+ packet.Worldstates.emplace_back(1844, 1); // lumber mill (1 - uncontrolled)
+ packet.Worldstates.emplace_back(1845, 1); // farm (1 - uncontrolled)
+ packet.Worldstates.emplace_back(1846, 1); // blacksmith (1 - uncontrolled)
+ packet.Worldstates.emplace_back(1861, 2); // unk
+ packet.Worldstates.emplace_back(1955, 1800); // warning limit (1800)
}
break;
- case 3820: // Eye of the Storm
- if (bg && bg->GetTypeID(true) == BATTLEGROUND_EY)
- bg->FillInitialWorldStates(packet);
+ case 3820: // Eye of the Storm
+ if (battleground && battleground->GetTypeID(true) == BATTLEGROUND_EY)
+ battleground->FillInitialWorldStates(packet);
else
{
- packet.Worldstates.emplace_back(0xac1, 0x0); // 7 2753 Horde Bases
- packet.Worldstates.emplace_back(0xac0, 0x0); // 8 2752 Alliance Bases
- packet.Worldstates.emplace_back(0xab6, 0x0); // 9 2742 Mage Tower - Horde conflict
- packet.Worldstates.emplace_back(0xab5, 0x0); // 10 2741 Mage Tower - Alliance conflict
- packet.Worldstates.emplace_back(0xab4, 0x0); // 11 2740 Fel Reaver - Horde conflict
- packet.Worldstates.emplace_back(0xab3, 0x0); // 12 2739 Fel Reaver - Alliance conflict
- packet.Worldstates.emplace_back(0xab2, 0x0); // 13 2738 Draenei - Alliance conflict
- packet.Worldstates.emplace_back(0xab1, 0x0); // 14 2737 Draenei - Horde conflict
- packet.Worldstates.emplace_back(0xab0, 0x0); // 15 2736 unk // 0 at start
- packet.Worldstates.emplace_back(0xaaf, 0x0); // 16 2735 unk // 0 at start
- packet.Worldstates.emplace_back(0xaad, 0x0); // 17 2733 Draenei - Horde control
- packet.Worldstates.emplace_back(0xaac, 0x0); // 18 2732 Draenei - Alliance control
- packet.Worldstates.emplace_back(0xaab, 0x1); // 19 2731 Draenei uncontrolled (1 - yes, 0 - no)
- packet.Worldstates.emplace_back(0xaaa, 0x0); // 20 2730 Mage Tower - Alliance control
- packet.Worldstates.emplace_back(0xaa9, 0x0); // 21 2729 Mage Tower - Horde control
- packet.Worldstates.emplace_back(0xaa8, 0x1); // 22 2728 Mage Tower uncontrolled (1 - yes, 0 - no)
- packet.Worldstates.emplace_back(0xaa7, 0x0); // 23 2727 Fel Reaver - Horde control
- packet.Worldstates.emplace_back(0xaa6, 0x0); // 24 2726 Fel Reaver - Alliance control
- packet.Worldstates.emplace_back(0xaa5, 0x1); // 25 2725 Fel Reaver uncontrolled (1 - yes, 0 - no)
- packet.Worldstates.emplace_back(0xaa4, 0x0); // 26 2724 Boold Elf - Horde control
- packet.Worldstates.emplace_back(0xaa3, 0x0); // 27 2723 Boold Elf - Alliance control
- packet.Worldstates.emplace_back(0xaa2, 0x1); // 28 2722 Boold Elf uncontrolled (1 - yes, 0 - no)
- packet.Worldstates.emplace_back(0xac5, 0x1); // 29 2757 Flag (1 - show, 0 - hide) - doesn't work exactly this way!
- packet.Worldstates.emplace_back(0xad2, 0x1); // 30 2770 Horde top-stats (1 - show, 0 - hide) // 02 -> horde picked up the flag
- packet.Worldstates.emplace_back(0xad1, 0x1); // 31 2769 Alliance top-stats (1 - show, 0 - hide) // 02 -> alliance picked up the flag
- packet.Worldstates.emplace_back(0xabe, 0x0); // 32 2750 Horde resources
- packet.Worldstates.emplace_back(0xabd, 0x0); // 33 2749 Alliance resources
- packet.Worldstates.emplace_back(0xa05, 0x8e); // 34 2565 unk, constant?
- packet.Worldstates.emplace_back(0xaa0, 0x0); // 35 2720 Capturing progress-bar (100 -> empty (only grey), 0 -> blue|red (no grey), default 0)
- packet.Worldstates.emplace_back(0xa9f, 0x0); // 36 2719 Capturing progress-bar (0 - left, 100 - right)
- packet.Worldstates.emplace_back(0xa9e, 0x0); // 37 2718 Capturing progress-bar (1 - show, 0 - hide)
- packet.Worldstates.emplace_back(0xc0d, 0x17b); // 38 3085 unk
- // and some more ... unknown
+ packet.Worldstates.emplace_back(2753, 0); // Horde Bases
+ packet.Worldstates.emplace_back(2752, 0); // Alliance Bases
+ packet.Worldstates.emplace_back(2742, 0); // Mage Tower - Horde conflict
+ packet.Worldstates.emplace_back(2741, 0); // Mage Tower - Alliance conflict
+ packet.Worldstates.emplace_back(2740, 0); // Fel Reaver - Horde conflict
+ packet.Worldstates.emplace_back(2739, 0); // Fel Reaver - Alliance conflict
+ packet.Worldstates.emplace_back(2738, 0); // Draenei - Alliance conflict
+ packet.Worldstates.emplace_back(2737, 0); // Draenei - Horde conflict
+ packet.Worldstates.emplace_back(2736, 0); // unk (0 at start)
+ packet.Worldstates.emplace_back(2735, 0); // unk (0 at start)
+ packet.Worldstates.emplace_back(2733, 0); // Draenei - Horde control
+ packet.Worldstates.emplace_back(2732, 0); // Draenei - Alliance control
+ packet.Worldstates.emplace_back(2731, 1); // Draenei uncontrolled (1 - yes, 0 - no)
+ packet.Worldstates.emplace_back(2730, 0); // Mage Tower - Alliance control
+ packet.Worldstates.emplace_back(2729, 0); // Mage Tower - Horde control
+ packet.Worldstates.emplace_back(2728, 1); // Mage Tower uncontrolled (1 - yes, 0 - no)
+ packet.Worldstates.emplace_back(2727, 0); // Fel Reaver - Horde control
+ packet.Worldstates.emplace_back(2726, 0); // Fel Reaver - Alliance control
+ packet.Worldstates.emplace_back(2725, 1); // Fel Reaver uncontrolled (1 - yes, 0 - no)
+ packet.Worldstates.emplace_back(2724, 0); // Boold Elf - Horde control
+ packet.Worldstates.emplace_back(2723, 0); // Boold Elf - Alliance control
+ packet.Worldstates.emplace_back(2722, 1); // Boold Elf uncontrolled (1 - yes, 0 - no)
+ packet.Worldstates.emplace_back(2757, 1); // Flag (1 - show, 0 - hide) - doesn't work exactly this way!
+ packet.Worldstates.emplace_back(2770, 1); // Horde top-stats (1 - show, 0 - hide) // 02 -> horde picked up the flag
+ packet.Worldstates.emplace_back(2769, 1); // Alliance top-stats (1 - show, 0 - hide) // 02 -> alliance picked up the flag
+ packet.Worldstates.emplace_back(2750, 0); // Horde resources
+ packet.Worldstates.emplace_back(2749, 0); // Alliance resources
+ packet.Worldstates.emplace_back(2565, 142); // unk, constant?
+ packet.Worldstates.emplace_back(2720, 0); // Capturing progress-bar (100 -> empty (only grey), 0 -> blue|red (no grey), default 0)
+ packet.Worldstates.emplace_back(2719, 0); // Capturing progress-bar (0 - left, 100 - right)
+ packet.Worldstates.emplace_back(2718, 0); // Capturing progress-bar (1 - show, 0 - hide)
+ packet.Worldstates.emplace_back(3085, 379); // unk, constant?
+ // missing unknowns
}
break;
- // any of these needs change! the client remembers the prev setting!
- // ON EVERY ZONE LEAVE, RESET THE OLD ZONE'S WORLD STATE, BUT AT LEAST THE UI STUFF!
- case 3483: // Hellfire Peninsula
- if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_HP)
- pvp->FillInitialWorldStates(packet);
+ case 3483: // Hellfire Peninsula
+ if (outdoorPvP && outdoorPvP->GetTypeId() == OUTDOOR_PVP_HP)
+ outdoorPvP->FillInitialWorldStates(packet);
else
{
- packet.Worldstates.emplace_back(0x9ba, 0x1); // 10 // add ally tower main gui icon // maybe should be sent only on login?
- packet.Worldstates.emplace_back(0x9b9, 0x1); // 11 // add horde tower main gui icon // maybe should be sent only on login?
- packet.Worldstates.emplace_back(0x9b5, 0x0); // 12 // show neutral broken hill icon // 2485
- packet.Worldstates.emplace_back(0x9b4, 0x1); // 13 // show icon above broken hill // 2484
- packet.Worldstates.emplace_back(0x9b3, 0x0); // 14 // show ally broken hill icon // 2483
- packet.Worldstates.emplace_back(0x9b2, 0x0); // 15 // show neutral overlook icon // 2482
- packet.Worldstates.emplace_back(0x9b1, 0x1); // 16 // show the overlook arrow // 2481
- packet.Worldstates.emplace_back(0x9b0, 0x0); // 17 // show ally overlook icon // 2480
- packet.Worldstates.emplace_back(0x9ae, 0x0); // 18 // horde pvp objectives captured // 2478
- packet.Worldstates.emplace_back(0x9ac, 0x0); // 19 // ally pvp objectives captured // 2476
- packet.Worldstates.emplace_back(2475, 100); //: ally / horde slider grey area // show only in direct vicinity!
- packet.Worldstates.emplace_back(2474, 50); //: ally / horde slider percentage, 100 for ally, 0 for horde // show only in direct vicinity!
- packet.Worldstates.emplace_back(2473, 0); //: ally / horde slider display // show only in direct vicinity!
- packet.Worldstates.emplace_back(0x9a8, 0x0); // 20 // show the neutral stadium icon // 2472
- packet.Worldstates.emplace_back(0x9a7, 0x0); // 21 // show the ally stadium icon // 2471
- packet.Worldstates.emplace_back(0x9a6, 0x1); // 22 // show the horde stadium icon // 2470
+ packet.Worldstates.emplace_back(2490, 1); // add ally tower main gui icon
+ packet.Worldstates.emplace_back(2489, 1); // add horde tower main gui icon
+ packet.Worldstates.emplace_back(2485, 0); // show neutral broken hill icon
+ packet.Worldstates.emplace_back(2484, 1); // show icon above broken hill
+ packet.Worldstates.emplace_back(2483, 0); // show ally broken hill icon
+ packet.Worldstates.emplace_back(2482, 0); // show neutral overlook icon
+ packet.Worldstates.emplace_back(2481, 1); // show the overlook arrow
+ packet.Worldstates.emplace_back(2480, 0); // show ally overlook icon
+ packet.Worldstates.emplace_back(2478, 0); // horde pvp objectives captured
+ packet.Worldstates.emplace_back(2476, 0); // ally pvp objectives captured
+ packet.Worldstates.emplace_back(2475, 100); // horde slider grey area
+ packet.Worldstates.emplace_back(2474, 50); // horde slider percentage, 100 for ally, 0 for horde
+ packet.Worldstates.emplace_back(2473, 0); // horde slider display
+ packet.Worldstates.emplace_back(2472, 0); // show the neutral stadium icon
+ packet.Worldstates.emplace_back(2471, 0); // show the ally stadium icon
+ packet.Worldstates.emplace_back(2470, 1); // show the horde stadium icon
}
break;
- case 3518: // Nagrand
- if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_NA)
- pvp->FillInitialWorldStates(packet);
+ case 3518: // Nagrand
+ if (outdoorPvP && outdoorPvP->GetTypeId() == OUTDOOR_PVP_NA)
+ outdoorPvP->FillInitialWorldStates(packet);
else
{
- packet.Worldstates.emplace_back(2503, 0x0); // 10
- packet.Worldstates.emplace_back(2502, 0x0); // 11
- packet.Worldstates.emplace_back(2493, 0x0); // 12
- packet.Worldstates.emplace_back(2491, 0x0); // 13
-
- packet.Worldstates.emplace_back(2495, 0x0); // 14
- packet.Worldstates.emplace_back(2494, 0x0); // 15
- packet.Worldstates.emplace_back(2497, 0x0); // 16
-
- packet.Worldstates.emplace_back(2762, 0x0); // 17
- packet.Worldstates.emplace_back(2662, 0x0); // 18
- packet.Worldstates.emplace_back(2663, 0x0); // 19
- packet.Worldstates.emplace_back(2664, 0x0); // 20
-
- packet.Worldstates.emplace_back(2760, 0x0); // 21
- packet.Worldstates.emplace_back(2670, 0x0); // 22
- packet.Worldstates.emplace_back(2668, 0x0); // 23
- packet.Worldstates.emplace_back(2669, 0x0); // 24
-
- packet.Worldstates.emplace_back(2761, 0x0); // 25
- packet.Worldstates.emplace_back(2667, 0x0); // 26
- packet.Worldstates.emplace_back(2665, 0x0); // 27
- packet.Worldstates.emplace_back(2666, 0x0); // 28
-
- packet.Worldstates.emplace_back(2763, 0x0); // 29
- packet.Worldstates.emplace_back(2659, 0x0); // 30
- packet.Worldstates.emplace_back(2660, 0x0); // 31
- packet.Worldstates.emplace_back(2661, 0x0); // 32
-
- packet.Worldstates.emplace_back(2671, 0x0); // 33
- packet.Worldstates.emplace_back(2676, 0x0); // 34
- packet.Worldstates.emplace_back(2677, 0x0); // 35
