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-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp13
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.h4
2 files changed, 14 insertions, 3 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index d0ef589a69a..b3336a483dd 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -310,7 +310,11 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
if (IsUnit(target))
{
- target->PlayDirectSound(e.action.sound.sound, e.action.sound.onlySelf ? target->ToPlayer() : nullptr);
+ if (e.action.sound.distance == 1)
+ target->PlayDistanceSound(e.action.sound.sound, e.action.sound.onlySelf ? target->ToPlayer() : nullptr);
+ else
+ target->PlayDirectSound(e.action.sound.sound, e.action.sound.onlySelf ? target->ToPlayer() : nullptr);
+
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SOUND: target: %s (GuidLow: %u), sound: %u, onlyself: %u",
target->GetName().c_str(), target->GetGUID().GetCounter(), e.action.sound.sound, e.action.sound.onlySelf);
}
@@ -2037,7 +2041,12 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsUnit(target))
{
uint32 sound = Trinity::Containers::SelectRandomContainerElement(sounds);
- target->PlayDirectSound(sound, onlySelf ? target->ToPlayer() : nullptr);
+
+ if (e.action.randomSound.distance == 1)
+ target->PlayDistanceSound(sound, onlySelf ? target->ToPlayer() : nullptr);
+ else
+ target->PlayDirectSound(sound, onlySelf ? target->ToPlayer() : nullptr);
+
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_RANDOM_SOUND: target: %s (%s), sound: %u, onlyself: %s",
target->GetName().c_str(), target->GetGUID().ToString().c_str(), sound, onlySelf ? "true" : "false");
}
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
index 747b3c3d2c4..499b1ad458e 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
@@ -610,6 +610,7 @@ struct SmartAction
{
uint32 sound;
uint32 onlySelf;
+ uint32 distance;
} sound;
struct
@@ -1070,8 +1071,9 @@ struct SmartAction
struct
{
- uint32 sounds[SMART_ACTION_PARAM_COUNT - 1];
+ uint32 sounds[SMART_ACTION_PARAM_COUNT - 2];
uint32 onlySelf;
+ uint32 distance;
} randomSound;
struct