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-rw-r--r--src/game/Object.cpp8
-rw-r--r--src/game/Object.h1
-rw-r--r--src/game/Spell.cpp7
-rw-r--r--src/game/Spell.h10
4 files changed, 20 insertions, 6 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index d114d1e82ca..7599245eaac 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -1159,6 +1159,14 @@ float WorldObject::GetDistance(const float x, const float y, const float z) cons
return ( dist > 0 ? dist : 0);
}
+float WorldObject::GetDistanceSq(const float &x, const float &y, const float &z) const
+{
+ float dx = GetPositionX() - x;
+ float dy = GetPositionY() - y;
+ float dz = GetPositionZ() - z;
+ return dx*dx + dy*dy + dz*dz;
+}
+
float WorldObject::GetDistance2d(const WorldObject* obj) const
{
float dx = GetPositionX() - obj->GetPositionX();
diff --git a/src/game/Object.h b/src/game/Object.h
index 187092d5779..d4d9759ed1b 100644
--- a/src/game/Object.h
+++ b/src/game/Object.h
@@ -435,6 +435,7 @@ class TRINITY_DLL_SPEC WorldObject : public Object
float GetDistance( const WorldObject* obj ) const;
float GetDistance(const float x, const float y, const float z) const;
+ float GetDistanceSq(const float &x, const float &y, const float &z) const;
float GetDistance2d(const WorldObject* obj) const;
float GetDistance2d(const float x, const float y) const;
float GetDistanceZ(const WorldObject* obj) const;
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index e17a360f90f..6f3f60a817a 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -1386,7 +1386,7 @@ void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uin
void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, const uint32 &type, SpellTargets TargetType, uint32 entry)
{
- float x, y;
+ float x, y, z;
if(type == PUSH_DEST_CENTER)
{
if(!m_targets.HasDest())
@@ -1396,6 +1396,7 @@ void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, const u
}
x = m_targets.m_destX;
y = m_targets.m_destY;
+ z = m_targets.m_destZ;
}
else if(type == PUSH_TARGET_CENTER)
{
@@ -1407,14 +1408,16 @@ void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, const u
}
x = target->GetPositionX();
y = target->GetPositionY();
+ z = target->GetPositionZ();
}
else
{
x = m_caster->GetPositionX();
y = m_caster->GetPositionY();
+ z = m_caster->GetPositionZ();
}
- Trinity::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, type, TargetType, entry);
+ Trinity::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, type, TargetType, entry, x, y, z);
if((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_PLAYERS_ONLY)
|| TargetType == SPELL_TARGETS_ENTRY && !entry)
m_caster->GetMap()->VisitWorld(x, y, radius, notifier);
diff --git a/src/game/Spell.h b/src/game/Spell.h
index 7faa75a8cd8..d7ca8cdd2b6 100644
--- a/src/game/Spell.h
+++ b/src/game/Spell.h
@@ -580,14 +580,16 @@ namespace Trinity
std::list<Unit*> *i_data;
Spell &i_spell;
const uint32& i_push_type;
- float i_radius;
+ float i_radius, i_radiusSq;
SpellTargets i_TargetType;
Unit* i_caster;
uint32 i_entry;
+ float i_x, i_y, i_z;
SpellNotifierCreatureAndPlayer(Spell &spell, std::list<Unit*> &data, float radius, const uint32 &type,
- SpellTargets TargetType = SPELL_TARGETS_ENEMY, uint32 entry = 0)
- : i_data(&data), i_spell(spell), i_push_type(type), i_radius(radius), i_TargetType(TargetType), i_entry(entry)
+ SpellTargets TargetType = SPELL_TARGETS_ENEMY, uint32 entry = 0, float x = 0, float y = 0, float z = 0)
+ : i_data(&data), i_spell(spell), i_push_type(type), i_radius(radius), i_radiusSq(radius*radius)
+ , i_TargetType(TargetType), i_entry(entry), i_x(x), i_y(y), i_z(z)
{
i_caster = spell.GetCaster();
}
@@ -653,7 +655,7 @@ namespace Trinity
i_data->push_back(itr->getSource());
break;
default:
- if((itr->getSource()->GetDistance(i_spell.m_targets.m_destX, i_spell.m_targets.m_destY, i_spell.m_targets.m_destZ) < i_radius ))
+ if((itr->getSource()->GetDistanceSq(i_x, i_y, i_z) < i_radiusSq))
i_data->push_back(itr->getSource());
break;
}