- packet.Worldstates.emplace_back(2672, 0x0); // 36
- packet.Worldstates.emplace_back(2673, 0x0); // 37
+ packet.Worldstates.emplace_back(2503, 0); // NA_UI_HORDE_GUARDS_SHOW
+ packet.Worldstates.emplace_back(2502, 0); // NA_UI_ALLIANCE_GUARDS_SHOW
+ packet.Worldstates.emplace_back(2493, 0); // NA_UI_GUARDS_MAX
+ packet.Worldstates.emplace_back(2491, 0); // NA_UI_GUARDS_LEFT
+ packet.Worldstates.emplace_back(2495, 0); // NA_UI_OUTLAND_01
+ packet.Worldstates.emplace_back(2494, 0); // NA_UI_UNK_1
+ packet.Worldstates.emplace_back(2497, 0); // NA_UI_UNK_2
+ packet.Worldstates.emplace_back(2762, 0); // NA_MAP_WYVERN_NORTH_NEU_H
+ packet.Worldstates.emplace_back(2662, 0); // NA_MAP_WYVERN_NORTH_NEU_A
+ packet.Worldstates.emplace_back(2663, 0); // NA_MAP_WYVERN_NORTH_H
+ packet.Worldstates.emplace_back(2664, 0); // NA_MAP_WYVERN_NORTH_A
+ packet.Worldstates.emplace_back(2760, 0); // NA_MAP_WYVERN_SOUTH_NEU_H
+ packet.Worldstates.emplace_back(2670, 0); // NA_MAP_WYVERN_SOUTH_NEU_A
+ packet.Worldstates.emplace_back(2668, 0); // NA_MAP_WYVERN_SOUTH_H
+ packet.Worldstates.emplace_back(2669, 0); // NA_MAP_WYVERN_SOUTH_A
+ packet.Worldstates.emplace_back(2761, 0); // NA_MAP_WYVERN_WEST_NEU_H
+ packet.Worldstates.emplace_back(2667, 0); // NA_MAP_WYVERN_WEST_NEU_A
+ packet.Worldstates.emplace_back(2665, 0); // NA_MAP_WYVERN_WEST_H
+ packet.Worldstates.emplace_back(2666, 0); // NA_MAP_WYVERN_WEST_A
+ packet.Worldstates.emplace_back(2763, 0); // NA_MAP_WYVERN_EAST_NEU_H
+ packet.Worldstates.emplace_back(2659, 0); // NA_MAP_WYVERN_EAST_NEU_A
+ packet.Worldstates.emplace_back(2660, 0); // NA_MAP_WYVERN_EAST_H
+ packet.Worldstates.emplace_back(2661, 0); // NA_MAP_WYVERN_EAST_A
+ packet.Worldstates.emplace_back(2671, 0); // NA_MAP_HALAA_NEUTRAL
+ packet.Worldstates.emplace_back(2676, 0); // NA_MAP_HALAA_NEU_A
+ packet.Worldstates.emplace_back(2677, 0); // NA_MAP_HALAA_NEU_H
+ packet.Worldstates.emplace_back(2672, 0); // NA_MAP_HALAA_HORDE
+ packet.Worldstates.emplace_back(2673, 0); // NA_MAP_HALAA_ALLIANCE
}
break;
- case 3519: // Terokkar Forest
- if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_TF)
- pvp->FillInitialWorldStates(packet);
+ case 3519: // Terokkar Forest
+ if (outdoorPvP && outdoorPvP->GetTypeId() == OUTDOOR_PVP_TF)
+ outdoorPvP->FillInitialWorldStates(packet);
else
{
- packet.Worldstates.emplace_back(0xa41, 0x0); // 10 // 2625 capture bar pos
- packet.Worldstates.emplace_back(0xa40, 0x14); // 11 // 2624 capture bar neutral
- packet.Worldstates.emplace_back(0xa3f, 0x0); // 12 // 2623 show capture bar
- packet.Worldstates.emplace_back(0xa3e, 0x0); // 13 // 2622 horde towers controlled
- packet.Worldstates.emplace_back(0xa3d, 0x5); // 14 // 2621 ally towers controlled
- packet.Worldstates.emplace_back(0xa3c, 0x0); // 15 // 2620 show towers controlled
- packet.Worldstates.emplace_back(0xa88, 0x0); // 16 // 2696 SE Neu
- packet.Worldstates.emplace_back(0xa87, 0x0); // 17 // SE Horde
- packet.Worldstates.emplace_back(0xa86, 0x0); // 18 // SE Ally
- packet.Worldstates.emplace_back(0xa85, 0x0); // 19 //S Neu
- packet.Worldstates.emplace_back(0xa84, 0x0); // 20 S Horde
- packet.Worldstates.emplace_back(0xa83, 0x0); // 21 S Ally
- packet.Worldstates.emplace_back(0xa82, 0x0); // 22 NE Neu
- packet.Worldstates.emplace_back(0xa81, 0x0); // 23 NE Horde
- packet.Worldstates.emplace_back(0xa80, 0x0); // 24 NE Ally
- packet.Worldstates.emplace_back(0xa7e, 0x0); // 25 // 2686 N Neu
- packet.Worldstates.emplace_back(0xa7d, 0x0); // 26 N Horde
- packet.Worldstates.emplace_back(0xa7c, 0x0); // 27 N Ally
- packet.Worldstates.emplace_back(0xa7b, 0x0); // 28 NW Ally
- packet.Worldstates.emplace_back(0xa7a, 0x0); // 29 NW Horde
- packet.Worldstates.emplace_back(0xa79, 0x0); // 30 NW Neutral
- packet.Worldstates.emplace_back(0x9d0, 0x5); // 31 // 2512 locked time remaining seconds first digit
- packet.Worldstates.emplace_back(0x9ce, 0x0); // 32 // 2510 locked time remaining seconds second digit
- packet.Worldstates.emplace_back(0x9cd, 0x0); // 33 // 2509 locked time remaining minutes
- packet.Worldstates.emplace_back(0x9cc, 0x0); // 34 // 2508 neutral locked time show
- packet.Worldstates.emplace_back(0xad0, 0x0); // 35 // 2768 horde locked time show
- packet.Worldstates.emplace_back(0xacf, 0x1); // 36 // 2767 ally locked time show
+ packet.Worldstates.emplace_back(2625, 0); // TF_UI_CAPTURE_BAR_POS
+ packet.Worldstates.emplace_back(2624, 20); // TF_UI_CAPTURE_BAR_NEUTRAL
+ packet.Worldstates.emplace_back(2623, 0); // TF_UI_SHOW CAPTURE BAR
+ packet.Worldstates.emplace_back(2622, 0); // TF_UI_TOWER_COUNT_H
+ packet.Worldstates.emplace_back(2621, 5); // TF_UI_TOWER_COUNT_A
+ packet.Worldstates.emplace_back(2620, 0); // TF_UI_TOWERS_CONTROLLED_DISPLAY
+ packet.Worldstates.emplace_back(2696, 0); // TF_TOWER_NUM_15 - SE Neutral
+ packet.Worldstates.emplace_back(2695, 0); // TF_TOWER_NUM_14 - SE Horde
+ packet.Worldstates.emplace_back(2694, 0); // TF_TOWER_NUM_13 - SE Alliance
+ packet.Worldstates.emplace_back(2693, 0); // TF_TOWER_NUM_12 - S Neutral
+ packet.Worldstates.emplace_back(2692, 0); // TF_TOWER_NUM_11 - S Horde
+ packet.Worldstates.emplace_back(2691, 0); // TF_TOWER_NUM_10 - S Alliance
+ packet.Worldstates.emplace_back(2690, 0); // TF_TOWER_NUM_09 - NE Neutral
+ packet.Worldstates.emplace_back(2689, 0); // TF_TOWER_NUM_08 - NE Horde
+ packet.Worldstates.emplace_back(2688, 0); // TF_TOWER_NUM_07 - NE Alliance
+ packet.Worldstates.emplace_back(2687, 0); // TF_TOWER_NUM_16 - unk
+ packet.Worldstates.emplace_back(2686, 0); // TF_TOWER_NUM_06 - N Neutral
+ packet.Worldstates.emplace_back(2685, 0); // TF_TOWER_NUM_05 - N Horde
+ packet.Worldstates.emplace_back(2684, 0); // TF_TOWER_NUM_04 - N Alliance
+ packet.Worldstates.emplace_back(2683, 0); // TF_TOWER_NUM_03 - NW Alliance
+ packet.Worldstates.emplace_back(2682, 0); // TF_TOWER_NUM_02 - NW Horde
+ packet.Worldstates.emplace_back(2681, 0); // TF_TOWER_NUM_01 - NW Neutral
+ packet.Worldstates.emplace_back(2512, 5); // TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT
+ packet.Worldstates.emplace_back(2510, 0); // TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT
+ packet.Worldstates.emplace_back(2509, 0); // TF_UI_LOCKED_TIME_HOURS
+ packet.Worldstates.emplace_back(2508, 0); // TF_UI_LOCKED_DISPLAY_NEUTRAL
+ packet.Worldstates.emplace_back(2768, 0); // TF_UI_LOCKED_DISPLAY_HORDE
+ packet.Worldstates.emplace_back(2767, 1); // TF_UI_LOCKED_DISPLAY_ALLIANCE
}
break;
- case 3521: // Zangarmarsh
- if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_ZM)
- pvp->FillInitialWorldStates(packet);
+ case 3521: // Zangarmarsh
+ if (outdoorPvP && outdoorPvP->GetTypeId() == OUTDOOR_PVP_ZM)
+ outdoorPvP->FillInitialWorldStates(packet);
else
{
- packet.Worldstates.emplace_back(0x9e1, 0x0); // 10 //2529
- packet.Worldstates.emplace_back(0x9e0, 0x0); // 11
- packet.Worldstates.emplace_back(0x9df, 0x0); // 12
- packet.Worldstates.emplace_back(0xa5d, 0x1); // 13 //2653
- packet.Worldstates.emplace_back(0xa5c, 0x0); // 14 //2652 east beacon neutral
- packet.Worldstates.emplace_back(0xa5b, 0x1); // 15 horde
- packet.Worldstates.emplace_back(0xa5a, 0x0); // 16 ally
- packet.Worldstates.emplace_back(0xa59, 0x1); // 17 // 2649 Twin spire graveyard horde 12???
- packet.Worldstates.emplace_back(0xa58, 0x0); // 18 ally 14 ???
- packet.Worldstates.emplace_back(0xa57, 0x0); // 19 neutral 7???
- packet.Worldstates.emplace_back(0xa56, 0x0); // 20 // 2646 west beacon neutral
- packet.Worldstates.emplace_back(0xa55, 0x1); // 21 horde
- packet.Worldstates.emplace_back(0xa54, 0x0); // 22 ally
- packet.Worldstates.emplace_back(0x9e7, 0x0); // 23 // 2535
- packet.Worldstates.emplace_back(0x9e6, 0x0); // 24
- packet.Worldstates.emplace_back(0x9e5, 0x0); // 25
- packet.Worldstates.emplace_back(0xa00, 0x0); // 26 // 2560
- packet.Worldstates.emplace_back(0x9ff, 0x1); // 27
- packet.Worldstates.emplace_back(0x9fe, 0x0); // 28
- packet.Worldstates.emplace_back(0x9fd, 0x0); // 29
- packet.Worldstates.emplace_back(0x9fc, 0x1); // 30
- packet.Worldstates.emplace_back(0x9fb, 0x0); // 31
- packet.Worldstates.emplace_back(0xa62, 0x0); // 32 // 2658
- packet.Worldstates.emplace_back(0xa61, 0x1); // 33
- packet.Worldstates.emplace_back(0xa60, 0x1); // 34
- packet.Worldstates.emplace_back(0xa5f, 0x0); // 35
+ packet.Worldstates.emplace_back(2529, 0); // ZM_UNK_1
+ packet.Worldstates.emplace_back(2528, 0); // ZM_UNK_2
+ packet.Worldstates.emplace_back(2527, 0); // ZM_UNK_3
+ packet.Worldstates.emplace_back(2653, 1); // ZM_WORLDSTATE_UNK_1
+ packet.Worldstates.emplace_back(2652, 0); // ZM_MAP_TOWER_EAST_N
+ packet.Worldstates.emplace_back(2651, 1); // ZM_MAP_TOWER_EAST_H
+ packet.Worldstates.emplace_back(2650, 0); // ZM_MAP_TOWER_EAST_A
+ packet.Worldstates.emplace_back(2649, 1); // ZM_MAP_GRAVEYARD_H - Twin spire graveyard horde
+ packet.Worldstates.emplace_back(2648, 0); // ZM_MAP_GRAVEYARD_A
+ packet.Worldstates.emplace_back(2647, 0); // ZM_MAP_GRAVEYARD_N
+ packet.Worldstates.emplace_back(2646, 0); // ZM_MAP_TOWER_WEST_N
+ packet.Worldstates.emplace_back(2645, 1); // ZM_MAP_TOWER_WEST_H
+ packet.Worldstates.emplace_back(2644, 0); // ZM_MAP_TOWER_WEST_A
+ packet.Worldstates.emplace_back(2535, 0); // ZM_UNK_4
+ packet.Worldstates.emplace_back(2534, 0); // ZM_UNK_5
+ packet.Worldstates.emplace_back(2533, 0); // ZM_UNK_6
+ packet.Worldstates.emplace_back(2560, 0); // ZM_UI_TOWER_EAST_N
+ packet.Worldstates.emplace_back(2559, 1); // ZM_UI_TOWER_EAST_H
+ packet.Worldstates.emplace_back(2558, 0); // ZM_UI_TOWER_EAST_A
+ packet.Worldstates.emplace_back(2557, 0); // ZM_UI_TOWER_WEST_N
+ packet.Worldstates.emplace_back(2556, 1); // ZM_UI_TOWER_WEST_H
+ packet.Worldstates.emplace_back(2555, 0); // ZM_UI_TOWER_WEST_A
+ packet.Worldstates.emplace_back(2658, 0); // ZM_MAP_HORDE_FLAG_READY
+ packet.Worldstates.emplace_back(2657, 1); // ZM_MAP_HORDE_FLAG_NOT_READY
+ packet.Worldstates.emplace_back(2656, 1); // ZM_MAP_ALLIANCE_FLAG_NOT_READY
+ packet.Worldstates.emplace_back(2655, 0); // ZM_MAP_ALLIANCE_FLAG_READY
}
break;
- case 3698: // Nagrand Arena
- if (bg && bg->GetTypeID(true) == BATTLEGROUND_NA)
- bg->FillInitialWorldStates(packet);
+ case 3698: // Nagrand Arena
+ if (battleground && battleground->GetTypeID(true) == BATTLEGROUND_NA)
+ battleground->FillInitialWorldStates(packet);
else
{
- packet.Worldstates.emplace_back(0xa0f, 0x0); // 7
- packet.Worldstates.emplace_back(0xa10, 0x0); // 8
- packet.Worldstates.emplace_back(0xa11, 0x0); // 9 show
+ packet.Worldstates.emplace_back(2575, 0); // BATTLEGROUND_NAGRAND_ARENA_GOLD
+ packet.Worldstates.emplace_back(2576, 0); // BATTLEGROUND_NAGRAND_ARENA_GREEN
+ packet.Worldstates.emplace_back(2577, 0); // BATTLEGROUND_NAGRAND_ARENA_SHOW
}
break;
- case 3702: // Blade's Edge Arena
- if (bg && bg->GetTypeID(true) == BATTLEGROUND_BE)
- bg->FillInitialWorldStates(packet);
+ case 3702: // Blade's Edge Arena
+ if (battleground && battleground->GetTypeID(true) == BATTLEGROUND_BE)
+ battleground->FillInitialWorldStates(packet);
else
{
- packet.Worldstates.emplace_back(0x9f0, 0x0); // 7 gold
- packet.Worldstates.emplace_back(0x9f1, 0x0); // 8 green
