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-rw-r--r--src/server/database/Database/Implementation/LoginDatabase.cpp3
-rw-r--r--src/server/database/Database/Implementation/LoginDatabase.h1
-rw-r--r--src/server/game/Accounts/AccountMgr.cpp16
-rw-r--r--src/server/game/Accounts/AccountMgr.h2
-rw-r--r--src/server/game/Entities/Player/SocialMgr.cpp2
-rw-r--r--src/server/game/Entities/Player/SocialMgr.h2
-rw-r--r--src/server/game/Handlers/SocialHandler.cpp97
-rw-r--r--src/server/worldserver/TCSoap/TCSoap.cpp3
8 files changed, 80 insertions, 46 deletions
diff --git a/src/server/database/Database/Implementation/LoginDatabase.cpp b/src/server/database/Database/Implementation/LoginDatabase.cpp
index 64986ee955d..39337f03963 100644
--- a/src/server/database/Database/Implementation/LoginDatabase.cpp
+++ b/src/server/database/Database/Implementation/LoginDatabase.cpp
@@ -82,8 +82,7 @@ void LoginDatabaseConnection::DoPrepareStatements()
PrepareStatement(LOGIN_DEL_ACCOUNT_ACCESS_BY_REALM, "DELETE FROM account_access WHERE AccountID = ? AND (RealmID = ? OR RealmID = -1)", CONNECTION_ASYNC);
PrepareStatement(LOGIN_INS_ACCOUNT_ACCESS, "INSERT INTO account_access (AccountID, SecurityLevel, RealmID) VALUES (?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(LOGIN_GET_ACCOUNT_ID_BY_USERNAME, "SELECT id FROM account WHERE username = ?", CONNECTION_SYNCH);
- PrepareStatement(LOGIN_GET_ACCOUNT_ACCESS_GMLEVEL, "SELECT SecurityLevel FROM account_access WHERE AccountID = ?", CONNECTION_SYNCH);
- PrepareStatement(LOGIN_GET_GMLEVEL_BY_REALMID, "SELECT SecurityLevel FROM account_access WHERE AccountID = ? AND (RealmID = ? OR RealmID = -1)", CONNECTION_SYNCH);
+ PrepareStatement(LOGIN_GET_GMLEVEL_BY_REALMID, "SELECT SecurityLevel FROM account_access WHERE AccountID = ? AND (RealmID = ? OR RealmID = -1) ORDER BY RealmID DESC", CONNECTION_BOTH);
PrepareStatement(LOGIN_GET_USERNAME_BY_ID, "SELECT username FROM account WHERE id = ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_CHECK_PASSWORD, "SELECT 1 FROM account WHERE id = ? AND sha_pass_hash = ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_CHECK_PASSWORD_BY_NAME, "SELECT 1 FROM account WHERE username = ? AND sha_pass_hash = ?", CONNECTION_SYNCH);
diff --git a/src/server/database/Database/Implementation/LoginDatabase.h b/src/server/database/Database/Implementation/LoginDatabase.h
index f7ae3a349d0..eee8302457c 100644
--- a/src/server/database/Database/Implementation/LoginDatabase.h
+++ b/src/server/database/Database/Implementation/LoginDatabase.h
@@ -81,7 +81,6 @@ enum LoginDatabaseStatements : uint32
LOGIN_DEL_ACCOUNT_ACCESS_BY_REALM,
LOGIN_INS_ACCOUNT_ACCESS,
LOGIN_GET_ACCOUNT_ID_BY_USERNAME,
- LOGIN_GET_ACCOUNT_ACCESS_GMLEVEL,
LOGIN_GET_GMLEVEL_BY_REALMID,
LOGIN_GET_USERNAME_BY_ID,
LOGIN_SEL_CHECK_PASSWORD,
diff --git a/src/server/game/Accounts/AccountMgr.cpp b/src/server/game/Accounts/AccountMgr.cpp
index 310c0c19289..36c2e7955cb 100644
--- a/src/server/game/Accounts/AccountMgr.cpp
+++ b/src/server/game/Accounts/AccountMgr.cpp
@@ -283,23 +283,25 @@ uint32 AccountMgr::GetId(std::string const& username)
return (result) ? (*result)[0].GetUInt32() : 0;
}
-uint32 AccountMgr::GetSecurity(uint32 accountId)
+uint32 AccountMgr::GetSecurity(uint32 accountId, int32 realmId)
{
- LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_ACCOUNT_ACCESS_GMLEVEL);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_GMLEVEL_BY_REALMID);
stmt->setUInt32(0, accountId);
+ stmt->setInt32(1, realmId);
PreparedQueryResult result = LoginDatabase.Query(stmt);
return (result) ? (*result)[0].GetUInt8() : uint32(SEC_PLAYER);
}
-uint32 AccountMgr::GetSecurity(uint32 accountId, int32 realmId)
+QueryCallback AccountMgr::GetSecurityAsync(uint32 accountId, int32 realmId, std::function<void(uint32)> callback)
{
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_GMLEVEL_BY_REALMID);
