diff options
-rw-r--r-- | src/game/Chat.cpp | 10 | ||||
-rw-r--r-- | src/game/Creature.cpp | 26 | ||||
-rw-r--r-- | src/game/Creature.h | 4 | ||||
-rw-r--r-- | src/game/CreatureGroups.cpp | 14 | ||||
-rw-r--r-- | src/game/CreatureGroups.h | 48 | ||||
-rw-r--r-- | src/game/HomeMovementGenerator.cpp | 2 | ||||
-rw-r--r-- | src/game/HomeMovementGenerator.h | 2 | ||||
-rw-r--r-- | src/game/Language.h | 42 | ||||
-rw-r--r-- | src/game/Level2.cpp | 18 | ||||
-rw-r--r-- | src/game/Makefile.am | 520 | ||||
-rw-r--r-- | src/game/MotionMaster.cpp | 6 | ||||
-rw-r--r-- | src/game/ObjectMgr.cpp | 18 | ||||
-rw-r--r-- | src/game/Player.cpp | 4 | ||||
-rw-r--r-- | src/game/Player.h | 2 | ||||
-rw-r--r-- | src/game/RandomMovementGenerator.cpp | 6 | ||||
-rw-r--r-- | src/game/SocialMgr.cpp | 2 | ||||
-rw-r--r-- | src/game/SpellEffects.cpp | 12 | ||||
-rw-r--r-- | src/game/SpellMgr.cpp | 2 | ||||
-rw-r--r-- | src/game/Unit.cpp | 8 | ||||
-rw-r--r-- | src/game/WaypointMovementGenerator.cpp | 8 | ||||
-rw-r--r-- | src/game/World.cpp | 22 |
21 files changed, 388 insertions, 388 deletions
diff --git a/src/game/Chat.cpp b/src/game/Chat.cpp index 1603d7b8fdf..50bb6b7832f 100644 --- a/src/game/Chat.cpp +++ b/src/game/Chat.cpp @@ -1033,11 +1033,11 @@ int ChatHandler::ParseCommands(const char* text) ++text; if(!ExecuteCommandInTable(getCommandTable(), text, fullcmd)) - { - if(m_session && m_session->GetSecurity() == SEC_PLAYER) - return 0; - SendSysMessage(LANG_NO_CMD); - } + { + if(m_session && m_session->GetSecurity() == SEC_PLAYER) + return 0; + SendSysMessage(LANG_NO_CMD); + } return 1; } diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 837a45942ab..74ebe4406c8 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -623,14 +623,14 @@ bool Creature::AIM_Initialize(CreatureAI* ai) void Creature::Motion_Initialize() { - if(!m_formation) - i_motionMaster.Initialize(); - else if(m_formation->getLeader() == this) - { - m_formation->FormationReset(false); - i_motionMaster.Initialize(); - } - else if(m_formation->isFormed()) + if(!m_formation) + i_motionMaster.Initialize(); + else if(m_formation->getLeader() == this) + { + m_formation->FormationReset(false); + i_motionMaster.Initialize(); + } + else if(m_formation->isFormed()) i_motionMaster.MoveIdle(MOTION_SLOT_IDLE); //wait the order of leader else i_motionMaster.Initialize(); @@ -1672,10 +1672,10 @@ void Creature::setDeathState(DeathState s) Unit::setDeathState(CORPSE); - //Dismiss group if is leader - if(m_formation && m_formation->getLeader() == this) - m_formation->FormationReset(true); - } + //Dismiss group if is leader + if(m_formation && m_formation->getLeader() == this) + m_formation->FormationReset(true); + } if(s == JUST_ALIVED) { //if(isPet()) @@ -1691,7 +1691,7 @@ void Creature::setDeathState(DeathState s) SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool)); LoadCreaturesAddon(true); Motion_Initialize(); - } + } } bool Creature::FallGround() diff --git a/src/game/Creature.h b/src/game/Creature.h index d265225e5b7..02111ea9f70 100644 --- a/src/game/Creature.h +++ b/src/game/Creature.h @@ -652,8 +652,8 @@ class TRINITY_DLL_SPEC Creature : public Unit void UpdateWaypointID(uint32 wpID){m_waypointID = wpID;} void SearchFormation(); - CreatureGroup *GetFormation() {return m_formation;} - void SetFormation(CreatureGroup *formation) {m_formation = formation;} + CreatureGroup *GetFormation() {return m_formation;} + void SetFormation(CreatureGroup *formation) {m_formation = formation;} Unit *SelectVictim(); void SetDeadByDefault (bool death_state) {m_isDeadByDefault = death_state;} diff --git a/src/game/CreatureGroups.cpp b/src/game/CreatureGroups.cpp index 65e51b793f0..63a252a9e20 100644 --- a/src/game/CreatureGroups.cpp +++ b/src/game/CreatureGroups.cpp @@ -118,15 +118,15 @@ void CreatureGroupManager::LoadCreatureFormations() bar.step(); //Load group member data - group_member = new FormationInfo; - group_member->leaderGUID = fields[0].GetUInt32(); + group_member = new FormationInfo; + group_member->leaderGUID = fields[0].GetUInt32(); uint32 memberGUID = fields[1].GetUInt32(); - group_member->groupAI = fields[4].GetUInt8(); + group_member->groupAI = fields[4].GetUInt8(); //If creature is group leader we may skip loading of dist/angle if(group_member->leaderGUID != memberGUID) { - group_member->follow_dist = fields[2].GetUInt32(); - group_member->follow_angle = fields[3].GetUInt32(); + group_member->follow_dist = fields[2].GetUInt32(); + group_member->follow_angle = fields[3].GetUInt32(); } CreatureGroupMap[memberGUID] = group_member; @@ -217,7 +217,7 @@ void CreatureGroup::LeaderMoveTo(float x, float y, float z) if(!m_leader) return; - float pathangle = atan2(m_leader->GetPositionY() - y, m_leader->GetPositionX() - x); + float pathangle = atan2(m_leader->GetPositionY() - y, m_leader->GetPositionX() - x); for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { @@ -226,7 +226,7 @@ void CreatureGroup::LeaderMoveTo(float x, float y, float z) continue; float angle = itr->second->follow_angle; - float dist = itr->second->follow_dist; + float dist = itr->second->follow_dist; float dx = x + cos(angle + pathangle) * dist; float dy = y + sin(angle + pathangle) * dist; diff --git a/src/game/CreatureGroups.h b/src/game/CreatureGroups.h index 1f7e5d97ce3..b61258ba1ca 100644 --- a/src/game/CreatureGroups.h +++ b/src/game/CreatureGroups.h @@ -27,18 +27,18 @@ class CreatureGroup; struct FormationInfo { - uint32 leaderGUID; - float follow_dist; - float follow_angle; + uint32 leaderGUID; + float follow_dist; + float follow_angle; uint8 groupAI; }; class CreatureGroupManager { - public: + public: void AddCreatureToGroup(uint32 group_id, Creature *creature); void RemoveCreatureFromGroup(CreatureGroup *group, Creature *creature); - void LoadCreatureFormations(); + void LoadCreatureFormations(); }; typedef std::multimap<uint32/*leaderDBGUID*/, CreatureGroup*> CreatureGroupHolderType; @@ -50,30 +50,30 @@ extern CreatureGroupInfoType CreatureGroupMap; class CreatureGroup { private: - Creature *m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D + Creature *m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D typedef std::map<Creature*, FormationInfo*> CreatureGroupMemberType; - CreatureGroupMemberType m_members; + CreatureGroupMemberType m_members; - uint32 m_groupID, mInstanceID; - bool m_Formed; - - public: + uint32 m_groupID, mInstanceID; + bool m_Formed; + + public: //Group cannot be created empty - explicit CreatureGroup(uint32 id, uint32 InstanceID) : m_groupID(id), m_leader(NULL), mInstanceID(InstanceID), m_Formed(false) {} - ~CreatureGroup(){sLog.outDebug("Destroying group");} - - Creature* getLeader() const { return m_leader; } - uint32 GetId() const { return m_groupID; } - uint32 getInstanceID() const { return mInstanceID; } - bool isEmpty() const { return m_members.empty(); } - bool isFormed() const { return m_Formed; } + explicit CreatureGroup(uint32 id, uint32 InstanceID) : m_groupID(id), m_leader(NULL), mInstanceID(InstanceID), m_Formed(false) {} + ~CreatureGroup(){sLog.outDebug("Destroying group");} + + Creature* getLeader() const { return m_leader; } + uint32 GetId() const { return m_groupID; } + uint32 getInstanceID() const { return mInstanceID; } + bool isEmpty() const { return m_members.empty(); } + bool isFormed() const { return m_Formed; } - void AddMember(Creature *member); - void RemoveMember(Creature *member); - void FormationReset(bool dismiss); + void AddMember(Creature *member); + void RemoveMember(Creature *member); + void FormationReset(bool dismiss); - void LeaderMoveTo(float x, float y, float z); - void MemberAttackStart(Creature* member, Unit *target); + void LeaderMoveTo(float x, float y, float z); + void MemberAttackStart(Creature* member, Unit *target); }; #define formation_mgr Trinity::Singleton<CreatureGroupManager>::Instance() diff --git a/src/game/HomeMovementGenerator.cpp