- packet.Worldstates.emplace_back(0x9f3, 0x0); // 9 show
+ packet.Worldstates.emplace_back(2544, 0); // BATTLEGROUND_BLADES_EDGE_ARENA_GOLD
+ packet.Worldstates.emplace_back(2545, 0); // BATTLEGROUND_BLADES_EDGE_ARENA_GREEN
+ packet.Worldstates.emplace_back(2547, 0); // BATTLEGROUND_BLADES_EDGE_ARENA_SHOW
}
break;
- case 3968: // Ruins of Lordaeron
- if (bg && bg->GetTypeID(true) == BATTLEGROUND_RL)
- bg->FillInitialWorldStates(packet);
+ case 3968: // Ruins of Lordaeron
+ if (battleground && battleground->GetTypeID(true) == BATTLEGROUND_RL)
+ battleground->FillInitialWorldStates(packet);
else
{
- packet.Worldstates.emplace_back(0xbb8, 0x0); // 7 gold
- packet.Worldstates.emplace_back(0xbb9, 0x0); // 8 green
- packet.Worldstates.emplace_back(0xbba, 0x0); // 9 show
+ packet.Worldstates.emplace_back(3000, 0); // BATTELGROUND_RUINS_OF_LORDAERNON_GOLD
+ packet.Worldstates.emplace_back(3001, 0); // BATTELGROUND_RUINS_OF_LORDAERNON_GREEN
+ packet.Worldstates.emplace_back(3002, 0); // BATTELGROUND_RUINS_OF_LORDAERNON_SHOW
}
break;
- case 4378: // Dalaran Sewers
- if (bg && bg->GetTypeID(true) == BATTLEGROUND_DS)
- bg->FillInitialWorldStates(packet);
+ case 4378: // Dalaran Sewers
+ if (battleground && battleground->GetTypeID(true) == BATTLEGROUND_DS)
+ battleground->FillInitialWorldStates(packet);
else
{
- packet.Worldstates.emplace_back(3601, 0x0); // 7 gold
- packet.Worldstates.emplace_back(3600, 0x0); // 8 green
- packet.Worldstates.emplace_back(3610, 0x0); // 9 show
+ packet.Worldstates.emplace_back(3601, 0); // ARENA_WORLD_STATE_ALIVE_PLAYERS_GOLD
+ packet.Worldstates.emplace_back(3600, 0); // ARENA_WORLD_STATE_ALIVE_PLAYERS_GREEN
+ packet.Worldstates.emplace_back(3610, 0); // ARENA_WORLD_STATE_ALIVE_PLAYERS_SHOW
}
break;
- case 4384: // Strand of the Ancients
- if (bg && bg->GetTypeID(true) == BATTLEGROUND_SA)
- bg->FillInitialWorldStates(packet);
+ case 4384: // Strand of the Ancients
+ if (battleground && battleground->GetTypeID(true) == BATTLEGROUND_SA)
+ battleground->FillInitialWorldStates(packet);
else
{
- // 1-3 A defend, 4-6 H defend, 7-9 unk defend, 1 - ok, 2 - half destroyed, 3 - destroyed
- packet.Worldstates.emplace_back(0xf09, 0x0); // 7 3849 Gate of Temple
- packet.Worldstates.emplace_back(0xe36, 0x0); // 8 3638 Gate of Yellow Moon
- packet.Worldstates.emplace_back(0xe27, 0x0); // 9 3623 Gate of Green Emerald
- packet.Worldstates.emplace_back(0xe24, 0x0); // 10 3620 Gate of Blue Sapphire
- packet.Worldstates.emplace_back(0xe21, 0x0); // 11 3617 Gate of Red Sun
- packet.Worldstates.emplace_back(0xe1e, 0x0); // 12 3614 Gate of Purple Ametyst
-
- packet.Worldstates.emplace_back(0xdf3, 0x0); // 13 3571 bonus timer (1 - on, 0 - off)
- packet.Worldstates.emplace_back(0xded, 0x0); // 14 3565 Horde Attacker
- packet.Worldstates.emplace_back(0xdec, 0x0); // 15 3564 Alliance Attacker
- // End Round (timer), better explain this by example, eg. ends in 19:59 -> A:BC
- packet.Worldstates.emplace_back(0xde9, 0x0); // 16 3561 C
- packet.Worldstates.emplace_back(0xde8, 0x0); // 17 3560 B
- packet.Worldstates.emplace_back(0xde7, 0x0); // 18 3559 A
- packet.Worldstates.emplace_back(0xe35, 0x0); // 19 3637 East g - Horde control
- packet.Worldstates.emplace_back(0xe34, 0x0); // 20 3636 West g - Horde control
- packet.Worldstates.emplace_back(0xe33, 0x0); // 21 3635 South g - Horde control
- packet.Worldstates.emplace_back(0xe32, 0x0); // 22 3634 East g - Alliance control
- packet.Worldstates.emplace_back(0xe31, 0x0); // 23 3633 West g - Alliance control
- packet.Worldstates.emplace_back(0xe30, 0x0); // 24 3632 South g - Alliance control
- packet.Worldstates.emplace_back(0xe2f, 0x0); // 25 3631 Chamber of Ancients - Horde control
- packet.Worldstates.emplace_back(0xe2e, 0x0); // 26 3630 Chamber of Ancients - Alliance control
- packet.Worldstates.emplace_back(0xe2d, 0x0); // 27 3629 Beach1 - Horde control
- packet.Worldstates.emplace_back(0xe2c, 0x0); // 28 3628 Beach2 - Horde control
- packet.Worldstates.emplace_back(0xe2b, 0x0); // 29 3627 Beach1 - Alliance control
- packet.Worldstates.emplace_back(0xe2a, 0x0); // 30 3626 Beach2 - Alliance control
- // and many unks...
+ packet.Worldstates.emplace_back(3849, 0); // Gate of Temple
+ packet.Worldstates.emplace_back(3638, 0); // Gate of Yellow Moon
+ packet.Worldstates.emplace_back(3623, 0); // Gate of Green Emerald
+ packet.Worldstates.emplace_back(3620, 0); // Gate of Blue Sapphire
+ packet.Worldstates.emplace_back(3617, 0); // Gate of Red Sun
+ packet.Worldstates.emplace_back(3614, 0); // Gate of Purple Ametyst
+ packet.Worldstates.emplace_back(3571, 0); // bonus timer (1 - on, 0 - off)
+ packet.Worldstates.emplace_back(3565, 0); // Horde Attacker
+ packet.Worldstates.emplace_back(3564, 0); // Alliance Attacker
+
+ // End Round timer, example: 19:59 -> A:BC
+ packet.Worldstates.emplace_back(3561, 0); // C
+ packet.Worldstates.emplace_back(3560, 0); // B
+ packet.Worldstates.emplace_back(3559, 0); // A
+
+ packet.Worldstates.emplace_back(3637, 0); // BG_SA_CENTER_GY_ALLIANCE
+ packet.Worldstates.emplace_back(3636, 0); // BG_SA_RIGHT_GY_ALLIANCE
+ packet.Worldstates.emplace_back(3635, 0); // BG_SA_LEFT_GY_ALLIANCE
+ packet.Worldstates.emplace_back(3634, 0); // BG_SA_CENTER_GY_HORDE
+ packet.Worldstates.emplace_back(3633, 0); // BG_SA_LEFT_GY_HORDE
+ packet.Worldstates.emplace_back(3632, 0); // BG_SA_RIGHT_GY_HORDE
+ packet.Worldstates.emplace_back(3631, 0); // BG_SA_HORDE_DEFENCE_TOKEN
+ packet.Worldstates.emplace_back(3630, 0); // BG_SA_ALLIANCE_DEFENCE_TOKEN
+ packet.Worldstates.emplace_back(3629, 0); // BG_SA_LEFT_ATT_TOKEN_HRD
+ packet.Worldstates.emplace_back(3628, 0); // BG_SA_RIGHT_ATT_TOKEN_HRD
+ packet.Worldstates.emplace_back(3627, 0); // BG_SA_RIGHT_ATT_TOKEN_ALL
+ packet.Worldstates.emplace_back(3626, 0); // BG_SA_LEFT_ATT_TOKEN_ALL
+ // missing unknowns
}
break;
- case 4406: // Ring of Valor
- if (bg && bg->GetTypeID(true) == BATTLEGROUND_RV)
- bg->FillInitialWorldStates(packet);
+ case 4406: // Ring of Valor
+ if (battleground && battleground->GetTypeID(true) == BATTLEGROUND_RV)
+ battleground->FillInitialWorldStates(packet);
else
{
- packet.Worldstates.emplace_back(0xe10, 0x0); // 7 gold
- packet.Worldstates.emplace_back(0xe11, 0x0); // 8 green
- packet.Worldstates.emplace_back(0xe1a, 0x0); // 9 show
+ packet.Worldstates.emplace_back(3600, 0); // ARENA_WORLD_STATE_ALIVE_PLAYERS_GREEN
+ packet.Worldstates.emplace_back(3601, 0); // ARENA_WORLD_STATE_ALIVE_PLAYERS_GOLD
+ packet.Worldstates.emplace_back(3610, 0); // ARENA_WORLD_STATE_ALIVE_PLAYERS_SHOW
}
break;
- case 4710:
- if (bg && bg->GetTypeID(true) == BATTLEGROUND_IC)
- bg->FillInitialWorldStates(packet);
+ case 4710: // Isle of Conquest
+ if (battleground && battleground->GetTypeID(true) == BATTLEGROUND_IC)
+ battleground->FillInitialWorldStates(packet);
else
{
- packet.Worldstates.emplace_back(4221, 1); // 7 BG_IC_ALLIANCE_RENFORT_SET
- packet.Worldstates.emplace_back(4222, 1); // 8 BG_IC_HORDE_RENFORT_SET
- packet.Worldstates.emplace_back(4226, 300); // 9 BG_IC_ALLIANCE_RENFORT
- packet.Worldstates.emplace_back(4227, 300); // 10 BG_IC_HORDE_RENFORT
- packet.Worldstates.emplace_back(4322, 1); // 11 BG_IC_GATE_FRONT_H_WS_OPEN
- packet.Worldstates.emplace_back(4321, 1); // 12 BG_IC_GATE_WEST_H_WS_OPEN
- packet.Worldstates.emplace_back(4320, 1); // 13 BG_IC_GATE_EAST_H_WS_OPEN
- packet.Worldstates.emplace_back(4323, 1); // 14 BG_IC_GATE_FRONT_A_WS_OPEN
- packet.Worldstates.emplace_back(4324, 1); // 15 BG_IC_GATE_WEST_A_WS_OPEN
- packet.Worldstates.emplace_back(4325, 1); // 16 BG_IC_GATE_EAST_A_WS_OPEN
- packet.Worldstates.emplace_back(4317, 1); // 17 unknown
-
- packet.Worldstates.emplace_back(4301, 1); // 18 BG_IC_DOCKS_UNCONTROLLED
- packet.Worldstates.emplace_back(4296, 1); // 19 BG_IC_HANGAR_UNCONTROLLED
- packet.Worldstates.emplace_back(4306, 1); // 20 BG_IC_QUARRY_UNCONTROLLED
- packet.Worldstates.emplace_back(4311, 1); // 21 BG_IC_REFINERY_UNCONTROLLED
- packet.Worldstates.emplace_back(4294, 1); // 22 BG_IC_WORKSHOP_UNCONTROLLED
- packet.Worldstates.emplace_back(4243, 1); // 23 unknown
- packet.Worldstates.emplace_back(4345, 1); // 24 unknown
+ packet.Worldstates.emplace_back(4221, 1); // BG_IC_ALLIANCE_RENFORT_SET
+ packet.Worldstates.emplace_back(4222, 1); // BG_IC_HORDE_RENFORT_SET
+ packet.Worldstates.emplace_back(4226, 300); // BG_IC_ALLIANCE_RENFORT
+ packet.Worldstates.emplace_back(4227, 300); // BG_IC_HORDE_RENFORT
+ packet.Worldstates.emplace_back(4322, 1); // BG_IC_GATE_FRONT_H_WS_OPEN
+ packet.Worldstates.emplace_back(4321, 1); // BG_IC_GATE_WEST_H_WS_OPEN
+ packet.Worldstates.emplace_back(4320, 1); // BG_IC_GATE_EAST_H_WS_OPEN
+ packet.Worldstates.emplace_back(4323, 1); // BG_IC_GATE_FRONT_A_WS_OPEN
+ packet.Worldstates.emplace_back(4324, 1); // BG_IC_GATE_WEST_A_WS_OPEN
+ packet.Worldstates.emplace_back(4325, 1); // BG_IC_GATE_EAST_A_WS_OPEN
+ packet.Worldstates.emplace_back(4317, 1); // unk
+ packet.Worldstates.emplace_back(4301, 1); // BG_IC_DOCKS_UNCONTROLLED
+ packet.Worldstates.emplace_back(4296, 1); // BG_IC_HANGAR_UNCONTROLLED
+ packet.Worldstates.emplace_back(4306, 1); // BG_IC_QUARRY_UNCONTROLLED
+ packet.Worldstates.emplace_back(4311, 1); // BG_IC_REFINERY_UNCONTROLLED
+ packet.Worldstates.emplace_back(4294, 1); // BG_IC_WORKSHOP_UNCONTROLLED
+ packet.Worldstates.emplace_back(4243, 1); // unk
+ packet.Worldstates.emplace_back(4345, 1); // unk
}
break;
- // The Ruby Sanctum
- case 4987:
- if (instance && mapid == 724)
+ case 4987: // The Ruby Sanctum
+ if (instance)
instance->FillInitialWorldStates(packet);
else
{
- packet.Worldstates.emplace_back(5049, 50); // 9 WORLDSTATE_CORPOREALITY_MATERIAL
- packet.Worldstates.emplace_back(5050, 50); // 10 WORLDSTATE_CORPOREALITY_TWILIGHT
- packet.Worldstates.emplace_back(5051, 0); // 11 WORLDSTATE_CORPOREALITY_TOGGLE
+ packet.Worldstates.emplace_back(5049, 50); // WORLDSTATE_CORPOREALITY_MATERIAL
+ packet.Worldstates.emplace_back(5050, 50); // WORLDSTATE_CORPOREALITY_TWILIGHT
+ packet.Worldstates.emplace_back(5051, 0); // WORLDSTATE_CORPOREALITY_TOGGLE
}
break;
- // Icecrown Citadel
- case 4812:
- if (instance && mapid == 631)
+ case 4812: // Icecrown Citadel
+ if (instance)
instance->FillInitialWorldStates(packet);
else
{
- packet.Worldstates.emplace_back(4903, 0); // 9 WORLDSTATE_SHOW_TIMER (Blood Quickening weekly)
- packet.Worldstates.emplace_back(4904, 30); // 10 WORLDSTATE_EXECUTION_TIME
- packet.Worldstates.emplace_back(4940, 0); // 11 WORLDSTATE_SHOW_ATTEMPTS
- packet.Worldstates.emplace_back(4941, 50); // 12 WORLDSTATE_ATTEMPTS_REMAINING
- packet.Worldstates.emplace_back(4942, 50); // 13 WORLDSTATE_ATTEMPTS_MAX
+ packet.Worldstates.emplace_back(4903, 0); // WORLDSTATE_SHOW_TIMER (Blood Quickening weekly)
+ packet.Worldstates.emplace_back(4904, 30); // WORLDSTATE_EXECUTION_TIME
+ packet.Worldstates.emplace_back(4940, 0); // WORLDSTATE_SHOW_ATTEMPTS
+ packet.Worldstates.emplace_back(4941, 50); // WORLDSTATE_ATTEMPTS_REMAINING
+ packet.Worldstates.emplace_back(4942, 50); // WORLDSTATE_ATTEMPTS_MAX
}
break;
- // The Culling of Stratholme
- case 4100:
- if (instance && mapid == 595)
+ case 4100: // The Culling of Stratholme
