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-rw-r--r--sql/updates/world/3.3.5/2019_03_03_03_world.sql3
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp4
-rw-r--r--src/server/game/Entities/Creature/CreatureData.h14
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp46
-rw-r--r--src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp15
5 files changed, 62 insertions, 20 deletions
diff --git a/sql/updates/world/3.3.5/2019_03_03_03_world.sql b/sql/updates/world/3.3.5/2019_03_03_03_world.sql
new file mode 100644
index 00000000000..336c6f214f0
--- /dev/null
+++ b/sql/updates/world/3.3.5/2019_03_03_03_world.sql
@@ -0,0 +1,3 @@
+--
+ALTER TABLE `creature_template_movement` ADD `Random` tinyint(3) UNSIGNED NOT NULL DEFAULT '0';
+ALTER TABLE `creature_movement_override` ADD `Random` tinyint(3) UNSIGNED NOT NULL DEFAULT '0';
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 857c3d0ee22..c3a46e44a23 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -58,13 +58,15 @@ std::string CreatureMovementData::ToString() const
char const* const GroundStates[] = { "None", "Run", "Hover" };
char const* const FlightStates[] = { "None", "DisableGravity", "CanFly" };
char const* const ChaseStates[] = { "Run", "CanWalk", "AlwaysWalk" };
+ char const* const RandomStates[] = { "Walk", "CanRun", "AlwaysRun" };
std::ostringstream str;
str << std::boolalpha
<< "Ground: " << GroundStates[AsUnderlyingType(Ground)]
<< ", Swim: " << Swim
<< ", Flight: " << FlightStates[AsUnderlyingType(Flight)]
- << ", Chase: " << ChaseStates[AsUnderlyingType(Chase)];
+ << ", Chase: " << ChaseStates[AsUnderlyingType(Chase)]
+ << ", Random: " << RandomStates[AsUnderlyingType(Random)];
if (Rooted)
str << ", Rooted";
diff --git a/src/server/game/Entities/Creature/CreatureData.h b/src/server/game/Entities/Creature/CreatureData.h
index adaa8afd0f9..c031c76d8ca 100644
--- a/src/server/game/Entities/Creature/CreatureData.h
+++ b/src/server/game/Entities/Creature/CreatureData.h
@@ -102,16 +102,27 @@ enum class CreatureChaseMovementType : uint8
Max
};
+enum class CreatureRandomMovementType : uint8
+{
+ Walk,
+ CanRun,
+ AlwaysRun,
+
+ Max
+};
+
struct TC_GAME_API CreatureMovementData
{
CreatureMovementData() : Ground(CreatureGroundMovementType::Run), Flight(CreatureFlightMovementType::None),
- Swim(true), Rooted(false), Chase(CreatureChaseMovementType::Run) { }
+ Swim(true), Rooted(false), Chase(CreatureChaseMovementType::Run),
+ Random(CreatureRandomMovementType::Walk) { }
CreatureGroundMovementType Ground;
CreatureFlightMovementType Flight;
bool Swim;
bool Rooted;
CreatureChaseMovementType Chase;
+ CreatureRandomMovementType Random;
bool IsGroundAllowed() const { return Ground != CreatureGroundMovementType::None; }
bool IsSwimAllowed() const { return Swim; }
@@ -119,6 +130,7 @@ struct TC_GAME_API CreatureMovementData
bool IsRooted() const { return Rooted; }
CreatureChaseMovementType GetChase() const { return Chase; }
+ CreatureRandomMovementType GetRandom() const { return Random; }
std::string ToString() const;
};
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index f58aa21689f..6e9f2b32e11 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -371,9 +371,9 @@ void ObjectMgr::LoadCreatureTemplates()
"dynamicflags, family, type, type_flags, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, "
// 44 45 46 47 48 49 50 51 52 53 54 55 56 57
"spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, "
- // 58 59 60 61 62 63 64 65 66 67
- "ctm.Ground, ctm.Swim, ctm.Flight, ctm.Rooted, ctm.Chase, HoverHeight, HealthModifier, ManaModifier, ArmorModifier, DamageModifier, "
- // 68 69 70 71 72 73 74 75
+ // 58 59 60 61 62 63 64 65 66 67 68
+ "ctm.Ground, ctm.Swim, ctm.Flight, ctm.Rooted, ctm.Chase, ctm.Random, HoverHeight, HealthModifier, ManaModifier, ArmorModifier, DamageModifier, "
+ // 69 70 71 72 73 74 75 76
"ExperienceModifier, RacialLeader, movementId, RegenHealth, mechanic_immune_mask, spell_school_immune_mask, flags_extra, ScriptName "
"FROM creature_template ct LEFT JOIN creature_template_movement ctm ON ct.entry = ctm.CreatureId");