stmt->setUInt32(0, accountId);
stmt->setInt32(1, realmId);
- PreparedQueryResult result = LoginDatabase.Query(stmt);
-
- return (result) ? (*result)[0].GetUInt8() : uint32(SEC_PLAYER);
+ return LoginDatabase.AsyncQuery(stmt).WithPreparedCallback([callback = std::move(callback)](PreparedQueryResult result)
+ {
+ callback(result ? uint32((*result)[0].GetUInt8()) : uint32(SEC_PLAYER));
+ });
}
bool AccountMgr::GetName(uint32 accountId, std::string& name)
@@ -548,7 +550,7 @@ bool AccountMgr::HasPermission(uint32 accountId, uint32 permissionId, uint32 rea
return false;
}
- rbac::RBACData rbac(accountId, "", realmId, GetSecurity(accountId));
+ rbac::RBACData rbac(accountId, "", realmId, GetSecurity(accountId, realmId));
rbac.LoadFromDB();
bool hasPermission = rbac.HasPermission(permissionId);
diff --git a/src/server/game/Accounts/AccountMgr.h b/src/server/game/Accounts/AccountMgr.h
index 040562d6050..07a3d694492 100644
--- a/src/server/game/Accounts/AccountMgr.h
+++ b/src/server/game/Accounts/AccountMgr.h
@@ -67,8 +67,8 @@ class TC_GAME_API AccountMgr
static bool CheckEmail(uint32 accountId, std::string newEmail);
static uint32 GetId(std::string const& username);
- static uint32 GetSecurity(uint32 accountId);
static uint32 GetSecurity(uint32 accountId, int32 realmId);
+ [[nodiscard]] static QueryCallback GetSecurityAsync(uint32 accountId, int32 realmId, std::function<void(uint32)> callback);
static bool GetName(uint32 accountId, std::string& name);
static bool GetEmail(uint32 accountId, std::string& email);
static uint32 GetCharactersCount(uint32 accountId);
diff --git a/src/server/game/Entities/Player/SocialMgr.cpp b/src/server/game/Entities/Player/SocialMgr.cpp
index 4922fb52f5f..a7a5ef2840b 100644
--- a/src/server/game/Entities/Player/SocialMgr.cpp
+++ b/src/server/game/Entities/Player/SocialMgr.cpp
@@ -151,7 +151,7 @@ void PlayerSocial::SendSocialList(Player* player, uint32 flags)
continue;
++totalCount;
- sSocialMgr->GetFriendInfo(player, v.first, v.second);
+ SocialMgr::GetFriendInfo(player, v.first, v.second);
data << uint64(v.first); // player guid
data << uint32(contactFlags); // player flag (0x1 = Friend, 0x2 = Ignored, 0x4 = Muted)
diff --git a/src/server/game/Entities/Player/SocialMgr.h b/src/server/game/Entities/Player/SocialMgr.h
index 81709cd15d0..413b835d058 100644
--- a/src/server/game/Entities/Player/SocialMgr.h
+++ b/src/server/game/Entities/Player/SocialMgr.h
@@ -142,7 +142,7 @@ class SocialMgr
// Misc
void RemovePlayerSocial(ObjectGuid const& guid) { _socialMap.erase(guid); }
- void GetFriendInfo(Player* player, ObjectGuid const& friendGUID, FriendInfo& friendInfo);
+ static void GetFriendInfo(Player* player, ObjectGuid const& friendGUID, FriendInfo& friendInfo);
// Packet send's
void SendFriendStatus(Player* player, FriendsResult result, ObjectGuid const& friendGuid, bool broadcast = false);
diff --git a/src/server/game/Handlers/SocialHandler.cpp b/src/server/game/Handlers/SocialHandler.cpp
index c3fd69433bd..4271570e945 100644
--- a/src/server/game/Handlers/SocialHandler.cpp
+++ b/src/server/game/Handlers/SocialHandler.cpp
@@ -45,43 +45,76 @@ void WorldSession::HandleAddFriendOpcode(WorldPacket& recvData)
TC_LOG_DEBUG("network", "WorldSession::HandleAddFriendOpcode: %s asked to add friend: %s",
GetPlayer()->GetName().c_str(), friendName.c_str());
- FriendsResult friendResult = FRIEND_NOT_FOUND;
- ObjectGuid friendGuid = sCharacterCache->GetCharacterGuidByName(friendName);
- if (!friendGuid.IsEmpty())
+ CharacterCacheEntry const* friendCharacterInfo = sCharacterCache->GetCharacterCacheByName(friendName);
+ if (!friendCharacterInfo)
{
- if (CharacterCacheEntry const* characterInfo = sCharacterCache->GetCharacterCacheByGuid(friendGuid))
+ sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_NOT_FOUND, ObjectGuid::Empty);
+ return;
+ }
+
+ auto processFriendRequest = [this,