+ if (instance)
instance->FillInitialWorldStates(packet);
else
{
- packet.Worldstates.emplace_back(3479, 0); // 9 WORLDSTATE_SHOW_CRATES
- packet.Worldstates.emplace_back(3480, 0); // 10 WORLDSTATE_CRATES_REVEALED
- packet.Worldstates.emplace_back(3504, 0); // 11 WORLDSTATE_WAVE_COUNT
- packet.Worldstates.emplace_back(3931, 25); // 12 WORLDSTATE_TIME_GUARDIAN
- packet.Worldstates.emplace_back(3932, 0); // 13 WORLDSTATE_TIME_GUARDIAN_SHOW
+ packet.Worldstates.emplace_back(3479, 0); // WORLDSTATE_SHOW_CRATES
+ packet.Worldstates.emplace_back(3480, 0); // WORLDSTATE_CRATES_REVEALED
+ packet.Worldstates.emplace_back(3504, 0); // WORLDSTATE_WAVE_COUNT
+ packet.Worldstates.emplace_back(3931, 25); // WORLDSTATE_TIME_GUARDIAN
+ packet.Worldstates.emplace_back(3932, 0); // WORLDSTATE_TIME_GUARDIAN_SHOW
}
break;
- // The Oculus
- case 4228:
- if (instance && mapid == 578)
+ case 4228: // The Oculus
+ if (instance)
instance->FillInitialWorldStates(packet);
else
{
- packet.Worldstates.emplace_back(3524, 0); // 9 WORLD_STATE_CENTRIFUGE_CONSTRUCT_SHOW
- packet.Worldstates.emplace_back(3486, 0); // 10 WORLD_STATE_CENTRIFUGE_CONSTRUCT_AMOUNT
+ packet.Worldstates.emplace_back(3524, 0); // WORLD_STATE_CENTRIFUGE_CONSTRUCT_SHOW
+ packet.Worldstates.emplace_back(3486, 0); // WORLD_STATE_CENTRIFUGE_CONSTRUCT_AMOUNT
}
break;
- // Ulduar
- case 4273:
- if (instance && mapid == 603)
+ case 4273: // Ulduar
+ if (instance)
instance->FillInitialWorldStates(packet);
else
{
- packet.Worldstates.emplace_back(4132, 0); // 9 WORLDSTATE_ALGALON_TIMER_ENABLED
- packet.Worldstates.emplace_back(4131, 0); // 10 WORLDSTATE_ALGALON_DESPAWN_TIMER
+ packet.Worldstates.emplace_back(4132, 0); // WORLDSTATE_ALGALON_TIMER_ENABLED
+ packet.Worldstates.emplace_back(4131, 0); // WORLDSTATE_ALGALON_DESPAWN_TIMER
}
break;
- // Violet Hold
- case 4415:
- if (instance && mapid == 608)
+ case 4415: // Violet Hold
+ if (instance)
instance->FillInitialWorldStates(packet);
else
{
- packet.Worldstates.emplace_back(3816, 0); // 9 WORLD_STATE_VH_SHOW
- packet.Worldstates.emplace_back(3815, 100); // 10 WORLD_STATE_VH_PRISON_STATE
- packet.Worldstates.emplace_back(3810, 0); // 11 WORLD_STATE_VH_WAVE_COUNT
+ packet.Worldstates.emplace_back(3816, 0); // WORLD_STATE_VH_SHOW
+ packet.Worldstates.emplace_back(3815, 100); // WORLD_STATE_VH_PRISON_STATE
+ packet.Worldstates.emplace_back(3810, 0); // WORLD_STATE_VH_WAVE_COUNT
}
break;
- // Halls of Refection
- case 4820:
- if (instance && mapid == 668)
+ case 4820: // Halls of Refection
+ if (instance)
instance->FillInitialWorldStates(packet);
else
{
- packet.Worldstates.emplace_back(4884, 0); // 9 WORLD_STATE_HOR_WAVES_ENABLED
- packet.Worldstates.emplace_back(4882, 0); // 10 WORLD_STATE_HOR_WAVE_COUNT
+ packet.Worldstates.emplace_back(4884, 0); // WORLD_STATE_HOR_WAVES_ENABLED
+ packet.Worldstates.emplace_back(4882, 0); // WORLD_STATE_HOR_WAVE_COUNT
}
break;
- // Zul Aman
- case 3805:
- if (instance && mapid == 568)
+ case 4197: // Wintergrasp
+ if (battlefield && battlefield->GetTypeId() == BATTLEFIELD_WG)
+ battlefield->FillInitialWorldStates(packet);
+ break;
+ case 3805: // Zul Aman
+ if (instance)
instance->FillInitialWorldStates(packet);
else
{
- packet.Worldstates.emplace_back(3104, 0); // 9 WORLD_STATE_ZULAMAN_TIMER_ENABLED
- packet.Worldstates.emplace_back(3106, 0); // 10 WORLD_STATE_ZULAMAN_TIMER
+ packet.Worldstates.emplace_back(3104, 0); // WORLD_STATE_ZULAMAN_TIMER_ENABLED
+ packet.Worldstates.emplace_back(3106, 0); // WORLD_STATE_ZULAMAN_TIMER
}
break;
- // Twin Peaks
- case 5031:
- if (bg && bg->GetTypeID(true) == BATTLEGROUND_TP)
- bg->FillInitialWorldStates(packet);
+ case 5031: // Twin Peaks
+ if (battleground && battleground->GetTypeID(true) == BATTLEGROUND_TP)
+ battleground->FillInitialWorldStates(packet);
else
{
- packet.Worldstates.emplace_back(0x62d, 0x0); // 7 1581 alliance flag captures
- packet.Worldstates.emplace_back(0x62e, 0x0); // 8 1582 horde flag captures
- packet.Worldstates.emplace_back(0x609, 0x0); // 9 1545 unk
- packet.Worldstates.emplace_back(0x60a, 0x0); // 10 1546 unk
- packet.Worldstates.emplace_back(0x60b, 0x2); // 11 1547 unk
- packet.Worldstates.emplace_back(0x641, 0x3); // 12 1601 unk
- packet.Worldstates.emplace_back(0x922, 0x1); // 13 2338 horde (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing)
- packet.Worldstates.emplace_back(0x923, 0x1); // 14 2339 alliance (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing)
+ packet.Worldstates.emplace_back(1581, 0x0); // alliance flag captures
+ packet.Worldstates.emplace_back(1582, 0x0); // horde flag captures
+ packet.Worldstates.emplace_back(1545, 0x0); // unk
+ packet.Worldstates.emplace_back(1546, 0x0); // unk
+ packet.Worldstates.emplace_back(1547, 0x2); // unk
+ packet.Worldstates.emplace_back(1601, 0x3); // unk
+ packet.Worldstates.emplace_back(2338, 0x1); // horde (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing)
+ packet.Worldstates.emplace_back(2339, 0x1); // alliance (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing)
}
break;
- // Battle for Gilneas
- case 5449:
- if (bg && bg->GetTypeID(true) == BATTLEGROUND_BFG)
- bg->FillInitialWorldStates(packet);
+ case 5449: // Battle for Gilneas
+ if (battleground && battleground->GetTypeID(true) == BATTLEGROUND_BFG)
+ battleground->FillInitialWorldStates(packet);
break;
- // Tol Barad Peninsula
- case 5389:
+ case 5389: // Tol Barad Peninsula
if (sWorld->getBoolConfig(CONFIG_TOLBARAD_ENABLE))
{
packet.Worldstates.emplace_back(5385u, sWorld->getWorldState(5385)); // TB_WS_ALLIANCE_CONTROLS_SHOW
@@ -9771,21 +9765,11 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
packet.Worldstates.emplace_back(5547u, sWorld->getWorldState(5547)); // TB_WS_HORDE_ATTACKING_SHOW
}
break;
- // Tol Barad
- case 5095:
- if (bf && bf->GetTypeId() == BATTLEFIELD_TB)
- bf->FillInitialWorldStates(packet);
+ case 5095: // Tol Barad
+ if (battlefield && battlefield->GetTypeId() == BATTLEFIELD_TB)
+ battlefield->FillInitialWorldStates(packet);
break;
- // Wintergrasp
- case 4197:
- if (bf && bf->GetTypeId() == BATTLEFIELD_WG)
- bf->FillInitialWorldStates(packet);
- /* fallthrough */
default:
- packet.Worldstates.emplace_back(0x914, 0x0); // 7
- packet.Worldstates.emplace_back(0x913, 0x0); // 8
- packet.Worldstates.emplace_back(0x912, 0x0); // 9
- packet.Worldstates.emplace_back(0x915, 0x0); // 10
break;
}
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index bf3598c8acf..7cd807e6e53 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -2279,7 +2279,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
void SetEquipmentSet(EquipmentSetInfo::EquipmentSetData const& newEqSet);
void DeleteEquipmentSet(uint64 id);
- void SendInitWorldStates(uint32 zone, uint32 area);
+ void SendInitWorldStates(uint32 zoneId, uint32 areaId);
void SendUpdateWorldState(uint32 variable, uint32 value, bool hidden = false) const;
void SendDirectMessage(WorldPacket const* data) const;
void SendBGWeekendWorldStates() const;
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h
index 8283caeb442..532d81c3915 100644
--- a/src/server/game/Instances/InstanceScript.h
+++ b/src/server/game/Instances/InstanceScript.h
@@ -257,6 +257,10 @@ class TC_GAME_API InstanceScript : public ZoneScript
// Returns completed encounters mask for packets
uint32 GetCompletedEncounterMask() const { return completedEncounters; }
+ virtual void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& /*packet*/) { }
+
+ uint32 GetEncounterCount() const { return uint32(bosses.size()); }
+
// Sets the entrance location (WorldSafeLoc) id
void SetEntranceLocation(uint32 worldSafeLocationId);
@@ -277,13 +281,9 @@ class TC_GAME_API InstanceScript : public ZoneScript
void SendBossKillCredit(uint32 encounterId);
- virtual void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& /*packet*/) { }
-
// ReCheck PhaseTemplate related conditions
void UpdatePhasing();
- uint32 GetEncounterCount() const { return uint32(bosses.size()); }
-
void InitializeCombatResurrections(uint8 charges = 1, uint32 interval = 0);
void AddCombatResurrectionCharge();
void UseCombatResurrection();
diff --git a/src/server/game/OutdoorPvP/OutdoorPvP.h b/src/server/game/OutdoorPvP/OutdoorPvP.h
index e5a01706cbf..28d0a7b4f66 100644
--- a/src/server/game/OutdoorPvP/OutdoorPvP.h
+++ b/src/server/game/OutdoorPvP/OutdoorPvP.h
@@ -198,7 +198,7 @@ class TC_GAME_API OutdoorPvP : public ZoneScript
typedef std::map<ObjectGuid::LowType/*spawnId*/, OPvPCapturePoint*> OPvPCapturePointMap;
- virtual void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates & /*packet*/) { }
+ virtual void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& /*packet*/) { }
// called when a player triggers an areatrigger
virtual bool HandleAreaTrigger(Player* /*player*/, uint32 /*trigger*/, bool /*entered*/) { return false; }
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/instance_culling_of_stratholme.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/instance_culling_of_stratholme.cpp
index 5714aa88b0a..a16cfdf95ea 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/instance_culling_of_stratholme.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/instance_culling_of_stratholme.cpp
@@ -15,15 +15,15 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "ScriptMgr.h"
+#include "culling_of_stratholme.h"
#include "Creature.h"
#include "CreatureAI.h"
-#include "culling_of_stratholme.h"
#include "EventMap.h"
#include "GameObject.h"
#include "InstanceScript.h"
#include "Map.h"
#include "MotionMaster.h"
+#include "ScriptMgr.h"
#include "TemporarySummon.h"
#include "WorldStatePackets.h"
@@ -72,11 +72,11 @@ class instance_culling_of_stratholme : public InstanceMapScript
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override
{
- packet.Worldstates.emplace_back(uint32(WORLDSTATE_SHOW_CRATES), 1);
- packet.Worldstates.emplace_back(uint32(WORLDSTATE_CRATES_REVEALED), int32(_crateCount));
- packet.Worldstates.emplace_back(uint32(WORLDSTATE_WAVE_COUNT), 0);
- packet.Worldstates.emplace_back(uint32(WORLDSTATE_TIME_GUARDIAN), 25);
- packet.Worldstates.emplace_back(uint32(WORLDSTATE_TIME_GUARDIAN_SHOW), 0);
+ packet.Worldstates.emplace_back(WORLDSTATE_SHOW_CRATES, 1);
+ packet.Worldstates.emplace_back(WORLDSTATE_CRATES_REVEALED, _crateCount);
+ packet.Worldstates.emplace_back(WORLDSTATE_WAVE_COUNT, 0);
+ packet.Worldstates.emplace_back(WORLDSTATE_TIME_GUARDIAN, 25);
+ packet.Worldstates.emplace_back(WORLDSTATE_TIME_GUARDIAN_SHOW, 0);
}
void OnCreatureCreate(Creature* creature) override
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp
index 40cd1ab08aa..82884269013 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp
@@ -220,9 +220,15 @@ class spell_skeram_arcane_explosion : public SpellScriptLoader
void FilterTargets(std::list<WorldObject*>& targets)
{
- targets.remove_if([](WorldObject* target)
+ targets.remove_if([](WorldObject* object) -> bool
{
- return target->GetTypeId() != TYPEID_PLAYER && (target->GetTypeId() != TYPEID_UNIT || !target->ToUnit()->IsPet());
+ if (object->GetTypeId() == TYPEID_PLAYER)
+ return false;
+