@@ -470,20 +470,23 @@ void ObjectMgr::LoadCreatureTemplate(Field* fields)
if (!fields[62].IsNull())
creatureTemplate.Movement.Chase = static_cast<CreatureChaseMovementType>(fields[62].GetUInt8());
- creatureTemplate.HoverHeight = fields[63].GetFloat();
- creatureTemplate.ModHealth = fields[64].GetFloat();
- creatureTemplate.ModMana = fields[65].GetFloat();
- creatureTemplate.ModArmor = fields[66].GetFloat();
- creatureTemplate.ModDamage = fields[67].GetFloat();
- creatureTemplate.ModExperience = fields[68].GetFloat();
- creatureTemplate.RacialLeader = fields[69].GetBool();
+ if (!fields[63].IsNull())
+ creatureTemplate.Movement.Random = static_cast<CreatureRandomMovementType>(fields[63].GetUInt8());
- creatureTemplate.movementId = fields[70].GetUInt32();
- creatureTemplate.RegenHealth = fields[71].GetBool();
- creatureTemplate.MechanicImmuneMask = fields[72].GetUInt32();
- creatureTemplate.SpellSchoolImmuneMask = fields[73].GetUInt32();
- creatureTemplate.flags_extra = fields[74].GetUInt32();
- creatureTemplate.ScriptID = GetScriptId(fields[75].GetString());
+ creatureTemplate.HoverHeight = fields[64].GetFloat();
+ creatureTemplate.ModHealth = fields[65].GetFloat();
+ creatureTemplate.ModMana = fields[66].GetFloat();
+ creatureTemplate.ModArmor = fields[67].GetFloat();
+ creatureTemplate.ModDamage = fields[68].GetFloat();
+ creatureTemplate.ModExperience = fields[69].GetFloat();
+ creatureTemplate.RacialLeader = fields[70].GetBool();
+
+ creatureTemplate.movementId = fields[71].GetUInt32();
+ creatureTemplate.RegenHealth = fields[72].GetBool();
+ creatureTemplate.MechanicImmuneMask = fields[73].GetUInt32();
+ creatureTemplate.SpellSchoolImmuneMask = fields[74].GetUInt32();
+ creatureTemplate.flags_extra = fields[75].GetUInt32();
+ creatureTemplate.ScriptID = GetScriptId(fields[76].GetString());
}
void ObjectMgr::LoadCreatureTemplateAddons()
@@ -995,6 +998,13 @@ void ObjectMgr::CheckCreatureMovement(char const* table, uint64 id, CreatureMove
table, uint32(creatureMovement.Chase), id);
creatureMovement.Chase = CreatureChaseMovementType::Run;
}
+
+ if (creatureMovement.Random >= CreatureRandomMovementType::Max)
+ {
+ TC_LOG_ERROR("sql.sql", "`%s`.`Random` wrong value (%u) for Id " UI64FMTD ", setting to Walk.",
+ table, uint32(creatureMovement.Random), id);
+ creatureMovement.Random = CreatureRandomMovementType::Walk;
+ }
}
void ObjectMgr::LoadCreatureAddons()
@@ -1291,7 +1301,8 @@ void ObjectMgr::LoadCreatureMovementOverrides()
_creatureMovementOverrides.clear();
- QueryResult result = WorldDatabase.Query("SELECT SpawnId, Ground, Swim, Flight, Rooted, Chase from creature_movement_override");
+ QueryResult result = WorldDatabase.Query("SELECT SpawnId, Ground, Swim, Flight, Rooted, Chase, Random from creature_movement_override");
+
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature movement overrides. DB table `creature_movement_override` is empty!");
@@ -1314,6 +1325,7 @@ void ObjectMgr::LoadCreatureMovementOverrides()
movement.Flight = static_cast<CreatureFlightMovementType>(fields[3].GetUInt8());
movement.Rooted = fields[4].GetBool();
movement.Chase = static_cast<CreatureChaseMovementType>(fields[5].GetUInt8());
+ movement.Random = static_cast<CreatureRandomMovementType>(fields[6].GetUInt8());
CheckCreatureMovement("creature_movement_override", spawnId, movement);
}
diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
index 15d783f6b36..a5b410fc60a 100644
--- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
@@ -116,9 +116,22 @@ void RandomMovementGenerator<Creature>::SetRandomLocation(Creature* owner)
owner->AddUnitState(UNIT_STATE_ROAMING_MOVE);
+ bool walk = true;
+ switch (owner->GetMovementTemplate().GetRandom())
+ {
+ case CreatureRandomMovementType::CanRun:
+ walk = owner->IsWalking();
+ break;
+ case CreatureRandomMovementType::AlwaysRun:
+ walk = false;
+ break;
+ default:
+ break;
+ }
+
Movement::MoveSplineInit init(owner);
init.MovebyPath(_path->GetPath());
- init.SetWalk(true);
+ init.SetWalk(walk);
int32 traveltime = init.Launch();
_timer.Reset(traveltime + resetTimer);