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-rw-r--r--src/server/game/Battlefield/Battlefield.cpp10
-rw-r--r--src/server/game/Battlefield/Battlefield.h21
2 files changed, 25 insertions, 6 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index 5f7b281ccff..895f3eefa8f 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -643,13 +643,15 @@ void Battlefield::SendAreaSpiritHealerQueryOpcode(Player* player, ObjectGuid gui
// ----------------------
// - BfGraveyard Method -
// ----------------------
-BfGraveyard::BfGraveyard(Battlefield* battlefield)
+BfGraveyard::BfGraveyard(Battlefield* bf)
{
- m_Bf = battlefield;
+ m_Bf = bf;
m_GraveyardId = 0;
m_ControlTeam = TEAM_NEUTRAL;
}
+BfGraveyard::~BfGraveyard() = default;
+
void BfGraveyard::Initialize(TeamId startControl, uint32 graveyardId)
{
m_ControlTeam = startControl;
@@ -847,7 +849,7 @@ GameObject* Battlefield::GetGameObject(ObjectGuid guid)
// ******************* CapturePoint **********************
// *******************************************************
-BfCapturePoint::BfCapturePoint(Battlefield* battlefield) : m_Bf(battlefield), m_capturePointGUID()
+BfCapturePoint::BfCapturePoint(Battlefield* bf) : m_Bf(bf), m_capturePointGUID()
{
m_team = TEAM_NEUTRAL;
m_value = 0;
@@ -860,6 +862,8 @@ BfCapturePoint::BfCapturePoint(Battlefield* battlefield) : m_Bf(battlefield), m_
m_maxSpeed = 0;
}
+BfCapturePoint::~BfCapturePoint() = default;
+
bool BfCapturePoint::HandlePlayerEnter(Player* player)
{
if (m_capturePointGUID)
diff --git a/src/server/game/Battlefield/Battlefield.h b/src/server/game/Battlefield/Battlefield.h
index ba07ce27d27..cd4bc4791a7 100644
--- a/src/server/game/Battlefield/Battlefield.h
+++ b/src/server/game/Battlefield/Battlefield.h
@@ -85,9 +85,13 @@ typedef std::map<ObjectGuid, time_t> PlayerTimerMap;
class TC_GAME_API BfCapturePoint
{
public:
- BfCapturePoint(Battlefield* bf);
+ explicit BfCapturePoint(Battlefield* bf);
+ BfCapturePoint(BfCapturePoint const&) = delete;
+ BfCapturePoint(BfCapturePoint&&) = delete;
+ BfCapturePoint& operator=(BfCapturePoint const&) = delete;
+ BfCapturePoint& operator=(BfCapturePoint&&) = delete;
- virtual ~BfCapturePoint() { }
+ virtual ~BfCapturePoint();
virtual void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& /*packet*/) { }
@@ -153,7 +157,13 @@ class TC_GAME_API BfCapturePoint
class TC_GAME_API BfGraveyard
{
public:
- BfGraveyard(Battlefield* Bf);
+ explicit BfGraveyard(Battlefield* bf);
+ BfGraveyard(BfGraveyard const&) = delete;
+ BfGraveyard(BfGraveyard&&) = delete;
+ BfGraveyard& operator=(BfGraveyard const&) = delete;
+ BfGraveyard& operator=(BfGraveyard&&) = delete;
+
+ virtual ~BfGraveyard();
// Method to changing who controls the graveyard
void GiveControlTo(TeamId team);
@@ -204,6 +214,11 @@ class TC_GAME_API Battlefield : public ZoneScript
public:
/// Constructor
Battlefield();
+ Battlefield(Battlefield const&) = delete;
+ Battlefield(Battlefield&&) = delete;
+ Battlefield& operator=(Battlefield const&) = delete;
+ Battlefield& operator=(Battlefield&&) = delete;
+
/// Destructor
virtual ~Battlefield();