+ if (Creature* creature = object->ToCreature())
+ return !creature->IsPet();
+
+ return true;
});
}
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp
index 5302117a7e6..c298e93ffee 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp
@@ -15,13 +15,13 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "ScriptMgr.h"
+#include "ruby_sanctum.h"
#include "AreaBoundary.h"
#include "CreatureAI.h"
#include "GameObject.h"
#include "InstanceScript.h"
#include "Map.h"
-#include "ruby_sanctum.h"
+#include "ScriptMgr.h"
#include "TemporarySummon.h"
#include "WorldStatePackets.h"
@@ -199,9 +199,9 @@ class instance_ruby_sanctum : public InstanceMapScript
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override
{
- packet.Worldstates.emplace_back(uint32(WORLDSTATE_CORPOREALITY_MATERIAL), 50);
- packet.Worldstates.emplace_back(uint32(WORLDSTATE_CORPOREALITY_TWILIGHT), 50);
- packet.Worldstates.emplace_back(uint32(WORLDSTATE_CORPOREALITY_TOGGLE), 0);
+ packet.Worldstates.emplace_back(WORLDSTATE_CORPOREALITY_MATERIAL, 50);
+ packet.Worldstates.emplace_back(WORLDSTATE_CORPOREALITY_TWILIGHT, 50);
+ packet.Worldstates.emplace_back(WORLDSTATE_CORPOREALITY_TOGGLE, 0);
}
protected:
diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp
index 9dd60470569..1dceae62f90 100644
--- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp
@@ -15,13 +15,13 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "ScriptMgr.h"
#include "halls_of_reflection.h"
#include "InstanceScript.h"
#include "Map.h"
#include "PhasingHandler.h"
#include "Player.h"
#include "ScriptedCreature.h"
+#include "ScriptMgr.h"
#include "TemporarySummon.h"
#include "Transport.h"
#include "WorldStatePackets.h"
@@ -296,8 +296,8 @@ class instance_halls_of_reflection : public InstanceMapScript
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override
{
- packet.Worldstates.emplace_back(uint32(WORLD_STATE_HOR_WAVES_ENABLED), int32(_introState == DONE && GetBossState(DATA_MARWYN) != DONE));
- packet.Worldstates.emplace_back(uint32(WORLD_STATE_HOR_WAVE_COUNT), int32(_waveCount));
+ packet.Worldstates.emplace_back(WORLD_STATE_HOR_WAVES_ENABLED, (_introState == DONE && GetBossState(DATA_MARWYN) != DONE) ? 1 : 0);
+ packet.Worldstates.emplace_back(WORLD_STATE_HOR_WAVE_COUNT, _waveCount);
}
bool SetBossState(uint32 type, EncounterState state) override
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
index e8946cadb07..e671efb4b80 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
@@ -168,11 +168,11 @@ class instance_icecrown_citadel : public InstanceMapScript
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override
{
- packet.Worldstates.emplace_back(uint32(WORLDSTATE_SHOW_TIMER), int32(BloodQuickeningState == IN_PROGRESS));
- packet.Worldstates.emplace_back(uint32(WORLDSTATE_EXECUTION_TIME), int32(BloodQuickeningMinutes));
- packet.Worldstates.emplace_back(uint32(WORLDSTATE_SHOW_ATTEMPTS), int32(instance->IsHeroic()));
- packet.Worldstates.emplace_back(uint32(WORLDSTATE_ATTEMPTS_REMAINING), int32(HeroicAttempts));
- packet.Worldstates.emplace_back(uint32(WORLDSTATE_ATTEMPTS_MAX), int32(MaxHeroicAttempts));
+ packet.Worldstates.emplace_back(WORLDSTATE_SHOW_TIMER, BloodQuickeningState == IN_PROGRESS ? 1 : 0);
+ packet.Worldstates.emplace_back(WORLDSTATE_EXECUTION_TIME, BloodQuickeningMinutes);
+ packet.Worldstates.emplace_back(WORLDSTATE_SHOW_ATTEMPTS, instance->IsHeroic() ? 1 : 0);
+ packet.Worldstates.emplace_back(WORLDSTATE_ATTEMPTS_REMAINING, HeroicAttempts);
+ packet.Worldstates.emplace_back(WORLDSTATE_ATTEMPTS_MAX, MaxHeroicAttempts);
}
void OnPlayerEnter(Player* player) override
diff --git a/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp b/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp
index 8250298c4be..0b7e8e890f0 100644
--- a/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp
+++ b/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp
@@ -15,14 +15,14 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "ScriptMgr.h"
+#include "oculus.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "GameObject.h"
#include "InstanceScript.h"
#include "Map.h"
#include "MotionMaster.h"
-#include "oculus.h"
+#include "ScriptMgr.h"
#include "PhasingHandler.h"
#include "TemporarySummon.h"
#include "WorldStatePackets.h"
@@ -155,13 +155,13 @@ class instance_oculus : public InstanceMapScript
{
if (GetBossState(DATA_DRAKOS) == DONE && GetBossState(DATA_VAROS) != DONE)
{
- packet.Worldstates.emplace_back(uint32(WORLD_STATE_CENTRIFUGE_CONSTRUCT_SHOW), 1);
- packet.Worldstates.emplace_back(uint32(WORLD_STATE_CENTRIFUGE_CONSTRUCT_AMOUNT), int32(CentrifugueConstructCounter));
+ packet.Worldstates.emplace_back(WORLD_STATE_CENTRIFUGE_CONSTRUCT_SHOW, 1);
+ packet.Worldstates.emplace_back(WORLD_STATE_CENTRIFUGE_CONSTRUCT_AMOUNT, CentrifugueConstructCounter);
}
else
{
- packet.Worldstates.emplace_back(uint32(WORLD_STATE_CENTRIFUGE_CONSTRUCT_SHOW), 0);
- packet.Worldstates.emplace_back(uint32(WORLD_STATE_CENTRIFUGE_CONSTRUCT_AMOUNT), 0);
+ packet.Worldstates.emplace_back(WORLD_STATE_CENTRIFUGE_CONSTRUCT_SHOW, 0);
+ packet.Worldstates.emplace_back(WORLD_STATE_CENTRIFUGE_CONSTRUCT_AMOUNT, 0);
}
}
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp
index 80942896008..bbe5b03e5c1 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp
@@ -526,11 +526,17 @@ class spell_auriaya_sentinel_blast : public SpellScript
{
PrepareSpellScript(spell_auriaya_sentinel_blast);
- void FilterTargets(std::list<WorldObject*>& unitList)
+ void FilterTargets(std::list<WorldObject*>& targets)
{
- unitList.remove_if([](WorldObject* target)
+ targets.remove_if([](WorldObject* object) -> bool
{
- return target->GetTypeId() != TYPEID_PLAYER && (target->GetTypeId() != TYPEID_UNIT || !target->ToUnit()->IsPet());
+ if (object->GetTypeId() == TYPEID_PLAYER)
+ return false;
+
+ if (Creature* creature = object->ToCreature())
+ return !creature->IsPet();
+
+ return true;
});
}
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
index e1b931e0991..54b31a8a812 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
@@ -615,11 +615,17 @@ class spell_kologarn_stone_shout : public SpellScriptLoader
{
PrepareSpellScript(spell_kologarn_stone_shout_SpellScript);
- void FilterTargets(std::list<WorldObject*>& unitList)
+ void FilterTargets(std::list<WorldObject*>& targets)
{
- unitList.remove_if([](WorldObject* target)
+ targets.remove_if([](WorldObject* object) -> bool
{
- return target->GetTypeId() != TYPEID_PLAYER && (target->GetTypeId() != TYPEID_UNIT || !target->ToUnit()->IsPet());
+ if (object->GetTypeId() == TYPEID_PLAYER)
+ return false;
+
+ if (Creature* creature = object->ToCreature())
+ return !creature->IsPet();
+
+ return true;
});
}
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_thorim.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_thorim.cpp
index 5904d93ccfc..eff9c455cd0 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_thorim.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_thorim.cpp
@@ -580,7 +580,7 @@ class boss_thorim : public CreatureScript
events.ScheduleEvent(EVENT_OUTRO_2, _hardMode ? 8000 : 11000);
events.ScheduleEvent(EVENT_OUTRO_3, _hardMode ? 19000 : 21000);
- me->m_Events.AddEvent(new KeeperDespawnEvent(me), me->m_Events.CalculateTime(35000));
+ me->m_Events.AddEvent(new UlduarKeeperDespawnEvent(me), me->m_Events.CalculateTime(35000));
}
void MovementInform(uint32 type, uint32 id) override
@@ -1711,12 +1711,18 @@ class spell_thorim_frostbolt_volley : public SpellScriptLoader
{
PrepareSpellScript(spell_thorim_frostbolt_volley_SpellScript);
- void FilterTargets(std::list<WorldObject*>& unitList)
+ void FilterTargets(std::list<WorldObject*>& targets)
{
- unitList.remove_if([](WorldObject* target)
- {
- return target->GetTypeId() != TYPEID_PLAYER && (target->GetTypeId() != TYPEID_UNIT || !target->ToUnit()->IsPet());
- });
+ targets.remove_if([](WorldObject* object) -> bool
+ {
+ if (object->GetTypeId() == TYPEID_PLAYER)
+ return false;
+
+ if (Creature* creature = object->ToCreature())
+ return !creature->IsPet();
+
+ return true;
+ });
}
void Register() override
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
index 9260d5307b6..690bb6e053b 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
@@ -15,7 +15,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "ScriptMgr.h"
+#include "ulduar.h"
#include "AreaBoundary.h"
#include "CreatureAI.h"
#include "GameObject.h"
@@ -23,10 +23,10 @@
#include "Item.h"
#include "Map.h"
#include "Player.h"
+#include "ScriptMgr.h"
#include "Spell.h"
#include "SpellScript.h"
#include "TemporarySummon.h"
-#include "ulduar.h"
#include "Vehicle.h"
#include "WorldStatePackets.h"
#include <sstream>
@@ -143,6 +143,17 @@ ObjectData const objectData[] =
{ 0, 0 }
};
+UlduarKeeperDespawnEvent::UlduarKeeperDespawnEvent(Creature* owner, uint32 despawnTimerOffset) : _owner(owner), _despawnTimer(despawnTimerOffset)
+{
+}
+
+bool UlduarKeeperDespawnEvent::Execute(uint64 /*eventTime*/, uint32 /*updateTime*/)
+{
+ _owner->CastSpell(_owner, SPELL_TELEPORT_KEEPER_VISUAL);
+ _owner->DespawnOrUnsummon(1000 + _despawnTimer);
+ return true;
+}
+
class instance_ulduar : public InstanceMapScript
{
public:
@@ -218,8 +229,8 @@ class instance_ulduar : public InstanceMapScript
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override
{
- packet.Worldstates.emplace_back(uint32(WORLD_STATE_ALGALON_TIMER_ENABLED), int32(_algalonTimer && _algalonTimer <= 60));
- packet.Worldstates.emplace_back(uint32(WORLD_STATE_ALGALON_DESPAWN_TIMER), int32(std::min<uint32>(_algalonTimer, 60)));
+ packet.Worldstates.emplace_back(WORLD_STATE_ALGALON_TIMER_ENABLED, (_algalonTimer && _algalonTimer <= 60) ? 1 : 0);
+ packet.Worldstates.emplace_back(WORLD_STATE_ALGALON_DESPAWN_TIMER, std::min<int32>(_algalonTimer, 60));
}
void OnPlayerEnter(Player* player) override
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/ulduar.h b/src/server/scripts/Northrend/Ulduar/Ulduar/ulduar.h
index d332dad74a4..6875d6c4a65 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/ulduar.h
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/ulduar.h
@@ -19,6 +19,7 @@
#define DEF_ULDUAR_H
#include "CreatureAIImpl.h"
+#include "EventProcessor.h"
struct Position;
@@ -508,17 +509,14 @@ enum YoggSaronIllusions
STORMWIND_ILLUSION = 2,
};
-class KeeperDespawnEvent : public BasicEvent
+class Creature;
+
+class UlduarKeeperDespawnEvent : public BasicEvent
{
-public:
- KeeperDespawnEvent(Creature* owner, uint32 despawnTimerOffset = 500) : _owner(owner), _despawnTimer(despawnTimerOffset) { }
-
- bool Execute(uint64 /*eventTime*/, uint32 /*updateTime*/) override
- {
- _owner->CastSpell(_owner, SPELL_TELEPORT_KEEPER_VISUAL);
- _owner->DespawnOrUnsummon(1000 + _despawnTimer);
- return true;
- }
+ public:
+ UlduarKeeperDespawnEvent(Creature* owner, uint32 despawnTimerOffset = 500);
+
+ bool Execute(uint64 /*eventTime*/, uint32 /*updateTime*/) override;
private:
Creature* _owner;
diff --git a/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
index b321c3ebfec..233b3d7f301 100644
--- a/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
+++ b/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
