diff options
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 6 | 
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 036fa710dbd..3823f256870 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -5760,14 +5760,14 @@ bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type) co          case ACTION_BUTTON_SPELL:              if (!sSpellMgr->GetSpellInfo(action))              { -                TC_LOG_ERROR("entities.player", "Player::IsActionButtonDataValid: Spell action %u not added into button %u for player %s (%s): spell not exist", +                TC_LOG_DEBUG("entities.player", "Player::IsActionButtonDataValid: Spell action %u not added into button %u for player %s (%s): spell does not exist. This can be due to a character imported from a different expansion",                      action, button, GetName().c_str(), GetGUID().ToString().c_str());                  return false;              }              if (!HasSpell(action))              { -                TC_LOG_ERROR("entities.player", "Player::IsActionButtonDataValid: Spell action %u not added into button %u for player %s (%s): player don't known this spell", +                TC_LOG_DEBUG("entities.player", "Player::IsActionButtonDataValid: Spell action %u not added into button %u for player %s (%s): player does not known this spell, this can be due to a player changing their talents",                      action, button, GetName().c_str(), GetGUID().ToString().c_str());                  return false;              } @@ -17963,7 +17963,7 @@ void Player::_LoadActions(PreparedQueryResult result)                  ab->uState = ACTIONBUTTON_UNCHANGED;              else              { -                TC_LOG_ERROR("entities.player", "Player::_LoadActions: Player '%s' (%s) has an invalid action button (Button: %u, Action: %u, Type: %u). It will be delted at next save.", +                TC_LOG_DEBUG("entities.player", "Player::_LoadActions: Player '%s' (%s) has an invalid action button (Button: %u, Action: %u, Type: %u). It will be deleted at next save. This can be due to a player changing their talents.",                      GetName().c_str(), GetGUID().ToString().c_str(), button, action, type);                  // Will be deleted in DB at next save (it can create data until save but marked as deleted).  | 
