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-rw-r--r--src/server/game/Entities/Unit/Unit.cpp28
-rw-r--r--src/server/game/Entities/Unit/Unit.h2
2 files changed, 28 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index cd94c267538..f8dd51400d7 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -12809,6 +12809,16 @@ bool Unit::SetDisableGravity(bool disable, bool updateAnimTier /*= true*/)
SetAnimTier(AnimTier::Ground);
}
+ if (IsAlive())
+ {
+ if (IsGravityDisabled() || IsHovering())
+ SetPlayHoverAnim(true);
+ else
+ SetPlayHoverAnim(false);
+ }
+ else if (IsPlayer()) // To update player who dies while flying/hovering
+ SetPlayHoverAnim(false, false);
+
return true;
}
@@ -13025,6 +13035,16 @@ bool Unit::SetHover(bool enable, bool updateAnimTier /*= true*/)
SetAnimTier(AnimTier::Ground);
}
+ if (IsAlive())
+ {
+ if (IsGravityDisabled() || IsHovering())
+ SetPlayHoverAnim(true);
+ else
+ SetPlayHoverAnim(false);
+ }
+ else if (IsPlayer()) // To update player who dies while flying/hovering
+ SetPlayHoverAnim(false, false);
+
return true;
}
@@ -13336,10 +13356,16 @@ void Unit::UpdateMovementForcesModMagnitude()
}
}
-void Unit::SetPlayHoverAnim(bool enable)
+void Unit::SetPlayHoverAnim(bool enable, bool sendUpdate /*= true*/)
{
+ if (IsPlayingHoverAnim() == enable)
+ return;
+
_playHoverAnim = enable;
+ if (!sendUpdate)
+ return;
+
WorldPackets::Misc::SetPlayHoverAnim data;
data.UnitGUID = GetGUID();
data.PlayHoverAnim = enable;
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 207fd3758d5..b86de3ae7a1 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1217,7 +1217,7 @@ class TC_GAME_API Unit : public WorldObject
void MonsterMoveWithSpeed(float x, float y, float z, float speed, bool generatePath = false, bool forceDestination = false);
bool IsPlayingHoverAnim() const { return _playHoverAnim; }
- void SetPlayHoverAnim(bool enable);
+ void SetPlayHoverAnim(bool enable, bool sendUpdate = true);
void CalculateHoverHeight();
void SetHoverHeight(float hoverHeight) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::HoverHeight), hoverHeight); }