diff options
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 75845ebdb4f..cf573ec8c5a 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -7048,7 +7048,7 @@ void Player::RewardReputation(Unit* victim, float rate) if (Rep->RepFaction1 && (!Rep->TeamDependent || team == ALLIANCE)) { - int32 donerep1 = CalculateReputationGain(REPUTATION_SOURCE_KILL, victim->getLevel(), Rep->RepValue1, ChampioningFaction ? ChampioningFaction : Rep->RepFaction1, false); + int32 donerep1 = CalculateReputationGain(REPUTATION_SOURCE_KILL, victim->getLevel(), Rep->RepValue1, ChampioningFaction ? ChampioningFaction : Rep->RepFaction1); donerep1 = int32(donerep1*(rate + favored_rep_mult)); if (recruitAFriend) @@ -7062,7 +7062,7 @@ void Player::RewardReputation(Unit* victim, float rate) if (Rep->RepFaction2 && (!Rep->TeamDependent || team == HORDE)) { - int32 donerep2 = CalculateReputationGain(REPUTATION_SOURCE_KILL, victim->getLevel(), Rep->RepValue2, ChampioningFaction ? ChampioningFaction : Rep->RepFaction2, false); + int32 donerep2 = CalculateReputationGain(REPUTATION_SOURCE_KILL, victim->getLevel(), Rep->RepValue2, ChampioningFaction ? ChampioningFaction : Rep->RepFaction2); donerep2 = int32(donerep2*(rate + favored_rep_mult)); if (recruitAFriend) @@ -7109,25 +7109,25 @@ void Player::RewardReputation(Quest const* quest) uint32 row = ((quest->RewardFactionValueId[i] < 0) ? 1 : 0) + 1; uint32 field = abs(quest->RewardFactionValueId[i]); - if (const QuestFactionRewEntry* pRow = sQuestFactionRewardStore.LookupEntry(row)) + if (QuestFactionRewEntry const* pRow = sQuestFactionRewardStore.LookupEntry(row)) { int32 repPoints = pRow->QuestRewFactionValue[field]; if (!repPoints) continue; if (quest->IsDaily()) - repPoints = CalculateReputationGain(REPUTATION_SOURCE_DAILY_QUEST, GetQuestLevel(quest), repPoints, quest->RewardFactionId[i], true); + repPoints = CalculateReputationGain(REPUTATION_SOURCE_DAILY_QUEST, GetQuestLevel(quest), repPoints, quest->RewardFactionId[i]); else if (quest->IsWeekly()) - repPoints = CalculateReputationGain(REPUTATION_SOURCE_WEEKLY_QUEST, GetQuestLevel(quest), repPoints, quest->RewardFactionId[i], true); + repPoints = CalculateReputationGain(REPUTATION_SOURCE_WEEKLY_QUEST, GetQuestLevel(quest), repPoints, quest->RewardFactionId[i]); else if (quest->IsMonthly()) - repPoints = CalculateReputationGain(REPUTATION_SOURCE_MONTHLY_QUEST, GetQuestLevel(quest), repPoints, quest->RewardFactionId[i], true); + repPoints = CalculateReputationGain(REPUTATION_SOURCE_MONTHLY_QUEST, GetQuestLevel(quest), repPoints, quest->RewardFactionId[i]); else - repPoints = CalculateReputationGain(REPUTATION_SOURCE_QUEST, GetQuestLevel(quest), repPoints, quest->RewardFactionId[i], true); + repPoints = CalculateReputationGain(REPUTATION_SOURCE_QUEST, GetQuestLevel(quest), repPoints, quest->RewardFactionId[i]); if (recruitAFriend) repPoints = int32(repPoints * (1 + sWorld->getRate(RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS))); - if (const FactionEntry* factionEntry = sFactionStore.LookupEntry(quest->RewardFactionId[i])) + if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(quest->RewardFactionId[i])) GetReputationMgr().ModifyReputation(factionEntry, repPoints); } } |