diff options
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 04832ca3898..639e6e33593 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -3184,8 +3184,9 @@ AuraApplication* Unit::_CreateAuraApplication(Aura* aura, uint32 effMask) { // can't apply aura on unit which is going to be deleted - to not create a memory leak ASSERT(!m_cleanupDone); - // aura musn't be removed - ASSERT(!aura->IsRemoved()); + // aura musn't be removed (but it could have been removed by OnEffectHitTarget script handler + // casting a spell that killed the target and set deathState to CORPSE) + ASSERT(!aura->IsRemoved() || !IsAlive()); // aura mustn't be already applied on target ASSERT (!aura->IsAppliedOnTarget(GetGUID()) && "Unit::_CreateAuraApplication: aura musn't be applied on target"); |