+ playerGuid = _player->GetGUID(),
+ friendGuid = friendCharacterInfo->Guid,
+ team = Player::TeamForRace(friendCharacterInfo->Race),
+ friendNote = std::move(friendNote)]()
+ {
+ if (playerGuid.GetCounter() != GetGUIDLow())
+ return; // not the player initiating request, do nothing
+
+ FriendsResult friendResult = FRIEND_NOT_FOUND;
+ if (friendGuid == GetPlayer()->GetGUID())
+ friendResult = FRIEND_SELF;
+ else if (GetPlayer()->GetTeam() != team && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_ADD_FRIEND))
+ friendResult = FRIEND_ENEMY;
+ else if (GetPlayer()->GetSocial()->HasFriend(friendGuid))
+ friendResult = FRIEND_ALREADY;
+ else
+ {
+ Player* pFriend = ObjectAccessor::FindPlayer(friendGuid);
+ if (pFriend && pFriend->IsVisibleGloballyFor(GetPlayer()))
+ friendResult = FRIEND_ADDED_ONLINE;
+ else
+ friendResult = FRIEND_ADDED_OFFLINE;
+ if (GetPlayer()->GetSocial()->AddToSocialList(friendGuid, SOCIAL_FLAG_FRIEND))
+ GetPlayer()->GetSocial()->SetFriendNote(friendGuid, friendNote);
+ else
+ friendResult = FRIEND_LIST_FULL;
+ }
+
+ sSocialMgr->SendFriendStatus(GetPlayer(), friendResult, friendGuid);
+ };
+
+ if (HasPermission(rbac::RBAC_PERM_ALLOW_GM_FRIEND))
+ {
+ processFriendRequest();
+ return;
+ }
+
+ // First try looking up friend candidate security from online object
+ if (Player* friendPlayer = ObjectAccessor::FindPlayer(friendCharacterInfo->Guid))
+ {
+ if (!AccountMgr::IsPlayerAccount(friendPlayer->GetSession()->GetSecurity()))
{
- uint32 team = Player::TeamForRace(characterInfo->Race);
- uint32 friendAccountId = characterInfo->AccountId;
-
- if (HasPermission(rbac::RBAC_PERM_ALLOW_GM_FRIEND) || AccountMgr::IsPlayerAccount(AccountMgr::GetSecurity(friendAccountId, realm.Id.Realm)))
- {
- if (friendGuid)
- {
- if (friendGuid == GetPlayer()->GetGUID())
- friendResult = FRIEND_SELF;
- else if (GetPlayer()->GetTeam() != team && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_ADD_FRIEND))
- friendResult = FRIEND_ENEMY;
- else if (GetPlayer()->GetSocial()->HasFriend(friendGuid))
- friendResult = FRIEND_ALREADY;
- else
- {
- Player* pFriend = ObjectAccessor::FindPlayer(friendGuid);
- if (pFriend && pFriend->IsVisibleGloballyFor(GetPlayer()))
- friendResult = FRIEND_ADDED_ONLINE;
- else
- friendResult = FRIEND_ADDED_OFFLINE;
- if (GetPlayer()->GetSocial()->AddToSocialList(friendGuid, SOCIAL_FLAG_FRIEND))
- GetPlayer()->GetSocial()->SetFriendNote(friendGuid, friendNote);
- else
- friendResult = FRIEND_LIST_FULL;
- }
- }
- }
+ sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_NOT_FOUND, ObjectGuid::Empty);
+ return;
}
+
+ processFriendRequest();
+ return;
}
- sSocialMgr->SendFriendStatus(GetPlayer(), friendResult, friendGuid);
+ // When not found, consult database
+ GetQueryProcessor().AddCallback(AccountMgr::GetSecurityAsync(friendCharacterInfo->AccountId, realm.Id.Realm,
+ [this, continuation = std::move(processFriendRequest)](uint32 friendSecurity)
+ {
+ if (!AccountMgr::IsPlayerAccount(friendSecurity))
+ {
+ sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_NOT_FOUND, ObjectGuid::Empty);
+ return;
+ }
+
+ continuation();
+ }));
}
void WorldSession::HandleDelFriendOpcode(WorldPacket& recvData)
diff --git a/src/server/worldserver/TCSoap/TCSoap.cpp b/src/server/worldserver/TCSoap/TCSoap.cpp
index 6c8d5c95616..624fb35c600 100644
--- a/src/server/worldserver/TCSoap/TCSoap.cpp
+++ b/src/server/worldserver/TCSoap/TCSoap.cpp
@@ -18,6 +18,7 @@
#include "TCSoap.h"
#include "soapH.h"
#include "soapStub.h"
+#include "Realm.h"
#include "World.h"
#include "AccountMgr.h"
#include "Log.h"
@@ -95,7 +96,7 @@ int ns1__executeCommand(soap* soap, char* command, char** result)
return 401;
}
- if (AccountMgr::GetSecurity(accountId) < SEC_ADMINISTRATOR)
+ if (AccountMgr::GetSecurity(accountId, realm.Id.Realm) < SEC_ADMINISTRATOR)
{
TC_LOG_INFO("network.soap", "%s's gmlevel is too low", soap->userid);
return 403;