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-rw-r--r--src/game/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index e321f8ddcab..c7ec4527fd6 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -6773,7 +6773,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Improved Blood Presence
if (dummySpell->SpellIconID == 2636)
{
- if (GetTypeId() != TYPEID_PLAYER || !((Player*)this)->isHonorOrXPTarget(pVictim))
+ if (GetTypeId() != TYPEID_PLAYER)
return false;
basepoints0 = triggerAmount * damage / 100;
// Blood Aura