b/src/game/HomeMovementGenerator.cpp index eee10c6fbb2..17174919b15 100644 --- a/src/game/HomeMovementGenerator.cpp +++ b/src/game/HomeMovementGenerator.cpp @@ -70,7 +70,7 @@ HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff if(owner.GetDefaultMovementType()==IDLE_MOTION_TYPE) { sLog.outDebug("Entering HomeMovement::GetDestination(z,y,z)"); - owner.SetOrientation(ori); + owner.SetOrientation(ori); WorldPacket packet; owner.BuildHeartBeatMsg(&packet); owner.SendMessageToSet(&packet, false); diff --git a/src/game/HomeMovementGenerator.h b/src/game/HomeMovementGenerator.h index b89bc3fbcb1..964b5c3e801 100644 --- a/src/game/HomeMovementGenerator.h +++ b/src/game/HomeMovementGenerator.h @@ -48,7 +48,7 @@ class TRINITY_DLL_SPEC HomeMovementGenerator<Creature> bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; } - private: + private: void _setTargetLocation(Creature &); DestinationHolder< Traveller<Creature> > i_destinationHolder; diff --git a/src/game/Language.h b/src/game/Language.h index b58a5b82b60..07985f62bd2 100644 --- a/src/game/Language.h +++ b/src/game/Language.h @@ -272,9 +272,9 @@ enum TrinityStrings LANG_COMMAND_WHISPERON = 285, LANG_COMMAND_WHISPEROFF = 286, LANG_COMMAND_CREATGUIDNOTFOUND = 287, - // TICKET STRINGS NEED REWRITE // 288-296 FREE + // TICKET STRINGS NEED REWRITE // 288-296 FREE - // END + // END LANG_COMMAND_SPAWNDIST = 297, LANG_COMMAND_SPAWNTIME = 298, LANG_COMMAND_MODIFY_HONOR = 299, @@ -768,7 +768,7 @@ enum TrinityStrings // Room for more level 3 1128-1199 not used // AV - LANG_BG_AV_ALLY = 1200, + LANG_BG_AV_ALLY = 1200, LANG_BG_AV_HORDE = 1201, LANG_BG_AV_TOWER_TAKEN = 1202, LANG_BG_AV_TOWER_ASSAULTED = 1203, @@ -806,24 +806,24 @@ enum TrinityStrings LANG_BG_AV_A_CAPTAIN_DEAD = 1232, // FREE IDS 1233-9999 - // Ticket Strings 2000-2029 - LANG_COMMAND_TICKETNEW = 2000, + // Ticket Strings 2000-2029 + LANG_COMMAND_TICKETNEW = 2000, LANG_COMMAND_TICKETUPDATED = 2001, - LANG_COMMAND_TICKETPLAYERABANDON = 2002, - LANG_COMMAND_TICKETCLOSED = 2003, - LANG_COMMAND_TICKETDELETED = 2004, - LANG_COMMAND_TICKETNOTEXIST = 2005, - LANG_COMMAND_TICKETCLOSEFIRST = 2006, - LANG_COMMAND_TICKETALREADYASSIGNED = 2007, - LANG_COMMAND_TICKETRELOAD = 2008, - LANG_COMMAND_TICKETSHOWLIST = 2009, - LANG_COMMAND_TICKETSHOWONLINELIST = 2010, - LANG_COMMAND_TICKETSHOWCLOSEDLIST = 2011, - LANG_COMMAND_TICKETASSIGNERROR_A = 2012, - LANG_COMMAND_TICKETASSIGNERROR_B = 2013, - LANG_COMMAND_TICKETNOTASSIGNED = 2014, - LANG_COMMAND_TICKETUNASSIGNSECURITY = 2015, - LANG_COMMAND_TICKETCANNOTCLOSE = 2016, + LANG_COMMAND_TICKETPLAYERABANDON = 2002, + LANG_COMMAND_TICKETCLOSED = 2003, + LANG_COMMAND_TICKETDELETED = 2004, + LANG_COMMAND_TICKETNOTEXIST = 2005, + LANG_COMMAND_TICKETCLOSEFIRST = 2006, + LANG_COMMAND_TICKETALREADYASSIGNED = 2007, + LANG_COMMAND_TICKETRELOAD = 2008, + LANG_COMMAND_TICKETSHOWLIST = 2009, + LANG_COMMAND_TICKETSHOWONLINELIST = 2010, + LANG_COMMAND_TICKETSHOWCLOSEDLIST = 2011, + LANG_COMMAND_TICKETASSIGNERROR_A = 2012, + LANG_COMMAND_TICKETASSIGNERROR_B = 2013, + LANG_COMMAND_TICKETNOTASSIGNED = 2014, + LANG_COMMAND_TICKETUNASSIGNSECURITY = 2015, + LANG_COMMAND_TICKETCANNOTCLOSE = 2016, LANG_COMMAND_TICKETLISTGUID = 2017, LANG_COMMAND_TICKETLISTNAME = 2018, LANG_COMMAND_TICKETLISTAGE = 2019, @@ -925,7 +925,7 @@ enum TrinityStrings LANG_OPVP_EP_FLIGHT_CGT = 10053, LANG_OPVP_ZM_GOSSIP_ALLIANCE = 10054, LANG_OPVP_ZM_GOSSIP_HORDE = 10055, - + // Use for custom patches 11000-11999 // NOT RESERVED IDS 12000-1999999999 diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp index 956a9d92549..0377d299945 100644 --- a/src/game/Level2.cpp +++ b/src/game/Level2.cpp @@ -2145,7 +2145,7 @@ bool ChatHandler::HandleKickPlayerCommand(const char *args) return false; } - if(HasLowerSecurity(player, 0)) + if(HasLowerSecurity(player, 0)) { SendSysMessage(LANG_YOURS_SECURITY_IS_LOW); //maybe replacement string for this later on SetSentErrorMessage(true); @@ -2153,21 +2153,21 @@ bool ChatHandler::HandleKickPlayerCommand(const char *args) } std::string nameLink = playerLink(name); - - if(sWorld.KickPlayer(name)) + + if(sWorld.KickPlayer(name)) { if(sWorld.getConfig(CONFIG_SHOW_KICK_IN_WORLD) == 1) { - sWorld.SendWorldText(LANG_COMMAND_KICKMESSAGE, nameLink.c_str(), kicker.c_str(), reason.c_str()); + sWorld.SendWorldText(LANG_COMMAND_KICKMESSAGE, nameLink.c_str(), kicker.c_str(), reason.c_str()); } else { - PSendSysMessage(LANG_COMMAND_KICKMESSAGE,nameLink.c_str()); + PSendSysMessage(LANG_COMMAND_KICKMESSAGE,nameLink.c_str()); } } else { - PSendSysMessage(LANG_COMMAND_KICKNOTFOUNDPLAYER,nameLink.c_str()); + PSendSysMessage(LANG_COMMAND_KICKNOTFOUNDPLAYER,nameLink.c_str()); return false; } } @@ -4458,7 +4458,7 @@ bool ChatHandler::HandlePetTpCommand(const char *args) uint32 tp = atol(args); - //pet->SetTP(tp); + //pet->SetTP(tp); PSendSysMessage("Pet's tp changed to %u", tp); return true; @@ -4570,9 +4570,9 @@ bool ChatHandler::HandleNpcAddFormationCommand(const char* args) } uint32 lowguid = pCreature->GetDBTableGUIDLow(); - if(pCreature->GetFormation()) + if(pCreature->GetFormation()) { - PSendSysMessage("Selected creature is already member of group %u", pCreature->GetFormation()->GetId()); + PSendSysMessage("Selected creature is already member of group %u", pCreature->GetFormation()->GetId()); return false; } diff --git a/src/game/Makefile.am b/src/game/Makefile.am index 4c629fcf40b..de27815594a 100644 --- a/src/game/Makefile.am +++ b/src/game/Makefile.am @@ -311,266 +311,266 @@ libmangosgame_a_SOURCES = \ GroupReference.h \ GroupRefManager.h ======= - AccountMgr.cpp \ - AccountMgr.h \ - AchievementMgr.h \ - AchievementMgr.cpp \ - AggressorAI.cpp \ - AggressorAI.h \ - AnimalRandomMovementGenerator.h \ - ArenaTeam.cpp \ - ArenaTeam.h \ - ArenaTeamHandler.cpp \ - AuctionHouseHandler.cpp \ - AuctionHouseMgr.cpp \ - AuctionHouseMgr.h \ - Bag.cpp \ - Bag.h \ - BattleGround.cpp \ - BattleGroundAA.cpp \ - BattleGroundAB.cpp \ - BattleGroundAV.cpp \ - BattleGroundBE.cpp \ - BattleGroundDS.cpp \ - BattleGroundEY.cpp \ - BattleGroundNA.cpp \ - BattleGroundRL.cpp \ - BattleGroundRV.cpp \ - BattleGroundSA.cpp \ - BattleGroundWS.cpp \ - BattleGround.h \ - BattleGroundAA.h \ - BattleGroundAB.h \ - BattleGroundAV.h \ - BattleGroundBE.h \ - BattleGroundDS.h \ - BattleGroundEY.h \ - BattleGroundNA.h \ - BattleGroundRL.h \ - BattleGroundRV.h \ - BattleGroundSA.h \ - BattleGroundWS.h \ - BattleGroundHandler.cpp \ - BattleGroundMgr.cpp \ - BattleGroundMgr.h \ - Calendar.cpp \ - Calendar.h \ - CalendarHandler.cpp \ - Cell.h \ - CellImpl.h \ - Channel.cpp \ - Channel.h \ - ChannelHandler.cpp \ - ChannelMgr.h \ - CharacterHandler.cpp \ - Chat.cpp \ - Chat.h \ - ChatHandler.cpp \ - CombatHandler.cpp \ - ConfusedMovementGenerator.cpp \ - ConfusedMovementGenerator.h \ - Corpse.cpp \ - Corpse.h \ - CreatureAI.cpp \ - CreatureAI.h \ - CreatureAIImpl.h \ - CreatureAIRegistry.cpp \ - CreatureAIRegistry.h \ - CreatureAISelector.cpp \ - CreatureAISelector.h \ - Creature.cpp \ - Creature.h \ - DBCEnums.h \ - DBCfmt.h \ - DBCStores.cpp \ - DBCStores.h \ - DBCStructure.h \ - debugcmds.cpp \ - DestinationHolder.cpp \ - DestinationHolder.h \ - DestinationHolderImp.h \ - DuelHandler.cpp \ - DynamicObject.cpp \ - DynamicObject.h \ - FleeingMovementGenerator.cpp \ - FleeingMovementGenerator.h \ - Formulas.h \ - GameEventMgr.cpp \ - GameEventMgr.h \ - GameObject.cpp \ - GameObject.h \ - GlobalEvents.cpp \ - GlobalEvents.h \ - GMTicketHandler.cpp \ - GMTicketMgr.cpp \ - GMTicketMgr.h \ - GossipDef.cpp \ - GossipDef.h \ - GridDefines.h \ - GridNotifiers.cpp \ - GridNotifiers.h \ - GridNotifiersImpl.h \ - GridStates.cpp \ - GridStates.h \ - Group.cpp \ - Group.h \ - GroupHandler.cpp \ - GuardAI.cpp \ - GuardAI.h \ - Guild.cpp \ - Guild.h \ - GuildHandler.cpp \ - HomeMovementGenerator.cpp \ - HomeMovementGenerator.h \ - HostilRefManager.cpp \ - HostilRefManager.h \ - IdleMovementGenerator.cpp \ - IdleMovementGenerator.h \ - InstanceData.cpp \ - InstanceData.h \ - InstanceSaveMgr.cpp \ - InstanceSaveMgr.h \ - Item.cpp \ - Item.h \ - ItemEnchantmentMgr.cpp \ - ItemEnchantmentMgr.h \ - ItemHandler.cpp \ - ItemPrototype.h \ - Language.h \ - Level0.cpp \ - Level1.cpp \ - Level2.cpp \ - Level3.cpp \ - LFGHandler.cpp \ - LootHandler.cpp \ - LootMgr.cpp \ - LootMgr.h \ - Mail.cpp \ - Mail.h \ - Map.cpp \ - Map.h \ - MapInstanced.cpp \ - MapInstanced.h \ - MapManager.cpp \ - MapManager.h \ - MapReference.h \ - MapRefManager.h \ - MiscHandler.cpp \ - MotionMaster.cpp \ - MotionMaster.h \ - MovementGenerator.cpp \ - MovementGenerator.h \ - MovementGeneratorImpl.h \ - MovementHandler.cpp \ - NPCHandler.cpp \ - NPCHandler.h \ - NullCreatureAI.cpp \ - NullCreatureAI.h \ - ObjectAccessor.cpp \ - ObjectAccessor.h \ - Object.cpp \ - ObjectDefines.h \ - ObjectGridLoader.cpp \ - ObjectGridLoader.h \ - Object.h \ - ObjectMgr.cpp \ - ObjectMgr.h \ - ObjectPosSelector.cpp \ - ObjectPosSelector.h \ - Opcodes.cpp \ - Opcodes.h \ - Path.h \ - PetAI.cpp \ - PetAI.h \ - Pet.cpp \ - Pet.h \ - PetHandler.cpp \ - PetitionsHandler.cpp \ - Player.cpp \ - Player.h \ - PlayerDump.cpp \ - PlayerDump.h \ - PointMovementGenerator.cpp \ - PointMovementGenerator.h \ - PoolHandler.cpp \ - PoolHandler.h \ - QueryHandler.cpp \ - QuestDef.cpp \ - QuestDef.h \ - QuestHandler.cpp \ - RandomMovementGenerator.cpp \ - RandomMovementGenerator.h \ - ReactorAI.cpp \ - ReactorAI.h \ - ReputationMgr.cpp \ - ReputationMgr.h \ - ScriptCalls.cpp \ - ScriptCalls.h \ - SharedDefines.h \ - SkillHandler.cpp \ - SpellAuraDefines.h \ - SpellAuras.cpp \ - SpellAuras.h \ - Spell.cpp \ - SpellEffects.cpp \ - Spell.h \ - SkillDiscovery.cpp \ - SkillDiscovery.h \ - SkillExtraItems.cpp \ - SkillExtraItems.h \ - SpellHandler.cpp \ - SocialMgr.cpp \ - SocialMgr.h \ - SpellMgr.cpp \ - SpellMgr.h \ - StatSystem.cpp \ - TargetedMovementGenerator.cpp \ - TargetedMovementGenerator.h \ - TaxiHandler.cpp \ - TemporarySummon.cpp \ - TemporarySummon.h \ - TotemAI.cpp \ - TotemAI.h \ - Totem.cpp \ - Totem.h \ - TradeHandler.cpp \ - Transports.cpp \ - Transports.h \ - ThreatManager.cpp \ - ThreatManager.h \ - Traveller.h \ - Unit.cpp \ - Unit.h \ - UnitEvents.h \ - UpdateData.cpp \ - UpdateData.h \ - UpdateFields.h \ - UpdateMask.h \ - Vehicle.cpp \ - Vehicle.h \ - VoiceChatHandler.cpp \ - WaypointManager.cpp \ - WaypointManager.h \ - WaypointMovementGenerator.cpp \ - WaypointMovementGenerator.h \ - Weather.cpp \ - Weather.h \ - World.cpp \ - World.h \ - WorldLog.cpp \ - WorldLog.h \ - WorldSession.cpp \ - WorldSession.h \ - WorldSocket.cpp \ - WorldSocket.h \ - WorldSocketMgr.cpp \ - WorldSocketMgr.h \ - FollowerReference.cpp \ - FollowerReference.h \ - FollowerRefManager.h \ - GroupReference.cpp \ - GroupReference.h \ - GroupRefManager.h + AccountMgr.cpp \ + AccountMgr.h \ + AchievementMgr.h \ + AchievementMgr.cpp \ + AggressorAI.cpp \ + AggressorAI.h \ + AnimalRandomMovementGenerator.h \ + ArenaTeam.cpp \ + ArenaTeam.h \ + ArenaTeamHandler.cpp \ + AuctionHouseHandler.cpp \ + AuctionHouseMgr.cpp \ + AuctionHouseMgr.h \ + Bag.cpp \ + Bag.h \ + BattleGround.cpp \ + BattleGroundAA.cpp \ + BattleGroundAB.cpp \ + BattleGroundAV.cpp \ + BattleGroundBE.cpp \ + BattleGroundDS.cpp \ + BattleGroundEY.cpp \ + BattleGroundNA.cpp \ + BattleGroundRL.cpp \ + BattleGroundRV.cpp \ + BattleGroundSA.cpp \ + BattleGroundWS.cpp \ + BattleGround.h \ + BattleGroundAA.h \ + BattleGroundAB.h \ + BattleGroundAV.h \ + BattleGroundBE.h \ + BattleGroundDS.h \ + BattleGroundEY.h \ + BattleGroundNA.h \ + BattleGroundRL.h \ + BattleGroundRV.h \ + BattleGroundSA.h \ + BattleGroundWS.h \ + BattleGroundHandler.cpp \ + BattleGroundMgr.cpp \ + BattleGroundMgr.h \ + Calendar.cpp \ + Calendar.h \ + CalendarHandler.cpp \ + Cell.h \ + CellImpl.h \ + Channel.cpp \ + Channel.h \ + ChannelHandler.cpp \ + ChannelMgr.h \ + CharacterHandler.cpp \ + Chat.cpp \ + Chat.h \ + ChatHandler.cpp \ + CombatHandler.cpp \ + ConfusedMovementGenerator.cpp \ + ConfusedMovementGenerator.h \ + Corpse.cpp \ + Corpse.h \ + CreatureAI.cpp \ + CreatureAI.h \ + CreatureAIImpl.h \ + CreatureAIRegistry.cpp \ + CreatureAIRegistry.h \ + CreatureAISelector.cpp \ + CreatureAISelector.h \ + Creature.cpp \ + Creature.h \ + DBCEnums.h \ + DBCfmt.h \ + DBCStores.cpp \ + DBCStores.h \ + DBCStructure.h \ + debugcmds.cpp \ + DestinationHolder.cpp \ + DestinationHolder.h \ + DestinationHolderImp.h \ + DuelHandler.cpp \ + DynamicObject.cpp \ + DynamicObject.h \ + FleeingMovementGenerator.cpp \ + FleeingMovementGenerator.h \ + Formulas.h \ + GameEventMgr.cpp \ + GameEventMgr.h \ + GameObject.cpp \ + GameObject.h \ + GlobalEvents.cpp \ + GlobalEvents.h \ + GMTicketHandler.cpp \ + GMTicketMgr.cpp \ + GMTicketMgr.h \ + GossipDef.cpp \ + GossipDef.h \ + GridDefines.h \ + GridNotifiers.cpp \ + GridNotifiers.h \ + GridNotifiersImpl.h \ + GridStates.cpp \ + GridStates.h \ + Group.cpp \ + Group.h \ + GroupHandler.cpp \ + GuardAI.cpp \ + GuardAI.h \ + Guild.cpp \ + Guild.h \ + GuildHandler.cpp \ + HomeMovementGenerator.cpp \ + HomeMovementGenerator.h \ + HostilRefManager.cpp \ + HostilRefManager.h \ + IdleMovementGenerator.cpp \ + IdleMovementGenerator.h \ + InstanceData.cpp \ + InstanceData.h \ + InstanceSaveMgr.cpp \ + InstanceSaveMgr.h \ + Item.cpp \ + Item.h \ + ItemEnchantmentMgr.cpp \ + ItemEnchantmentMgr.h \ + ItemHandler.cpp \ + ItemPrototype.h \ + Language.h \ + Level0.cpp \ + Level1.cpp \ + Level2.cpp \ + Level3.cpp \ + LFGHandler.cpp \ + LootHandler.cpp \ + LootMgr.cpp \ + LootMgr.h \ + Mail.cpp \ + Mail.h \ + Map.cpp \ + Map.h \ + MapInstanced.cpp \ + MapInstanced.h \ + MapManager.cpp \ + MapManager.h \ + MapReference.h \ + MapRefManager.h \ + MiscHandler.cpp \ + MotionMaster.cpp \ + MotionMaster.h \ + MovementGenerator.cpp \ + MovementGenerator.h \ + MovementGeneratorImpl.h \ + MovementHandler.cpp \ + NPCHandler.cpp \ + NPCHandler.h \ + NullCreatureAI.cpp \ + NullCreatureAI.h \ + ObjectAccessor.cpp \ + ObjectAccessor.h \ + Object.cpp \ + ObjectDefines.h \ + ObjectGridLoader.cpp \ + ObjectGridLoader.h \ + Object.h \ + ObjectMgr.cpp \ + ObjectMgr.h \ + ObjectPosSelector.cpp \ + ObjectPosSelector.h \ + Opcodes.cpp \ + Opcodes.h \ + Path.h \ + PetAI.cpp \ + PetAI.h \ + Pet.cpp \ + Pet.h \ + PetHandler.cpp \ + PetitionsHandler.cpp \ + Player.cpp \ + Player.h \ + PlayerDump.cpp \ + PlayerDump.h \ + PointMovementGenerator.cpp \ + PointMovementGenerator.h \ + PoolHandler.cpp \ + PoolHandler.h \ + QueryHandler.cpp \ + QuestDef.cpp \ + QuestDef.h \ + QuestHandler.cpp \ + RandomMovementGenerator.cpp \ + RandomMovementGenerator.h \ + ReactorAI.cpp \ + ReactorAI.h \ + ReputationMgr.cpp \ + ReputationMgr.h \ + ScriptCalls.cpp \ + ScriptCalls.h \ + SharedDefines.h \ + SkillHandler.cpp \ + SpellAuraDefines.h \ + SpellAuras.cpp \ + SpellAuras.h \ + Spell.cpp \ + SpellEffects.cpp \ + Spell.h \ + SkillDiscovery.cpp \ + SkillDiscovery.h \ + SkillExtraItems.cpp \ + SkillExtraItems.h \ + SpellHandler.cpp \ + SocialMgr.cpp \ + SocialMgr.h \ + SpellMgr.cpp \ + SpellMgr.h \ + StatSystem.cpp \ + TargetedMovementGenerator.cpp \ + TargetedMovementGenerator.h \ + TaxiHandler.cpp \ + TemporarySummon.cpp \ + TemporarySummon.h \ + TotemAI.cpp \ + TotemAI.h \ + Totem.cpp \ + Totem.h \ + TradeHandler.cpp \ + Transports.cpp \ + Transports.h \ + ThreatManager.cpp \ + ThreatManager.h \ + Traveller.h \ + Unit.cpp \ + Unit.h \ + UnitEvents.h \ + UpdateData.cpp \ + UpdateData.h \ + UpdateFields.h \ + UpdateMask.h \ + Vehicle.cpp \ + Vehicle.h \ + VoiceChatHandler.cpp \ + WaypointManager.cpp \ + WaypointManager.h \ + WaypointMovementGenerator.cpp \ + WaypointMovementGenerator.h \ + Weather.cpp \ + Weather.h \ + World.cpp \ + World.h \ + WorldLog.cpp \ + WorldLog.h \ + WorldSession.cpp \ + WorldSession.h \ + WorldSocket.cpp \ + WorldSocket.h \ + WorldSocketMgr.cpp \ + WorldSocketMgr.h \ + FollowerReference.cpp \ + FollowerReference.h \ + FollowerRefManager.h \ + GroupReference.cpp \ + GroupReference.h \ + GroupRefManager.h >>>>>>> 2429aaf2276d689e101ed88285f18449dbe4280d:src/game/Makefile.am ## Link against shared library diff --git a/src/game/MotionMaster.cpp b/src/game/MotionMaster.cpp index d4199c2099e..6d7a40da045 100644 --- a/src/game/MotionMaster.cpp +++ b/src/game/MotionMaster.cpp @@ -525,9 +525,9 @@ void MotionMaster::DelayedDelete(_Ty curr) bool MotionMaster::GetDestination(float &x, float &y, float &z) { - if(empty()) + if(empty()) return false; - - return top()->GetDestination(x,y,z); + + return top()->GetDestination(x,y,z); } diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index a4128249468..1b0f347b8aa 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -5149,9 +5149,9 @@ void ObjectMgr::LoadAccessRequirements() uint32 count = 0; - // 0 1 2 3 4 5 6 7 8 9 10 + // 0 1 2 3 4 5 6 7 8 9 10 QueryResult *result = WorldDatabase.Query("SELECT id, level_min, level_max, item, item2, heroic_key, heroic_key2, quest_done, quest_failed_text, heroic_quest_done, heroic_quest_failed_text FROM access_requirement"); - if( !result ) + if( !result ) { barGoLink bar( 1 ); @@ -5228,15 +5228,15 @@ void ObjectMgr::LoadAccessRequirements() } } - if(ar.heroicQuest) - { + if(ar.heroicQuest) + { QuestMap::iterator qReqItr = mQuestTemplates.find(ar.heroicQuest); if(qReqItr == mQuestTemplates.end()) - { - sLog.outErrorDb("Required Heroic Quest %u not exist for trigger %u, remove heroic quest done requirement.",ar.heroicQuest,requiremt_ID); - ar.heroicQuest = 0; - } - } + { + sLog.outErrorDb("Required Heroic Quest %u not exist for trigger %u, remove heroic quest done requirement.",ar.heroicQuest,requiremt_ID); + ar.heroicQuest = 0; + } + } if(ar.quest) { diff --git a/src/game/Player.cpp b/src/game/Player.cpp index f29b81c11f4..e24c2331345 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -15524,7 +15524,7 @@ bool Player::Satisfy(AccessRequirement const *ar, uint32 target_map, bool report missingItem = ar->item2; uint32 missingKey = 0; - uint32 missingHeroicQuest = 0; + uint32 missingHeroicQuest = 0; if(GetDifficulty() == DIFFICULTY_HEROIC) { if(ar->heroicKey) @@ -15536,7 +15536,7 @@ bool Player::Satisfy(AccessRequirement const *ar, uint32 target_map, bool report else if(ar->heroicKey2 && !HasItemCount(ar->heroicKey2, 1)) missingKey = ar->heroicKey2; - if(ar->heroicQuest && !GetQuestRewardStatus(ar->heroicQuest)) + if(ar->heroicQuest && !GetQuestRewardStatus(ar->heroicQuest)) missingHeroicQuest = ar->heroicQuest; } diff --git a/src/game/Player.h b/src/game/Player.h index 087ca5e9cdc..4738ce603a0 100644 --- a/src/game/Player.h +++ b/src/game/Player.h @@ -784,7 +784,7 @@ struct AccessRequirement uint32 heroicKey2; uint32 quest; std::string questFailedText; - uint32 heroicQuest; + uint32 heroicQuest; std::string heroicQuestFailedText; }; diff --git a/src/game/RandomMovementGenerator.cpp b/src/game/RandomMovementGenerator.cpp index 763e7f12c5a..0081c702abd 100644 --- a/src/game/RandomMovementGenerator.cpp +++ b/src/game/RandomMovementGenerator.cpp @@ -117,10 +117,10 @@ RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature) } //Call for creature group update - if(creature.GetFormation() && creature.GetFormation()->getLeader() == &creature) - { + if(creature.GetFormation() && creature.GetFormation()->getLeader() == &creature) + { creature.GetFormation()->LeaderMoveTo(nx, ny, nz); - } + } } template<> diff --git a/src/game/SocialMgr.cpp b/src/game/SocialMgr.cpp index ba486300be9..529517d824a 100644 --- a/src/game/SocialMgr.cpp +++ b/src/game/SocialMgr.cpp @@ -189,7 +189,7 @@ void SocialMgr::GetFriendInfo(Player *player, uint32 friendGUID, FriendInfo &fri Player *pFriend = ObjectAccessor::FindPlayer(friendGUID); if(!pFriend) - return; + return; uint32 team = player->GetTeam(); uint32 security = player->GetSession()->GetSecurity(); diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index