diff options
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 7 |
2 files changed, 7 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 859b752acc7..a5c349984cf 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -2130,7 +2130,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati ExitVehicle(); // reset movement flags at teleport, because player will continue move with these flags after teleport - SetUnitMovementFlags(0); + SetUnitMovementFlags(GetUnitMovementFlags() & MOVEMENTFLAG_MASK_HAS_PLAYER_STATUS_OPCODE); DisableSpline(); if (m_transport) diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 5474e336498..8a1eb78250b 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -735,8 +735,13 @@ enum MovementFlags /// @todo if needed: add more flags to this masks that are exclusive to players MOVEMENTFLAG_MASK_PLAYER_ONLY = - MOVEMENTFLAG_FLYING + MOVEMENTFLAG_FLYING, + + /// Movement flags that have change status opcodes associated for players + MOVEMENTFLAG_MASK_HAS_PLAYER_STATUS_OPCODE = MOVEMENTFLAG_DISABLE_GRAVITY | MOVEMENTFLAG_ROOT | + MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_WATERWALKING | MOVEMENTFLAG_FALLING_SLOW | MOVEMENTFLAG_HOVER }; + enum MovementFlags2 { MOVEMENTFLAG2_NONE = 0x00000000, |