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-rw-r--r--src/server/game/Spells/Auras/SpellAuras.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index 62c5454a251..5adc1ff71a3 100644
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -1718,7 +1718,7 @@ uint32 Aura::GetProcEffectMask(AuraApplication* aurApp, ProcEventInfo& eventInfo
// do that only for passive spells
/// @todo this needs to be unified for all kinds of auras
Unit* target = aurApp->GetTarget();
- if (IsPassive() && target->GetTypeId() == TYPEID_PLAYER)
+ if (IsPassive() && target->GetTypeId() == TYPEID_PLAYER && GetSpellInfo()->EquippedItemClass != -1)
{
if (!GetSpellInfo()->HasAttribute(SPELL_ATTR3_NO_PROC_EQUIP_REQUIREMENT))
{