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-rw-r--r--src/server/game/BattleGrounds/BattleGroundMgr.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/server/game/BattleGrounds/BattleGroundMgr.cpp b/src/server/game/BattleGrounds/BattleGroundMgr.cpp
index d930a4185bc..2450cfe6e24 100644
--- a/src/server/game/BattleGrounds/BattleGroundMgr.cpp
+++ b/src/server/game/BattleGrounds/BattleGroundMgr.cpp
@@ -1269,8 +1269,8 @@ void BattleGroundMgr::BuildBattleGroundStatusPacket(WorldPacket *data, BattleGro
*data << uint32(bg->GetTypeID());
*data << uint16(0x1F90);
// End of uint64 segment, decomposed this way for simplicity
- *data << uint8(0); // 3.3.0
- *data << uint8(0); // 3.3.0
+ *data << uint8(0); // 3.3.0, some level, only saw 80...
+ *data << uint8(0); // 3.3.0, some level, only saw 80...
*data << uint32(bg->GetClientInstanceID());
// alliance/horde for BG and skirmish/rated for Arenas
// following displays the minimap-icon 0 = faction icon 1 = arenaicon
@@ -1285,10 +1285,12 @@ void BattleGroundMgr::BuildBattleGroundStatusPacket(WorldPacket *data, BattleGro
break;
case STATUS_WAIT_JOIN: // status_invite
*data << uint32(bg->GetMapId()); // map id
+ *data << uint64(0); // 3.3.5, unknown
*data << uint32(Time1); // time to remove from queue, milliseconds
break;
case STATUS_IN_PROGRESS: // status_in_progress
*data << uint32(bg->GetMapId()); // map id
+ *data << uint64(0); // 3.3.5, unknown
*data << uint32(Time1); // time to bg auto leave, 0 at bg start, 120000 after bg end, milliseconds
*data << uint32(Time2); // time from bg start, milliseconds
*data << uint8(/*bg->isArena() ? 0 :*/ 1); // unk, possibly 0 == preparation phase, 1 == battle