@@ -15,7 +15,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "ScriptMgr.h"
+#include "violet_hold.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "GameObject.h"
@@ -24,8 +24,8 @@
#include "MotionMaster.h"
#include "Player.h"
#include "TaskScheduler.h"
+#include "ScriptMgr.h"
#include "TemporarySummon.h"
-#include "violet_hold.h"
#include "WorldStatePackets.h"
#include <sstream>
@@ -293,11 +293,11 @@ class instance_violet_hold : public InstanceMapScript
}
}
- void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& data) override
+ void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override
{
- data.Worldstates.emplace_back(uint32(WORLD_STATE_VH_SHOW), uint32(EventState == IN_PROGRESS ? 1 : 0));
- data.Worldstates.emplace_back(uint32(WORLD_STATE_VH_PRISON_STATE), uint32(DoorIntegrity));
- data.Worldstates.emplace_back(uint32(WORLD_STATE_VH_WAVE_COUNT), uint32(WaveCount));
+ packet.Worldstates.emplace_back(WORLD_STATE_VH_SHOW, EventState == IN_PROGRESS ? 1 : 0);
+ packet.Worldstates.emplace_back(WORLD_STATE_VH_PRISON_STATE, DoorIntegrity);
+ packet.Worldstates.emplace_back(WORLD_STATE_VH_WAVE_COUNT, WaveCount);
}
bool CheckRequiredBosses(uint32 bossId, Player const* player = nullptr) const override
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp
index 3a52febaafd..91ffbaca3ec 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp
@@ -15,28 +15,21 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "ScriptMgr.h"
+#include "OutdoorPvPHP.h"
#include "GameObject.h"
#include "MapManager.h"
-#include "OutdoorPvPHP.h"
#include "Player.h"
+#include "ScriptMgr.h"
#include "WorldStatePackets.h"
uint32 const OutdoorPvPHPBuffZonesNum = 6;
- // HP, citadel, ramparts, blood furnace, shattered halls, mag's lair
-uint32 const OutdoorPvPHPBuffZones[OutdoorPvPHPBuffZonesNum] = { 3483, 3563, 3562, 3713, 3714, 3836 };
-
+uint32 const OutdoorPvPHPBuffZones[OutdoorPvPHPBuffZonesNum] = { 3483, 3563, 3562, 3713, 3714, 3836 }; // HP, citadel, ramparts, blood furnace, shattered halls, mag's lair
uint32 const HP_CREDITMARKER[HP_TOWER_NUM] = { 19032, 19028, 19029 };
-
-/*
-uint32 const HP_CapturePointEvent_Enter[HP_TOWER_NUM] = { 11404, 11396, 11388 };
-uint32 const HP_CapturePointEvent_Leave[HP_TOWER_NUM] = { 11403, 11395, 11387 };
-*/
-
+//uint32 const HP_CapturePointEvent_Enter[HP_TOWER_NUM] = { 11404, 11396, 11388 };
+//uint32 const HP_CapturePointEvent_Leave[HP_TOWER_NUM] = { 11403, 11395, 11387 };
uint32 const HP_MAP_N[HP_TOWER_NUM] = { 0x9b5, 0x9b2, 0x9a8 };
uint32 const HP_MAP_A[HP_TOWER_NUM] = { 0x9b3, 0x9b0, 0x9a7 };
uint32 const HP_MAP_H[HP_TOWER_NUM] = { 0x9b4, 0x9b1, 0x9a6 };
-
uint32 const HP_TowerArtKit_A[HP_TOWER_NUM] = { 65, 62, 67 };
uint32 const HP_TowerArtKit_H[HP_TOWER_NUM] = { 64, 61, 68 };
uint32 const HP_TowerArtKit_N[HP_TOWER_NUM] = { 66, 63, 69 };
@@ -58,13 +51,11 @@ go_type const HPTowerFlags[HP_TOWER_NUM] =
uint32 const HP_LANG_CAPTURE_A[HP_TOWER_NUM] = { TEXT_BROKEN_HILL_TAKEN_ALLIANCE, TEXT_OVERLOOK_TAKEN_ALLIANCE, TEXT_STADIUM_TAKEN_ALLIANCE };
uint32 const HP_LANG_CAPTURE_H[HP_TOWER_NUM] = { TEXT_BROKEN_HILL_TAKEN_HORDE, TEXT_OVERLOOK_TAKEN_HORDE, TEXT_STADIUM_TAKEN_HORDE };
-OPvPCapturePointHP::OPvPCapturePointHP(OutdoorPvP* pvp, OutdoorPvPHPTowerType type)
-: OPvPCapturePoint(pvp), m_TowerType(type)
+OPvPCapturePointHP::OPvPCapturePointHP(OutdoorPvP* pvp, OutdoorPvPHPTowerType type) : OPvPCapturePoint(pvp), m_TowerType(type)
{
SetCapturePointData(HPCapturePoints[type].entry, HPCapturePoints[type].map, HPCapturePoints[type].pos, HPCapturePoints[type].rot);
AddObject(type, HPTowerFlags[type].entry, HPTowerFlags[type].map, HPTowerFlags[type].pos, HPTowerFlags[type].rot);
}
-
OutdoorPvPHP::OutdoorPvPHP()
{
m_TypeId = OUTDOOR_PVP_HP;
@@ -158,10 +149,10 @@ void OutdoorPvPHP::SendRemoveWorldStates(Player* player)
void OutdoorPvPHP::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
- packet.Worldstates.emplace_back(uint32(HP_UI_TOWER_DISPLAY_A), 1);
- packet.Worldstates.emplace_back(uint32(HP_UI_TOWER_DISPLAY_H), 1);
- packet.Worldstates.emplace_back(uint32(HP_UI_TOWER_COUNT_A), int32(m_AllianceTowersControlled));
- packet.Worldstates.emplace_back(uint32(HP_UI_TOWER_COUNT_H), int32(m_HordeTowersControlled));
+ packet.Worldstates.emplace_back(HP_UI_TOWER_DISPLAY_A, 1);
+ packet.Worldstates.emplace_back(HP_UI_TOWER_DISPLAY_H, 1);
+ packet.Worldstates.emplace_back(HP_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
+ packet.Worldstates.emplace_back(HP_UI_TOWER_COUNT_H, m_HordeTowersControlled);
for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
itr->second->FillInitialWorldStates(packet);
@@ -276,23 +267,23 @@ void OPvPCapturePointHP::FillInitialWorldStates(WorldPackets::WorldState::InitWo
{
case OBJECTIVESTATE_ALLIANCE:
case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
- packet.Worldstates.emplace_back(uint32(HP_MAP_N[m_TowerType]), 0);
- packet.Worldstates.emplace_back(uint32(HP_MAP_A[m_TowerType]), 1);
- packet.Worldstates.emplace_back(uint32(HP_MAP_H[m_TowerType]), 0);
+ packet.Worldstates.emplace_back(HP_MAP_N[m_TowerType], 0);
+ packet.Worldstates.emplace_back(HP_MAP_A[m_TowerType], 1);
+ packet.Worldstates.emplace_back(HP_MAP_H[m_TowerType], 0);
break;
case OBJECTIVESTATE_HORDE:
case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
- packet.Worldstates.emplace_back(uint32(HP_MAP_N[m_TowerType]), 0);
- packet.Worldstates.emplace_back(uint32(HP_MAP_A[m_TowerType]), 0);
- packet.Worldstates.emplace_back(uint32(HP_MAP_H[m_TowerType]), 1);
+ packet.Worldstates.emplace_back(HP_MAP_N[m_TowerType], 0);
+ packet.Worldstates.emplace_back(HP_MAP_A[m_TowerType], 0);
+ packet.Worldstates.emplace_back(HP_MAP_H[m_TowerType], 1);
break;
case OBJECTIVESTATE_NEUTRAL:
case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
default:
- packet.Worldstates.emplace_back(uint32(HP_MAP_N[m_TowerType]), 1);
- packet.Worldstates.emplace_back(uint32(HP_MAP_A[m_TowerType]), 0);
- packet.Worldstates.emplace_back(uint32(HP_MAP_H[m_TowerType]), 0);
+ packet.Worldstates.emplace_back(HP_MAP_N[m_TowerType], 1);
+ packet.Worldstates.emplace_back(HP_MAP_A[m_TowerType], 0);
+ packet.Worldstates.emplace_back(HP_MAP_H[m_TowerType], 0);
break;
}
}
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPHP.h b/src/server/scripts/OutdoorPvP/OutdoorPvPHP.h
index f02d46b99af..a6d3b4e5c93 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPHP.h
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPHP.h
@@ -61,7 +61,6 @@ class OPvPCapturePointHP : public OPvPCapturePoint
OPvPCapturePointHP(OutdoorPvP* pvp, OutdoorPvPHPTowerType type);
void ChangeState() override;
-
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
private:
@@ -79,22 +78,17 @@ class OutdoorPvPHP : public OutdoorPvP
void HandlePlayerLeaveZone(Player* player, uint32 zone) override;
bool Update(uint32 diff) override;
-
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
-
void SendRemoveWorldStates(Player* player) override;
-
void HandleKillImpl(Player* player, Unit* killed) override;
uint32 GetAllianceTowersControlled() const;
void SetAllianceTowersControlled(uint32 count);
-
uint32 GetHordeTowersControlled() const;
void SetHordeTowersControlled(uint32 count);
private:
- // how many towers are controlled
- uint32 m_AllianceTowersControlled;
+ uint32 m_AllianceTowersControlled; // how many towers are controlled
uint32 m_HordeTowersControlled;
};
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
index 5c85f1e6213..55c78d1826d 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
@@ -15,32 +15,23 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "ScriptMgr.h"
+#include "OutdoorPvPNA.h"
#include "Creature.h"
#include "GameObject.h"
-#include "ObjectMgr.h"
-#include "OutdoorPvPNA.h"
#include "Map.h"
+#include "ObjectMgr.h"
#include "Player.h"
+#include "ScriptMgr.h"
#include "WorldStatePackets.h"
- // kill credit for pks
-uint32 const NA_CREDIT_MARKER = 24867;
-
+uint32 const NA_CREDIT_MARKER = 24867; // kill credit for pks
uint32 const NA_GUARDS_MAX = 15;
-
uint32 const NA_BUFF_ZONE = 3518;
-
uint32 const NA_HALAA_GRAVEYARD = 993;
-
uint32 const NA_HALAA_GRAVEYARD_ZONE = 3518; // need to add zone id, not area id
-
uint32 const NA_RESPAWN_TIME = 3600000; // one hour to capture after defeating all guards
-
uint32 const NA_GUARD_CHECK_TIME = 500; // every half second
-
uint32 const FLIGHT_NODES_NUM = 4;
-
uint32 const FlightPathStartNodes[FLIGHT_NODES_NUM] = { 103, 105, 107, 109 };
uint32 const FlightPathEndNodes[FLIGHT_NODES_NUM] = { 104, 106, 108, 110 };
@@ -284,10 +275,8 @@ void OPvPCapturePointNA::FactionTakeOver(uint32 team)
UpdateWyvernRoostWorldState(NA_ROOST_E);
}
-OPvPCapturePointNA::OPvPCapturePointNA(OutdoorPvP* pvp) :
-OPvPCapturePoint(pvp), m_capturable(true), m_GuardsAlive(0), m_ControllingFaction(0),
-m_WyvernStateNorth(0), m_WyvernStateSouth(0), m_WyvernStateEast(0), m_WyvernStateWest(0),
-m_HalaaState(HALAA_N), m_RespawnTimer(NA_RESPAWN_TIME), m_GuardCheckTimer(NA_GUARD_CHECK_TIME)
+OPvPCapturePointNA::OPvPCapturePointNA(OutdoorPvP* pvp) : OPvPCapturePoint(pvp), m_capturable(true), m_GuardsAlive(0), m_ControllingFaction(0), m_WyvernStateNorth(0), m_WyvernStateSouth(0), m_WyvernStateEast(0),
+ m_WyvernStateWest(0), m_HalaaState(HALAA_N), m_RespawnTimer(NA_RESPAWN_TIME), m_GuardCheckTimer(NA_GUARD_CHECK_TIME)
{
SetCapturePointData(182210, 530, { -1572.57f, 7945.3f, -22.475f, 2.05949f }, { 0.0f, 0.0f, 0.857167f, 0.515038f });
}
@@ -330,48 +319,43 @@ void OPvPCapturePointNA::FillInitialWorldStates(WorldPackets::WorldState::InitWo
{
if (m_ControllingFaction == ALLIANCE)
{
- packet.Worldstates.emplace_back(uint32(NA_UI_HORDE_GUARDS_SHOW), 0);
- packet.Worldstates.emplace_back(uint32(NA_UI_ALLIANCE_GUARDS_SHOW), 1);
+ packet.Worldstates.emplace_back(NA_UI_HORDE_GUARDS_SHOW, 0);
+ packet.Worldstates.emplace_back(NA_UI_ALLIANCE_GUARDS_SHOW, 1);
}
else if (m_ControllingFaction == HORDE)
{
- packet.Worldstates.emplace_back(uint32(NA_UI_HORDE_GUARDS_SHOW), 1);
- packet.Worldstates.emplace_back(uint32(NA_UI_ALLIANCE_GUARDS_SHOW), 1);
+ packet.Worldstates.emplace_back(NA_UI_HORDE_GUARDS_SHOW, 1);
+ packet.Worldstates.emplace_back(NA_UI_ALLIANCE_GUARDS_SHOW, 0);
}
else
{
- packet.Worldstates.emplace_back(uint32(NA_UI_HORDE_GUARDS_SHOW), 0);
- packet.Worldstates.emplace_back(uint32(NA_UI_ALLIANCE_GUARDS_SHOW), 0);
+ packet.Worldstates.emplace_back(NA_UI_HORDE_GUARDS_SHOW, 0);
+ packet.Worldstates.emplace_back(NA_UI_ALLIANCE_GUARDS_SHOW, 0);
}
- packet.Worldstates.emplace_back(uint32(NA_UI_GUARDS_MAX), int32(NA_GUARDS_MAX));
- packet.Worldstates.emplace_back(uint32(NA_UI_GUARDS_LEFT), int32(m_GuardsAlive));
-
- packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_NORTH_NEU_A), int32((m_WyvernStateNorth & WYVERN_NEU_HORDE) != 0));
- packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_NORTH_NEU_A), int32((m_WyvernStateNorth & WYVERN_NEU_ALLIANCE) != 0));
- packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_NORTH_H), int32((m_WyvernStateNorth & WYVERN_HORDE) != 0));
- packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_NORTH_A), int32((m_WyvernStateNorth & WYVERN_ALLIANCE) != 0));
