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-rw-r--r--src/server/game/Entities/Object/Object.cpp6
-rw-r--r--src/server/game/Entities/Object/Object.h2
-rw-r--r--src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp4
-rw-r--r--src/server/scripts/Northrend/zone_wintergrasp.cpp2
5 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index fc411d78d71..824653356f7 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -2043,10 +2043,10 @@ GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float
return SummonGameObject(entry, pos, rot, respawnTime, summonType);
}
-Creature* WorldObject::SummonTrigger(float x, float y, float z, float ang, uint32 duration, CreatureAI* (*GetAI)(Creature*))
+Creature* WorldObject::SummonTrigger(float x, float y, float z, float ang, Milliseconds despawnTime, CreatureAI* (*GetAI)(Creature*))
{
- TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
- Creature* summon = SummonCreature(WORLD_TRIGGER, x, y, z, ang, summonType, Milliseconds(duration));
+ TempSummonType summonType = (despawnTime == 0s) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
+ Creature* summon = SummonCreature(WORLD_TRIGGER, x, y, z, ang, summonType, despawnTime);
if (!summon)
return nullptr;
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index 7e1d397ee56..2189dca1a9a 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -408,7 +408,7 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime = 0s);
GameObject* SummonGameObject(uint32 entry, Position const& pos, QuaternionData const& rot, uint32 respawnTime /* s */, GOSummonType summonType = GO_SUMMON_TIMED_OR_CORPSE_DESPAWN);
GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, QuaternionData const& rot, uint32 respawnTime /* s */, GOSummonType summonType = GO_SUMMON_TIMED_OR_CORPSE_DESPAWN);
- Creature* SummonTrigger(float x, float y, float z, float ang, uint32 dur, CreatureAI* (*GetAI)(Creature*) = nullptr);
+ Creature* SummonTrigger(float x, float y, float z, float ang, Milliseconds despawnTime, CreatureAI* (*GetAI)(Creature*) = nullptr);
void SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list = nullptr);
Creature* FindNearestCreature(uint32 entry, float range, bool alive = true) const;
diff --git a/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp b/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp
index 30acd239c78..5380b45f704 100644
--- a/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp
+++ b/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp
@@ -157,7 +157,7 @@ public:
{
if (GameObject* go = ObjectAccessor::GetGameObject(*me, *itr))
{
- if (Creature* trigger = go->SummonTrigger(go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0, 1))
+ if (Creature* trigger = go->SummonTrigger(go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0, 1ms))
{
//visual effects are not working!
trigger->CastSpell(trigger, 11542, true);
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
index 73998bb15cd..942a5c18475 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
@@ -186,7 +186,7 @@ class boss_akilzon : public CreatureScript
{
x = 343.0f + rand32() % 60;
y = 1380.0f + rand32() % 60;
- if (Unit* trigger = me->SummonTrigger(x, y, z, 0, 2000))
+ if (Unit* trigger = me->SummonTrigger(x, y, z, 0, 2s))
{
trigger->SetFaction(FACTION_FRIENDLY);
trigger->SetMaxHealth(100000);
@@ -281,7 +281,7 @@ class boss_akilzon : public CreatureScript
}
*/
- Unit* Cloud = me->SummonTrigger(x, y, me->GetPositionZ()+16, 0, 15000);
+ Unit* Cloud = me->SummonTrigger(x, y, me->GetPositionZ()+16, 0, 15s);
if (Cloud)
{
CloudGUID = Cloud->GetGUID();
diff --git a/src/server/scripts/Northrend/zone_wintergrasp.cpp b/src/server/scripts/Northrend/zone_wintergrasp.cpp
index 50b20366978..a2a9d3728f0 100644
--- a/src/server/scripts/Northrend/zone_wintergrasp.cpp
+++ b/src/server/scripts/Northrend/zone_wintergrasp.cpp
@@ -370,7 +370,7 @@ class go_wg_vehicle_teleporter : public GameObjectScript
if (Vehicle* vehicle = cVeh->GetVehicleKit())
if (Unit* passenger = vehicle->GetPassenger(0))
if (IsFriendly(passenger))
- if (Creature* teleportTrigger = passenger->SummonTrigger(me->GetPositionX()-60.0f, me->GetPositionY(), me->GetPositionZ()+1.0f, cVeh->GetOrientation(), 1000))
+ if (Creature* teleportTrigger = passenger->SummonTrigger(me->GetPositionX()-60.0f, me->GetPositionY(), me->GetPositionZ()+1.0f, cVeh->GetOrientation(), 1s))
return teleportTrigger;
return nullptr;