diff options
-rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 1adf7c6ec14..67f0bea677f 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -15033,10 +15033,8 @@ bool Player::SatisfyQuestNextChain(Quest const* qInfo, bool msg) if (!nextQuest) return true; - Quest const* Nquest = sObjectMgr->GetQuestTemplate(nextQuest); - // next quest in chain already started or completed - if (GetQuestStatus(nextQuest) != QUEST_STATUS_NONE || m_RewardedQuests.find(nextQuest) != m_RewardedQuests.end()) + if (GetQuestStatus(nextQuest) != QUEST_STATUS_NONE) // GetQuestStatus returns QUEST_STATUS_COMPLETED for rewarded quests { if (msg) SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ); @@ -15057,10 +15055,10 @@ bool Player::SatisfyQuestPrevChain(Quest const* qInfo, bool msg) for (Quest::PrevChainQuests::const_iterator iter = qInfo->prevChainQuests.begin(); iter != qInfo->prevChainQuests.end(); ++iter) { - uint32 prevId = *iter; + QuestStatusMap::const_iterator itr = m_QuestStatus.find(*iter); // If any of the previous quests in chain active, return false - if (GetQuestStatus(prevId) != QUEST_STATUS_NONE) + if (itr != m_QuestStatus.end() && itr->second.m_status != QUEST_STATUS_NONE) { if (msg) SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ); |