-
- packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_SOUTH_NEU_H), int32((m_WyvernStateSouth & WYVERN_NEU_HORDE) != 0));
- packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_SOUTH_NEU_A), int32((m_WyvernStateSouth & WYVERN_NEU_ALLIANCE) != 0));
- packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_SOUTH_H), int32((m_WyvernStateSouth & WYVERN_HORDE) != 0));
- packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_SOUTH_A), int32((m_WyvernStateSouth & WYVERN_ALLIANCE) != 0));
-
- packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_WEST_NEU_H), int32((m_WyvernStateWest & WYVERN_NEU_HORDE) != 0));
- packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_WEST_NEU_A), int32((m_WyvernStateWest & WYVERN_NEU_ALLIANCE) != 0));
- packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_WEST_H), int32((m_WyvernStateWest & WYVERN_HORDE) != 0));
- packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_WEST_A), int32((m_WyvernStateWest & WYVERN_ALLIANCE) != 0));
-
- packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_EAST_NEU_H), int32((m_WyvernStateEast & WYVERN_NEU_HORDE) != 0));
- packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_EAST_NEU_A), int32((m_WyvernStateEast & WYVERN_NEU_ALLIANCE) != 0));
- packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_EAST_H), int32((m_WyvernStateEast & WYVERN_HORDE) != 0));
- packet.Worldstates.emplace_back(uint32(NA_MAP_WYVERN_EAST_A), int32((m_WyvernStateEast & WYVERN_ALLIANCE) != 0));
-
- packet.Worldstates.emplace_back(uint32(NA_MAP_HALAA_NEUTRAL), int32((m_HalaaState & HALAA_N) != 0));
- packet.Worldstates.emplace_back(uint32(NA_MAP_HALAA_NEU_A), int32((m_HalaaState & HALAA_N_A) != 0));
- packet.Worldstates.emplace_back(uint32(NA_MAP_HALAA_NEU_H), int32((m_HalaaState & HALAA_N_H) != 0));
- packet.Worldstates.emplace_back(uint32(NA_MAP_HALAA_HORDE), int32((m_HalaaState & HALAA_H) != 0));
- packet.Worldstates.emplace_back(uint32(NA_MAP_HALAA_ALLIANCE), int32((m_HalaaState & HALAA_A) != 0));
+ packet.Worldstates.emplace_back(NA_UI_GUARDS_MAX, NA_GUARDS_MAX);
+ packet.Worldstates.emplace_back(NA_UI_GUARDS_LEFT, m_GuardsAlive);
+ packet.Worldstates.emplace_back(NA_MAP_WYVERN_NORTH_NEU_H, (m_WyvernStateNorth & WYVERN_NEU_HORDE) != 0 ? 1 : 0);
+ packet.Worldstates.emplace_back(NA_MAP_WYVERN_NORTH_NEU_A, (m_WyvernStateNorth & WYVERN_NEU_ALLIANCE) != 0 ? 1 : 0);
+ packet.Worldstates.emplace_back(NA_MAP_WYVERN_NORTH_H, (m_WyvernStateNorth & WYVERN_HORDE) != 0 ? 1 : 0);
+ packet.Worldstates.emplace_back(NA_MAP_WYVERN_NORTH_A, (m_WyvernStateNorth & WYVERN_ALLIANCE) != 0 ? 1 : 0);
+ packet.Worldstates.emplace_back(NA_MAP_WYVERN_SOUTH_NEU_H, (m_WyvernStateSouth & WYVERN_NEU_HORDE) != 0 ? 1 : 0);
+ packet.Worldstates.emplace_back(NA_MAP_WYVERN_SOUTH_NEU_A, (m_WyvernStateSouth & WYVERN_NEU_ALLIANCE) != 0 ? 1 : 0);
+ packet.Worldstates.emplace_back(NA_MAP_WYVERN_SOUTH_H, (m_WyvernStateSouth & WYVERN_HORDE) != 0 ? 1 : 0);
+ packet.Worldstates.emplace_back(NA_MAP_WYVERN_SOUTH_A, (m_WyvernStateSouth & WYVERN_ALLIANCE) != 0 ? 1 : 0);
+ packet.Worldstates.emplace_back(NA_MAP_WYVERN_WEST_NEU_H, (m_WyvernStateWest & WYVERN_NEU_HORDE) != 0 ? 1 : 0);
+ packet.Worldstates.emplace_back(NA_MAP_WYVERN_WEST_NEU_A, (m_WyvernStateWest & WYVERN_NEU_ALLIANCE) != 0 ? 1 : 0);
+ packet.Worldstates.emplace_back(NA_MAP_WYVERN_WEST_H, (m_WyvernStateWest & WYVERN_HORDE) != 0 ? 1 : 0);
+ packet.Worldstates.emplace_back(NA_MAP_WYVERN_WEST_A, (m_WyvernStateWest & WYVERN_ALLIANCE) != 0 ? 1 : 0);
+ packet.Worldstates.emplace_back(NA_MAP_WYVERN_EAST_NEU_H, (m_WyvernStateEast & WYVERN_NEU_HORDE) != 0 ? 1 : 0);
+ packet.Worldstates.emplace_back(NA_MAP_WYVERN_EAST_NEU_A, (m_WyvernStateEast & WYVERN_NEU_ALLIANCE) != 0 ? 1 : 0);
+ packet.Worldstates.emplace_back(NA_MAP_WYVERN_EAST_H, (m_WyvernStateEast & WYVERN_HORDE) != 0 ? 1 : 0);
+ packet.Worldstates.emplace_back(NA_MAP_WYVERN_EAST_A, (m_WyvernStateEast & WYVERN_ALLIANCE) != 0 ? 1 : 0);
+ packet.Worldstates.emplace_back(NA_MAP_HALAA_NEUTRAL, (m_HalaaState & HALAA_N) != 0 ? 1 : 0);
+ packet.Worldstates.emplace_back(NA_MAP_HALAA_NEU_A, (m_HalaaState & HALAA_N_A) != 0 ? 1 : 0);
+ packet.Worldstates.emplace_back(NA_MAP_HALAA_NEU_H, (m_HalaaState & HALAA_N_H) != 0 ? 1 : 0);
+ packet.Worldstates.emplace_back(NA_MAP_HALAA_HORDE, (m_HalaaState & HALAA_H) != 0 ? 1 : 0);
+ packet.Worldstates.emplace_back(NA_MAP_HALAA_ALLIANCE, (m_HalaaState & HALAA_A) != 0 ? 1 : 0);
}
void OutdoorPvPNA::SendRemoveWorldStates(Player* player)
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h
index 3769bb5f850..593d5c9d730 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h
@@ -148,7 +148,6 @@ enum HalaaStates
class Unit;
class Creature;
-class OutdoorPvPNA;
class OPvPCapturePointNA : public OPvPCapturePoint
{
@@ -156,47 +155,31 @@ class OPvPCapturePointNA : public OPvPCapturePoint
OPvPCapturePointNA(OutdoorPvP* pvp);
bool Update(uint32 diff) override;
-
void ChangeState() override;
-
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
-
bool HandleCustomSpell(Player* player, uint32 spellId, GameObject* go) override;
-
int32 HandleOpenGo(Player* player, GameObject* go) override;
uint32 GetAliveGuardsCount();
uint32 GetControllingFaction() const;
-
- protected:
- // called when a faction takes control
- void FactionTakeOver(uint32 team);
-
+ void FactionTakeOver(uint32 team); // called when a faction takes control
void DeSpawnNPCs();
void DeSpawnGOs();
-
void SpawnNPCsForTeam(uint32 team);
void SpawnGOsForTeam(uint32 team);
-
void UpdateWyvernRoostWorldState(uint32 roost);
void UpdateHalaaWorldState();
private:
bool m_capturable;
-
uint32 m_GuardsAlive;
-
uint32 m_ControllingFaction;
-
uint32 m_WyvernStateNorth;
uint32 m_WyvernStateSouth;
uint32 m_WyvernStateEast;
uint32 m_WyvernStateWest;
-
uint32 m_HalaaState;
-
uint32 m_RespawnTimer;
-
uint32 m_GuardCheckTimer;
};
@@ -206,20 +189,15 @@ class OutdoorPvPNA : public OutdoorPvP
OutdoorPvPNA();
bool SetupOutdoorPvP() override;
-
void HandlePlayerEnterZone(Player* player, uint32 zone) override;
void HandlePlayerLeaveZone(Player* player, uint32 zone) override;
-
bool Update(uint32 diff) override;
-
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
-
void SendRemoveWorldStates(Player* player) override;
-
void HandleKillImpl(Player* player, Unit* killed) override;
private:
- OPvPCapturePointNA * m_obj;
+ OPvPCapturePointNA* m_obj;
};
#endif
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
index 56957a53e9a..304088585cb 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
@@ -15,29 +15,25 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "ScriptMgr.h"
+#include "OutdoorPvPSI.h"
#include "DB2Stores.h"
#include "GameObject.h"
#include "Language.h"
#include "Map.h"
#include "ObjectMgr.h"
-#include "OutdoorPvPSI.h"
#include "PhasingHandler.h"
#include "Player.h"
#include "ReputationMgr.h"
+#include "ScriptMgr.h"
#include "World.h"
#include "WorldStatePackets.h"
uint32 const SI_MAX_RESOURCES = 200;
-
uint32 const SI_AREATRIGGER_H = 4168;
uint32 const SI_AREATRIGGER_A = 4162;
-
uint32 const SI_TURNIN_QUEST_CM_A = 17090;
uint32 const SI_TURNIN_QUEST_CM_H = 18199;
-
uint32 const SI_SILITHYST_MOUND = 181597;
-
uint8 const OutdoorPvPSIBuffZonesNum = 3;
uint32 const OutdoorPvPSIBuffZones[OutdoorPvPSIBuffZonesNum] = { 1377, 3428, 3429 };
@@ -51,9 +47,9 @@ OutdoorPvPSI::OutdoorPvPSI()
void OutdoorPvPSI::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
- packet.Worldstates.emplace_back(uint32(SI_GATHERED_A), int32(m_Gathered_A));
- packet.Worldstates.emplace_back(uint32(SI_GATHERED_H), int32(m_Gathered_H));
- packet.Worldstates.emplace_back(uint32(SI_SILITHYST_MAX), int32(SI_MAX_RESOURCES));
+ packet.Worldstates.emplace_back(SI_GATHERED_A, m_Gathered_A);
+ packet.Worldstates.emplace_back(SI_GATHERED_H, m_Gathered_H);
+ packet.Worldstates.emplace_back(SI_SILITHYST_MAX, SI_MAX_RESOURCES);
}
void OutdoorPvPSI::SendRemoveWorldStates(Player* player)
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.h b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.h
index e3b72535123..3f21b407086 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.h
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.h
@@ -41,28 +41,19 @@ class OutdoorPvPSI : public OutdoorPvP
OutdoorPvPSI();
bool SetupOutdoorPvP() override;
-
void HandlePlayerEnterZone(Player* player, uint32 zone) override;
void HandlePlayerLeaveZone(Player* player, uint32 zone) override;
-
bool Update(uint32 diff) override;
-
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
-
void SendRemoveWorldStates(Player* player) override;
-
bool HandleAreaTrigger(Player* player, uint32 trigger, bool entered) override;
-
bool HandleDropFlag(Player* player, uint32 spellId) override;
-
bool HandleCustomSpell(Player* player, uint32 spellId, GameObject* go) override;
-
void UpdateWorldState();
private:
uint32 m_Gathered_A;
uint32 m_Gathered_H;
-
uint32 m_LastController;
};
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp
index 639ab1cd704..b99aa96816f 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp
@@ -15,12 +15,12 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "ScriptMgr.h"
#include "GameObject.h"
#include "Map.h"
#include "ObjectAccessor.h"
#include "OutdoorPvPTF.h"
#include "Player.h"
+#include "ScriptMgr.h"
#include "WorldStatePackets.h"
uint8 const OutdoorPvPTFBuffZonesNum = 5;
@@ -93,44 +93,39 @@ uint32 const TFTowerPlayerLeaveEvents[TF_TOWER_NUM] =
OutdoorPvPTF::OutdoorPvPTF()
{
m_TypeId = OUTDOOR_PVP_TF;
-
m_IsLocked = false;
m_LockTimer = TF_LOCK_TIME;
m_LockTimerUpdate = 0;
-
m_AllianceTowersControlled = 0;
m_HordeTowersControlled = 0;
-
hours_left = 6;
second_digit = 0;
first_digit = 0;
}
-OPvPCapturePointTF::OPvPCapturePointTF(OutdoorPvP* pvp, OutdoorPvPTF_TowerType type)
-: OPvPCapturePoint(pvp), m_TowerType(type), m_TowerState(TF_TOWERSTATE_N)
+OPvPCapturePointTF::OPvPCapturePointTF(OutdoorPvP* pvp, OutdoorPvPTF_TowerType type) : OPvPCapturePoint(pvp), m_TowerType(type), m_TowerState(TF_TOWERSTATE_N)
{
SetCapturePointData(TFCapturePoints[type].entry, TFCapturePoints[type].map, TFCapturePoints[type].pos, TFCapturePoints[type].rot);
}
void OPvPCapturePointTF::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
- packet.Worldstates.emplace_back(uint32(TFTowerWorldStates[m_TowerType].n), int32((m_TowerState & TF_TOWERSTATE_N) != 0));
- packet.Worldstates.emplace_back(uint32(TFTowerWorldStates[m_TowerType].h), int32((m_TowerState & TF_TOWERSTATE_H) != 0));
- packet.Worldstates.emplace_back(uint32(TFTowerWorldStates[m_TowerType].a), int32((m_TowerState & TF_TOWERSTATE_A) != 0));
+ packet.Worldstates.emplace_back(TFTowerWorldStates[m_TowerType].n, (m_TowerState & TF_TOWERSTATE_N) != 0 ? 1 : 0);
+ packet.Worldstates.emplace_back(TFTowerWorldStates[m_TowerType].h, (m_TowerState & TF_TOWERSTATE_H) != 0 ? 1 : 0);
+ packet.Worldstates.emplace_back(TFTowerWorldStates[m_TowerType].a, (m_TowerState & TF_TOWERSTATE_A) != 0 ? 1 : 0);
}
void OutdoorPvPTF::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
- packet.Worldstates.emplace_back(uint32(TF_UI_TOWER_COUNT_H), int32(m_HordeTowersControlled));