cb4214dc11f..5dac4ca1a7e 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -1340,13 +1340,13 @@ void Spell::EffectDummy(uint32 i) m_caster->CastCustomSpell(m_caster,34846,&chargeBasePoints0,NULL,NULL,true); return; } - //Slam - if(m_spellInfo->SpellFamilyFlags[0] & 0x200000 && m_spellInfo->SpellIconID == 559) - { - int32 bp0 = damage; - m_caster->CastCustomSpell(unitTarget, 50783, &bp0, NULL, NULL, true, 0); + //Slam + if(m_spellInfo->SpellFamilyFlags[0] & 0x200000 && m_spellInfo->SpellIconID == 559) + { + int32 bp0 = damage; + m_caster->CastCustomSpell(unitTarget, 50783, &bp0, NULL, NULL, true, 0); return; - } + } // Execute if(m_spellInfo->SpellFamilyFlags[0] & 0x20000000) { diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index a8bdcb1ad5d..57b68ae55d9 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -2326,7 +2326,7 @@ void SpellMgr::LoadSpellCustomAttr() case 45027: // Revitalize case 45976: // Muru Portal Channel case 39365: // Thundering Storm - case 41071: // Raise Dead (HACK) + case 41071: // Raise Dead (HACK) spellInfo->MaxAffectedTargets = 1; break; case 41376: // Spite diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 10694d1de2b..228622ecc2f 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -9544,10 +9544,10 @@ void Unit::CombatStart(Unit* target) { ((Creature*)target)->AI()->AttackStart(this); if(((Creature*)target)->GetFormation()) - { - ((Creature*)target)->GetFormation()->MemberAttackStart((Creature*)target, this); - sLog.outDebug("Unit::CombatStart() calls CreatureGroups::MemberHasAttacked(this);"); - } + { + ((Creature*)target)->GetFormation()->MemberAttackStart((Creature*)target, this); + sLog.outDebug("Unit::CombatStart() calls CreatureGroups::MemberHasAttacked(this);"); + } } SetInCombatWith(target); diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp index c6607b2b24e..7c606697ac3 100644 --- a/src/game/WaypointMovementGenerator.cpp +++ b/src/game/WaypointMovementGenerator.cpp @@ -53,9 +53,9 @@ void WaypointMovementGenerator<Creature>::MovementInform(Creature &unit) template<> bool WaypointMovementGenerator<Creature>::GetDestination(float &x, float &y, float &z) const { - if(i_destinationHolder.HasArrived()) + if(i_destinationHolder.HasArrived()) return false; - + i_destinationHolder.GetDestination(x, y, z); return true; } @@ -112,7 +112,7 @@ WaypointMovementGenerator<Creature>::Initialize(Creature &u) i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime()); //Call for creature group update - if(u.GetFormation() && u.GetFormation()->getLeader() == &u) + if(u.GetFormation() && u.GetFormation()->getLeader() == &u) u.GetFormation()->LeaderMoveTo(node->x, node->y, node->z); } else @@ -187,7 +187,7 @@ WaypointMovementGenerator<Creature>::Update(Creature &unit, const uint32 &diff) i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime()); //Call for creature group update - if(unit.GetFormation() && unit.GetFormation()->getLeader() == &unit) + if(unit.GetFormation() && unit.GetFormation()->getLeader() == &unit) unit.GetFormation()->LeaderMoveTo(node->x, node->y, node->z); } else diff --git a/src/game/World.cpp b/src/game/World.cpp index def0bdf2691..d138c4c1bb4 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -1526,17 +1526,17 @@ void World::SetInitialWorldSettings() sLog.outString("Initialize AuctionHouseBot..."); AuctionHouseBotInit(); - // possibly enable db logging; avoid massive startup spam by doing it here. - if (sLog.GetLogDBLater()) - { - sLog.outString("Enabling database logging..."); - sLog.SetLogDBLater(false); - sLog.SetLogDB(true); - } - else - { - sLog.SetLogDBLater(false); - } + // possibly enable db logging; avoid massive startup spam by doing it here. + if (sLog.GetLogDBLater()) + { + sLog.outString("Enabling database logging..."); + sLog.SetLogDBLater(false); + sLog.SetLogDB(true); + } + else + { + sLog.SetLogDBLater(false); + } sLog.outString( "WORLD: World initialized" ); } |