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-rw-r--r--src/server/game/Server/Packets/ScenarioPackets.cpp1
-rw-r--r--src/server/game/Server/Packets/ScenarioPackets.h1
2 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Server/Packets/ScenarioPackets.cpp b/src/server/game/Server/Packets/ScenarioPackets.cpp
index c833e6a2104..56cd7ebcfd1 100644
--- a/src/server/game/Server/Packets/ScenarioPackets.cpp
+++ b/src/server/game/Server/Packets/ScenarioPackets.cpp
@@ -46,6 +46,7 @@ WorldPacket const* WorldPackets::Scenario::ScenarioState::Write()
_worldPacket << uint32(BonusObjectives.size());
_worldPacket << uint32(PickedSteps.size());
_worldPacket << uint32(Spells.size());
+ _worldPacket << PlayerGUID;
for (uint32 i = 0; i < PickedSteps.size(); ++i)
_worldPacket << uint32(PickedSteps[i]);
diff --git a/src/server/game/Server/Packets/ScenarioPackets.h b/src/server/game/Server/Packets/ScenarioPackets.h
index 7e58d9bb502..8997129e094 100644
--- a/src/server/game/Server/Packets/ScenarioPackets.h
+++ b/src/server/game/Server/Packets/ScenarioPackets.h
@@ -59,6 +59,7 @@ namespace WorldPackets
std::vector<BonusObjectiveData> BonusObjectives;
std::vector<uint32> PickedSteps;
std::vector<ScenarioSpellUpdate> Spells;
+ ObjectGuid PlayerGUID;
bool ScenarioComplete = false;
};