- packet.Worldstates.emplace_back(uint32(TF_UI_TOWER_COUNT_A), int32(m_AllianceTowersControlled));
- packet.Worldstates.emplace_back(uint32(TF_UI_TOWERS_CONTROLLED_DISPLAY), int32(!m_IsLocked));
- packet.Worldstates.emplace_back(uint32(TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT), int32(first_digit));
- packet.Worldstates.emplace_back(uint32(TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT), int32(second_digit));
- packet.Worldstates.emplace_back(uint32(TF_UI_LOCKED_TIME_HOURS), int32(hours_left));
-
- packet.Worldstates.emplace_back(uint32(TF_UI_LOCKED_DISPLAY_NEUTRAL), int32(m_IsLocked && !m_HordeTowersControlled && !m_AllianceTowersControlled));
- packet.Worldstates.emplace_back(uint32(TF_UI_LOCKED_DISPLAY_HORDE), int32(m_IsLocked && (m_HordeTowersControlled > m_AllianceTowersControlled)));
- packet.Worldstates.emplace_back(uint32(TF_UI_LOCKED_DISPLAY_ALLIANCE), int32(m_IsLocked && (m_HordeTowersControlled < m_AllianceTowersControlled)));
+ packet.Worldstates.emplace_back(TF_UI_TOWER_COUNT_H, m_HordeTowersControlled);
+ packet.Worldstates.emplace_back(TF_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
+ packet.Worldstates.emplace_back(TF_UI_TOWERS_CONTROLLED_DISPLAY, !m_IsLocked);
+ packet.Worldstates.emplace_back(TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT, first_digit);
+ packet.Worldstates.emplace_back(TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT, second_digit);
+ packet.Worldstates.emplace_back(TF_UI_LOCKED_TIME_HOURS, hours_left);
+ packet.Worldstates.emplace_back(TF_UI_LOCKED_DISPLAY_NEUTRAL, (m_IsLocked && !m_HordeTowersControlled && !m_AllianceTowersControlled) ? 1 : 0);
+ packet.Worldstates.emplace_back(TF_UI_LOCKED_DISPLAY_HORDE, (m_IsLocked && (m_HordeTowersControlled > m_AllianceTowersControlled)) ? 1 : 0);
+ packet.Worldstates.emplace_back(TF_UI_LOCKED_DISPLAY_ALLIANCE, (m_IsLocked && (m_HordeTowersControlled < m_AllianceTowersControlled)) ? 1 : 0);
for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
itr->second->FillInitialWorldStates(packet);
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPTF.h b/src/server/scripts/OutdoorPvP/OutdoorPvPTF.h
index 22865c5a8b0..d7c384627d1 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPTF.h
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPTF.h
@@ -67,16 +67,13 @@ class OPvPCapturePointTF : public OPvPCapturePoint
OPvPCapturePointTF(OutdoorPvP* pvp, OutdoorPvPTF_TowerType type);
bool Update(uint32 diff) override;
-
void ChangeState() override;
-
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
void UpdateTowerState();
protected:
OutdoorPvPTF_TowerType m_TowerType;
-
uint32 m_TowerState;
};
@@ -86,32 +83,24 @@ class OutdoorPvPTF : public OutdoorPvP
OutdoorPvPTF();
bool SetupOutdoorPvP() override;
-
void HandlePlayerEnterZone(Player* player, uint32 zone) override;
void HandlePlayerLeaveZone(Player* player, uint32 zone) override;
-
bool Update(uint32 diff) override;
-
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
-
void SendRemoveWorldStates(Player* player) override;
uint32 GetAllianceTowersControlled() const;
void SetAllianceTowersControlled(uint32 count);
-
uint32 GetHordeTowersControlled() const;
void SetHordeTowersControlled(uint32 count);
-
bool IsLocked() const;
private:
bool m_IsLocked;
uint32 m_LockTimer;
uint32 m_LockTimerUpdate;
-
uint32 m_AllianceTowersControlled;
uint32 m_HordeTowersControlled;
-
uint32 hours_left, second_digit, first_digit;
};
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp
index c181fd53902..5c60a49e569 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp
@@ -15,13 +15,14 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "ScriptMgr.h"
+#include "OutdoorPvPZM.h"
#include "Creature.h"
#include "GossipDef.h"
+#include "MapManager.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
-#include "OutdoorPvPZM.h"
#include "Player.h"
+#include "ScriptMgr.h"
#include "WorldStatePackets.h"
uint8 const OutdoorPvPZMBuffZonesNum = 5;
@@ -83,20 +84,19 @@ go_type const ZMCapturePoints[ZM_NUM_BEACONS] =
{ 182522, 530, { 336.466f, 7340.26f, 41.4984f, -1.58825f }, { 0.0f, 0.0f, 0.71325f, -0.700909f } }
};
-OPvPCapturePointZM_Beacon::OPvPCapturePointZM_Beacon(OutdoorPvP* pvp, ZM_BeaconType type)
-: OPvPCapturePoint(pvp), m_TowerType(type), m_TowerState(ZM_TOWERSTATE_N)
+OPvPCapturePointZM_Beacon::OPvPCapturePointZM_Beacon(OutdoorPvP* pvp, ZM_BeaconType type) : OPvPCapturePoint(pvp), m_TowerType(type), m_TowerState(ZM_TOWERSTATE_N)
{
SetCapturePointData(ZMCapturePoints[type].entry, ZMCapturePoints[type].map, ZMCapturePoints[type].pos, ZMCapturePoints[type].rot);
}
void OPvPCapturePointZM_Beacon::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
- packet.Worldstates.emplace_back(ZMBeaconInfo[m_TowerType].ui_tower_n, (m_TowerState & ZM_TOWERSTATE_N) != 0);
- packet.Worldstates.emplace_back(ZMBeaconInfo[m_TowerType].map_tower_n, (m_TowerState & ZM_TOWERSTATE_N) != 0);
- packet.Worldstates.emplace_back(ZMBeaconInfo[m_TowerType].ui_tower_a, (m_TowerState & ZM_TOWERSTATE_A) != 0);
- packet.Worldstates.emplace_back(ZMBeaconInfo[m_TowerType].map_tower_a, 0);
- packet.Worldstates.emplace_back(ZMBeaconInfo[m_TowerType].ui_tower_h, (m_TowerState & ZM_TOWERSTATE_H) != 0);
- packet.Worldstates.emplace_back(ZMBeaconInfo[m_TowerType].map_tower_h, (m_TowerState & ZM_TOWERSTATE_H) != 0);
+ packet.Worldstates.emplace_back(ZMBeaconInfo[m_TowerType].ui_tower_n, (m_TowerState & ZM_TOWERSTATE_N) != 0 ? 1 : 0);
+ packet.Worldstates.emplace_back(ZMBeaconInfo[m_TowerType].map_tower_n, (m_TowerState & ZM_TOWERSTATE_N) != 0 ? 1 : 0);
+ packet.Worldstates.emplace_back(ZMBeaconInfo[m_TowerType].ui_tower_a, (m_TowerState & ZM_TOWERSTATE_A) != 0 ? 1 : 0);
+ packet.Worldstates.emplace_back(ZMBeaconInfo[m_TowerType].map_tower_a, (m_TowerState & ZM_TOWERSTATE_A) != 0 ? 1 : 0);
+ packet.Worldstates.emplace_back(ZMBeaconInfo[m_TowerType].ui_tower_h, (m_TowerState & ZM_TOWERSTATE_H) != 0 ? 1 : 0);
+ packet.Worldstates.emplace_back(ZMBeaconInfo[m_TowerType].map_tower_h, (m_TowerState & ZM_TOWERSTATE_H) != 0 ? 1 : 0);
}
void OPvPCapturePointZM_Beacon::UpdateTowerState()
@@ -273,8 +273,7 @@ int32 OPvPCapturePointZM_Graveyard::HandleOpenGo(Player* player, GameObject* go)
return retval;
}
-OPvPCapturePointZM_Graveyard::OPvPCapturePointZM_Graveyard(OutdoorPvP* pvp)
-: OPvPCapturePoint(pvp)
+OPvPCapturePointZM_Graveyard::OPvPCapturePointZM_Graveyard(OutdoorPvP* pvp) : OPvPCapturePoint(pvp)
{
m_BothControllingFaction = 0;
m_GraveyardState = ZM_GRAVEYARD_N;
@@ -300,14 +299,13 @@ void OPvPCapturePointZM_Graveyard::UpdateTowerState()
void OPvPCapturePointZM_Graveyard::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
- packet.Worldstates.emplace_back(uint32(ZM_MAP_GRAVEYARD_N), int32((m_GraveyardState & ZM_GRAVEYARD_N) != 0));
- packet.Worldstates.emplace_back(uint32(ZM_MAP_GRAVEYARD_H), int32((m_GraveyardState & ZM_GRAVEYARD_H) != 0));
- packet.Worldstates.emplace_back(uint32(ZM_MAP_GRAVEYARD_A), int32((m_GraveyardState & ZM_GRAVEYARD_A) != 0));
-
- packet.Worldstates.emplace_back(uint32(ZM_MAP_ALLIANCE_FLAG_READY), int32(m_BothControllingFaction == ALLIANCE));
- packet.Worldstates.emplace_back(uint32(ZM_MAP_ALLIANCE_FLAG_NOT_READY), int32(m_BothControllingFaction != ALLIANCE));
- packet.Worldstates.emplace_back(uint32(ZM_MAP_HORDE_FLAG_READY), int32(m_BothControllingFaction == HORDE));
- packet.Worldstates.emplace_back(uint32(ZM_MAP_HORDE_FLAG_NOT_READY), int32(m_BothControllingFaction != HORDE));
+ packet.Worldstates.emplace_back(ZM_MAP_GRAVEYARD_N, (m_GraveyardState & ZM_GRAVEYARD_N) != 0 ? 1 : 0);
+ packet.Worldstates.emplace_back(ZM_MAP_GRAVEYARD_H, (m_GraveyardState & ZM_GRAVEYARD_H) != 0 ? 1 : 0);
+ packet.Worldstates.emplace_back(ZM_MAP_GRAVEYARD_A, (m_GraveyardState & ZM_GRAVEYARD_A) != 0 ? 1 : 0);
+ packet.Worldstates.emplace_back(ZM_MAP_ALLIANCE_FLAG_READY, m_BothControllingFaction == ALLIANCE ? 1 : 0);
+ packet.Worldstates.emplace_back(ZM_MAP_ALLIANCE_FLAG_NOT_READY, m_BothControllingFaction != ALLIANCE ? 1 : 0);
+ packet.Worldstates.emplace_back(ZM_MAP_HORDE_FLAG_READY, m_BothControllingFaction == HORDE ? 1 : 0);
+ packet.Worldstates.emplace_back(ZM_MAP_HORDE_FLAG_NOT_READY, m_BothControllingFaction != HORDE ? 1 : 0);
}
void OPvPCapturePointZM_Graveyard::SetBeaconState(uint32 controlling_faction)
@@ -434,7 +432,8 @@ void OutdoorPvPZM::SetHordeTowersControlled(uint32 count)
void OutdoorPvPZM::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
- packet.Worldstates.emplace_back(uint32(ZM_WORLDSTATE_UNK_1), 1);
+ packet.Worldstates.emplace_back(ZM_WORLDSTATE_UNK_1, 1);
+
for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
itr->second->FillInitialWorldStates(packet);
}
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h b/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h
index 0b6e144af2a..db7c455b532 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h
@@ -96,15 +96,12 @@ enum ZM_TowerStateMask
ZM_TOWERSTATE_H = 4
};
-class OutdoorPvPZM;
-
class OPvPCapturePointZM_Beacon : public OPvPCapturePoint
{
public:
OPvPCapturePointZM_Beacon(OutdoorPvP* pvp, ZM_BeaconType type);
void ChangeState() override;
-
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
void UpdateTowerState();
@@ -127,64 +124,46 @@ class OPvPCapturePointZM_Graveyard : public OPvPCapturePoint
OPvPCapturePointZM_Graveyard(OutdoorPvP* pvp);
bool Update(uint32 diff) override;
-
void ChangeState() override { }
-
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
-
- void UpdateTowerState();
-
int32 HandleOpenGo(Player* player, GameObject* go) override;
-
- void SetBeaconState(uint32 controlling_team); // not good atm
-
bool HandleGossipOption(Player* player, Creature* creature, uint32 gossipid) override;
-
bool HandleDropFlag(Player* player, uint32 spellId) override;
-
bool CanTalkTo(Player* player, Creature* creature, GossipMenuItems const& gso) override;
+ void UpdateTowerState();
+ void SetBeaconState(uint32 controlling_team); // not good atm
uint32 GetGraveyardState() const;
- private:
- uint32 m_GraveyardState;
-
protected:
uint32 m_BothControllingFaction;
-
ObjectGuid m_FlagCarrierGUID;
+ uint32 m_GraveyardState;
};
+/// @todo flag carrier death/leave/mount/activitychange should give back the gossip options
class OutdoorPvPZM : public OutdoorPvP
{
public:
OutdoorPvPZM();
bool SetupOutdoorPvP() override;
-
void HandlePlayerEnterZone(Player* player, uint32 zone) override;
void HandlePlayerLeaveZone(Player* player, uint32 zone) override;
-
bool Update(uint32 diff) override;
-
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
-
void SendRemoveWorldStates(Player* player) override;
-
void HandleKillImpl(Player* player, Unit* killed) override;
uint32 GetAllianceTowersControlled() const;
void SetAllianceTowersControlled(uint32 count);
-
uint32 GetHordeTowersControlled() const;
void SetHordeTowersControlled(uint32 count);
private:
- OPvPCapturePointZM_Graveyard * m_Graveyard;
-
+ OPvPCapturePointZM_Graveyard* m_Graveyard;
uint32 m_AllianceTowersControlled;
uint32 m_HordeTowersControlled;
};
-/// @todo flag carrier death/leave/mount/activitychange should give back the gossip options
#endif