diff options
-rwxr-xr-x | src/server/game/Entities/Transport/Transport.cpp | 13 | ||||
-rwxr-xr-x | src/server/game/Maps/Map.cpp | 5 | ||||
-rwxr-xr-x | src/server/game/Maps/Map.h | 2 |
3 files changed, 8 insertions, 12 deletions
diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp index fdeba5ef755..a00fd51d4de 100755 --- a/src/server/game/Entities/Transport/Transport.cpp +++ b/src/server/game/Entities/Transport/Transport.cpp @@ -236,8 +236,6 @@ bool Transport::Create(uint32 guidlow, uint32 entry, uint32 mapid, float x, floa if (dynflags) SetUInt32Value(GAMEOBJECT_DYNAMIC, MAKE_PAIR32(0, dynflags)); - setActive(true); - SetName(goinfo->name); SetZoneScript(); @@ -516,8 +514,6 @@ void Transport::TeleportTransport(uint32 newMapid, float x, float y, float z) ASSERT (GetMap()); AddToWorld(); - setActive(true); - if (oldMap != newMap) { UpdateForMap(oldMap); @@ -526,8 +522,6 @@ void Transport::TeleportTransport(uint32 newMapid, float x, float y, float z) for (CreatureSet::iterator itr = m_NPCPassengerSet.begin(); itr != m_NPCPassengerSet.end(); ++itr) (*itr)->FarTeleportTo(newMap, x, y, z, (*itr)->GetOrientation()); - - UpdateNPCPositions(); } bool Transport::AddPassenger(Player* passenger) @@ -708,10 +702,9 @@ void Transport::UpdatePosition(MovementInfo* mi) void Transport::UpdateNPCPositions() { - // We update the positions of all NPCs - for(CreatureSet::iterator itr = m_NPCPassengerSet.begin(); itr != m_NPCPassengerSet.end();) + for (CreatureSet::iterator itr = m_NPCPassengerSet.begin(); itr != m_NPCPassengerSet.end(); ++itr) { - Creature* npc = *(itr++); + Creature* npc = *itr; float x, y, z, o; o = GetOrientation() + npc->m_movementInfo.t_pos.m_orientation; @@ -719,6 +712,6 @@ void Transport::UpdateNPCPositions() y = GetPositionY() + (npc->m_movementInfo.t_pos.m_positionY * cos(GetOrientation()) + npc->m_movementInfo.t_pos.m_positionX * sin(GetOrientation())); z = GetPositionZ() + npc->m_movementInfo.t_pos.m_positionZ; npc->SetHomePosition(x, y, z, o); - GetMap()->CreatureRelocation(npc, x, y, z, o); + GetMap()->CreatureRelocation(npc, x, y, z, o, false); } } diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index ff826e32887..ed77fee63dc 100755 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -779,7 +779,7 @@ Map::PlayerRelocation(Player *player, float x, float y, float z, float orientati } void -Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang) +Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang, bool respawnRelocationOnFail) { ASSERT(CheckGridIntegrity(creature,false)); @@ -788,6 +788,9 @@ Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang CellPair new_val = Trinity::ComputeCellPair(x, y); Cell new_cell(new_val); + if (!respawnRelocationOnFail && !getNGrid(new_cell.GridX(), new_cell.GridY())) + return; + // delay creature move for grid/cell to grid/cell moves if (old_cell.DiffCell(new_cell) || old_cell.DiffGrid(new_cell)) { diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index 7d87bba823f..534115e7e0d 100755 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -276,7 +276,7 @@ class Map : public GridRefManager<NGridType> virtual void InitVisibilityDistance(); void PlayerRelocation(Player *, float x, float y, float z, float orientation); - void CreatureRelocation(Creature *creature, float x, float y, float z, float ang); + void CreatureRelocation(Creature *creature, float x, float y, float z, float ang, bool respawnRelocationOnFail = true); template<class T, class CONTAINER> void Visit(const Cell& cell, TypeContainerVisitor<T, CONTAINER> &visitor); |