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-rw-r--r--src/game/AuctionHouseMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/AuctionHouseMgr.cpp b/src/game/AuctionHouseMgr.cpp
index a57456a71c6..294beed2fb7 100644
--- a/src/game/AuctionHouseMgr.cpp
+++ b/src/game/AuctionHouseMgr.cpp
@@ -504,7 +504,7 @@ void AuctionHouseObject::Update()
time_t curTime = sWorld.GetGameTime();
///- Handle expired auctions
- // If storage is empty, no need to update.
+ // If storage is empty, no need to update. next == NULL in this case.
if (AuctionsMap.empty())
return;
@@ -512,7 +512,7 @@ void AuctionHouseObject::Update()
if (next == AuctionsMap.end())
next = AuctionsMap.begin();
- ASSERT(next != NULL);
+ ASSERT(next != AuctionsMap.end());
uint32 loopBreaker = 0;