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-rw-r--r--src/server/game/Quests/QuestDef.cpp10
-rw-r--r--src/server/game/Quests/QuestDef.h2
2 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Quests/QuestDef.cpp b/src/server/game/Quests/QuestDef.cpp
index 7ab774a0a64..303d8ad9651 100644
--- a/src/server/game/Quests/QuestDef.cpp
+++ b/src/server/game/Quests/QuestDef.cpp
@@ -391,21 +391,21 @@ void Quest::LoadConditionalConditionalQuestCompletionLog(Field* fields)
uint32 Quest::XPValue(Player const* player) const
{
- return XPValue(player, 0, _rewardXPDifficulty, _rewardXPMultiplier, _expansion);
+ return XPValue(player, _level, _rewardXPDifficulty, _rewardXPMultiplier, _expansion);
}
-uint32 Quest::XPValue(Player const* player, uint32 /*contentTuningId*/, uint32 xpDifficulty, float xpMultiplier /*= 1.0f*/, int32 expansion /*= -1*/)
+uint32 Quest::XPValue(Player const* player, int32 questLevel, uint32 xpDifficulty, float xpMultiplier /*= 1.0f*/, int32 expansion /*= -1*/)
{
if (player)
{
- uint32 questLevel = 0; // player->GetQuestLevel(contentTuningId);
- QuestXPEntry const* questXp = sQuestXPStore.LookupEntry(questLevel);
+ uint32 effectiveQuestLevel = questLevel == -1 ? player->GetLevel() : questLevel;
+ QuestXPEntry const* questXp = sQuestXPStore.LookupEntry(effectiveQuestLevel);
if (!questXp || xpDifficulty >= 10)
return 0;
uint32 xp = questXp->Difficulty[xpDifficulty];
- int32 diffFactor = 2 * (questLevel - player->GetLevel()) + 12;
+ int32 diffFactor = 2 * (effectiveQuestLevel - player->GetLevel()) + 20;
if (diffFactor < 1)
diffFactor = 1;
else if (diffFactor > 10)
diff --git a/src/server/game/Quests/QuestDef.h b/src/server/game/Quests/QuestDef.h
index 8bb56951402..113917e6067 100644
--- a/src/server/game/Quests/QuestDef.h
+++ b/src/server/game/Quests/QuestDef.h
@@ -532,7 +532,7 @@ class TC_GAME_API Quest
void LoadConditionalConditionalQuestCompletionLog(Field* fields);
uint32 XPValue(Player const* player) const;
- static uint32 XPValue(Player const* player, uint32 contentTuningId, uint32 xpDifficulty, float xpMultiplier = 1.0f, int32 expansion = -1);
+ static uint32 XPValue(Player const* player, int32 questLevel, uint32 xpDifficulty, float xpMultiplier = 1.0f, int32 expansion = -1);
uint32 MoneyValue(Player const* player) const;
uint32 MaxMoneyValue() const;
uint32 GetMaxMoneyReward() const;