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-rw-r--r--src/server/game/Entities/Object/Object.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index a86d563127a..bbd063c8695 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -2721,7 +2721,7 @@ bool WorldObject::IsValidAttackTarget(WorldObject const* target, SpellInfo const
return false;
// ignore immunity flags when assisting
- if (isPositiveSpell && !bySpell->HasAttribute(SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG))
+ if (!bySpell || (isPositiveSpell && !bySpell->HasAttribute(SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG)))
{
if (unit && !unit->HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE) && unitTarget && unitTarget->IsImmuneToNPC())
return false;
@@ -2729,7 +2729,7 @@ bool WorldObject::IsValidAttackTarget(WorldObject const* target, SpellInfo const
if (unitTarget && !unitTarget->HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE) && unit && unit->IsImmuneToNPC())
return false;
- if (!bySpell->HasAttribute(SPELL_ATTR8_ATTACK_IGNORE_IMMUNE_TO_PC_FLAG))
+ if (!bySpell || !bySpell->HasAttribute(SPELL_ATTR8_ATTACK_IGNORE_IMMUNE_TO_PC_FLAG))
{
if (unit && unit->HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE) && unitTarget && unitTarget->IsImmuneToPC())
return false;