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-rwxr-xr-xsrc/server/game/Spells/Spell.cpp2
-rwxr-xr-xsrc/server/game/Spells/SpellMgr.cpp5
-rwxr-xr-xsrc/server/game/Spells/SpellMgr.h2
3 files changed, 3 insertions, 6 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 5c7a8825917..51b0e86a2c3 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -4819,7 +4819,7 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_NOT_BEHIND;
// Target must be facing you
- if ((m_customAttr & SPELL_ATTR0_CU_REQ_TAGRET_FACING_CASTER) && !target->HasInArc(static_cast<float>(M_PI), m_caster))
+ if ((m_customAttr & SPELL_ATTR0_CU_REQ_TARGET_FACING_CASTER) && !target->HasInArc(static_cast<float>(M_PI), m_caster))
return SPELL_FAILED_NOT_INFRONT;
// Target must not be in combat
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 2e6e7fa7a03..e1bd2450641 100755
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -3803,7 +3803,7 @@ void SpellMgr::LoadSpellCustomAttr()
case 38764:
case 38863:
case 52743: // Head Smack
- mSpellCustomAttr[i] |= SPELL_ATTR0_CU_REQ_TAGRET_FACING_CASTER;
+ mSpellCustomAttr[i] |= SPELL_ATTR0_CU_REQ_TARGET_FACING_CASTER;
++count;
break;
case 53: // Backstab
@@ -3830,9 +3830,6 @@ void SpellMgr::LoadSpellCustomAttr()
case 21987: // Lash of Pain
case 23959: // Test Stab R50
case 24825: // Test Backstab
- mSpellCustomAttr[i] |= SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET;
- ++count;
- break;
case 58563: // Assassinate Restless Lookout
mSpellCustomAttr[i] |= SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET;
++count;
diff --git a/src/server/game/Spells/SpellMgr.h b/src/server/game/Spells/SpellMgr.h
index 06828178997..9f4653e1051 100755
--- a/src/server/game/Spells/SpellMgr.h
+++ b/src/server/game/Spells/SpellMgr.h
@@ -1024,7 +1024,7 @@ enum SpellCustomAttributes
SPELL_ATTR0_CU_NEGATIVE_EFF1 = 0x00020000,
SPELL_ATTR0_CU_NEGATIVE_EFF2 = 0x00040000,
SPELL_ATTR0_CU_IGNORE_ARMOR = 0x00080000,
- SPELL_ATTR0_CU_REQ_TAGRET_FACING_CASTER = 0x00100000,
+ SPELL_ATTR0_CU_REQ_TARGET_FACING_CASTER = 0x00100000,
SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET = 0x00200000,
SPELL_ATTR0_CU_NEGATIVE = SPELL_ATTR0_CU_NEGATIVE_EFF0 | SPELL_ATTR0_CU_NEGATIVE_EFF1 | SPELL_ATTR0_CU_NEGATIVE_EFF2,