aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--src/server/scripts/Commands/cs_gobject.cpp35
1 files changed, 25 insertions, 10 deletions
diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp
index cf1d0fe3543..07971e6c69c 100644
--- a/src/server/scripts/Commands/cs_gobject.cpp
+++ b/src/server/scripts/Commands/cs_gobject.cpp
@@ -411,16 +411,23 @@ public:
oz = player->GetOrientation();
}
- object->Relocate(object->GetPositionX(), object->GetPositionY(), object->GetPositionZ());
- object->RelocateStationaryPosition(object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), object->GetOrientation());
- object->SetWorldRotationAngles(oz, oy, ox);
- object->DestroyForNearbyPlayers();
- object->UpdateObjectVisibility();
+ Map* map = object->GetMap();
+ object->Relocate(object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), oz);
+ object->SetWorldRotationAngles(oz, oy, ox);
object->SaveToDB();
- handler->PSendSysMessage(LANG_COMMAND_TURNOBJMESSAGE, std::to_string(object->GetSpawnId()).c_str(), object->GetGOInfo()->name.c_str(), object->GetGUID().ToString().c_str(), object->GetOrientation());
+ // Generate a completely new spawn with new guid
+ // 3.3.5a client caches recently deleted objects and brings them back to life
+ // when CreateObject block for this guid is received again
+ // however it entirely skips parsing that block and only uses already known location
+ object->Delete();
+
+ object = GameObject::CreateGameObjectFromDB(guidLow, map);
+ if (!object)
+ return false;
+ handler->PSendSysMessage(LANG_COMMAND_TURNOBJMESSAGE, std::to_string(object->GetSpawnId()).c_str(), object->GetGOInfo()->name.c_str(), object->GetGUID().ToString().c_str(), object->GetOrientation());
return true;
}
@@ -471,14 +478,22 @@ public:
}
}
- object->DestroyForNearbyPlayers();
- object->RelocateStationaryPosition(x, y, z, object->GetOrientation());
- object->GetMap()->GameObjectRelocation(object, x, y, z, object->GetOrientation());
+ Map* map = object->GetMap();
+ object->Relocate(x, y, z, object->GetOrientation());
object->SaveToDB();
- handler->PSendSysMessage(LANG_COMMAND_MOVEOBJMESSAGE, std::to_string(object->GetSpawnId()).c_str(), object->GetGOInfo()->name.c_str(), object->GetGUID().ToString().c_str());
+ // Generate a completely new spawn with new guid
+ // 3.3.5a client caches recently deleted objects and brings them back to life
+ // when CreateObject block for this guid is received again
+ // however it entirely skips parsing that block and only uses already known location
+ object->Delete();
+ object = GameObject::CreateGameObjectFromDB(guidLow, map);
+ if (!object)
+ return false;
+
+ handler->PSendSysMessage(LANG_COMMAND_MOVEOBJMESSAGE, std::to_string(object->GetSpawnId()).c_str(), object->GetGOInfo()->name.c_str(), object->GetGUID().ToString().c_str());
return true;
}